Warhammer 40K 6th Ed. out June 30th? Psychic Power Changes?
June 19, 2012 by beerogre
That's right guys, we've heard from some very reputable sources that June 30th is the date that you can get your hands on the brand spanking new Warhammer 40K 6th Edition Rulebook.
We can't (of course) be 100% sure that what you are about to read is true, so take it with a pinch of salt... however... this source has always done us proud int he past.
The new hardback version is rumored to be a whopping £45, for a lavish 452 pages... what's that? 9p a page... a bargain! But not if you only want the rules, because I'm told you're getting a big chunk of the book devoted to miniatures, battlefields and all the images you've come to expect from a copy of White Dwarf.
I'm also assured that the rulebook promises to provide some of the background to the 40K universe... will this include a revision to the storyline?
Our sources won't say, but if you're really keen on 40K, you might be interested in the (individually numbered) premium collectors edition of the rulebook, that will come in it's own slip-case (for a whopping £80!), designed to look like a Gothic reliquary (or... box!), with some kind of hidden panel that slides out to reveal the book.
Still not convinced? Then what about a "Gamers Edition", complete with a leather(ette) handbag... I mean satchel... to hold your rulebook and the other widgets you get with the kit. I've been told there's a Munitorum Pin in the shape of a Imperial Eagle or a Chaos Star included, so that you can identify yourself as a confident gamer who can wear a handbag, decorated with a badge... BAM! TAKE THAT PRIVATEER PRESS!!!
The £75 (did I not mention that?) Gamers Kit probably comes with a set of red Munitorum Dice (or... dice!) and a Lazgun Pack shaped tin (or... a tin!) to put in your 40K handbag... lavish!
Could the GW line be the next highstreet fashion accessory?
Allegedly, this new Gamers Edition Kit is only available from the GW website, I couldn't imagine why they wouldn't want them in the stores...however, the big question is... how long until they are counterfeited in the Far East?
Of course there would have to be new printed Munitorum Templates (or... templates!) printed, probably in some sort of silvered plastic with whizzy lightning bolts on them... I would guess for about £12... or you could get a skull-shaped... sorry... servoskull shaped Munitorum Tape Measure (or... tape measure!), but I'm sure all you guys already have a novelty tape measure... don't cha?
You will also be able to buy some funky Munitorium Dice (again... dice!) with gothic designs on them, along with objective markers in the shape of servo skulls... but most interestingly, there will be Battlefield Objective dice (with a similar design to the other dice) that will help to indicate and generate primary and secondary mission... that's right! 6th Edition will have the potential for primary and secondary objectives to help drive the narrative!
There is also a whisper that there will be new Vehicle Damage Dice for AP1, AP2 and AP3 shots... what's that you say... new dice!
Does it look like you will have to buy new dice to play 40K?
Well... no, but these dice will help generate and indicate damage to vehicles.... although you never know... you still might need to get your wallet out!
But what about the biggest rumor... the changes to Psychic Powers?
Well it's been hinted at, that Psychic Powers are now going to be divided into 6 disciplines (Biomancy, Divination, Pyromancy, Telekinesis & Telepathy) and each Pskyer in the 40K universe will have access to a limited number of them, lending credence to the rumour that 40K psychic powers are going the way of Fantasy Battle magic.
Of course the changes to psychic powers should be detailed in the rulebook, but the smart money says you will probably be able to buy a deck of Psychic Power Cards (just like in Fantasy Battle!)... so you can all look forward to the demise of some of those powerful psychic based lists
(Darrell sheds a tear for his "Jaws of the Wolf Spam")
So what do you think guys?
Is this a direction you wanted the game to go in?
What will happen to your army list?
It now looks like it might be worth me taking a Weird Boy in my Ork army again!
Tell us what you think... we want to know!
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The £80 limited edition is the best one to buy.
If the games a bit poo after all the changes, at least you can usually sell that one for profit on ebay.
I’m looking forward to seeing the overall picture before I start moaning, a few rule changes here and there are difficult to judge without playing a game or two of the full thing.
So what’s GW releasing on 23/6/12 ?
White Dwarf so you can see all this shiney new junk?
23rd is when the pre orders go up, and all the information comes out in white dwarf.
So, they are doing preview videos for pre orders.
By teaser I hope that won’t include a crappy video.
Oh Dear God please no!!
Nothing. They’ve put out teasers that on the 23rd you’ll be able to put in a pre-order in your local GW store.
Yes, they made teasers for pre-orders.
ye the guy who runs my local games workshop told me the same, available to pre-order on the 23rd, released on the 30th. all looks good though, the psychic powers thing reminds me a bit of the 40k RPG’s and if there changing it to a fantasy style thing all the better, I’ve always been more of a fantasy player than 40k. and as far as the dice is concerned you can always just nominate sides on a normal die
I’m a fan of the rumours I’ve read so far, especially the ones coming from white dwarf. Pretty stoked either way, ready for a change even though 5th is okay.
Come hell or high water, I have to have it. If just the basic package, never been much of a whore for the shiny gubbinz in my wargames. The changes mentioned don’t sound too bad so far. Though I still don’t even know how to play 5th ed. properly.
OK so now GW has placed a tempting tidbit just a month before my wedding. Lets see I’m on a tight budget to pay the wedding. Do I go for the new rule book or a wedding ring? No brainer go for the ring, the book will be out of date in 4 to 5 years 😉
You can give her the Imperial Eagle as a sing of your eternal love 😉
sign* -.-
But, “Give her the Imperial Eagle and sing of your eternal love” is so much more romantic.
True 🙂
You guys crack me up 😀
AWWWW! you big softie lol
Love it and good luck to you both!
I can’t wait to get my hands on my copy of 6th edition. I’ll play a couple of games before deciding if I like the new rules or not. It took some time before I got used to some of the 5th edition rules so, the same thing will surely happen with the new set. I just hope there will still be a lot of good times in the futur, playing 40k with some friends, a beer in one hand and a tape measure in the other!
😉
First of we should thanks Privateer Press and many other companies the fact they are putting pressure to GW, because if they aren’t there doing that there would be no big improvements in GW’s way of approach their clients. All this happens because they filled the need to put themselves to work and follow the example of other companies that were innovating in the market all this years.
Aside from that, I’m now more interested in the game with all the rumors and many new elements. If they release the codex for android to and try to make something similar like War Room I’ll will definitely buy it, but right now is still expensive and doesn’t have the features that i love from PP, Mantic and many other games. I always loved 40k universe and models ( i have 3 games from THQ : Spacemarine, DoW: Dark Crusade and DoWII:Retribution ), I’m surely buy some of Black Library books but for the tabletop game itself I’ll wait a little more.
They can’t release the codex on any platform except Apple hardware – Apple corners the market and handcuffs you if you get into bed with them. Our LGW is 99% teens and twenty-somethings with nary an iPad in sight, but several Playbooks and Android tablets. GW forgot who their market is and got drawn into the Apple headlights.
6 psychic disciplines? You only name 5 – does that mean we could have Cheeseomancy?
Only time will tell… 😉
Me’h, they can keep their shiny new dice and psyker deck – I just got a full copy of Dark Millennium for a tenner off ebay – all hail 2nd Ed!
…although that said I bet all these extras are pretty, if pointless.
I still look forward to the video coverage guys, but I’ll wait for the new boxed set in September for a copy of the rules.
“What will happen to your army list?”
I play Tau so… ah not much, lol.
Looking forward to it either way
Warhammer Fantasy in spaacccceeeeeee!!
As far as rules go, the white dwarf leak doing he forum rounds today says Rage = +2 attacks on the charge.
All Hail my Death Company.
Where might one find these leaked WD rules?
dakka dakka and warseer have threads about it.
seriously, this sounds like a total redo like it was from 2nd edition to 3rd edition (all codexes made defunct), it also sounds like a huge step back to 2nd edition
I hope that I can finally use my Ork Warphead that I spent way too much time painting and has seen so little table time.
And the 6th Psychic ability Cheeseomancy is for Gray Knights.
it IS a satchel, Indian Jones had one, and he was Han Solo!
derp…*indiana…..
Indian Jones sounds good.
Curry in Cardiff.
There’s spicy Gunkhin bach!
Any news on an electronic version? Given the latest pricing for the SM codex … if the special edition is 80 pound then the electronic must be worth at least 100 (for the convenience of course) … or maybe they’ll be smart like the BluRay discs and include a digital copy for free … oh wait I must have a fever that’s GW we’re talking about
i for one am not looking foreward to 6th edition…it marks the beginning of an era…the era of ridiculous prices. i’ll wait and see, but if i’m right, and GW starts reeming us (more than they already do) i’m done with 40k period. do they not realise that the world’s economy sucks right now? are they not aware that we cannot shell out hundreds of dollars for their products? i know alot of you think that i’m a typical nay sayer and that i’ll buy the book when it comes out, but i’ve got little to lose…i’ve only got one army left and i have no reservations about selling it, and all my 5th ed. books. i play warmachine and hordes as well, so i’ll still be in the hobby, just not with 40k…mark my words, they’re gonna do whatever it takes to get the most cash off you as possible, and it’s not gonna fly with me.
At first I thought the 8th edition Warhammer hardback was worth the £50. It was massive and full colour, FULL full colour, unlike their “full colour” new Armies Books. It had a load of stuff in, loads of miniatures, loads of awesome fluff. Well worth the £50…. until despite only mildly reading it with the uppermost care, the stitching or whatever started to fret.
And then I heard stories of how it fell apart for others,
Which is why I might not be buying the rulebook. Fool me once, shame on you. Fool me twice, shame on me.
I bought a pack of Vehicle Damage tokens from Gale Force 9 or something … I hope they’re not redundant 🙁
The greeblies/feelies/kibble that you can get alongside the rulebook is pretty cool, but ultimately pointless which is pretty much the norm for GW’s special edition stuff, so unless 200 of the 400 odd pages are brand new fluff I wont be able to find out about anywhere else, I’ll most likely wait till the inevitable smaller rules only rulebook that comes with the starter set makes its way to ebay.
Originally Posted by Birdy
– Hull Points are in, it is stated that Ghost Arks, Land Raiders, and Defilers each have 4 Hull Points apiece. Necrons have the ability to strip hull points for each roll of a 6 to penetrate/glance vehicles, making rapid-firing gauss weaponry very powerful at removing armour.
– Speaking of rapid fire, you can indeed move and fire once up to the full range of the weapon (it is explicitly stated that Fire Warriors can fire their weapons up to 30″ away), no confirmation on the 3x fire for Relentless at half range though.
– Assault moves are indeed 2d6″, but added together. Units equipped with jump packs can re-roll the dice to see how far they charge.
– The Rage USR gives you +2 attacks on the charge
– All flying monstrous creatures have the ability to fly 24″, doing something called a “Vector Strike”, which is a certain amount of automatic hits to a unit they fly over, at the base strength of the creature.
– Monstrous creatures’ attacks are explicitly AP 2
– Every army must select a “Warlord” or single general to lead the army, this leader gets an ability. They can choose between three different types of abilities, “Personal”, “Inspirational” or “Strategic”. They then roll on one of those charts to see what ability it is. The two examples given were a Grand Master giving all friendlies within 12″ his Ld of 10 (Inspirational), and a Chaos Lord being a scoring unit (Personal, the ability itself was called “Immovable Object”)
– Flyers are a specific type of unit, and it is somewhat unclear as to the rules for shooting at them. Either all units require a 6 to hit them (unless they have a special rule called Skyfire), or this is still the case but only if those flyers move flat-out. Monstrous creatures with the ability to Fly also get this “6-to-hit” rule.
– You have the ability to buy different terrain (it even has its own slot on the new FOC), e.g, you can buy a Bastion with a Quad-Gun (which has the aforementioned Skyfire USR). There seem to be quite a few options for what terrain you can buy, but naturally most of them are typically represented by terrain kits GW sells.
– Now we’re on the topic of the FOC, the rules for allies weren’t laid out specifically, but it is heavily implied that its not the same as in WHFB. They refer to allied units as “Detachments”, and there is an example of a player with a Chaos Space Marine force having some detachments of Chaos Daemons in his army. Basically, I was given the impression that it is far more common (and frequent) for a detachment from another 40k army to join a larger one, than it is for a Fantasy army to have Allies. Think more along the lines of the Storm of Magic rules for using TK, VC, or Daemons.
– Here’s a biggie: Units -can- go on Overwatch, giving them the ability to fire upon an enemy unit which charges them, but at BS 1. Eldar (and any other army with access to the Clairvoyance psychic power set) can use a psychic power to give a unit the ability to fire at their usual BS.
– Monstrous Creatures have access to a special “Smash” attack, allowing them to halve their attacks, but double their strength. It mentions that this gives them the ability to destroy tanks more easily.
– It’s somewhat hinted that AP will have some kind of affect against vehicles. This is because part of the Munitorum dice set includes vehicle damage dice. It specifies that some of the dice are “AP 1, AP 2, and AP 3 Damage dice”, or something to that effect.
– 4 Disciplines of Psychic powers, basically what we were thinking in terms of Clairvoyance, Biomancy, etc etc. There’s a chart near the back of the WD detailing which (if any) psychic disciplines a particular army gains access to. It’s interesting to see that a large amount of armies don’t have access to any at all.
In the latest edition of WD has chart listing the 5 Psychic powers, Biomancy, Divination, Pyromancy, Telekinesis, Telepathy and who can use which. Also you can just stay with the powers your Psykers already have. Not so bad!
Well Im getting the new rules. Im actually looking forward to them; hopefully a new injection of inspiration to the hobby. I hear alot of moaning about prices but a Battlewaggon cost the same as a night at the pub and no one whines about that 🙂
Ill probably go for the regular edition book.
I have played 40k since it’s first eddition, I suspect like like more that a few of the members on here. One of the few pieces of sage advise I can give, is to wait out the first release, something cheaper (be it a release package, starter box or sale campaign)allways comes along.
Unfortunatly due to the fact I live in Australia I expect that the retail price on these items will be horrendous. Personally I am more than willing to wait for an Ebay bargain, dependant on reviews given on this site. I too play Tau, so again there will not be any stunning model devlopements or rule rescues any time soon for them.
As mentioned above should the final rule mechanic changes be poorly executed or the history shockingly rewritten then I am more than willing to walk away from this game to something like “Infinity”. The skirmish games are cheaper to play and the current rule set more mature than this “dice chess” approach.
I will just buy the starter set to get the rules is a better deal than all that cheap stuff
If they want to make super fancy extra long specially-boxed versions of the game rules, fine. I know some people love that stuff and they’re welcome to it. I just wish they would sell the mini version of the rules (the one that ends up in the starter set) separately. Normally I’m all for fluff, but for $80+ dollars I’ll take the mini rulebook and a box of minis, thanks. It’s also getting harder to lug all of this around as the books keep getting larger and heavier. I need a bag for my minis and another bag for my rulebooks (which GW is already anticipating if the rumors are accurate).
I’m not saying don’t print the massive encyclopedic tomes for the people who want them. Just give the rest of us some options too. Of course, I don’t play GW games anymore so I’m obviously not their target demographic. Probably explains a lot.
the question is .. will it still have the fossilized igo-ugo mechanic ?
Yes… but it’s now called Munitorum Igo-Ugo and GW own the concept, so don’t look at it or they’ll sue you!
Im sure everyone will be happy to let GW have this munitorum thingamabob for themselves tbh 😛 but im hoping for a pleasant suprise
£45 would be what I was expecting to pay for the rules from GW.
I run with two large armies, Eldar and Dark Angels in various formats.
So apart maybe a special character (if they release one)
£45 is about all they’ll get out of me.
I’m lookin forward to playing the new rules and chatting about them
Does anybody know how many limited edition rulebooks they are going to sell.
I was really looking forward to the new Ed right up until this talk of the psychic powers. Can someone explain it to me? Are we talking about a generic set of powers that all races can use? A generic set for each race? What happens to special powers for special characters?
I’M CONFUSED AND SCARED NOW! 🙁
Everything was fine a minute ago but now all I can see is Tyranids having identical psychic powers to Space Wolves. Aaarrgghh.
However they change psychic powers Eldar should be the best at it. The way they are supposed to be.
What do I thikg of these gainges and how will they effect my army list you ask. Well It dose not matter because at that price I will not be able to buy the new rule book. And if my main playing partners feel the same way. we will be going back to 4th edition.
So when is live rounds going to be on?
Good question Stryke
come on BoW shake a leg on Live Rounds!
What happened to the “Farewell to the 5th Ed” game? 😛
Aye ! What about Live Rounds !
we want “farewell to the 5th ”
or even ………………Hello 6th. 😛
I too was looking forward to live rounds.
Im going to be buying the standard book no special junk for me and we will see how it is after a few games. If I dont like it ive seriously been considering warmachine lately.
For me, 5th edition was boring, plain vanilla and lacked any real tactical strategy. I hope 6th edition brings back more tactics like in 2nd edition…things like overwatch, stand and shoot at charging units, better rules for armor/cover saves, etc.
We’re playing war games, give us something tactical and meaty! We don’t need another set of i move, i roll, you roll. You move, you roll, I roll…spice it up!!!
My spanish is not perfect, but if I’m reading the leaked pages correctly you get to choose between your Codex powers and using 2 of the types of psychic powers you have access to.
I have always said that GW needs to round out all of the armies with pieces that are missing, before you put out new rules and new big boxes. All Space Marines should have access to the Stormraven, or something equivalent. The Stormtalon looks okay, but it is not enough. Dreadnaughts don’t have a heavy flamer piece, you have to make your own. Same goes for Razorback weapon options. Sisters of battle should be in plastic, and they should have a flyer and an assault vehicle, plus their codex from White Dwarf majorly missed the mark. For example, why couldn’t a Battle Sisters unit replace bolters with up to 5 stormbolters and two assault or heavy weapons options? Why couldn’t all heavy bolters fire the special rounds, why only the Immolator heavy bolters? The faith points are a fun variation.
Why doesn’t GW create other races? They added Tyranids, Tau and Necrons. Come up with other races. Bring back the Space Dwarves (Squats), they were kind of neat!
Forgeworld use to have more terrain, but they discontinued a lot of the products. GW should make plastic pillboxes, plastic trenches, mine fields, tank traps etc…
I played Rogue Trader and 2nd Edition, but I got annoyed, as many did, with the constant need to have to buy a new box set to the play the games, so I sold all my stuff years ago. I just got back into it, and it seems GW hasn’t changed at all over the years, except for the higher prices!
Sounds intresting. but not holding my breath about buying terrain.
http://imgur.com/a/P1ePF
That tape message is ridiculous !
@rowan The link. And Tyranids have the same psychic powers as Space Wolves! You fools! What have you done?!
How, seriously, how can GW tell me with a straight face that the Warp blanking Tyranid swarm is going to have the same psychic ability as any race. And I’m just using ‘nids as an example here. How can any non-related race i.e. human vs eldar, have the same psychic powers as another? The fact that they were all different meant they had some bloody individuality!
Why not just say ‘here’s one big pot of generic weapons, everybody’s army is allowed 10 choices from it, jump in.’
I am one unhappy puppy right now, I hope I’m reading this all wrong.
As it seems most races are going to get their own psychic powers in addition to the ones in the main rule book.
I think that you might need to look at that picture again, the choices are similar, however nids don’t get diviniation and the pups can’t play with telepathy.
You are sounding pretty jaded there Andy, but it gave me a good chuckle reading through your breathless thoughts. Maybe we are all finally over it……
Wonder where all these new psychic powers leave poor old Tau???
Looking at the link, Tau = no power
Black Templar = no powers
Chaos Deamons = no powers
Dark eldar, Sisters of battle, Orks, Necrons = no powers
Well from the pictured list anyway!
@toofless 🙂 I was just really quite excited about the 6th right up to that point. One of the things I love about 40k is that, for a big part, there is a fundamental reality to it where you can say, ‘Yeah, if men were able to create lightning with their minds then X alien race would probably do something like Z, because they’re alien.’
What I’ve seen of the psychic powers so far seems to do away with that ‘reality’ and replaces it with a lego, one size fits all, principle that I just don’t like.
Of course, I am aware that having an existential crisis over the new rule book is maybe a bit much but I’m sure I’m not the only one. lol
@pedromondew
Doing a lot of rapid firing into units about to assault you I think. 😉
@secretgeek i think its about time nids are back on a level playing field
to all those haters….give it time play the game before you hate.. in fact play it many times.
Ah that article contains a few comedy gems, why just be a geek when you can be a geek with a geek manbag.
I am intersted to see how 6th plays out. I have a horrible feeling the psychic powers addition is sadly driven by the sales of the warhammer magic cards but we shall see. Not that I think the current psychic system is a particularly good game mechanic.
I am very interested to see the direction that the game takes if it towards fantasys very fun but a little too loose for decent competitive play or a very mission driven focused game very suited to tournaments. I know which I would prefer.
I do find the bringing the rules closer together an odd decision, as 40k has evolved away from fantasy and has in my opinion improved each edition for doing so. Largely because they represent two distinct styles of warfare..
Still will give it a go, and see how it shakes out.
Also why can’t they make the small book available at the same time, while the big book will undoubtably be beautifully presented, I don’t want 20-30 pages of painted miniatures, another 20 of how to paint etc. Bizarely that is the stuff that new gamers want/should have and is missing from the starter box book, while experienced gamers just want a light portable rulebook.
Would you guys prefer to see a gamers/vet edition – A5 in format, maybe still hardcover just containing the rules?
@dags that would be cool – a small handy version free with every heavy duty hardback, or even a PDF; but I guess they will release one with the box set in the same style as AoBR
@dags Excellent suggestion re: the rulebook. I’d snatch their hand off for something like that.
@pedromondew Yeah I doubt GW will break the established pattern just seems like a good product too me. Although I guess that would sell less big books if sold separately – bundled with a big rulebook, or even cards/templates it might even out.
Although I would think that there would definately be a market for buy the big book and get the digital copy for a extra 2-3 pounds etc
As with all things GW without access to all there cost/figures/profit margins etc its very hard to pass judgement on there decision making. I read a economics article on BoLS the other day regarding pricing and that got me thinking.
Dont care and will not buy 6th either, lord knows 5th put me of 40k. But then again it may just be my assortments of local neckbeards and unwashed gamers.
And beside, 75 to 80 GBP for a book? with some leather cover? What are they smoking over there. And I suppose this edition will also give us more dice
@eviladam that sounds more sense to be honest and I think that being able to choose between the cards or your codex is good. Especially for dark angels 🙂
To say that I am not interested in the new edition would be a damned lie. If only to find out how much they have fucked it up. However, if I see the name Matt Ward as the main writer, the damned thing shall burn in the lowest pits of hell!
As an aside, the new ‘being able to spend points on terrain’ rules at least explain the recent 70% price hike on GW terrain.
Yea I remember all that fluff that talked about how the imperial guard/space marines/eldar/orks… jeez just about every race carried around buildings with them so they could deploy them before battle began.
I understand the concept that when given the opportunity an army will set up in the most defensible area (well, assuming good leadership) but this is just dumb. The 40k universe is rarely pictured as being fought in the most idealistic landscape. I wish GW would stop trying to to sell crap and actually focus on making a fun game.
New rumours indicate that you will be able to use these powers in addition… So darrel, you can take a tissue and remove those tears.
There will be some clause around what powers you can take, I assume that the librarian won’t be able to have a combination of certain groups.
One thing I have noticed is the AP 3,2 and 1 dices for taking out vehicles. I think out grey knights are going to be having even more fun knowing that out main weapons to take out vehicles are AP4 (Not including our melta) :-S Mechanised armies are already a struggle lol
Also I think power fists and hammers will be AP3 along with power weapons aswell. In the current rulebook it states that power fists ‘Are power weapons’. So 2+ saves stronger now (I may be wrong but I’m just pinning things together)
Secondary objectives used to drive the narrative? Me rikey!
Er those are some ugly ass accessories.
As for rules I think this is going to need to be a read them as a whole package situation.
God, can’t BoW let someone who’s less biased than Andy write this? Seriously don’t let the PP fan write GW articles. It’s bad enough that he gets all the names of the DE vehicles wrong.
Now, I’ve been keeping an eye on Warseer recently and there it is rumoured that the new Psychic power are an ADDITION to the old psychic power (addition NOT replacement) and that the cards are there so that players don’t have to make their own counters of the psychic powers as they are described in the rulebook. Most of the stuff here are collector items, except for the rulebook and MAYBE the new vehicle dice. So stop dissing GW about it.
Andy has been on a Grimdark 40k kick lately. I’ve been handling the warmachine forum questions while he indulges himself with his newest interest and his home life. I can’t really speak for his bias but I assume the mistakes he makes are because he is newbie.
Actually, what is so wrong with a warmachine fan looking at the new 40k edition? Isn’t that what gw and 40k fans want- more people interested in 40k? The eyes of the entire gaming community are on this release so it is natural the game will be under tighter scrutiny from more people who aren’t familiar or happy with 5ed.
I’m talking about the way he has written this article, so that it is anti-GW
if you think THAT is anti-GW you should be around when I go on one of my rants. I don’t like airing that kind of stuff on public forums though, it isn’t healthy to be so negative and nobody wants to read that mess.
What I get out of the stuff up there is it is just poking fun at GW selling man-purses and fancy dice (the dice are pretty cool though). I guess I can understand how it doesn’t build excitement as much as it could but I can’t see anything disparaging either.
GW is completely dissing its customers so its only bloody fair.
Liking most of the new rules (allies !), but more psychic powers and random assault range…not so much, one of the reasons I prefer 40k to fantasy is that !
Looks like most of the non-space marine armies have little to nothing in the way of psychic power cards…
Many non-imperial armies have no psychic powers anyway … Dark Eldar, Tau, Necrons, Sisters of Battle …
I’ve also noticed most imperial armies fonts have gauss weapons, or portals they can appear out of after deploying anywhere, can’t declare a waagh, have shields on their skimmers, have rail guns that shoot across the map, have monstrous creatures that spawn troops, etc…
Comparing something as situational as a psychic power and to another army is just ridiculous. Each army has a little bit of distinguishing factor and psychic powers just add to the arsenal. They aren’t typically game changing except those few times a good power kills an hq or wrecks a special unit…. Not like that same thing can’t happen with other weapons, units, characters from other armies too.
*imperial forces don’t
Does anyone know what they are doing with force organization?
I HATED 5th ed. force org…it was way too limiting.
I hope its %’s like Fantasy, or something new altogether.
“I’m talking about the way he has written this article, so that it is anti-GW”
Seriously? I thought it was a witty way of poking fun at what is essentially GW shiny stuff – or over priced gimmicky bits. GW will do enough wow look at this amazing stuff, independant commentators should be independant, if you are incapable of looking a view other than the offical GW one I would stick to their site.
I would also encourage you to look at and evaluate products with a critical eye, if people are selective with purchases it will drive improved standards and force companies to produce better products.
GW has been a massive driving force in the indusrty, and still produces some top quality products. It also has demonstrated aggressive business practices, produces notoriously imbalanced and properly proof read rules/army books, largely fails to listen to its customer base (There are design reasons to not listen to all feedback) and has an arrogance that comes from dominant position in the market – but any company should of acknowledge finecast was a complete botched release and still has serious issues with quality control. It has also made design decisions that seem to be driven by selling new/different models rather than any design integrity.
All that being said they still produce some of the most impressive models, have an amazing IP and still produce fun games that have a real sense of spectacle, and some high quality products.
In addition as much as they get attacked for their business decisions by making wargaming profitable they have revolutionised the way the industry works, and led to the amazing toy soldiers we see across the industry. They also continue to invest in developing new bigger and better models.
The fact is they could do a lot of stuff better, could engage with their customers in a more positive way and take more risks. I always feel disappointed rather than angry at GW decisions as I feel they fail to be all they could be.
Back on topic 6th promises to be akin to 8th, clearly taking the game more to fun to play rather than a tight balanced system, which I think is a good thing. If only they would also do a tight competive rules system with (largely) balanced armies; not seen anything like than since warmaster.
https://encrypted-tbn0.google.com/images?q=tbn:ANd9GcRio4tBYcI9DTlaztbXWibEZlaiuVKkBbRdk9zaePkdlzOiWk4A
nice picture of a book Darrell, haven’t I seen it somewhere else 😉