Army List: Necrons Spearhead | Warhammer 40k
June 3, 2010 by johnlyons
Darrell gets in to the zone with a heavy metal Necron Spearhead list
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
June 3, 2010 by johnlyons
Darrell gets in to the zone with a heavy metal Necron Spearhead list
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
Can I get some feed back on this 15,000 point Necron Army list I created please.
1 Necron Lord w/ a Warscythe and a Resurrection Orb. 140 points.
4 Flayed ones w/ disruption fields. 84 points.
10 Pariahs. 360 points.
20 Necron warriors. 360 points.
3 Necron Destroyers. 150 points.
10 scarab swarms w/ disruption fields. 160 points.
1 Monolith. 235 points.
Firstly I know that there is 1 extra point meaning that this list is actually just 1499 points but that 1 point should not make the game. Tust me I know only there are only 28 modles with the Necron so 7 is the magic number for phase out. Truth be told I have yet to try out this Army, but it has me excitied, and as for phase out I have been finding rules that should help me with this little problem.
My 1st turn all I will put on to the table is the 1st necron squad of 10 warriors, with the Necron Lord, (in terrain,) keeping everything else in reserve. My plan in doing this is to try and tick my enemy into coming to my side of the board to help me on my way to phase out, the Warscythe is there in case my enemy uses something such as Droppod Assult. (This is assuming the host of this tournament made the game Annialation, since last week was an objective game.) If my enemy is based around shooting me from a far, then my forces will Deepstrike as much as possible, and use my manuverability to my advantage, (I love my Necron Destroyers.)
Any ways back to my original plan, if they come at my bait units then, I will bring in my reserves, and fight them on my terms not on theirs. The perfered way is 2 units of 5 scarab swarms deepstriking to cause mayhame, out flanking the Flayed Ones, and bring in every thing else from the table edge. The Monolith, I intend to bring in from reserve, and with it the last group of 10 Necron Warriors thus if I am lucky the Monolith will come in on turn 4 or 5, this will make phase out almost Impossible (in theory) as of the Pariahs, and the Destroyers no more explanation is needed.
In a nutshell my plan is that of getting the enemy to feel safe, then come to where I want him, then show him that it was a trap. Positive feed back would be a welcomed and if you have nothing good to reply with then thank you any ways.
wowthat is awesome
luv it!