New 1850pt Chaos Space Marines List for Warhammer 40K
November 2, 2012 by darrell
Video Sponsors: Mercs - Wayland Games
Andy and Darrell have been sent another list for Chaos Space Marines... but will it set there world on fire?
Download the Chaos Space Marines army list here!!!
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)































Well the lord can’t have lightning claws and a burning brand for a start- he must replace a weapon with the brand, and he only starts with two meaning he can only take one claw.
(Compare that to the 5th ed lord that could take a plasma pistol a pair of claws AND a combi weapon…)
Cultists are fine if you want a massive unit to run up to an objective or a minimum unit to hold one that has no LOS to anywhere. but these guys dont have enough of them to take an objective with eweight of numbers, and they’ve had too many point spent on them to sit in the corner on an objective.
5 marines in a rhino, almost pointless, 20 using a dirge caster rhino for cover might be an idea but really you want fabius bile, Mark of Khorne, and an icon of wrath with them so they’ll be putting out 80 S6 attacks in the first round of combat. Although that is a few more points…
Raptors are assault marines that cause fear, Warp talons are expensive grenadeless raptors with no guns and fewer numbers for ap3 and a trick that requires deep strike and only works half the time on guardsmen, so I’d swap them out for more raptors really…
Preds make scene at the price but with it being the only shooting worth much in the army and all your AT on just 4 models I wonder if you’d have more luck with a couple of deep striking obliterators to shove plasma up the exhaust of leman’s or fire prisms, or alternatively, more fists and meltas.
Hey Guys,
What is everyone’s view on using Kharn the Betrayer with the new Codex? Is he still an effective killing machine or a waste of points in a 1750 point army?
He’s good enough in his self, if you get him into close combat hes practically won any challenge being S7 ap2 I5 for the first round with 5/6 attacks that all hit on a 2+, but pair him with bile and the enhanced Mok/IoW unit and there’s almost nothing that can beat them, his only downside is the army wide stupidity of the champions of chaos rule.
why only 1850 point lists? there’s other tournament standards. Also people just starting off 40k, or even starting of this edition would be doing well to get through a 1850 point battle in an afternoon
Well the new chaos codex give’s more options but compared to the old one its a turd.
back to your army I’m strugeling to find with this list… what are the tactics?
Sending your assault troops to the butcher just 3 units is to few against gunline players
your in real trouble also mechanic lists will just have a field day
if your going to go for jump troops give them the punch.
HQ
2 chaos lords with a jump pack one with the lightning claws 1 with a deamon weapon nothing else
heavy
take 3 vindicators there cheap can kill any thing and well scare your opponent and forces all his big guns to try take them out / it also really restricts his movement that can be a good thing.
Elites 3 units terminators 5 guys with combi weapons plasma or flamers
fast attack
2 units raptors
1 unit bikers or swap for a unit of raptors
but remembers these raptors are not korn berserkers. any action usually takes a few turns. the lord will help but he is only human
troops :
if you are going for small units take if you can take the elite versions of the mark of the lord there cheaper in small units because your dont have to pay for fearless or a mark.
if not marines with mark of nurgle are the best at guarding objectives. but always make sure there is a heavy weapon in the unit. if there going to stand there they might as well take a pod shot at something.
Well it looks like I am going to have to buy a load of raptors. I have about a hundred marines and a hundres cultists (Mutants from the old Lost and damned codex) The cultists seem to be a bit of a novelty unless you are going for a hoard army and there may be better hoard armies out there (Orks).
2 units of raptors and a full unit of spawns as the core of the army would be good in my opinion. Lots of rhinos and small units of troops.
What this army also lacked was AP2 weapons. Maybe get it through heavy support or combi plas terminators. Would 3 individual units of obliterators be any good?? Alot of small individual units may be tactically weak in a kill points game but there are less of those in 6th ed rules.
Raptors are not that good! they have issue’s on paper they look great but against space marines they lack the punch! take 10 thats 3 attacks thats 30 dice take 15 off to hit take 50% off to wound… thats 7 dice for armor save thats 2 wounds you would do against normal marines.
if you get charged your only doing 1 wound. this chaos codex looks great but is bad.
you are seriously left thinking why become a chaos marine . Space marines have all the cool power unit and options. they made all chaos space marines more expensive and did not give any thing back in return. the magic suck heavy support sucks troops suck elite made to expensive and the HQ section is a joke. only the fast attack is good but if the army cant help the fast attack out why make them to good for the points?
new chaos models are the only ray of light to the new chaos.
you could take oblits but there only good for 1 thing kill a tank so there to expensive.
there are a delete unit they deepstike shoot then get killed. obliterators vs terminators they do the same thing only with terminators you get more shots and beter CC weapons
with terminators you can also kill troops if you fire 10 plasma shots at a unit your killing a lot of troops or a big tank. after that you can do damage in CC obliterators rarely see more then one round of combat there armed with a power fist terminators can be armed with any power weapon. obits also eat your heavy weapon slots
If your serious about heavy support vindicators and havocs are the way to go.
Ichor is pronounced Ikkur. (rhymes with liquor) it’s “peenful” to hear it otherwise, CHEERS 🙂
…But seriously folks, The lord with jump packs would be my favorite man if he made talons/raptors troops. even if it was a mandatory Jump pack Lord it would be awesome. My question is this, is 4 Rhinos toting 40 Marines around harassing with the havoc launcher and creating diversions enough to have for just about any mission type? I say that because my buddy has Marines and he camps objectives as well with some puny troops and he hates seeing the havoc launcher start to rotate and elevate (all with sound effects included of course) because he knows there is a great possibility he is gonna get blasted and all I ever wanna do is like I said, harass with small blast and search for his Sgt. so that maybe by the time I do unload my marines on the objective i don’t need to challenge a Sgt that got blown up last turn or two ago.
I’m new to the game and very much agreeable to input. My other units are 6 Bikers, 5 Talons, 1 Land Raider, 20 Marines, 20 Cultists and the Chosen from Dark Vengeance box that he bribed me into playing with haha, 7 Plague Marines, Typhus, 2 CsM Lords (one in Term armor), 5 terminators and I ally with 9 Plague bearers + one as a Herald of Nurgle for HQ, 3 Nurglings, 2 Spawn and a Soul Grinder.
Of course I don’t use them all at once I’m just looking for feedback about the Rhinos as a go-to strategy, I enjoyed putting the one I have together so getting a couple more would be fine with me.