Malifaux Factions Episode 3 – The Arcanists
May 1, 2013 by crew
It takes a lot to truly realise one's potential in the harsh scape of Malifaux. Many have used the magical benefits of this strange new world in twisted and dark ways, or have been uneducated in the mystic arts and use whatever comes naturally.
The true magic users of Malifaux are The Arcanists, a faction of fragile, but heavy damage spell casters who rely on their beasts and constructs to do the fighting, while they stand back and vaporize their enemies with elemental magics.
Where the Resurrectionists use the magics of Malifaux for unholy and dark purposes, the Arcanists are more pure, and harness the natural elements and no-one embodies that more than the ice witch, Rasputina.
A powerhouse of damaging spells, the slow but powerful Rasputina is a common sight at tournaments due to her overwhelming ranged damage. Possessing a very unique skill (not uncommon to warmachine player), she can cast her spells “through” her smaller minions to increase her range even further.
A great master for beginners, she is lenient to mistakes as well as being pretty easy to use. If you believe slow and steady wins the gang war, then take Rasputina and bring down the power of the avalanche upon the enemy.
While you could describe Rasputina as the offensive spell caster, Ramos is the Arcanists support caster.
Ramos is a summoner, much like the master of the Resurrectionists, but prefers to create small mechanical spiders, or floating, electrical squid monsters to hunt down his prey. The ice witch does what her title says, she freezes stuff. Ramos, on the other hand, is a tinkerer and prefers to electrify his enemies with a couple of gigawatts.
Harnessing electrical energy for spells as well as summoning, maintaining and controlling armies of mechanical spiders, Ramos is the definition of a support caster, really preferring his utility spells and models to help him win the day. Capable of whittling away the enemy’s defences one small spider limb at a time, if robots are your preferred medium, then Ramos is the man for the job.
Ice and Electricity, what comes next? Fire? Water? Wind? Try Beasts. Pleasured I am to introduce you to Marcus and his gang of wild beasts.
Tapping into the primal fury that lives within both man and beast alike, Marcus uses his manipulation of the creatures of the wild to take his enemies by tooth or nail. Taking a crew of beasts is Marcus’ forte and he rewards a tactical mind as well as forward thinking. Relying on planning and tactical thought, Marcus is a master not for the faint hearted. Although nothing feels more satisfying than to send your hungry Chimera or Rattler into a group of guild riflemen and watch them devour them, piece by piece.
Marcus can take a myriad of different models from all walks of the game so long as they hold the beast characteristic. This lend to a wonderfully diverse arrangement of choices you can take to vary your play style from game to game. So if you feel the need to get your fangs dirty, Marcus can bring the bacon.
Undead are ugly and rotten. Robots are cold and unfeeling. Beasts are wild and untrustworthy. Colelle Du bois prefers the luscious lips, and silky skin of the female form.
Colette is a true showgirl and controls a crew of fellow showgirls, animated mannequins and gear work doves. She is a master of deception and enjoys using a flash of powder or a flash of the thigh to draw in her enemies and crush them with gentle fingers and poisoned words. The crew is known for its mobility across the battlefield and its ability to take objectives quickly and to keep them.
At first glance, it would seem that the models in her crew don’t do much damage at all, or that her crew lacks any real offensive powers. That’s Colette playing her deception on you! She is a stronger master than she seems and rewards a special type of play style that few can master. However, if these fetching ladies are the ones for you, then let the curtains rise and the show begin.
Finally we have the hardest bunch of workers that the world of Malifaux has ever seen, led by the human freight train Mei Feng.
Feng commands the rail workers and the railways side of the M&SU under Ramos. Manipulating her rail worker minions to allow her to “leap frog” across the table, Feng uses her access to oodles of actions and triggers to deliver herself into the fray, wipe clean the enemy and remain safe among her men.
Mei is terribly potent at dealing damage, much like the Viktorias in some sense, and can hand out burning tokens to pile on even more damage. Her crew is rather specialised in that she only really uses what is in her starter box, as well as one or two other models to amplify her already destructive power. Mobile and strong, the rail crew has many tricks and tactics for the budding new player to really enjoy playing with.
Half way there ladies and gentlemen. I hope I've served you well thus far. More content to follow, as well as videos for all to enjoy. Tactics and strategy, crew building, how to play and much more. Coming soon, will be the true inhabitants of the dark world of Malifaux, The Neverborn.
Keep those cards hidden and remember,
Cheat Fate of Lose Your Soul!
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still reading with avid interest some cool ideas in the arcanists but still looking at kirai ankoku for now lovely model and those spirits look fun!
I recently locked down Arcanists as my faction to play.
Marcus had little interest to me, until a mate of mine was selling it for cheap so I took him up on it. Marcus is very hit and run, if you play all out, you will feel it in a very uncomfortable fashion. DO NOT fall for the trap of loading his crew up with only beasts. Beasts cost a lot of points and do not hit too hard. They are also ideal targets for the likes of lures and most WP duels. They move too fast and as lures usually have 18″ range, beasts usually walk 5″, that’s a lot of ground covered.
I haven’t worked out Marcus quite yet, getting him to work is a bit hard but I’ll crack him eventually.
Ramos was appealing and so far I’m loving him. Played him with a small “elite” avatar list, allowing him to manifest (with the current rules… ooh there be changes coming) on turn 2. His avatar is fun and good luck killing him unless you focus on him (and get good cards… to both players :D) I haven’t actually used him out of the avatar list, and I think I probably should, but swarming and getting good WP since everything is usually constructs is good for Neverborn.
Rasputina is the beginner master for Arcanists. Think Warmachine arc nodes and sling spells across the map. She can deal a lot of damage but she slugs across the map, as well as her crew can be just as slow but durable. If you want to turtle she is amazing, game very recently I had I had a quarter of the board walled off 😀 good times.
Collette, I bought Collette for looks, but never played her as she never appealed in that regard. She plays a very showy game. She can lead the charge and once the enemy bites, she can swap out with someone else and into a potential trap. She even one shotted a full health Marcus in a game (sadly I was that Marcus) so she can pack a punch with the cards (stupid Red Joker :D). Can be very fast but don’t go too far up the board, you aren’t melee experts.
Mei Fang, never got to use her, but she is the melee Master for this faction. She also due to this has a mechanic of chaining her abilities together, with the right cards, and can lay a lot of hurt on a single enemy, think like a magical assassin. She also benefits and produces smoke screen… BURNING smoke screens she can use defensibly or offensively, some models in her crew can even use this to their benefit.
Kaeris, the henchman, is very potent for a henchman (internet auto-corrects to man.. sexist :D), loading up models with burning tokens which amplifies her abilities. Sadly if you don’t take advantage of this stacking, the enemy only suffers the piddly effects on one of the tokens and they are ALL lost, so stack them and use them. She is great with Raspy, can turtle up if need be with even more walls (even if one disappears at the end) or they can both sling powerful spells around the board blowing lumps out the enemy.
I like the Arcanists, they bring a jack of all trades feel (well in brawls but as a faction whole they do) and they each master some parts of it. When 2.0 comes out I will be happily taking up the reins of these guys again and spell slinging once more.
Well, as for the looks of the minis, the arcanists were always my first love when looking at Malifaux… I’ve loved the look of Ramos since Malifaux started, the Golem is very well sculpted for what is (deceptively) just a bunch of straight lines, and painting Colette was a true joy !
I enjoyed painted the Golem. A coat of white spray primer and a coat of blue wash. Bosh, sorted lol
*gasp*…
The new Rasputina art work for what is presumably her plastic box is particularly nice. When 2nd edition hits and all the old boxes are made into plastic the arcanists are certainly going to be one of the best looking factions to collect