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there’s no reason for anything to be on a grid pattern as far as terrain is concerned IMHO.
It’s not Halo / Deadzone …
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I think the real issue is that the various combinations of these range tools create some hard to replicate/visualise distances.
As much as I hate to use inches at least that it is something I can measure reliably.
1 inch grid is would end up with too many intersections that would never ever be active.
Therefor I’m trying to find a middle ground.
Maybe marking the layout for each map-variant so far is the only practical option?
That does mean working on a 1:1 scale version of a map, which is something I was hoping to avoid.
But then … if things don’t go like they should then things need to be done as they are.
There’s always the chance that I can find a pattern once I’m done.





























