Weekender XLBS: Teasing Iron Maiden & Toys For Your Tabletop Apocalypse
October 2, 2016 by warzan
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Happy Sunday!
happy sunday
@warzan here’s your database issue https://codex.wordpress.org/Converting_Database_Character_Sets
Unless you like scripting all this stuff I’d suggest using something like HeidiSQL which will let you change the collation via a UI. http://www.heidisql.com/ I suggest utf8 like in the article linked above.
Great show, Happy sunday
Happy Sunday
That story about The Walking Dead being about aliens is exactly the same story as how the comic book got made. Image Comics passed on the comic originally as the then publisher believed zombies didn’t sell.* Robert Kirkman, the writer of TWD, re-pitched it as a sci-fi comic with aliens being behind the zombie epidemic, figuring that if the comic wasn’t a success it’d be cancelled before he had to do the alien reveal, and if it was a success then he wouldn’t have to do the alien reveal.
*Yes, it’s not that long ago that zombies didn’t sell.
Warren, you’re bang on about playing to win. There’s a conflation of ‘playing to win’ and ‘win at all costs’ when they’re not the same thing. I would rather play a great game that goes down to the wire than stomp my opponent, but if my opponent isn’t playing to win how are we going to have a great game that goes down to the wire? Everything you do during the game is motivated by playing to win, if it wasn’t then you might as well be doing everything randomly. You may as well throw a scatter die to see which direction you move all your units in. If you choose where to use your units, then you’re either playing to win or you’re playing to lose, there is no middle ground there. If you’re not playing to win, then you’re playing to lose, and it’s not fun to play against someone who is playing to lose.
Winning at all costs is a different story. This is only interested in winning the game to the expense of anything else. Breaking the lists, exploiting and disputing the rules, these are the hallmarks of WAAC. It is not fun to play against (though the best shield against WAAC is a robust rules system which minimises grey areas and exploitable elements).
The Walking Dead is filmed in Atlanta, right? I don’t know if you are familiar with the plant, but kudzu is an invasive species that is prolific in the southeast US. It can grow up to something like a foot a day. People who leave for two week vacations have returned to find their cars are covered by it. You could cover the buildings in kudzu completely (anywhere there is direct sunlight), and it would look in place.
Here are some pictures of abandoned houses near Atlanta to give you an idea…
http://www.jjanthony.com/kudzu/houses.html
Holy smoke!
Thinking caps on…
Thanks for that 🙂
Awesome pictures. Really interesting reference material for us 😀
@johnlyons it really doesn’t take long for kudzu to overtake cars. The stuff is like a near unstoppable wave of green water expanding a foot a day. They stuff is everywhere, and I spent a lot of time as a kid leaning to hack it back to keep it from overtaking our yard every week. If you have a few cars that are slightly out of scale, or ones where the weathering is not taking, take a look at the Explorer below. It doesn’t look like it has been sitting for 10 years, it looks like someone stopped at the local pub, and this is what they came back to.
Every summer we went to Tennessee to spend with my grandparents we had to cut back the Kudzu. It grows everywhere and I honestly do not know of a good way of getting rid of it. Using green foliage netting would be a good based with extra loose glued on top once you have the shape of the building underneath.
I grew up in Atlanta and the stuff is everywhere. I used weedeaters, lighter fluid, machetes, sprays, anything I could get my hands on just trying to keep it out of the yard.
Copyright law protects you for any creative work you make for the elements of it that are original to that work. For a ‘Smaug-like dragon’, WB would have to demonstrate what it was about their Smaug which was entirely original to it, and in the highly unlikely event they could demonstrate anything, all they could do is make you amend that bit only.
Happy Sunday! Well hopefully it is until I have to do an Ikea run – could always get more storage. Do you need to ask why?
Oh – HP tried to sneak out firmware that suddenly activated in the last week or so blocking non-HP cartridges; they’ve very quickly had to back down and re-patch claiming it was a mistake.
In IP wars there’s heavy handed words like ‘look-and-feel’, ‘brand and design cues’ before you get to more enforcable breaches such as ‘passing off’ (as genuine). What usually matters in those cases though is the size of your legal department and budget to make it not worth it for someone else to bother contesting.
What most games incorporte now to counter the idea of the same tactics playing out is the use of different objective; a set of tactics that works for ‘annihilate the enemy’ doesn’t necessariy win a ‘hold the fort’ or ‘capture the objective’ objectives. I like games where someone wipes you off the board but you turn around at the end and say ‘I still win 8-6’.
This works even better with small skirmish games where you choose the squad/crew/team members from a pool with those objectives in mind. Some individual models have certain characteristics that match those objectives and others that work in synergy to support (heal/buff). Infinity and Malifaux definitely tick the boxes for me on that one.
This takes some practice to develop your tactics to fit so a friendly club/group where people are prepared to play a game to learn/tweak how to use their set-up or learn how to counter a set-up is valuable. While you still play to win, you’re mostly enjoying your hobby and getting some table time. Competitive tournaments and organised events is then when ‘the gloves come off’ and what is learnt can be put into serious practice.
THe wave you experienced with Re-Roll the best description of that point in producing a magazine issue I’ve heard. We have it every time on Irregular Magazine lol. I have to say the second issue is much better, and there are freebies to boot.
Can’t wait to get my hands on the British for Team Yankee. I’m planning to write a background piece on 4th Armoured Brigade, as this was the brigade my artillery unit was part of. It’s also the brigade I’ll be basing my army on.
https://m.flickr.com/#/photos/jasohubbard/71507070/sizes/m/
BoW 2.0: two ideas to maybe add.
1.) favorites for backstagers. I want to reference back to videos from time to time….but I can’t always find them again….or forget their name. Especially Hobbylab. If there was a “favorites” selection i can click it would be great. I can then log into my account and surf through things I made my favorite to quickly find stuff.
2.) NOT have the page reload when you make a comment. So many times I will be watching something and want to make a comment….but when I enter my comment the page reloads and starts the video over. So, I have to make notes and do all comments after I watch the video.
Random: I think a BoW behind the scenes would be neat. Show us what goes into filiming a weeekended….hobby lab, etc. for 90 minutes of show…how much taping/editing time is involved? What meetings do you guys do for a scheduling content releases?
Both already on the spec and no2 already working 🙂
Happy Sunday
And Iron Maiden gonna get yea
Happy Sunday 🙂
I agree with Warren on the so to say “my event my minis” topic.
End of comment.
@warzan wot no prison?
Good luck migrating the database. It’s a pig of a job. I did one. Had to change precisely four queries, but had to test every one, for every one of about a dozen customers. Ugh.
Swedish is the default for MySQL. Outside Sweden it’s the sign of a bad (or hungover) DBA 😉 Going for unicode in the new one won’t necessarily fix your crazy characters but ought to prevent them in future..
On winning, I’m paraphrasing someone’s sig on either the Warhammer Empire or Privateer Press forums:
“Winning is the objective of a game, but the purpose is to have fun.”
@warzan wot no prison??
Make some use of Lloyd’s and John’s fabulous wire fences and a couple of Lloydislavia like buildings plus watchtower and Bob is your uncle 😎
We need to ask Ronnie to come up with rules for stabbing walkers/ biters/ roamers thru the fence of course..arcade style.
As for scenery how about a downed helicopter (army/ police/ Fox News), surely the pound shop can help.
I really am looking forward to seeing all the 4Ground stuff being put to use, this stuff looks just amazing and the seaside Mall will certainly be a highlight.
Tell Ronnie to bring enough walkers to have it surrounded by a herd (which eventually will be lured over the cliff by a noisy speedboat, of course 😉 ).
Who’s gonna paint the piles of dead bodies? They will all need smashed heads, otherwise they would still walk around..man I wish I could get involved.!
As you see I’m slowly getting overexcited here..
And I’m so gonna press the Fire Engines white button!!!
got to agree with you while I can see why the bow team want the shopping mall has the centre piece because its an iconic image of zombie apocalypse movies .However this is walking dead and the prison is that instant iconic image of the show .that said really pleased they managed to get woodbury,barn and the church into the mix
Yep. Prison table with the cool hobby lab wire fences would be great. If the treat level reaches a certain stage the fence is broken somewhere. Very cool.
The Mall looks great.
The effort being put in on the Walking Dead tables so far is really showing dividends. Impressive and really looking forward to playing on them in November. (Love the zombie body piles)
@warzan, try this as it looks like the Da was created in latin1 character set and the latin1_swedish_ci collation. WordPress posted this to their codex support page for converting to the newest character set. I have had some experience at WordPress but not on the scale you seem to be talking about.
https://codex.wordpress.org/Converting_Database_Character_Sets
I’d totally watch a 7TV Italian Job game. Make it happen!
I’d not watch an Italian Job with those minis. Original minis, Michael Caine, Benny Hill or nothing!
The series Life Without People gives a plausible account of how the modern world will transform slowly back to nature without the activity of people to maintain our world. You can view the series on YouTube.
Totally agree this is the best setting for post apoc, atleast table top terrain wise it looks fantastic. Miniwargaming produced a game of their own for a while and had some great terrain in this mode
it was called dark potential.
In regards to buying toys for the tabletop I’ve found toy cars work perfectly. I’ve got a few vans and stuff that are perfect for 28mm skirmish games and all they needs a bit of a repaint to rough them up for post apocalypse stuff.
Funnily enough the best cars I’ve found are the Disney Cars/Planes range. Quite a lot of them have a retro look to them which is perfect for all my Fallout inspired tabletop shenanigans
Great XLBS. Thanks for picking up on my comments about Wreck Age and emotional investment and empathy in miniatures games.
Wreck Age is sadly one of those games that I will struggle to find someone to play so probably won’t be investing in it. People like to discuss what it is that sells people on a game. Story, game play, miniatures or hobby and painting? Even if you manage to sell me on the world and make me want to buy your miniatures sadly not having a chance to play the game will be enough to stop me making the purchase. (That said, I rarely get to play Infinity but still got Red Veil, so I don’t think there is a winning formula or always solid reasoning behind what we buy).
My son loves to win when we play any game and when he was much younger would cheat, which really spoiled the experience.
Now he is 11 years old, is beginning to understand that cheating will stop people playing and spoil the mood, but is just as competitive. As I am desperate to play more of my games if there is any 50 / 50 call I let it go my son’s way. If our hobby was more popular would the people that moan (and drag you through the rule book loopholes to make sure they win) ever get a game again? Maybe less so?
https://www.youtube.com/watch?v=CA73NJfsRYw
The 6 pounder anti tank gun could penetrate 68mm of armor at 500 yards . Late war versions a little more as they had longer barrels , hence more velocity / bigger punch . t Remember the tank version of this gun in a Churchill, knocked out the Bovy Tiger in Africa , Ok it was a lucky shot and jammed the turret but the Tiger was out of commission . Those tank cars are actually Cylindrical Hopper cars ,used for grains , powdered fertilizer , cement powder , etc . They have big rectangular hatches on the top between the walkways for loading , and 3 or 4 , depending on car size , hoppers underneath for unloading into conveyor pits under the track . To me they look to be based on 1960s style Canadian pattern grain cars which are still in use here in Canada .
Make sure you check out my quick post 3D Print Re-Roll to see what the free 3d file looks like as a print.
Great show as always, there’s always lots to comment on but by the end of the show I can rarely remember the points wanted to make.
However, this time I managed to hold onto my thoughts long enougn to chip in on the subject of saying “I dont play to win!”
I have the same “I don’t play to win” attitude with games as @lloyd. And, after seeing Lloyds play style in LetsPlay segments, I think that we have the exact same playstyle too! I would say that it is not that we play to lose – nor is it that we don’t want to win – it’s just that we know winning doesn’t necessarily having anything to do with having a fun game.
Once you’ve removed the idea that you might win – it leaves you completely able to have complete freedom with your actions in the game. You have the ability to make moves and take actions that more refined players would consider incredibly risky, tactically stupid, or just incomprehensible to them. It allows you to play a really mischievous style of game too.. poking at the rules and mechanics of the system, and often infuriating people who think you’re not taking the game seriously.
Sometimes playing like this does result in winning the game – which is a super fun bonus. When a victory does occur, it also tends to rile the more serious players even more when they get beaten by somebody who appears to blatently disregards the seriousness of it all. (Having a win against this type of player is especially sweet! lol 😉 )
Alright. As mich as I have said I don’t like the small feilds, I have to take it all back and apologize. It looks amazing. Can’t wait to see this bootcamp and get the game when it comes out.
Alternative miniatures :
I dont mind seeing some of them in an opponents army so long as i can clearly tell what the unit is and what weapons etc it has. It all adds to the flavour of the cinematic for me, so anything in fitting with an army is fine with me. I do agree with Warren though that as for example a GW event they would be well with in their rights (and should) explain to the person that they wouldn’t be able to use non-GW models. The grey area is the custom bits, I do remember something about that 80% or something of the model should be GW rule but cant remember where it was from or when. Very difficult to judge! I myself would love some more shoulder pad options for my marines just to prevent me from using those darn transfers!
Playing to win or lose:
I dont get to play very often at all so its not about winning for me at all, although it is nice. I will try to win, but I’ll stick to my vision of how my army works or the theme behind it. I want the opponent to enjoy the game as much as i do! I love to see epic random events that happen in games, like that crucial deep strike placement, the character standing against all odds! those little in game stories make the game much more than win or losing!
I have played a few cheese loving people before and although I might not be able to win, but I like to achieve something in games like that, that give me some kind of moral victory! 🙂
hey! Warren, I just want to let you know that fear of The Walking Dead is made and produced by the same people it’s just an earlier version of The Walking Dead, speaking of post-apocalypse games, I myself is working on a post-apocalypse wargame, just wondering how do I go about getting my wargame rules are published
I think i agree with @redben on the difference between playing to win and winning at all costs. Many of the games i’ve played or want to play are going to be flawed in some way because they are complex, and because they are, to some extent, simulations. For me, what @warzan is ( i think ) referring to as ‘cheese’ might as well be cheating. I suppose one could argue that cheating is the ultimate WAAC. ( I have played someone who thought that way. )
Moreover, i am not wholely concerned with finishing a game. If aiming to win is part of the game then because i’m playing the game i will be aiming to win. However, getting to the point where the game has been won by someone is something that comes about from playing. I’d like to be able to keep playing for long enough to get to that point but i do not want to rush a game to make sure i do so. Nor do i necessarily like a game to be conceded because the game got to the point where the odds were stacked in someones favour and that person is almost certain to win. I’m playing a game because i enjoy the play, which may include winning or ( if i’m feeling generous ) losing. I’m not playing a game so that i can label myself a winner. ( Nor am i playing so that i can chat to someone, or indulge someone’s inebriation or other intoxicating habits. )
Peach Trees shopping centre? Wasn’t Peach Trees the bloc in the Dredd film from a couple of years ago?
Don’t forget barbed wire fences. Chain link/cyclone style fences would be around some places or backyards for security but out in the boonies you’ll see barbed wire fences breaking up the acres of country side with some of it electrified to keep cattle from straying. I’m not sure why barbed wire isn’t used more in slowing down a “herd” at tripping height, making it easier to brain bash without wasting bullets. I guess it’s not cinematic enough for filmmakers.
Someone explain to me how they’re doingthe British in the 1980’s without the Challenger? It not only pre-dated the Abrams, but was the seminal design all tanks after it followed. It was the first tank to use Chobham and a 120mm gun. How could they leave it out? Please tell me I’m reading the release schedule wrong…
Great show guys I think conversions’ are aloud if made from official ones? The blue car could be a bmw x3/5 and the limos you can use for the Genestealer cult’s @warzan
Just downloaded re-roll 2 and Ithink it is great, especially the tactics and strategy articles.
It’s better than issue 1 and I think you should continue to develop the publication. Maybe solicit
the type of info and articles the readers would like to see in future issues.
You may be able to run it through a text parser and convert the characters from your specific type of utf-latin to utf-8 with BOM, with BOM the end user’s browser will convert and download the character packs to display the text.
Also for your DB, you could use aws lambda or elastic compute to run specific mapping scripts to migrate your db, if that makes it easier.
Great show guys. I love it when you show us around the tables when you are preparing a boot camp. I know you see your setup everyday and are probably a bit blasé about having it but for the rest of us those tables are the stuff dreams are made of.
@warzan If you have time to add something else it has to be a supermarket. Not only is it an obvious objective in any survival setting but there is an iconic brand that just says Deep South every time I see it. Piggly Wiggly. You may think I’ve made that up but it is a real business with lots of small to medium sized stores all over the South, especially serving more rural communities. The branding features a cartoon pig who looks like a cross between Elmer Fudd and Porky Pig. I can’t think of a better juxtaposition that seeing his cheery face smiling down on all kinds of apocalyptic zombie destruction.
On the topic of playing to win I agree with earlier comments about this being different to trying to win at all costs. I unashamedly play to win every time I play anything. If you play me and win then you deserved to do that and it means something. I’m not bothered if I get beaten but would hate playing if I wasn’t trying as hard as possible to win. That is after all why we play games that have victory outcomes because winning something is better than just sharing an experience that had no ultimate objective. That isn’t the same as trying to win at all costs, which for me means using rule loopholes, hyper-powered army lists or cheating. Winning like that isn’t a proper victory and makes you rather tiresome to be around.
Happy gaming everyone.
I can understand where Lloyd was coming from with his comments about ‘not caring if he doesn’t win’. I’m in a similar boat here in that I enjoy getting a game (mainly because it is so infrequent that actually playing is enjoyment enough) that winning or losing isn’t going to diminish the enjoyment derived. But that’s not to say that I don’t want to win and I don’t play to win, because I do. If I don’t win, I’ll spend time after trying to work out how I could have won but I won’t have enjoyed the game any less for losing.
Warren brings up an interesting question with the Hello Kitty army. Effectively, would you ban an army for being ridiculous and out of character with the world that the game is based in? This is not a question about whether the player is using proxy miniatures, custom bits etc – we can assume that they are using standard miniatures but, for example, a player turning up to a 40k tournament with marines painted in pink and yellow spots covered in pom poms. In this instance, can you ban the army?
For me, I’d feel very uncomfortable with banning anything on the grounds of being ‘ridiculous’, after all, who am I to judge? And what I find ridiculous isn’t necessarily what someone else will find ridiculous. Personally, I wouldn’t want to own a pink and yellow dotted space marine chapter but if someone else does, who has the right to stop them entering a competition?
Clearly the organiser could set some entry rule or requirement that would preclude the use of a pink and yellow chapter but as a community, we need to be careful with this. I can just about understand the need for this rule if the winning army is going to be splashed across magazines and used as marketing – it potentially damages the IP but we have to accept the hobby is niche and the more barriers that are erected to stop people playing, the more niche it will become. Live and let live!
Great show as always team.
@warzan some feedback on Re roll. I joined BOW as it gave me a regular war gaming and hobby fix. I am one of the sad buggers that goes on every day and checks forums, watch most if not all of the VLOGs and videos. You made a comment about BOW being a second home, and for me it certainly is that. Brilliant stuff. The more content the better!
I was very happy to get Re roll, but to be honest I struggle to sit down at the best of times and read a book, or magazine. I am one of these people that have a very short attention span so BOW is ideal as I get articles drip fed to me, eat these up, eagerly waiting for the next one.
Unfortunately for me Re roll comes across as another thing in my life that I just don’t have time for. Initially I wasn’t too worried as I thought it was purely taking the best bits of the month and packaging them into a one off summary/mag. However I was a bit concerned to see there is some exclusive work solely for Re roll. My worry is that you and the team will need to spend time on this rather than on content for the website. I’m probably being a bit of a silly git, but I really do love BOW website front and backstage content and anything that might affect that does worry me. I suppose one simple way of fixing this for me is by putting a red banner on each exclusive section in Re Roll so I know I should have a look, as I would with any other new post on BOW?
I am not trying to be negative as Re Roll is very high quality.. just putting in my 2 cents as requested.
Happy sunday back on my pc 😀
I absolutelly disagree with opinion that every model spend on alternative model is taken away from official; model and company. I I want to but models for that army from that company I will. But I buy alternative models ONLY to get in to some games because I don like official models and I want to play they game. 0r there is specific hero/ model that inspire me to get in to game that is not official but works for me. If I woldn’t buy that model ( 3dr party ) I would not get to this game, or I have Jezabel model that I want to use in game I love, why should I feel guilty that this model is not from company collection? utterly bollcks. there is no such thing like – if you buy models from other company You are taking money away from company. – this is my money and I spend it in a way I want and if I buy models from other company that means I would never spend money on official models. period.
on tournament side of it – I absolutely agree and understand if company want to protect their IP and all products on table have to be 100% theirs.
Would have loved to been at the bootcamp but work stops play.
Are you guys at BOW planning to do an item cover how you aged the cars etc?
Jericho was a very good idea and show
Is that beer? Or is that all Blue Bear? Don’t be mixing that you guys, we need you all for the zombie apocalypse. What else are we going to tune into when it all goes to the pot? Keeps those genny’s running and “don’t stop the signal”!
I’d love to see a tutorial (in hobby lab or something) on how to weather the toy cars. I’d love to do that for my Walking Dead that I’ve ordered, but I wouldn’t know where to start painting a toy. Is that in the works at all?
@warzan it’s hard to really tell without seeing a miniature next to it but based on a comparison to the pickup you put it next to I’d say the limo didn’t really look out of scale.
I second the call for the Pixar cars range, while not all are in scale, many are, and you just have to paint over the eyes to make most of them work.
Also check out KMart, they have an instore brand of diecast vehicles, and while you have to ingore the scale they say they are, i have picked up some really nice Caravans (said in brad pitt pikey accents), a garbage truck and some other vehicles. the caravan came with a car and was $6 NZ (so sod all GBP).
very keen to see Johns weathering for the vehicles video as one of the issues i see with toy cars is the are far too bright and nice for most games.
AL
I’ve been thinking about the alternative miniatures and 3rd party bits. I agree with pretty much everything @warzan said regarding alternative miniatures. They’re worth buying if most of your games are played at home or at a club that doesn’t have a vested interest in making sure all players are using genuine game pieces from the correct miniatures ranges. I also agree that when companies like Games Workshop organise tournaments or allow you to play on their own premises that they’re well within their rights and totally justified in insisting that you play with in-range models only. After all, it’s essentially a form of advertising for them and they should not be obliged to advertise someone else’s products.
I think the waters get muddied when it comes to 3rd party conversion parts because quite often they are not alternatives to a GW component (I’m using GW as my example here because that is who this predominantly applies to) they are components that don’t exist within the GW range. I say this as someone who regularly purchases 3rd party parts (mostly heads, weapons and Shields) to achieve a specific aesthetic that would not otherwise be possible using just GW components. I have found that among GW store staff there is not a consistent opinion on this and I guess it is generally down to managers discretion. I have heard, within a single store, two different opinions on it; the manager was generally happy to turn a blind eye to minor things like head swaps and the like as long as models were still easily recognisable as GW products. On days when he wasn’t in, another member of staff had a very different point of view and was of the opinion that even though the base of the model is a GW model, every penny spent on the additional parts is a penny not spent on GW models. Now while that’s technically true, for me it holds no weight; I spend money on other things all the time and if I didn’t spend it on those things I wouldn’t necessarily spend it on GW products. If I buy, for example, a squad of guardsmen and convert their heads to something else (such as colonial era pith helmets), if GW then told me I was no longer allowed to do that and continue playing in the store (and assuming I wanted to do so), I would not then spend the money I had spent on conversion parts on more guardsmen. I would actually buy the same amount of guardsmen and use ghe money previously spent on parts on something else. I’m happy to pay extra for the conversion parts to achieve a specific look and feel to an army, if I wanted to buy 2 boxes of guardsmen, the purchase of additional parts is not necessarily a consideration that would stop me from doing so; I could afford to buy the extra guards if I wanted them and the conversion parts I needed.
I have once converted some Mantic Dwarfs with alternative Shields but I can’t see that being a problem any time soon.
Just got arround to watch this weekender finally – I was on vavation – and I completely agree on the point on trying to win a game. I hope I can transport my thoughts on this across the language barrier, because it’s alittle fiddle language wise.
I never play a game to win the game.
When I play a game I always try to win the game.
What I’m trying to say, to win a game is not a reason to play the game. I want to play game because I like the mechanics, the setting, the style, my opponent or I just want to have a game. But when I play a game, I always try to win. Same goes for tournaments. I never go to a tournament because I need to win the tournament. I go because I like to meet new players, have a chat, drink a beer, see new armies etc. But when I’m at a tournament I always try to win it. This means I don’t built a list for a tournament solely on the point if I can wipe the floor with everybody. But I built a list that follows some theme of some kind. Of course some gaming aspects also take their influence, but sometimes I just want to play that paratroopers list without tanks or that orc flyer/chopper list. And then I’ll try to wipe the floor with everybody with that definitely not maxed list. Mostly that does not happen 😀
I think this gives me and my opponents the most fun out of gaming. The other way around I think it is quite an insult to go easy on an opponent. That’s like saying “Tactically I’m so drastically superior to you, I don’t even have to give it everything.” Of course when giving demo games or teaching a younger player a new game, then you shouldn’t try to win at all costs. Because that’s no fun. But if I play against someone, I know he knows the rules and is well used to the game, I always try to beat them. If I win, it maybe teaches them something, what they did wrong. And the other way around if I lose. And losing does not take my fun away. I lost my share of games over the years (as everybody probably did) and some of the best games I lost very close at the end. And after that I knew I gave it my best and my opponent did too. And on this day he came up on top because that one roll was a 4 and not a 5 or he had that move up his sleeve I didn’t anticipate. And then you can talk for hours how you tactically challenged and poked each other.
That’s gaming for me. It’s not about wining, but trying to win is always a part of it.