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Nuka world park build

Nuka world park build

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Playing some games

Tutoring 1
Skill 2
Idea 1
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Had a couple of days playing fallout Factions. First scenario sees the operators vs the pack in a skirmish in the wasteland outside the parkHad a couple of days playing fallout Factions. First scenario sees the operators vs the pack in a skirmish in the wasteland outside the park
My operators won the first game after getting close  with plasma guns and shotguns. The storm rule allows a shotgun to do more damage at  close range. My operators won the first game after getting close with plasma guns and shotguns. The storm rule allows a shotgun to do more damage at close range.
The pack did do damage with a flame thrower that can target a spit and damage everyone with in a radius of the hit zoneThe pack did do damage with a flame thrower that can target a spit and damage everyone with in a radius of the hit zone
A marksman adds 3 dice to their role if they aim which improves their chances especially if you aim at Wounded models A marksman adds 3 dice to their role if they aim which improves their chances especially if you aim at Wounded models
Continuing the campaign we rolled up another scenario in the wasteland. Seeking revenge the pack ambush my operators but I was lucky with my roles so all my gang were on the table and got to shoot before the pack could move. To win I realised I had to survive so I stayed as far away from the pack as possible. This worked and the pack lost men sprinting across the tableContinuing the campaign we rolled up another scenario in the wasteland. Seeking revenge the pack ambush my operators but I was lucky with my roles so all my gang were on the table and got to shoot before the pack could move. To win I realised I had to survive so I stayed as far away from the pack as possible. This worked and the pack lost men sprinting across the table
The third game finally got us into the park with a rumble in the safari adventure zone. Some of my crew fled the table after a ploy was played by the pack. The roar of a gatorclaw scared them away.  Despite this we  ended up having a draw..  The third game finally got us into the park with a rumble in the safari adventure zone. Some of my crew fled the table after a ploy was played by the pack. The roar of a gatorclaw scared them away. Despite this we ended up having a draw..
Our final skirmish also in the safari adventure saw a reduced pack trying to assault the operators who used the cover of a diner to win this one. I did well in these games and my opponent carried on using ploys to adress the imbalance once he started loosing men. Our final skirmish also in the safari adventure saw a reduced pack trying to assault the operators who used the cover of a diner to win this one. I did well in these games and my opponent carried on using ploys to adress the imbalance once he started loosing men.
It took us four games to get to grips with the rules which I enjoyed. The campaign system is a little confusing at first glance but as a skirmish system goes the game play is fun and keeps you engaged It took us four games to get to grips with the rules which I enjoyed. The campaign system is a little confusing at first glance but as a skirmish system goes the game play is fun and keeps you engaged

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