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The War in the Willows

The War in the Willows

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Player Notes

Tutoring 3
Skill 3
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With kind permission from David Capon, A lovely guy here in Perth WA, I can share some more details of the campaign.

Players Notes

The campaign will run over approximately 3 months, culminating on the Sunday games day 29/3/2026.

Each month, there will be a “story” scenario, culminating in the final showdown.

Players may play as many or as few games as they like, but story scenarios will have limitations on how many times they can be played.

Existing Warbands with a Rating 20 or less may be used in the campaign.

All games must be played at the PMGG club.

Post-match sequence must be rolled at the club, with some exceptions
•New equipment purchases can be managed as part of the pre-game
•sequence (allowing people to plan their purchases)
•New hires can also be purchased in the pre-game sequence; however, upkeep fees must be paid in addition to hire fees.
•Select “Swords for Hire” will be available and will be announced during the Campaign.

Players are trying to gather information on the location of the Necromouser throughout the campaign. This is achieved through information points gathered through missions.

Players should track their information totals and let the campaign organiser know their new total after each game to determine if they have uncovered any new leads.

Information (leads, not points) may be traded, given away or sold to other players.

Players may always elect to swap a side quest for the “Locate” quest. This quest will generate 1D4 information points, and if successfully removed from the table, an additional 2D6 information points.

In addition, the following quests also generate information.

• Q7 – Recover the Pay Chest: Pay chest roll of 1-2 produces 2D6 information (instead of nothing)
• Q12 – The Caravan: Pay chest roll of 1-2 produces 2D6 information (instead of nothing)
• Q13 – Mole Hunt: Documents also produce 2D6 information if removed from the table.
• Q14 – Den Raid: Attackers who enter the enemy Den can steal information equal to a roll against that model’s Awareness stat from their opponent. The raided player must reduce their total accordingly.
• Q18 – Cult Raid: Players may loot for information instead of pennies. The interact action produces information instead of pennies.

Other Quest Notes

• Quest 9 – Lost in the Fog
The stakes are high, and the Necromouser is merciless. Models that wander off a table edge will be killed by Mist Wraiths unless rescued next game via Quest 15: Lost and Alone. You do not have to pay upkeep on models until rescued, but you will only get one shot before their soul is devoured. You may hire another warband to undertake the rescue if you wish; the price is to be agreed upon by the players.

• Quest 14 – Den Raid. Players are encouraged to build a den entry terrain piece themed to suit their warband. If they do so, they receive 1 free barricade (p191) that must be placed at the entrance of the den (and be modelled accordingly).

• Quest 16 – Interrogate
This mission is the first Story mission. It is only available to each player a maximum of three times (once for each town, Snodsbury, Himbleton and North Piddle) and is not available at all once Story quest 2 drops.

Player Notes

So, there we have it.  This month, the story quest is to try to gather information from the three local towns.

Looks like I will need to get cracking on this because as soon as story quest number two comes out, this one will no longer be an option.

______________________________

 

Maverick’s Misfits huddled around a makeshift map of the surrounding towns, scratched into the dirt with a twig. 

“Himbleton’s the spot, mate,” Neville said, adjusting his oversized hat. “Biggest tavern in the region. If there’s rumours about the Necromouser, that’s where they’ll be spilling the beans.”

Morrigan snorted, ruffling his black feathers. “Ugh, Himbleton’s full of fluffy bunnies sipping tea and gossiping. North Piddle’s dodgy docks are where the real scum hang out. Necromouser’s type of vibe.”

Philippe shook his head. “Non, non, ze markets of Snodsbury, zey are more… discerning. If someone’s talking about ze Necromouser, zey will be careful. Snodsbury’s ze place.”

Thomas stepped forward, leaving a tiny slime trail on the map. “Protocol dictates we consider traffic, populace, and puddle-depth. Snodsbury’s got mud. Himbleton’s got ale. North Piddle’s got… crime.”

Neville chuckled. “Yeah, and North Piddle’s got that bully Badger Barry the Bastard, probably crapping in the river. Not exactly subtle.”

The group fell into debate, each arguing the merits of their chosen town. Morrigan insisted North Piddle was the only logical choice, while Philippe advocated for Snodsbury’s discretion. Neville pushed for Himbleton’s gossip hub, and Thomas… well, Thomas was stuck on the correct procedures required before questioning anyone.

Maverick listened, arms crossed. “Alright, we’ve got three options. And Koda’s Templars Khaotica are probably already on the move.”

Player Notes

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