Yeah, they could have give a better insight about the sectorials. Ok, here are my two cents
[b]Hassassin Barham:[/b] Background wise they are the intelligence service of Haqqislam, game wise an elite army. It has less options compared to other sectorials but they are lethal. The bulk of the army is formed up by the Hassassin cult units (leet units very well equipped and amazing) which are backed up by collaborators (sacrificable cannon fodder, cheap but irregular) and the troops of the personal guard of the Sha in supervision of the cult activities (the Sha is a politic figure, while Qapu Kalqi have a heavy inspiration in Turkish culture the Hassassin Barham are influenciated by the persian culture).
[b]Qapu Khalqi:[/b] Background wise theu are the forces gathered by the Sultan in order to protect the Silk commercial routes. As such it’s an heterogenous force formed up by the personal guard elite troops of the Sultan, mercenaries (this list can contract a few Nomad units form Corregidor! ) and space pirates. Gamewise it’s an incredible funny army to play with tons of options. The strong point of this army is to make the better use of the linked teams rule and to that end this sectorial has a key troop that gives a lot of sinergy: the Hafza. A unit with device called Holoprojector which makes them able to start the game deploying disguised as anyone of the troops allowed in your army. This open the door for lots of mind tricks.
The Generic faction as a whole: As stated in the video they have a great variety of light infantry which makes the bulk of the army. This army lets you play the horde style better than other factions (Ariadna and Haqqislam are the best factions to play in that way) so that while most high tech factions bring 10 models to the table Haqq can bring 20 easily. But don’t look down on their light units they are full of interesting abilities. Also the medium infantry of Haqq (medium infantry are shock troops, better equipment and stats than light infantry but not as bulky and costly as the heavy infantry) can do the same than those of the other high tech factions but being cheaper (and having slightly worse stats or equipment of course). The other strong points of Haqq are their doctors and the biogenetically modified troops, Haqq has the best ones of the game and while other factions have to buy dedicated doctors, Haqq has the doctor option included most of his troops. I mean it’s not the same having a doctor with the skills of a basic troop than being able to have leet warriors that can be doctors. About their skills in genetic bioengineeringl, Haqqislam has a few troops modified and improved to be supersoldier like the Djanbanzan who can regenerate once they’re,downed and raise again, the superb Odalisques: female bodyguards surgically modified and superior to any human soldier or the Kawarijs who can jump high distances and heights.
Like the look of this faction, and the fluff is very interesting .
However the tactical aspect is probably not my forte!
The “…if you know what you are doing…” bit is a put off! lol
The models are cool and maybe at some point, as they could double as a Necro gang.
Infinity has a deep tactical depth, and that is indeed its charm, you cannot go all guns blazing and expect to win, on the other hand you are rewarded fro thinking tactically and orchestrating sound tactical decisions.
There’s tactics and then there’s tactics. I wouldn’t say Haqqislam are anymore difficult to use than any other faction actually. Each faction has its foibles and I’d say that its more a case of finding the faction that suits your natural style of play. I like being sneaky and aggresive so the JSA are my natural home, although I do have an Aleph and a Haqq force.
My buddy plays Haqs. Never ever laugh at a Naffatun! Or you’ll get a flamer in the face. They cost less and have same stat lines as Ghulam. Ghulam have a Rifle/Shotgun but Naffatun have Rifle/Heavy Flame thrower! They also have Total AVA!
Haqqislam has a great background, quite inspired and a great deviation of how Islam inspired themes and troops are depicted in almost every other game out there, drawn from the golden age of Islam were trade, science and philosophy were abundant, Haqqislam provides a refreshing wind in the old fundamental stereotype that is dominant today.
That’s because they’re not really a religious army. Its just that the individuals within the army have a particular religion. The Haqqislam fluff is some of the best fluff for any faction, not only within Infinity, but in any game system. Playing with them and learning how best to use them is really rewarding. I love ’em.
Shorter than the other faction videos… But still nice !
Yeah, they could have give a better insight about the sectorials. Ok, here are my two cents
[b]Hassassin Barham:[/b] Background wise they are the intelligence service of Haqqislam, game wise an elite army. It has less options compared to other sectorials but they are lethal. The bulk of the army is formed up by the Hassassin cult units (leet units very well equipped and amazing) which are backed up by collaborators (sacrificable cannon fodder, cheap but irregular) and the troops of the personal guard of the Sha in supervision of the cult activities (the Sha is a politic figure, while Qapu Kalqi have a heavy inspiration in Turkish culture the Hassassin Barham are influenciated by the persian culture).
[b]Qapu Khalqi:[/b] Background wise theu are the forces gathered by the Sultan in order to protect the Silk commercial routes. As such it’s an heterogenous force formed up by the personal guard elite troops of the Sultan, mercenaries (this list can contract a few Nomad units form Corregidor! ) and space pirates. Gamewise it’s an incredible funny army to play with tons of options. The strong point of this army is to make the better use of the linked teams rule and to that end this sectorial has a key troop that gives a lot of sinergy: the Hafza. A unit with device called Holoprojector which makes them able to start the game deploying disguised as anyone of the troops allowed in your army. This open the door for lots of mind tricks.
The Generic faction as a whole: As stated in the video they have a great variety of light infantry which makes the bulk of the army. This army lets you play the horde style better than other factions (Ariadna and Haqqislam are the best factions to play in that way) so that while most high tech factions bring 10 models to the table Haqq can bring 20 easily. But don’t look down on their light units they are full of interesting abilities. Also the medium infantry of Haqq (medium infantry are shock troops, better equipment and stats than light infantry but not as bulky and costly as the heavy infantry) can do the same than those of the other high tech factions but being cheaper (and having slightly worse stats or equipment of course). The other strong points of Haqq are their doctors and the biogenetically modified troops, Haqq has the best ones of the game and while other factions have to buy dedicated doctors, Haqq has the doctor option included most of his troops. I mean it’s not the same having a doctor with the skills of a basic troop than being able to have leet warriors that can be doctors. About their skills in genetic bioengineeringl, Haqqislam has a few troops modified and improved to be supersoldier like the Djanbanzan who can regenerate once they’re,downed and raise again, the superb Odalisques: female bodyguards surgically modified and superior to any human soldier or the Kawarijs who can jump high distances and heights.
Like the look of this faction, and the fluff is very interesting .
However the tactical aspect is probably not my forte!
The “…if you know what you are doing…” bit is a put off! lol
The models are cool and maybe at some point, as they could double as a Necro gang.
Infinity has a deep tactical depth, and that is indeed its charm, you cannot go all guns blazing and expect to win, on the other hand you are rewarded fro thinking tactically and orchestrating sound tactical decisions.
There’s tactics and then there’s tactics. I wouldn’t say Haqqislam are anymore difficult to use than any other faction actually. Each faction has its foibles and I’d say that its more a case of finding the faction that suits your natural style of play. I like being sneaky and aggresive so the JSA are my natural home, although I do have an Aleph and a Haqq force.
My buddy plays Haqs. Never ever laugh at a Naffatun! Or you’ll get a flamer in the face. They cost less and have same stat lines as Ghulam. Ghulam have a Rifle/Shotgun but Naffatun have Rifle/Heavy Flame thrower! They also have Total AVA!
Haqqislam has a great background, quite inspired and a great deviation of how Islam inspired themes and troops are depicted in almost every other game out there, drawn from the golden age of Islam were trade, science and philosophy were abundant, Haqqislam provides a refreshing wind in the old fundamental stereotype that is dominant today.
“He who controls the silk, controls the universe!”
lol couldn’t resist
A religious faction that ISN’T an army of frothing fanatics?!?!
I’m so confused…
That’s because they’re not really a religious army. Its just that the individuals within the army have a particular religion. The Haqqislam fluff is some of the best fluff for any faction, not only within Infinity, but in any game system. Playing with them and learning how best to use them is really rewarding. I love ’em.