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Reply To: [Shatterpoint] quick & easy map grid reference design

Home Forums Science Fiction Tabletop Game Discussions [Shatterpoint] quick & easy map grid reference design Reply To: [Shatterpoint] quick & easy map grid reference design

#1954012
limburger
22092xp
Cult of Games Member

there’s no reason for anything to be on a grid pattern as far as terrain is concerned IMHO.
It’s not Halo / Deadzone …

// —

I think the real issue is that the various combinations of these range tools create some hard to replicate/visualise distances.

As much as I hate to use inches at least that it is something I can measure reliably.

1 inch grid is would end up with too many intersections that would never ever be active.
Therefor I’m trying to find a middle ground.

Maybe marking the layout for each map-variant so far is the only practical option?
That does mean working on a 1:1 scale version of a map, which is something I was hoping to avoid.

But then … if things don’t go like they should then things need to be done as they are.
There’s always the chance that I can find a pattern once I’m done.

 

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