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[unofficial weekender] $GAME is dead! Long live $GAME

Home Forums News, Rumours & General Discussion [unofficial weekender] $GAME is dead! Long live $GAME

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  • #1965662
    sundancer
    44337xp
    Cult of Games Member

    ### Start of shameless copy and paste ###

    First time visitor to OTT? Then please introduce yourself in the New Member Thread and look around in the Project System. Then come back and read on…

    https://www.beastsofwar.com/forums/topic/introduce-yourselves-new-member-thread/

    https://www.beastsofwar.com/project/

    Read all of this before you start as it will save you any trouble later.

    First thing you must do is make your “pledge”. It can be anything gaming related, big or small, and you don’t even have to finish it. No, in here, happiness is the road. Have fun doing whatever it is, but it is not a race. Accompany your work with pictures or we might think you are do something sinister and just using us for cover.

    You are also presented with a few questions. It is to get the conversation started. Try and keep your answers ‘conversational’, no text speak, and certainly no “basically”. This is how we all get to know each other better. While you are here feel free to tell us a story, show a picture, joke, tales of love or woe, or just add your own little bit. This is the whole point…in here it is just us.

    If you have never taken part before we may bark and bite, but we also like a cuddle! It is all done in the best possible taste and it is character building. feel free to give as good as you get.

    A few other things to note: NO RELIGION & NO POLITICS! Glasgow pub rules are in effect. If you need to make a better point then it is fine, but don’t take the piss. And always keep it civil. This includes no philosophy, no home computer culture wars.

    Play plenty of music to go with your work. Loud and through proper speakers. Write us a playlist of things we might not have heard before.

    Now, after all of that there is only one ‘real’ rule in here and it cannot be broken: NO DICKS! (Exceptions may be made for little fighting men with little plastic/resin/metal wieners)

    And don’t forget the highlights of the weekend: The Weekender on Friday and XLBS on Sunday. And the little show that is The Hobby Hangout over at twitch.tv

    If you fancy to see some nice WIP pictures go to the WAYPN thread https://www.beastsofwar.com/forums/topic/what-are-you-painting-now-2025-edition/

    ### End of shameless copy and paste ###

    Question of the week:

    • Refresh cycles of game systems. How long should a game be in “one version” before a reboot happens? Should there even be a reboot at any given time or only slow gradually transitions?

    And now back to the show.

    #1965664
    sundancer
    44337xp
    Cult of Games Member

    Pledge: Paint stuff. Seriously.

    Should there be reboot of any game at any given point in time? Theoretically no because in an ideal world system come out 100% great and working. But since in the real world games are never perfect and tend to change over time with new stuff added in that potentially breaks things a reboot can be a good thing. There is multiple angles on this if it’s a good or bad thing and it mostly hinges on the publisher of a game how careful they execute it.

    Also, since in a perfect world no reboot would be needed games could live for ever. But again real life has plans so let’s assume for the sake of argument “at some point $GAME will get a reboot”. I’d say games shouldn’t be rebooted before their 5th year unless they are *really* broken from the start.

    Yes I chose 5 years randomly (do a degree) but there is a method to the madness. 5 years should be long enough for early adopters to get the most out of their investment. It also is enough time to establish a fan base, maybe a competitive scene and after 5 years most kinks and bugs should be fixed. Game devs would also benefit from that. I’d say they have 3 years to analyse what works and what does not and then a year to create the new version and another year to start production of the new version.

    anything less then 5 years feels like your always trailing behind, especially if it’s not your main game or you have only little time to play.

    Music:

    #1965665

    Pledge: Finish off more with my Harryhausen Hellenics

    A reboot of a system is good beyond the 5 year mark. Ideally it might be 8-10 but the overhaul of a game is tricky to run with. White Wolf had some good work on their WoD and the tweaks were done piecemeal to the overall game universe which had no balance interacting with each other. D&D has been a longstanding part of rpgs that its been in quite a few directions. Battletech has had general small change in all of its lifespan in contrast to GW. Games like L5R and 7th Sea got serious work in their reboots so there can be some success stories outside of company woes.

    One and done seem to be the best course of action unless game development see that their brain baby is healthy and running without their help.

    On a separate note I am looking forward to the second Spaceballs movie (if there is any rebooting) and the second installment of the anime series Gate. How can you not love the premise of what happens when a magical kingdom assaults modern Japan and the FAFO doctrine ensues?

    #1965666
    sundancer
    44337xp
    Cult of Games Member

    Never heard of Gate but Hell Yeah for SPACEBALLS 2

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