Mono… New Pirate for Freebooter’s Fate
April 23, 2011 by beerogre
Here's a new pirate for Freebooter's Fate... Mono... here's what the guys at Freebooter have to say about him.
A free spirit. Unchained, unfettered. Always on the lookout for an adventure. Thus at odds with landlubber society and its petty rules, he signed on with the pirates.
Mono is not just the fastest climber, you also underestimate his right upper cut at your peril! Not to mention his left hook. Har har! He was sculpted by Bobby Jackson.
Freebooter have also released a set of little gribbly bits with which to decorate your miniature bases in a more nautical fashion...
Arrrgh me hearties!
BoW Andy
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Crabs in the gribbly bitz box? oo nasty! lol
Good stuff from Freebooters. Love some of their minis. Was interested to see the video from last year but couldn’t find any follow up vids.
Would be interested to see how Cutlass and Freebooters Fate compare, even though they look very different in terms of mechanics.
I am still hoping Beasts of War will cover the game a bit more after last year video about the rulebook.
Its a really fun game, and in my opinion its the combat system that really sets the game apart. Instead of the rather boring checking weaponskills, rolling dice, see if the dice gods favor you or not you get 6 hit allocation cards. When you attack someone you get to pick an amount of cards equal to your number of attacks, while your opponent gets to pick an amount of cards equal to his defense.
This way it creates a game thats not completely about luck as it becomes more a game of bluff and mindreading. Especially if you play against the same opponent multiple times you might notice he favours certain locations above others.. It gets especially tricky when an area has suffered a critical hit, because it reduces a stat and if you recieve another critical hit on that location your character dies.. Which means you really want to defend that area, but on the other hand your opponent knows you are very likely to defend it, so might not attack it. Thus creating a dilemma wether you should defend it, and perhaps suffer a hit somewhere else because your opponent expected it, or not defend it and risk death because your opponent gave it a try.