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The War in the Willows

The War in the Willows

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Story Quest 3 : The Fog Lifts.

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Just as I was preparing the next bit of story for this little adventure, an update from the campaign organiser came through, so what I had written out for the next piece was no longer suitable.  I will get on to writing something new very soon.

Looks like at least 80% of the players in the campaign managed to get the ‘lost in the Fog’ scenario played, which I am very grateful for.

My next game is lined up for this week.

 

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Story Quest #3 : The Fog Lifts.

Suddenly, the fog unravels like smoke on the wind, though nothing stirs—gone in heartbeats, leaving not a whisper of its passing. No tracks, no lingering chill, not even a curl of mist clinging to the hollows. The land lies still, too still, as if holding its breath after some great unseen trespass. Though the sky brightens, an uneasy silence weighs upon the earth. Now, with the shroud lifted, the path ahead is clear: gather strength, for the Necromouser’s final refuge awaits—and whatever lurks there has felt your presence… and prepares.

 

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You have free rein to play any quest. Note that Quest 16 no longer generates campaign information. The good beasts of North Piddle, Snodsbury and Himbleton no longer answer their doors to strangers. You can still play the quest at outlying villages for experience & pennies if you wish.

 

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