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Draconis does….. The Silver Bayonet

Draconis does….. The Silver Bayonet

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Bat Rep – Scenario 4, The Last Mile Part 2

Tutoring 1
Skill 2
Idea 2
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Turn 5:

Jones, now blessed, takes aim at the Black Dog, but a twitch of his arm sends the shot wide. He reloads to try again next turn.

Doc G heals Harpe for 2 health. Angua charges the Black Dog, hitting but doing no damage – just getting a fatigue onto it. Black Dog again misses in return. Getting lucky here, although she does have DR5 and healing.

Harpe charges back in on the fatigued Black Dog, hitting for 9+6, killing it. Again Harpe leads his men from the front (and can overcome the immunity 😊 ).

Wilson reloads and moves. Yet again no new bandit – beginning to feel sorry for them, just a little bit though.

Harpe puts down the Black DogHarpe puts down the Black Dog
End of turn 5End of turn 5

Turn 6:

The unit still needs to investigate one more clue to get the bonus xp

I move Walker up and he investigates, finding an old military medal (+1 fate die). Frasier and Pike both reload and move towards the bridge. Jones and Godfrey sprint towards the bridge. Harpe moves up to cover Doc Godfrey. Angua and Wilson sprint up from further south.

This time a new bandit does arrive, from the north east.

End of turn 6End of turn 6

Turn 7:

Doc heals Harpe for 2. Harpe moves on to the bridge and takes a shot at the new bandit. Hitting on double 8, even with the penalties for moving and being mounted. The bandit returns fire though, hitting Harpe for 7 health. I use a fate die to reduce that by 3, meaning he only takes 4 health loss instead.

Wilson moves on to the bridge, shoot and misses. Walker reloads and shoots, missing by 1. I use a fate to reroll, but miss by more.

The bandit reloads, shoots and misses Harpe.

Frasier moves up to get a shot, hitting and killing the bandit. The rest move up. No new bandits arrive.

End of turn 7End of turn 7

Turn 8:

With no enemies present the whole force moves up, but stays on the table so that they can cover the soldiers furthest away (and give me more activations before the enemy phase). Some reload, some sprint. Another new bandit arrives.

End of turn 8End of turn 8

Turn 9:

With everyone close to exiting, and not wanting to risk return fire, my soldiers move to exit, and Angua is left to be the closest target, knowing that with her DR5 she can survive even a max damage shot from the single bandit.

It shoots, hitting her for 3…. Then everyone gets off the board.

 

Victory, and 9 bonus xp (can only assign 8 though, max of one per soldier)

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