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Draconis does….. The Silver Bayonet

Draconis does….. The Silver Bayonet

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Bat Rep – Wolf pack (Part 1)

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11th March 2026

My friend hasn’t been able to sort their unit out yet, so I thought I would go ahead and play a solo scenario anyway. I need to refresh myself on the rules (and perhaps get a quick ref sheet) since I made some mistakes – mostly to do with cavalry (can’t investigate clues, and I forgot the Cavalry bonus for combat, and his Breastplate). But overall it worked ok.

My force – I put together a basic force. Mounted leader, Doctor, Supernatural Investigator, Occultist, Rifleman, three Infantry.

Bat Rep – Wolf pack (Part 1)

First Turn:

Started out with my leader, Richmond, investigating a clue (yep, error ☹). This immediately went bad as it turned out to be a Werewolf! Luckily I had given him fire, and a brief combat saw both wounded, the Were more so.

The Rifleman had silver shot and managed to finish the werewolf. All the wolves move up, with one of them turning into a werewolf on the right. A couple of infantrymen then managed to take out another wolf. No new enemies this turn.

Turn 2:

Richmond kills a wolf, private Walker investigates a clue and finds the Silver Saint Medallion.

The other two infantry miss their shots. But since they don’t move they reload.

A wolf charges Richmond, missing, and in return Richmond strikes it down. Another wolf charges Richmond, hitting him for 4 more wounds. Wolf attacks my Supernatural Investigator (SI) hitting her for 8!

I use a fate die to reduce it by 3. She fights back and kills it on a double 9 😊. A few bits of other shooting see some misses, but the wolf by Richmond was killed and the new were was wounded (healing back some) and also cursed by the occultist.

However, this turn two more wolves arrive.

Turn 3:

Start out with several missed shots, but private Walker (with silver) hits the were with a solid shot, finishing it off. Wolves move in, the doc heals the SI a little and the infantry move towards objectives and enemies. The SI shoots, but misses. The Occultist moves but doesn’t do much else. Two more wolves arrive this turn.

Bat Rep – Wolf pack (Part 1)

Turn 4:

Richmond moves to a wolf, but misses. The wolf misses in return. Infantry reloads and shoots, but for just 3 damage. SI hits for 10, killing the already injured wolf. Infantryman on the right gets the objective, a silver knife – still no sign or the orders.

Wolves move in again, but just out of range. The rifleman fires on one, getting 8 and 7, but thanks to using skill for the rifle it kills the wolf. Walker fires on another getting a 10 and 2. Luckily this time it was the power die that was highest, and he has a musket 😊. Doc moves towards Richmond to heal him next turn. Occultist gets an objective, silver shot (which she cant use). Still no orders.

One more wolf arrives. But with just one objective left it has to be the orders….

 

 

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