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Hi @oriskany, Spectre’s quite a different game, with a much more micro focus. I feel it’s edging closer to an RPG than a straight battle game, as it’s heavily focused on mission driven isometric warfare, and quite detailed, as combat is through opposed dice roles and typically individual to individual. Ranges of weapons are cleverly handled, with range intervals affecting accuracy, rather than the normal blocks of range found in most games. I really like it, but suspect it would make a superb game with an umpire throwing in some variables too (Which is our plan for Colours…)
Vehicles are in, though fairly broad in their descriptions so can be tailoured to scenarios to taste, and each individual in your force can be tailoured with specific gear combinations. I think for platoon/company+ actions FoF is probably better, but for a boots on the ground dirty fight Spectres pretty ace. With the way the ranges work too, I think it could scale to most figure sizes, certainly 20mm wouldn’t need any tweaking at all. I suspect too, that if you were playing in 15mm or smaller, that if you had a stand representing a figure from the army lists you could start getting some very cool larger level actions too.





























