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February 12, 2021 at 8:43 am
#1609908
Uncertainty and Fog do not necessarily have to be modeled by ‘Randomness’ – in fact i’ll be a little controversial here but I might say its a very lazy way to model it 😉
Your opponent will create enough uncertainty and fog of war through their choices and strategies.
Obviously, I haven’t played enough of the ‘no f***g dice’ game to fully explore this but even though you can predict what an outcome may be, so can your opponent and it then becomes a matter of predicting what they are likely to do about it.
So far (still early days) removing randomness has not removed unpredictability 🙂





























