Necrons are Imminent! But what would you change?
October 5, 2011 by warzan

Every source we have (both those on the inside, and those who ... shall remain nameless) have been telling us that we need to be stocking up on gauss weaponry and dusting off our mighty Megalith!
Yup... Necrons are next! (Or for Christmas, or not just for Christmas - if SOB get in the way!)
The rumour-mill for Necrons is going into overdrive, all we can pretty much say for sure is to expect a big fluff injection (ooh err), and that the entire dynamic of how Necrons wage war is changing oooooooh!
And there will be amazingly cool models! (We expected this much anyway!)
If this is true... and we have no reason to doubt it... then now is a great time to consolodate our speculations, so ... what updates would you like to see to the Necron Codex? And what rumours do you think hold water - we will compare them once the release is out.
So search out those rumours and post them here so that we can discuss what we think is true, false and just plain made up.
What would you like to see changed?
What would you like to see kept?
Come on guys... we need to hear what you have to say about your favourite immortal killing machines!
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More Lords to go along with the fluff would be nice. If GW continues with its usuall trend everything you’ll want to take will be in the Elite section.
Where are these ‘rumors’ coming from… I’m guessing not GW.
There was nothing in this months White Dreadfleet. I mean White Dwarf.
Like all good Journos, we can’t divulge our sources 😉
We did get a bit of conflicting info recently, but everything seemed to converge over the last few hours – so I’m pretty confident Necrons are next 🙂
Of course we could be fed ‘horseshit’ in which case it wasn’t my fault lol
Of course Sisters could sneak in, but as far as we’ve learned its Necrons this year.
How could sisters sneak in when they were just in White Dwarf?
He means actual models released, but seeing as it was in WD I think it unlikely.
I would like to see a new more mature edition of the 40k rules..
A special character called “Arnie”.
I think units of cheap, weak “drone” cyborg types that the Necrons build out of civilians and captives etc when they can be bothered, would be nice. Unless they are going to lower and weaken the point costs of Necron soldiers.
Well more unit options than what they currently have would be nice. Lack of unit options is reason why I didn’t like from Necrons when I tried them years ago. Currently there is limited number of different Necron lists that work and difference between those army lists are extremely small. Current Necrons need lot of Necron Warriors (least 4 full squads) to minimize phase out. I lost too many games to phase out becouse I didn’t want to use that many same squads as its against my principles.
Yeah its very hard to play a half decent list that is varied from the standard builds I think cos a lot of units aren’t really viable.
What do you guys think of the concept of Necron transports?
I hope they look nothing like their BFG counter-parts.
Fair point – the Cairn was pretty cool with its nice sleek crescent shape and Stargate-style pyramid on top, but then they just copypasted the same shape for everything and lumped several together…just a mess.
that would be nice to get some flay ones up in there
I tend to think the most interesting thing about Necrons when released will tie into the whole ’40k 6th’ thing you asked on Friday.
In theory, it should be written very much with 6th in mind, so what it ends up being like should give some very big clues to what 6th is.
If 6th edition is not out beforehand then it will most likely not be very compatible. Why let you buy 1 version of the codex when they can have you buy 2 at only twice the price.
4e Orks was pretty 5e-friendly, so I’ve heard.
they usually prepare them for next edition if there isn’t a very long gap in between. Guess there’s got to be a point where they switch codexes with the next edition of game in mind.
a second troop choice
i cant believe no one said it yet but the other things are
more vehicles
transports
Hope for plastic soldiers.
Halloween Necron release? How very festive of GW.
How about a well researched and respectfully compiled rule book. Something that looks as though it’s had at least a few hours of play testing so there doesn’t need to be a multi page FAQ a month later to fix all the the elements that are ridiculously broken.
Of course this will only happen if GW change their corporate strategy of planned obsolescence. Andy Chambers complained about it back in the 90’s when he said that the policy can make the rules designers look bad because they have to keep writing a new edition every 5 to 7 years. And he’s tired of people coming up to him or Jervis or somebody and asking why they can’t just write a solid rules set and be done with it.
One can hope. One could ask the gods of chance and gaming that GW will set aside the stockholders for a second and just do something right for the hobby. To realize that the company can still grow without the need for an annual price hike or a ploy to make you re- buy everything every 5 to 7 years when a new version of the game comes out. Just give people what they really want, instead of trying to tell people what you want them to want. And maybe, just maybe, this book and whatever it contains, will be worth whatever your going to charge for it. And so will the hobby.
That’s what I want. I want it to be worth it.
To be fair to the guys in the design studio, I don’t believe its possible to write what you are asking for…
There are just way to many variables now with so many armies and so many units
The release of new books and games is part of the business, if they didn’t do that they would have went stale – their success is partly based on the fact that they did introduce rounds of updates.
I haven’t seen an army in recent times where you literally had to scrap everything and start again.
Sometimes its worth taking a breath and asking – if I’m gonna pour scorn on this as if I know better – could I actually do a better job if I were in the same position? – I/We are all guilty of this!
I say this because they said they could write it. While nothing is perfect he said they had some great ideas. They said that GW could have gone a different route and just expanded with new armies and new models. By just adding and not changing what exists already. This is not the fault of the designers, its what GW as a corporation wants.
Loyd asked once as to why they looking at 6th edition when they don’t even have all the current codices out yet. It’s because they don’t want anyone to have a complete set of anything. Just before a new edition of the rules comes out they will have a codex or two in their back pocket and hold them for release under the new rules. If you love 5th ed for example, and you had all the books for 5th ed, then there is no need for you to buy again. They don’t want that. They want you chasing a dragon forever.
As a point of business it’s one way to grow a company, but not the only way. Privateer Press just adds models to their ranges. They have said before that they never want to just change things for the hell of it or suddenly make a model obsolete. But this has its own problems as, at least in the states, caused small shops to struggle to carry their stuff as the space needed to have a full display just continues to grow.
I would never suggest that there is a perfect answer, but I know there is a better one than the path GW have chosen. They’re not a game making company anymore, they’re a game marketing one.
I know I couldn’t. However…. it would be nice for GW to look at the community, say “we’re planning Necrons. G mad'” and give us a posting forum to put all the mad, bad ideas up. OK, some people might just bash them (me included) but it’d make us feel ‘involved’ when we see our silly idea on the table and mgith – just might – prevent some of the ‘damn them! All they do is hike prices for their plastic crap!’ lark that I’ll be honest, i am horribly guilty of.
One of the very intrigueing things is that the Necrons will play very differently.
In 4th edition they had the old, Firing line that you sucked back through a monolith and pop uot the door for another shot.
In 5th the Monolith was pretty much king, with troops being kept as far away as possible.
Necrons always seemed to lack mobility, and even with the we’ll be backs we’re a bit fragile to fight their way across the table.
So I do wonder how the play style will change …. mmmmm
Will they be more mobile?
Will they have other troop choices?
Will they gain more power to their gauss weapons?
Will they become more close combat orientated?
Or is it something even more interesting and cunning mmmmmmmm
You can count on some kind of fast skimmer transports being included IMO
Yeah I think transports could be seen to keep them up with other races but what I want about necrons are little items like veil of darkness that have a xenos feel to them and do something cool. I think also there’ll will be special character builds as has been rumoured, like immortals being able to be taken as troops if you take a character for example. We also need some CC prowess as atm it is not often a fun situation to be in CC.
I think the playstyle will simply have more builds added to it, but that can be expected because the current one is so out of date.
shussh!!!! my necron overlords are still sleeping…….and trust me, there awefully grumpy when they wake up 😛
Will be interesting to see the new developments. I am hoping for more units to diversify the army a bit and take it into a new and darker realm than it is already in.
I thought it was pretty common knowledge new necrons were coming…
There’s compiled lists of all the expected changes/rumors of what will be changed on most of the 40k forums for the last few months 🙂
We had heard that they were pushed to January – which was kinda pants
Now we’re told they are this year – we believe next.
For Full Disclosure – I LOVE NECRONS – So will find pretty much any excuse to talk about them 😉
I just hope one of the rumors isn’t true.
From what’s being said on multiple sites, necrons will rise up and overthrow the remaining c’tan, then they will be elites and enslaved.
With the current background story I just find this completely impossible.. the gods that gave them eternal(ish) life being overthrown? yea no.
Well, it’s not really the kind of eternal life they’ve hoped for.
But, a continuation of the plot is very unlikely for GW, so have no fear …
Ah but is there anything you don’t love? 🙂
If it’s this week while I’m on holiday I shall be most chuffed.
I would like to see muitiple veil of darknes to get the troops around the table faster.
1. Phase out changed
2. C’tan redone and made into Forgeworld models for apocalypses
3. We’ll be back must stay
4. Gauss becomes rending.
5. Pariahs stay in codex just redone.
6. Proper box sets not just 1 model per blister
No phase out
At least one more troop choice
Named characters
Another vehicle or monolith variations
Plastic Pariahs, Immortals, Flayed Ones, Wraiths, and Tomb Spyders
more vehicles and WBB swapped for FNP are the most solid rumours i’ve found.
FNP makes sense seeing as they are all metal
I really hope WBB gets swapped for FNP. WBB rules, while fun, were always a bit of a pain to deal with and were quite finicky.
More troop choices would be nice. Necron slaves, cultists or the like would be a nice nod to the old fluff.
How about a Obilisk type sentry turret with the deep strike rule to represent an emergance from underground.
More substantial fluff for the necrons (and not written by Matt Ward)
Other tomb constructs like the tomb stalker or spider.
the real problem with Necrons is the lack of close combat survivability…it doesnt matter how many squads you have or how many models you put into your squads, your going to get swept almost every time…Necrons have mobility (try a Destroyer list)…Necrons have exellent shooting…Necrons have great HQ’s…but get your Necrons into close combat….and your screwed…make them fearless or up thier initiative…or both…as it is, retreating Necrons is absolutely unacceptable…grr 😉
Nice do you not think though that if they had transports they would be a bit more survivable?
By mobility I meant general mobility not specific mobility like destroyers and immortals etc.
Special Rule “Moral Victory”….or the “Thanks for bringing variety to the table” rule
Any time a necron player faces a marine codex of any flavor….they automatically get to add +3 to all of their dice rolls. If the +3 puts the player to a slight disadvantage, the player will be allowed to decide what he actually rolled and will be able to replace that value with what the dice actually shows.
Jokes aside, I’m wondering if this Dex has been designed with 6th ed in mind….and what, if anything, we’ll be able to glean about 6th from the necron dex.
More Anti-Tank weapons especially long range.
No model count limit on warrior units 🙂
transports = mobility…cant deny that…but it dont help much when your outside getting run down, heh…they need transports, no doubt…they need -something- for CC as well…its an old dex…they need a little boost in -every- direction…
id like to see WBB stay…FNP would be a serious nerf…as it stands Necrons dont really suffer from thier lack of transports (other than mobility 😉 ) as they can just get back up with -most- shooting they will encounter (AP does not restrict WBB)…WBB is big for Necron Fluff…if they got rid of it, it just wouldnt be the same army…
It will be broken because they will be trying to fit it in the new yet to be released rule set> This will either make them useless or overpowered.
As for wishes just make them fair!!
Flayed ones that can burrow out of the ground and move straight into combat (but will obviously strike last) but can have them in squads of 20.
This would make turn 1 very interesting imho and cause panic from the word go (As Necrons wouldn’t plan a battle line, they would ambush you and steel your dinner money. It would also make the death march of the Necrons a bit more scary, as the opposing player would have an immediate threat to deal with prior to holding off the advance.
Instead of 25% of army left = dead. Have the Necron lord that is really powerful, like a dreadnought but with ……..5 wounds+ and costs of about 250pts+.. Once he goes *POP* no more RF to control the rest of the Rons. He would have a 30inch control range, where he can channel RF to all other Necrons. Outside this range they remain static and can’t fight. This would force the Necron player to expose his lord and promote aggressive play.
Stalker Worms like the forge word one would look cool.
Normal troops should be weedy and fragile (due to many years of decay and the abandonment of routine maintenance, which would naturally make them reet stiff in their unlubeabubble state (Just added this to spell checker, so it’s now a word) whilst the Lord and other constructs could be awesomelyness huge (size of Deffdread)(again added to spell checker, you may feel free to use it yourself should you wish), with guns the size of space marine terminators. Ooooww and don’t forget “GREAT BIG POINTY TEETH”, “ARRRGGGHHH” with fluffy ears also, if you could manage it.
Ta muchly
In fact, I think that Necrons should go metric in order to show that they have different set of guidelines when dealing with engineering matters 🙂
lol – EUROCRONS 😉
Nah, there are enough stupid rules, dictatorial facist states and ridiculous justice systems in 40K already without adding an utterly incompetent one to the mix!
I just want a Wraith Lord that allows me to take them as troops.
I want more techno-lovecraftian stuff too. living-metal shoggoth/carpenters the thing type stuff, more weird vehicles and weapons ect
Oh now that’s just sexy. Cthuthulhoolahoopal (I can’t remember the spelling) as a necron.
Now that’s an idea: ‘Angels of death’, as in the archetype with wings as jump infantry. Stupid I know. Personally I’d like to see a more insectoid approach. Beetles with flayers, hovering wasps spider lords, centauroid destroyers (like a necron destroyer but with spiked legs at each base corner) as a ‘dreadnought’ creature.
A monstrous creature that could take on a Tyranid hive tyrant and small daschound called Colin.
Guass should be -1 to glance so they can wreck vehicles on a 6.
Flayed ones and Wraiths should have rending
Wraiths need to be in groups of 3-5
Heavy destroyers need to be a up grade for destroyers or made 3-5 in a unit.
Pariahs need to be necron and have all the benefits of being necron.
different lvs of lords.
more vehicle choices They should not have a flyer they never have had one and don’t need it that is what the pylon is for take out flyers and space ships.
More accurate teleporting ability or what ever not a fan of NecDar (necron acting like dark eldar in skiffs)
Tomb spyders need to do more not sure what but they lack something.
Agreed on Gauss weapons in the fluff a single Necron can take down a Land Raider with one of those bad boys!
You know all I would like to see are more diverse models. As cool as an army looks as one unit it can get stale and I find myself in those cases mixing with colours. I would love to see slightly different necrons, A little rust a little damage here and there. And as they are essentially the undead of the 40K Universe I would love to see some truly damaged necrons fight on. No arms missing a leg and yet they are still coming. True Sci fi horror and such. Truly the path that would interest me more.
I still think they need to make robo babes!
i want them to feel kinda like tetris. a wall slowing closing in on you that you cant get past and will crush you if they reach your side
If not a Transport then an ‘air force’ Fast Attack unit. Take one of the BFG ships, scale it to 40K and make it cooler.
Perhaps even pull on more fluff inspired units. Thinking that they’re the undead of the 40K universe, keep the We’ll Be Back rule, though have a HQ that could increase the chances within a set radius of it. Better yet, use the dead remains of enemy units to create flesh/cyborg constructs, like Husks from Mass Effect, or they raise weaker Flayed Ones.
Special Rule idea; Immune to Poison Attacks… since there’s nothing to poison.
(just got told about a rule stipulation that poison suits the army faced, ie: acid coated weapons against Necrons. Though he’s a Dark Eldar player so he may be biased)
More variety in the troop choices. Even if it’s just gearing them differently. Replace the stock Gauss Weapon with Heavy weapons, or something with a blast marker. A Necron Gauss Mortar??
Poison could be corrosion though, or some form of rust nano machine… I know, I thought the same about daemons (how do you poison something made from energy!) but again, holy water, diamond…
A quad cannon walker?
A necron megalith!
With stuff popping up from it!
(for all those who “remember” the previous Youtube channel 🙂 )
We did ask GW to do this, but they said they were afraid to infringe upon our Intelectual Property 😉
Pity I had the C&D Letter written and everything 😉
Careful boy, you’re playing their game here! 😀
Much like others have said:
Fearless or Stubborn so they don’t get swept up so much.
Gauss weapons get rending or some other way of taking out any vehicle
Flayed Ones and Wraiths to get rending at least.
WBB has to stay. The army wont be the same without it. But I dont like having to lie models down all the time. On hard boards it can be bad for paint jobs. I’d rather see something like D3 destroyed models return to the unit each turn, maybe D6 if a lord with a res. orb is in there.
But unlike others have said:
I’d hate to see transports in a Necron army. I love the slow, almost impossible to stop advance that their fluff currently seems to suggest. I’d rather the warriors be made much tougher to kill than they already are, so they have more chance at getting across the board, rather than making them weaker and dropping their points. This would also mean less models needed, which will save moneys. To further this idea maybe stop them from ever running, or make them slow and purposeful.
I’d like to see the particle whip on the Monolith remain a large blast but lose its ordnance stat, allowing both it and the flux arc to fire on the same turn.
I’d like to see phase out stay, but on a unit by unit basis.
I’d like C’tan to stay, and not be enslaved, and be uber-powerful, but only usable in very large or apocalypse games.
Phase out needs to go. Outdated rule that no longer has a place in the game. It used to balance them; now it just handicaps them.
I think they will take more of a Tomb Kings approach; yes, you get all kinds of new weapons, units, and no phase out… but your saves are no longer 3+ on most units and your new, simplified version of WBB becomes a 5+ in order to keep the army from being overpowered.
I also think these shittier armor and wbb saves can be improved through wargear, if you are willing to give up some of your firepower points and spend them on survivability instead. I think you would see much more variety in Necron armies this way
The terminator salvation Hunter Killer would make a cool transport.
WBB: what if the models were not lain down, they were removed from the table.
And at the start of every turn you rolled for each dead necron warrior and got them back on a 5+ (getting back even the guys killed 2 or more turns ago !!!)
As long as there was at least one guy left in the unit of course.
The C’tan should be more powerful than Mephiston
Rending for Flayed Ones and Wraiths
Necron rule for Pariahs, plus an Invulnerable save
WBB stays – FNP would be a nerf!
Something to “fix” autosweep in close combat
NO TRANSPORTS – teleporting around the table or clawing up from the ground is mandatory. Defining Necron Transports is just lame excuse for GW to sell buttloads more $$ vehicles to another faction. Have you ever read in ANY book about Necrons in a Transport? They teleport in an out of combat all over the world – they do not ride around in transports!
We all know GW has a skull fetish – Don’t decorate everything with skulls…
While people may not like what I say, I would like the whole background be changed, the C’Tan story arc is an overpowered out of place story in an already overpowered universe that devaluates the entire established 40k mythos, all seem small and insignificant, for me after much soul searching 40k got its major crack from this codex and exactly for this reason the over the top overpowered background that made the already established background insignificant.
Rules wise the 40k was never a tight system and the rules design team gravitates on what is narratively cool, than what works on the table best, but the WBB rule is something that needs change, the current 40k rules set and direction cannot sustain a quantum state necron that is half dead half alive for a whole players turn sometimes even two players turn until its status is resolved, I would rather have the necrons with a FNP or the WBB be resolved at the end of each phase and be self contained within the unit and not have models hopping around.
I really like the idea of a transport, something like the I-robot style transport more industrial and a skimmer. I very much like the idea of ranks of Necrons being stacked on top of each other. WWB is a great characterful rule so I hope it stays but in a more organised, resolved at the end of a phase style, FNP makes sense though. More troop choices like others have said, subservient style cultists for example.
I’d lik every Necron warrior to be armed with an iron and an ironing board. Especially the flayed ones. Good grief, can you imagine the flak Necron mums would hand out knowing their kids went into battle without nicely pressed skins?
Or, more seriously:
To not have new special rules: use stubborn, feel no pain, rending (for Gauss). Have all weaposn be rapid fire or heavy. Have a rule for vehicles such as living metal (immune to lance and melta, heals one weapon destroyed/immobilised/round).
More vehicles – a tank unit (some sort of Charon’s boat affair) and a transport, but instead of a traditional wheely or hover jobby two portals. Place one, place the other within 12″ and have troops appear at the other end, ‘teleported’, allowing you to move either end for flexibility, or to combine three together and have troops walk into one and appear at either of the other two. You have to be able to ‘move’ all the way through each portal.
I’d rally love an ‘Orb’, a black spikey sphere which fires a twin linked, assault two gauss flayer in any direction and shields any unit within 6″ or fires a gauss cannon large blast.
I’m going to call the WBB to FNP swap out. Just makes sense from a centralised rule sense. Personally I would like to see no vehicle additions. There are so many options for mech armies as it is. The only It would be awesome to seem some really unique constructs.Obelisk that serve the function of drop pods with some shootiness. I foresee some big beasty type mechanoid creatures… anyone familiar of the artwork from Rifts Atlantis book? A move toward a more mecha-organic style would be cool… and kinda fitting with the plot line of the Pariahs as a new type of Necron. Although don’t need to see a mechanoid nid army. Somewhere in between perhaps. Anyway, after that rather than try to be as fast as everyone else I expect they’ll give powers and gear that will slow the enemy down. Lock opponents in place while they shoot em up. Storms that cause units to test for pinning and even if passed makes a unit move as in difficult terrain, for example.
As for gauss weapons perhaps they’ll have a haywire grenade effect? Seems a bit hard core but I suspect the proliferation of mech armies would drop drastically if that were the case. You would need to have a much more balanced armies if you were going to include vehicles in it. Especially at competitions.
Lastly a unit of elites that have unique powers or wargear that join other regular units, like warlocks or wolf guard.
Right, first of all, ditch WBB. Replace it with FNP, which would obviously be made better by a lord with an orb, (so is gnore AP 1/2 weapons or sommat). WBB and FNP are really very similar when you look at it.
Also, mrore variety would be great, especially a different troop choice. Some of the ideas mentionned here sound fun. How would people feel about squad leaders?
I’d personally like soem new warriors, with better poses than the current ones, but I doubt thsi will happen. Seeing some of the current metals in plastic would be nice, specifically tomb spyder, and wraiths. maybe they coudl do one of those quickie plastic heroes for a lord.
Vehicles like more skimmers would be good but I’m worried that they are too far in feel from the look of the necrons. Also, please don’t Copy/Paste Tomb Kings. I imagine big floaty polygonal Orb things that fire lightning.
I heard the the C’tan were being axed, which is a shame.
Thats all for now.
Well interestingly was just in my local independent store and a guy who works at GW in Dudley came in and was talking about Necrons. According to him they truly are the next one on the cards for GW…but he couldn’t say any more.
http://forum.warhammer-basilisk.ch/viewtopic.php?f=20&t=451
Don’t know if you guys already seen this but this surfaced a few days ago, don’t know if it’s legit tho but interesting none the less^^
For me, as a dedicated Necron General, there are several changes I would like to see for Necrons:
1) PLASTIC FLAYED ONES AND PLASTIC WRAITHS!!!!!!! ABSOLUTE MUST!!!!!!
2) A multi-part plastic Necron Lord
3) Phase out must go. In this edition, it puts the Necrons at a real disadvantage. At the moment, it’s a simple case of kill the warriors to kill the army, and it’s just too easy to accomplish.
4) More weapon options/upgrades across the board, except for Warriors. Warriors should have one weapon option, but give say Immortals and Destroyers much more variety in their weapon choices/upgrades
5) Necron Lord Command Structure the same as the one described in the Apocalypse Rulebook (Bronze, Silver and Gold level Necron Lords). This would give the Necrons a much more dynamic playstyle, but will retain what their fluff makes them out to be, which are just robots
6) C’tan removed and used for Apocalypse only. They are too underpowered for Gods, and if they were put in the Codex, the way I see it, they would be too powerful and make the game unbalanced.
7) I have heard rumours about Necrons getting a Psychic Power equivalent called ‘Tech Upgrades’. I think this sounds like a really good idea, a Tomb Lord who is in charge of awakening the Tomb World and occasionally being present on the battlefield to augment and adapt Necron infantry according to what the Necrons want to achieve. For example, maybe giving one unit a kind of infiltration to capture objectives, or giving a unit a better save to help defend a certain location. This would need careful revising so to not make it too unbalanced, such as only one or two tech upgrades per army.
Essentially, Necrons playstyle should resemble the workings of a computer. The Lord represents the Motherboard, where all commands go through and are relayed to the appropriate areas, infantry represent all the programmes and accomplish specific objectives, and larger elements, like the monoliths and destroyers, represent the security programmes, there to protect the motherboard and destroy any rogue elements, the rogue elements being the opposing army. This is just my view on how Necrons should work. It would make them a more unique army, which is what I chose them for years ago.
Thanks for reading guys, feel free to agree or disagree, I will be open to all comments 🙂
Aye on the plastics. Also allow for units up to 10 for all types. I can imagine their maths system was base 10!
Ctan could be ‘avatars’ or splinter shards, and they’re also the only thing they’ve got for the big mothers.
I agree on the weapons. They need their plasma, melta, flamer and grenade options. They could also do with a heavy weapon they can move and fire (make them relentless). These are robots after all. As a fast attack choice – move as jump infantry but personal teleporters?
I really, really like the idea of them being treated as a computer system – fighting an invading virus. How about one lord can ‘buy’ an upgrade in the same way the Grand Masters can but you ‘buy’ the special rule such as scouts, fearless, eternal warrior (nano tech repair drones?) or ‘command node’ – count as troops?
Hell, I love the idea of five heavy walkers with four gauss mega cannons s8 assault 6 ap4 twin linked (yes, daft I know) counting as troops sat on an objective, or one unit of necrons getting infiltrate (buried alive)?
There’s huge scope for mad ideas. It’s probably at the printers stage but hey, I could bandy around barminess all day.
Just never let me near the Tau! portable teleporters, shield drones, targeters, plasma screens (storm shields but for a squad) deflectors (forces scatter of barrage weapons)… all things they probably have but I’m thinking more along the lines of the UK military – strike squads that can hit and run instead of a static army – a dropship that can carry battlesuit troops – say three to a side.
Make it stop!
Yeah, those are some awesome ideas too. For me the tech upgrades, no phase out and new plastics will do it for me. Those three things would make me a very happy Necron!!
Necron classed units should get fearless and a scaled FNP depending on FOC position representing different quality of armour/construction.
Additional heavy units along the lines of the Eldar support platforms. These could be based on beefed up destroyers. No real reason to have a true tank, all the Necrons would have is a platform big enough to carry the selected gun as it would not require a crew being an automated weapon. Also a flier option (think Cylon raiders) as these are creeping into the new codices.
Personal short range teleports like warp spiders or grey knights as war gear or a new fast attack unit deployed with them.
More weapons options for warriors close combat weapons, pistols and power weapons. Options for things like extra arms for extra CC attacks or extra shooting like deffdreads. Shields that reduce the range they can be targeted at like Tau and Harlequins.
An open topped transport would be good but unnecessary if other options for getting around the table were given like rules allowing certain units to burrow. The monolith or another unit could be allowed to forgo a shooting attack to launch a teleport homing beacon onto the board via indirect fire.
I think much comes down to what we think of a Necron. Is it a terminator or a skeleton? A terminator carried heavy weapons. Lots of them. Make the whole army relentless. Different sizes of skeleton as well – big, tracked mothers with lots of guns, or heavy walkers (my pref) with out riding ‘drones’. To link to tomb kings yes, they need to depend upon the ‘lord’, but allow an upgrade for a protector node, or automator. Personally I’d like Necrons to be relentless, feel no pain and stubborn. Should the lord die, they lose those.
Each is effectively a ‘power of the machine spirit’ so allow heavy walkers/hoverers to move 6″ and fire everything at different targets but ONLY to move 6″. No running, no turbo boosting. Destroyers then become truly unique and a bit special – I’d like T5 for them with 3 wounds.
Never sure what to make of scarabs – cheaper, but crapper, if that makes sense. Field a unit of five for 100 points but give it ws2, s3, t3, w5 6+ save. A seriousy weapon needs to be lance, range 36″ s9 ap1. Make it expensive, but also make it damned good.
I dunno. Just thinking sideways. I quite like Necron warriors as they are. I’d just like more ‘big stuff’ to field a la the Cryx spikey legged beasties or Daemon Soul Grinder.
I definitely think that some more big stuff would be good. I think Necrons as a whole need more variety!
Seen the necron items are back in GWs webstore. Hope they’re making we’ll be back rolls instead of being pushed back or even worse, getting the sister of battle treatment.
If you want the necrons to play differently to all other races then how about this. Firstly to me the necrons are the image of an unstoppable advance so the ideas of transports are out. make them slower than all other racesbut allow them to shoot on the move (not slow and purposeful tho, too random) teleporters are a good idea but only if the units can teleport to areas of the battlefiled where another necron already is, making teleporting a tactic for reinforcement, not getting up the board quickly.
Necrons warriors are unlikey to fight in close combat as other units do (kicking punching etc) so how about make all necrons unable to fight in cc but may shoot instead. also dont make them have to do pile in moves etc as this will add to the idea of them holding their ground and blasting away.
I HONESTLY dont understand the problem with the necron c-tans! Personally Id like to see another one, like the “Red-Dragon” or some other we have never heard of added to the list. The issue many people say with the ctan is that they say there are over powered becuase they are “GODS”. TRUE.. but they DONT act like gods on the battle feild. The are damn tough sure, but they can still be killed. As we all know there bullet magnets and rarly get to do much because they are so feared. That said, what about deamon princes? Greater deamon in the Deamons book? The avatar? Wraith lords WITH wrait guard no less. Not to mention the sisters of battle chick thats a saint. Dread Knights. Teams of dreadnoughts in osme armys you can have 6.. or 9! I Heard an argument that said having a ctan on the battle feild would be like feilding the emperor. Well I dissagree. The c-tans that can be feilded now, ARE basically just essancs of the true ctans. Most are week, tired, or been sleeping for millions of years. A fully fit c-tan can roam though space and suck a sun dry in weeks. I say RE_NAME the catns Splintered ctan.. Or Essence of Nightbringer for example. If you made them forge world only, I would be expecting a modle the size of a greater lord of change.. is the size of a titan! An with powers that far surpass that! Otherwise I dont see the problem keep themn in the game in some form, in there current depleted states.
As far as what else it like in the codex? We all know about the obviouse ones, phase out gone, WBB, and gause/rending weapons. All good things to fix and update. Id also like move troops. Maybe a trate or lord that lets you take flayed ones as troops. Or just make flayed ones troops and have a heavy version of the flayed ones. Cheapers wraith with 5-8 per squad. More swam like things also, maybe a trat that allows your scarabs to form living walls of cover for troops or even monoliths. Tomb Spiders able to build more scarabs wih out losing life.. and able to let them run off without joining the tomb spider.. and so on. Just interesting things. Things that makes the army more interesting, more usable. So that you dont have people saying I never take priahs becuase to expensive and there not counted as necrons. Or Tomb spiders coss there two slow and die to easy.
As the Dark Elder get more powerful as the game goes on (by killing stuff) I imagine the necrons should begin intially overpowered and by some mechanic grow weaker as the game progresses.
Redo ctan. maybe haave as elites which your lord can summon onto the board as they are very slow.
maybe different types of lords i.e. if u pick this lord wraiths can be troop choice, if you pick that lord destroyers become the core of the army etc.
get rid of WBB or at the very least change it so it doesnt ruin yor day.
NEW models/ vehicles…
give wraiths either rending or a power weapon and increase their unit size
ANd make them more powerful… like come on these guys owned the galaxy millions of years ago no one could stand up to them. even in the fluff you only stopped them if you lost nearly all your army not just sit back a shoot them. more AOE weapons. more how do you like this sucker
@sathrin: i think a lot of units could claim immunity to poison. Against DE it would be kind of unfair and against everyone else useless.