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I liked that if a boat gets hit, it will take damage, the only Save was against a critical which could actually alter how the ship performs, ie engine damage etc, and the save was on a 4up.
When torpedos hit you need to roll a skill check to see if its a dud or your crew manitained it properly etc, but if it damages its 16d6 worth of damage.
On the display table where they showed the other ships, some of them did indeed have crew manning guns and stations, the rulebook even states its not a real boat without its crew, lol
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