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This week’s pledge is to paint a crystal dragon.
- Refresh cycles of game systems. How long should a game be in “one version” before a reboot happens? Should there even be a reboot at any given time or only slow gradually transitions?
I think there’s a difference between a new edition and a reboot. To me, a reboot is a major change in rules, story, or setting. V1.5’s, errata documents, or even a new edition where the rules were changed in a minor way don’t count.
Reboots should be fairly rare. Most games should be left alone and a new game created instead, rather than a reboot. That said, I’m not against reboots as such, just as long as its justified. Ideally they’d be done purely for creative reasons or to reinvigorate the game. I know in practice corporate reasons may take precidence.
