Relic Knights Week: The 1.5 Update Rules Changes
January 20, 2017 by dignity
In this video as part of Relic Knights Week Justin sits down with John Cadice from Ninja Division to find out what has changed for version 1.5 of the game's rules.
Watch Relic Knights Week
They discuss what has been cleaned up and polished from the existing rules in preparation for the upcoming release of the 2nd Edition rules for the game.
Big Prizes To Be Won
It wouldn’t be a themed week without some prizes to give away and we’ve got some great goodies lined up…
- 4 x Two Player Packs – Starter Forces Of Your Choice + Rules
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1 x Star Prize – Two Player Starter Set Of Awesomeness – Expanded Forces of the Winners Choice + Rules AND he/she gets to work with the design team to Create A Character for Relic Knights!
All you’re going to need to do is comment on the videos next week across Facebook, YouTube and Beasts Of War to be in with a chance of winning these epic prizes.
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What do you think of the rules changes?
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I still need to learn the 1.0 rules!
Great to see a game that’s willing to evolve, not only story wise, but with the rules as well.
Fun stuff!
So I’m interested to see the changes in 2.0. The current set of rules seem pretty solid already from an outsiders perspective.
Liking the evolution and long cadence. I can’t take a game that releases an FAQ and an errata every 6 months.
My comment isn’t directly linked to the rules changes as I haven’t played the game so I don’t have much of an idea as to how they change.
BUT! I was thinking about how clever the deployment phase is for this game, if you had to line your units up on one side of the board, when activations start happening, players are more likely to move the same units over and over again, effectively leaving the weaker units just standing around (think cheer leaders in Infinity, only with less use altogether)
By spreading the units out, it means you are forced to want to move them about every now and then, each one becomes a viable victory point, also they will then be more likely to be in situations where the game has literally generated a use for them; such as being in a position to damage an enemy, grab an objective, etc.
That’s good game design right there.
agreed ^^
it is good game design and i’m sure the changes to activation will help further balance the use of characters and units. its a tough balance to find as you do want the ability to Rambo but you don’t want it to become over powered. you definitely don’t want to go too far the other way as game play can become a plodding grind, the best games out there have evolved past such one dimensional play.
infinity’s ARO mechanic is a fantastic example of how to allow for those cinematic moments of one guy racing across the battlefield under a hail of bullets taking guys out in a last desperate bid for the objective while keeping inactive models active with ARO’s.
infinity is a rules heavy game and despite the obvious visual similarities relic knights more streamlined approach make it a very different animal. both are very cleaver and the sort of thing i’d expect from cutting edge rules, we’ve come along way since I move my army and you move yours ad even I go you go seems a little outdated by comparison.
the changes to damage seem sensible but I would have to be playing to be able know how impactful or balancing they are.
I do very much love the unique approach.
Sounds like buying the hardcover book is a bad idea right now.
The rules and unit profiles have always been available online. The main reason to have Darkspace Calamity is the fluff.
@redben how many pages of full are in the book?
The Darkspace Calamity Rulebook is 272 pages. The actual rules start on page 24 and end on Page 61. The rest of the book does include unit stats alongside unit backgrounds, but everything else is story and description.
Ta 🙂
more work on it !!! the guard is too expensive now !!!
Looking forward to trying the new rules.
Those changes sound interesting
I haven’t played, but after watching some game play online the changes appear to make sense.
Granted I’m a complete novice to this game, but as an experienced gamer some of the balance effects make the game more appealing.
Haven’t played a lot of the new scenario scoring (my main opponent moved away) but my experience so far is that these are good changes.
I think the changes to damage mitigation are my favourites. They should help reduce the length of some games that could dragged on because of this.
These seem interesting
After seeing this amazing game languish out of sight and mind for so long, it is a wonderful feeling to have many new players discuss future rules updates.
I really missed playing this game.
do you guy’s have an idea of when is it going to be a new rule book ? and also i hope that the cards that as come with the starter box or the single box miniature don’t need to change so the stock i have already bought are going to be useless
If it makes for a better game I’d much rather the stat cards were updated.
Waiting for the new rulebook here before jumping in.
so far I haven’t heard anything that would sell me that game. is there a chance for game play?
Never been part of BoW contests before. When do they do the drawings and do they announce winners via social media?
Downloading and reading the new rules now. Always glad to see a game company that’s not afraid to tweak things as needed.
Nice!
Is good to see that they’re developing the game continuously, really don’t see a reason not to invest!!
I really like the slick rules in this game I really hope I can get my wife to play
Relic Knights is awesome!
Nice video
interesting
I haven’t played this game before but with what I have seen so far and now knowing that some of these were adjustments to the 1.0 rules it seems that the changes are very logical.
I like the way that you only have some units active in a time and that if you don’t have enough it gets filled up with a blank. Especially when combined with the deployment method, it means that you have to think what you need were and queue it on time to get to your goals while blocking the other player from getting his.
It’s refreshing to see a company care so much about their game. They seem to want their customers to enjoy the game, not just spend money on it.
Okay, so we are going to get a second edition soonish and they are release 1.5 now? Well if it is a stepping stone for 2nd then I guess that makes sense.
1.5 was released around nine months ago.
It’s good to see that criticisms and imbalances in the system get addressed. There’s nothing worse that buying into a game and discovering that it’s going to be stuck with whatever problems it has.
So my concern is If I order the rulebook is it 1.5 or 1.0?
The only printed version of the rulebook is 1.0. The 1.5 rules are a downloadable PDF. The good news is you don’t need to buy the rulebook to play, and can spend that money on more RK minis. That said, if you like fluff then it’s still worth getting.
Although I have not played the game it sounds like they are reacting to player response to parts of the game and looking to keep things interesting. Seems like the changes will make for a fun game.
I’ve not yet played, but I have always thought that a larger scale of VPs makes a game much better. It’s not just a little harder to take down the bigger characters in games, I’ve thought that if you fortify an objective then that should be reflected by a larger score for a harder task as well.
I’m not really familiar with the rules as of now, i just got what was in both games. Bu those changes and updates at least sound really good to me.
so, if you only have 1 piece on the board, and your opponent has three, does that mean you will have to wait two extra activations?
To put it a different way, it means your one unit doesn’t get to do three times as much as everything else on the table. But actually, the placeholder cards aren’t lost activations. You can still make a small move, or heal, or us Esper Initiate Abilities if you have them, so even then you’re getting to do something useful – just not a full action.
OK i think im going blind but i cant find the 1.5 rules on the site. I’m really trying to get a better grasp on the game play.
http://sodapopminiatures.com/news/news-relic-knights/2016-07-28-relic-knights-1-5-update.html
Sounds like some good rules clean up. I haven’t played but I’ve read the rules and these changes sound nice.
Sweet. Can’t wait to get started.
Not read the rules so means nothing to me at the moment 🙂
Yeah good to see it evolving to a better ruleset.
Looking forward to the new rule set and all the sweet new stuff that comes with it!
I like rulesets that evolve as people break the system. I like them even more when the updates are free!
I have yet to play the game myself but the rules changes seem to be spot on with what I have heard from my local relic knights community.
I was thinking why would you take a large squad and not just a handful or more expensive more powerful models. Now I know.
2.0 let’s go
It sounds like a good rebalancing to keep the game flowing.
Think it might be worth waiting for finalised ruleset, might bide my time to see what factions are in the hinted at two player starter set
Danger zone! Now Relic Knights needs an Archer crossover 😉
To be expected for any healthy game system.
Never played it, but the changes sound reasonable. Especially after seeing the rules in action in your demo game they felt ‘right’.
game needed an update cant wait for new kickstarter to start
Neat changes
Very nice to see the game evolving as time goes on by modifying and tightening up the rules so that is fun for everyone, from beginners to experienced players.
Lots of interesting stuff. The avatar sounds super cool.
It’ll be interesting to see what the Avatars will look like and what role they will play. Rule changes and updates seem very reasonable. I enjoy a balanced game, but it’s not very fun when your opponent can counter all the damage you cause and vice versa.
So, does the prize bundles include which ruleset?
Some good stuff here. Take me a while to get my head round it with no grounding in the game.
Looks like it’s worth picking up. I accumulate rulebooks even more than I accumulate miniature collections. Yeah I’m hooked.
Great time to be looking at coming into the game, no having to relearn different bits of the rules 🙂
As long as they aren’t “Change for change’s sake” then I’m all for rules updates. I don’t get that vibe here which is great, and it looks as if those changes have been implemented in the demo game would make sense.
Customization is the way to go! It lets you play your favorites the way you like them. Also good to see broken sections being addressed.
Some interesting changes, and I can see that there has been a logic process to get to these decisions. A good game mechanic that seems to be getting refined is always a good thing.
May have to pick up the current rules just to get to grips with them before 1.5.
Need to read through the rule set.
for someone like myself who hates reading through large rule sections streaming lining games even more for ease of play is great.
Were there any changes to links? I remember people always complained about Ekis being a powerhouse
Yes, Links have changed in 1.5 so that when you use linked units you put a placeholder card in the Ready Queue. So they’re still able to act together, but it’s not a completely extra action because you lose a full activation shortly after.
Ah that sounds like a very reasonable solution. Two minis moving and acting at the same time but not the same as getting a free activation. Has it helped with the balance in your opinion?
Yes, I think that’s balanced it out quite well. I never had a real issue with Links, but I was a very big advantage, and when one faction (The Shattered Sword) has no options for Links that seemed unfortunate. I think it also made people feel like they had to take the Linked units rather than other options; most Noh forces had a Beastmaster and linked Dahon, for example. The change gives people more freedom to go with the units they want without feeling they’re cheating themselves.
neat
Is it worth to get the old book then?
If you’re interested in the background, then yes, because that’s what the bulk of it contains. But you don’t need it for the rules.
It always looked appealing as a game, some of the miniatures looked a little too cheesecake for my liking but the mechanics and gameplay are swaying me!
i like dropping into a game after they tighten the rules, i’m forever remembering fragments of diffrent editions of games in a kind mish mash.
I need to play some games to really know how the changes will feel.
1.5 is great! Hope to see even more improvements in the future
Nice to do a 1.5 with some lead up to the 2.0 while cleaning up the 1.0. Sounds like a solid model for any game company to follow.
I’ve downloaded the rules and they look great. Going to try the game out by printing off the rules and some cards using some infinity or warmachine minis as stand ins. If I like it after that then I think I’ll be buying into Cerci and the Corsairs…… 😀
I like seeing that the publisher cares so much. It’s good to know the game will be supported
Are the rules on line?
When’s ver 2 due out?
Version 1.5 rules are here: http://sodapopminiatures.com/news/news-relic-knights/2016-07-28-relic-knights-1-5-update.html
Version 2 will be out at some point this year. It will be tied into the V2 KickStarter, although at what point they’ll make the new rules available I have no idea.
I really like the rules for this game but will probably wait until a new updated rule book is out, I know there is a digital version that updates but I am not a fan of digital versions, I prefer the book in hand. You also dont get that new book smell with digital product
Loving this game!
Always good to see a company revisiting their rules and responding to feedback.
Thanks for the Relic Knighst week, it was awesome.
Nice to see the game evolving
Sounds cool!