Fifty Articles – An “Oriskany” Retrospective
May 9, 2016 by crew
One of the best things about Beasts of War is the level of engagement and interaction they offer their community. Members can even submit articles, and the team will work with contributors to help bring their work to on-line fruition. Needless to say, over the last two years I’ve taken full advantage of this great collaborative policy.
This was hard to believe, but when we finished our recent series on the American Revolution, I realized the last part was the 49th article I’d published on Beasts of War. Surely I had to do something special for the “Big Fifty.” What better way to mark this milestone than a retrospective on the publishing done so far on this amazing website?
1. The Four Levels of Wargaming
It all started about twenty one months ago, when a Weekender segment happened to mentioned how wargaming in the Pacific Theatre of World War II wasn’t quite as fun as European-based games. I dropped one of those “wall of text” posts in the thread about how a Pacific battle could be fun if handled on the “operational level.”
Warren asked if I could send a PM on the subject. I did so, expanding on how certain battles that might not be engaging on a particular level might be fun at a different level. Warren asked if I would be interested in writing an article series on these “levels,” and the “Four Levels of Wargaming” was born.
2. Wargaming in the Pacific
Next up was an article series about how wargames in the Pacific theatre differed from games set in Europe or Russia. We looked at the China-Burma-India (CBI) Theatre, the South Pacific Theatre under General Douglas MacArthur, and the Central Pacific Theatre under Admiral Chester Nimitz.
It’s great to see the Pacific War getting more attention these days. Care must be taken, however, because battles in this war were driven by dramatically different factors like battlefield size, troop densities, firepower concentrations, and tech levels. Just stamping a “Pacific” label on a game designed for Europe may lead to a lacklustre experience.
3. Star Wars Pocket Models
Almost by accident, I happened to wind up with a large collection of Star Wars “Pocket Models,” a trading card game originally published by WizKids. Not really a card game fan, I came up with a rules set by which these great little pocket models could be used in a more tactical table top wargame.
By the time the series was done, we’d presented battles on Hoth, Geonosis, and Endor. We discussed how to run parallel games in space and on the ground, and even created a whole new class of units in the form of infantry squads, elite ARC troopers, Force-wielding Jedi, and even Mandalorian mercenaries.
4. Battle of the Bulge
Published in December 2014 and January 2015, this series was timed to commemorate the 70th Anniversary of the Battle of the Bulge.
Played with Axis & Allies 15mm Miniatures and the Avalon Hill classic “Panzer Leader,” the series walked through twelve of the key battles of this campaign, still the largest land battle in American history.
5. World War 2.5
I next took a turn into alternative history with World War 2.5. Here, we speculated what might have happened if the tensions between the Allies of World War II had boiled over (as many feared at the time) into a shooting war between the US, UK, France, and the Soviet Union. It was basically WW III with late WW II weaponry.
We not only played out the battles on the tactical tabletop with Ironfist Publishing’s great “Battlegroup” system (still the best WW2 miniatures game out there, in my opinion), but also on a custom-designed “campaign map” operation-scale game that allowed players to command the whole front from the perspective of a four-star general.
6. Worldwide D-Day Challenge
For the next project I would work on, I took on a partner. The Worldwide D-Day Challenge saw Chris Goddard (@chrisg) and I put together a global campaign, with gaming groups around the world playing parts of the D-Day landings of June 6, 1944. We even had an epic game at the Bolt Action Boot Camp, recreating Pegasus Bridge!
In all we had thirty one players in nineteen groups (some groups shared players), in eight countries. Most of our games were played on June 6th, 2015, marking the 71st anniversary of the event. Results were tracked live in the forums, making us all “battlefield generals” that day, grimly tracking events until it came our turn to hurl ourselves into the breach.
7. The Desert War
Next up, we headed to the sun-baked sands of legend for a look at the Desert War during World War II.
Starting earlier than most people do when reviewing this campaign, we looked at the British vs. Italian battles in East Africa in August 1940, and didn’t let up until the final Axis surrender in Tunisia in May 1943.
8. Modern Wargaming: Ukraine
Taking a break from World War II, the next series headed towards much more modern history, the recent conflict in the Ukraine. Using Force-on-Force and a heavily-updated version of Panzer Leader, I explored this conflict as fairly as I could from both sides, bringing “historical” gaming out of dusty books and into the “CNN-now” of the present.
Running wargames from conflicts this recent admittedly makes some people uncomfortable, and we had no shortage of (welcome) opinion in the comment threads. But we also had plenty of gamers who welcomed the idea of games this immediate, relevant, and “meaningful.
9. Naval Collaborations
I then decided to get my feet wet in the waters of naval warfare (pun totally intended, I regret nothing).
Seeking to expand the number of contributors for Beasts of War, I worked with Simon Stokes (BoW @broadsword) to present his pair of articles on cruiser actions in World War 2, focusing on the Pacific battles in the Solomon Islands.
10. Anatomy of an Air Compressor
Always hoping to stretch the range of contributor content on Beasts of War, our next project saw us collaborate with Tim Chubb (BoW @nakchak) for a look at air compressors.
With more and more hobbyists exploring the great possibilities of air brushes, it seemed only fitting to take a detailed look at this vital component of airbrush painting.
11. Force-on-Force
Nothing beats working with someone who’s truly passionate about the subject matter in hand. Such was the case with Darren Oliver (BoW @unclejimmy) when we started working on a series for Force-on-Force, a miniatures game for modern tactical combat by Ambush Alley Games and Osprey Publishing.
This four-part article series didn’t focus on any conflict in particular, but instead zeroed in on the game system itself. We discussed the features that made Force-on-Force different from other tabletop games, what made it “modern,” and the range of support materials that have been published for the incredible system.
12. The American Revolution
The latest article series I’ve presented on Beasts of War was another collaborative venture undertaken with Chris Goddard (BoW @chrisg) … a five-part monster of a project on the American War of Independence. With over sixty photos, this was definitely the most lavishly illustrated (and researched) project I’ve worked on so far.
We did our best to present the war from both the Patriot and Crown perspective, and also looked at the gaming this conflict in four distinct levels of wargaming (almost bringing us full-circle to the very first series presented almost two years ago). Of course we couldn’t cover everything, but we hope we shed some light on this amazing conflict.
A Big Thank You
Of course, no retrospective like this could possibly be complete with a gargantuan truckload of thanks. First off, thanks so much to all the collaborators who helped me expand the breadth of topics, especially helpful for a guy who only seriously started miniature gaming two years ago.
Secondly, no amount of thanks will ever be enough to Warren, Lloyd, Justin, Ben, John, Lance, Tom, and everyone on the Beasts of War team who’ve allowed and helped me publish all these materials on the site. I’d like to particularly thank Ben Shaw for all the help (and patience) he’s provided as my editor in the course of all these series.
And finally, I have to thank all the readers who’ve slogged through not only this article, but the forty-nine before it. Your support, comments, nominations during the 2015 Beast of War Annual Awards, all have given immense inspiration to continue producing out this content. I certainly couldn’t have done it without you!
Thanks once again, and here’s looking forward to another fifty articles!
If you would like to write for Beasts of War then please contact us at [email protected] for more information!
"Surely I had to do something special for the “Big Fifty.” What better way to mark this milestone than a retrospective on the publishing done so far on this amazing website?"
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"The latest article series I’ve presented on Beasts of War was another collaborative venture undertaken with Chris Goddard (BoW @chrisg), a five-part monster of a project on the American War of Independence..."
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Congrats dude, always a pleasure making images for ya!
Thanks, @lancorz – Between this article’s banners and front page spread, you’re in danger of misleading people to the notion that I know what I’m talking about. 🙂 I like the two tanks, the anchor, and the crossed bullets up top, too. Faux-intellectual, yet violently militant. I love it! 😀
You know I’ve actually written something on a typewriter like that? Very glad when word processors came out. Yes, fully aware I just gave away my age. 😐
It did miss a Star Wars image 🙂
Besides that it cover all of the 50. …
Oh well, if you’re gonna tech technical about it, @rasmus – it didn’t have an air compressor or a musket, either … but if @lancorz put in too much it starts to get jumbled and busy.
(Okay, the anchor could partially represent the American Revolution series …)
Thank you for all those really interresting articles.
It’s always a pleasure reading them.
I’m a big fan of your work.
He’s been a busy boy!
Congrats mate, keep em coming 🙂
Thanks, @hobbyone and @olliep ! And Ollie, yours were among the many photos and battle reports for that World Wide D-Day Challenge back in the day! “The historian forgets nothing!” (pause for ominous chuckle).
Fifty? Mr Oriskany will see you now… 😉
Huge body of work. Well done @oriskany !
Thanks very much @redben and @cpauls1 !
You know, redben, one of these days we should get those “Ancient Battles that Changed the World” articles going again.
And cpauls1 – I’m still looking for an idea to expand into Sci-Fi … I’m always half-afraid people will bet tired of history. I’ve been thinking Battletech / Mechwarrior? It’s been trying to get something of a renaissance going in recent years with a new publisher?
Some excellent stuff; I’ve really enjoyed reading through it, although I did have to control myself sometimes to make sure I didn’t start any more game systems or armies.
As a (fairly new) Battletech player myself, I would love a series about the game system.
I’d be quite willing to help out with writing/gaming it as well, if that would be useful.
Right, back to work @oriskany . I need something to read 😉
@marqod – used to play a little Battletech waaaaaaaaaaaaay back in the day (late 1980s – early 1990s), I was usually too busy playing the runt, half-forgotten little brother in the FASA publishing family, the Renegade Legions line. I would certainly have to approach it nowadays as a complete new game. Not only after 25 years since I played, but I’m sure many things have now changed (Catalyst Game Labs)?
In any case, let me get going … @cpauls1 is impatient for more material. 😀 (man, of all the guys I thought could cut me some slack) . . . 😀 😀 😀
@oriskany Reference your sci-fi leanings: I would like to see the near future FoF in greater detail. As a newb, I don’t have a stockpile of mini’s available (yet) to contribute, but I will in a year or so. Mongoose has resurrected Traveller with new books, and I’ve been talking to them about a promotion, but it will need to wait until I have enough models ready to go. We can talk offline. Maybe I can prioritize enough vehicles and troops to get something going. PM me 🙂
Thanks, @cpauls1 – Near-future sci-fi Force-on-Force (i.e., “Tomorrow’s War“) was going to be @unclejimmy ‘s next project … he had the book for it and I believe had some miniatures on order.
I, on the other hand, currently have two big stockpiles of sci-fi minis I can draw upon: Jack and Sh*t. 😀 Looking into some not-too-expensive, not-too-labor intensive options for late summer / early fall. 😀
So… what’s next James? 🙂
Why, @piers … I’m sure *cough* I have no idea. 🙂
We’ll just have to see what the future (i.e., next Monday) brings. 😀
Congrats on article 50! Can’t wait for your 100th!
Thanks very much @lblunchboxlb – although … 100th … man, I can’t even imagine what that would be about by that point. 🙂
Awesome line up of really excellent articles. Here’s to 50 more!
Congrats @oriskany, @unclejimmy, @chrisg and @nakchak and everyone else for all the hard work to provide us with great content
Cheers,
Joe90
Thanks very much, @joeninety 😀
Excellent series of informative articles, looking forward to the next 50. Keep up the great work.
Congrats! I really like your articles, many thanks and keep it up!
Thanks very much @gremlin and @moscher – Here’s hoping the next 50 continue to find such a great readership!
Congrats! Excellent content and great writing!
Another veteran of the WWDDC! 😀 Thanks very much! How are things on “Gold Beach?” 😀
Congrats, enjoyed playing WW2.5 in front of the creator
You were up against some tough competition, @rasmus – like I said in the WW 2.5 caption that game literally came down to the LAST die roll. Granted, the Soviets / East Bloc had a 90% win chance on that last roll because of how the game had gone up until that point, but you and Andrew could have stolen the game with that last throw. 😀 😀
Nice job, mate. Looking forward to whatever else you can come up with in the future.
well done @oriskany some splendid work:-)
Thanks, @crazyredcoat and @commodorerob – Some article series have already been written and submitted, some are “decided upon” and now I just have to game / write them, some are nebulous possibilities at this point, and some are, well . . . I’m always looking for ideas. 😀
Oh, and of course just so everyone knows, commodorerob is also a WW2.5 veteran and one of the engines behind the WW2 Naval articles along with @broadsword.
@oriskany WW2.5 best game of the TY Bootcamp weekend…;-)
And hopefully not just WW2 Naval looking to do some more stuff in different periods 🙂
Wow, thanks @commodorerob . 😀 I’ll confess that I thought WW2.5 was one of the highlights for me as well, although we can chalk that up largely to “ego” (people are playing yourgame, you’re going to be into it).
Looking forward to seeing what you come up with for more naval writing. 😀
May the next 50 be as good and interesting 🙂
It’s always cool to read about stuff, especially if it’s something one would have otherwise ignored.
And a big Kentucky malt cheers for the next 50 mr. @oriskany
Thanks very much, @limburger and @yavasa – indeed we’ve covered a pretty big range of topics with these articles. Might be looking at some further diversification – more sci fi? Alternate history? Campaign-based stuff that’s a little more interactive for the readers?
And thanks for the “Kentucky malt,” yavasa. 😀 Technically, my drink (Southern Comfort black label) comes from New Orleans, but it’s still “the South” and much appreciated! 😀
congratulations our friend Oriskany/ JIm, on the article and hope you will continued your amazing work and collaborations with all the mentioned and i know you will do more with others as well in the future, we are both so proud to call you and your better half Jennifer our very good friends who has both been there a real mate to chris and myself, I will let chris know of the article’s and get him look through later, he been a bit better over tha last few days but just has dropped down a bit early this evening he at present is dosing on the sofa I will give him a nudge about 10:30 GMT
again simply brilliant work our friend and all you collaborated with you so far on different and various aspects and subject in wargaming
victoriag
Thanks very much, @victoriag 😀 I gotta be honest, out of these 12 series, I think the two of the three biggest projects were ” @chrisg collaborations ” — (AWI and WWDC, with the third monster being WW2.5).
Congrats jim you thoroughly deserve it mate after all that hard work on top of all the other input you give to the site as a whole. Also thanks to @gladesrunner for giving you the time off your chores to do so much of it 😉 😉 😉
Finally this has got to be your best article yet!
Well it has a picture of me in it…………? 🙂
Next time @rasmus, next time we’ll beat them!
Yes, I did get a chance to meet up with @commondorerob a few times but it been DzC we been playing not WW2.5
I do confess, @brucelea – I was afraid if I included that picture, BoW would mistakenly file this article under “Pulp / Horror / Weird” 😀
Seriously, though … My agent will be in touch with your agent regarding royalty fees for that photo. Man, it’s tough being famous, isn’t it?
Still jealous of all the actual wargaming you get to do, @rasmus . Throw some d6s for us!
Late to comment as it’s club night but I did catch the time to read your article earlier in the day.
All the accolades from the community are so well deserved mate. You have really put yourself out there for all of us. Coincidently we were playing Pacific war tonight which is where you came in.
Looking forward to where you will take us next.
Thanks very much, @huscarle . And no worries, putting off a comment on a gaming article to actually play a game just shows that you have your priorities absolutely in the right place. Good man. 😀 And very glad to hear about the Pacific War getting a little more love. 😀 There’s a little more Pacific writing that hasn’t seen the published light of day yet, we’ll see how BoW’s schedule shapes up in the coming months to roll it out.
More articles on the Pacific war would be great. I have no preference for any particular theatre I just enjoy the challenges and the spectacle of the differences in terrain and advantages and limitations of different troops.
It was a good game though although it did go horribly wrong for me early on. I lost my Chi-Ha to a mortar of all things and then a turn later took a load of casualties from an Artillery strike, with a squad of Gurkha’s heading my way things weren’t going to get much better.
I see from your replies we won’t have to wait long for a new article from you. Do you have any plans to another community event like D Day again ?
Man, @huscarle , you nailed it. The Pacific really is a totally different beast from the European, Russian, or Desert theatres. I think the reason many WW2 games struggle in the Pacific is that they just release an expansion set of Gurkas, Marines, and Japanese, slap a “Pacific” label on it, and roll it out. The games technically work … but can come off as “grindy” or frustrating.
It sounds like you’re playing … Bolt Action in the CBI (China-Burma-India) theatre? Kind of guessing on the game system, but once I heard that you were up against Gurkhas … man. No wonder you were having trouble. Those guys were (and still are today) seriously badass.
In order for a tank to be lost to a mortar, even a Japanese tank (although Chi-Ha … that’s a Type 97? … is pretty solid by Japanese WW2 standards) the mortar shell has to physically STRIKE the tank, which is damned near impossible. Sounds like your opponent bought Lady Luck a bouquet of roses and box of chocolates before the game. Bad form! 😀
YES – I definitely want to do another WWDDC-style thing in the future. That’s going to wait a little while, though, I don’t have a subject matter yet, and other things are rolling out soon on BoW with which I don’t want to conflict or duplicate. Stay tuned! 😀
You got the system right but 6 followed by a 6 followed by a 6 will just about do it in any game 🙂 on the top armour.
It was poetic justice though as it is generally me who gets to benefit from that kind of dice rolling. So I did sort of have it coming.
Oh don’t get me wrong, @huscarle – once a mortar shell lands on the turret armor or engine deck of said tank, even a 60mm company mortar on a heavy tank like a KV, Tiger, or Pershing … that’s it. Of course, the odds of that shell hitting the tank in the first place are beyond infinitesimal, that’s just not how mortars work. I mean, that’s the kind of thing that should only happen in a wargame if the other player rolls a 6, followed by a 6, followed by a 6 … oh, wait … 😀
@oriskany definately a gem on the site, if your taking requests any chance of covering the 1904-1905 Japanese-Russo War, I think a non-European, non-American centered conflict would be an interesting option to explore.
I’m aware of some bits and pieces but not found a decent overview anywhere. Japanese pretty much sunk 2 Russian fleets, the British where allied and even helped with some ship design I believe with the Japanese, a generation later former allies where at war!
Thanks very much, @admiralandy . I did have the old Metagames’ rules called Fire When Ready – which covered “Pre-Dreadnaught Naval Combat in the Age of Steam.” Basically, 1880-1905, so could really only offer battles in the the Russo-Japanese War and the Spanish-American War of 1898 (along with some Anglo-French hypothetical combat).
Yeah, you have two Russian disasters, the near annihilation of their Pacific Fleet at Port Arthur in 1904, followed by the near-annihilation of their Baltic Fleet (after 8 months sailing all the way around the world) at Tsushima in 1905. Admiral Togo and his “armoured cruiser” Mikasa flagship were both heavily influenced by British naval theory and design, and marked one of the first times a “modern” European or American state (read: “white people”) had its ass well and truly handed to it by one of the newly rising Asian powers. Hugely influential in a planning and strategic sense, despite the huge technological, engineering, and economic naval changes that would come with the construction of HMS Dreadnaught just a year later.
Still going strong having hit the big five-oh. I look forward to seeing where your articles take us next @oriskany.
I would also like to take the opportunity to offer a personal word of thanks. Your articles are one of the best things on BoW for me, and indeed served as the necessary impetus that helped me finally take the plunge and experience the glory that is historical war gaming. Thanks for broadening my tabletop horizons.
Thanks very much, @vetruviangeek – and good to hear from you again! 😀
Glad to hear you’ve made the jump into historical gaming. What setting / period / system are you jumping into?
As for myself, I have two more historical series coming out it quick succession (i.e., already submitted and another is already started) – but after that I’m 90% sure of taking a left-hand turn down sci-fi boulevard. 😀
Nothing specific just yet. I’m still dabbling in the shadows, yet to settle on any single period.
I look forward to reading more of your articles, whether they contain spears, bolt action rifles or directed energy weapons. I have broad tastes these days…
Augh! How did you guess? Next article series focuses on fusion-powered muskets and trans-dimensional water pistols! 😀 😀 Spoilers!
Just kidding of course. Just let me know if you ever have any historical questions / recommendations, etc. Don’t be a stranger! 😀
“fusion-powered muskets and trans-dimensional water pistols”
Aaaand now I need some of those for my Sci Fi armies. 😉
I will endeavour to keep in touch. At the moment, I am sniffing around the Peninsula War, Napoleonic era. I probably read too many Sharpe books as a teenager. And indeed, watched too many of the screen adaptations. Really, its all Sean Bean’s fault… 😉
On the subject of the actor voted most likely to be cast in a role where his character dies, I have also considered splitting the difference between armies with a demi-historical flavour and fantasy war gaming, and looking into any systems appropriate for adaptation to a campaign set in the world of the Song of Ice and Fire books by G. R. R. Martin. You may have heard of them, I hear there is a modestly successful TV series based upon them these days…
Any thoughts on a system that could be used to represent, say, the War of Five Kings period (carefully chosen because there’s no magic or monsters in that to complicate matters)?
@vetruviangeek –
“Aaaand now I need some of those for my Sci Fi armies.”
Why, you’re certainly welcome. 😀 Glad I could help. *wise-ass chuckle*
War of Five Kings, okay that’s a tough one. My first instinct is TSR’s Battlesystem, originally written for mass combat in AD&D (don’t laugh) Second Edition. One figure on a 1-inch / 25mm base represented 10 human-sized troops. I was never a big fan of D&D, but this game allowed us to build Romans, Assyrians, Vikings, all kinds of ancients and dark ages stuff as well. The point-building and army-building mechanic was actually very good, it allowed you to build very balanced armies in genres besides a strict AD&D / Forgotten Realms fantasy setting. The game broke down a little when you got into high-powered magic (Red Dragons! Gold Dragons! Air strikes!) but I typically didn’t use those aspects of the game anyway.
But Battlesystem was very heavy, very detailed, and could take forever. Basically, it seems to be the great-granddaddy of more stripped down, faster systems of today like Kings of War. Watching demo games of KoW, it’s “Battlesystem ancestry” is very clear. Personally, I think they went too far with the simplification, some of the things you’re allowed to do with troop formations in KoW (pivoting, simply stepping back from enemy formations with which you’re engaged in melee combat) are kind of funny. But it is a quick, fast, and popular system. 😀
So Kings of War . . . not the figures, but the system, applied back to the more human-driven campaigns of the War of Five Kings?
My only remaining reservation would be the size of the war. The one battle I recall from when I used to watch Game of Thrones was the one where Robert Starke sacrifices 2,000 men so his 20,000 men can win decisively somewhere else. These are HUGE medieval battles, requiring 200 or 2000 figures in a strict translation out of Battlesystem. Not saying you’d have to do that, but …
Sounds like we’d need a medieval / Dark Age system that would allow a figure to represent 100+ men to keep the table sizes / figure counts to a manageable level. Smaller games like Kings of War or even Saga could work, if you just add a “zero” (or two) to all the troop figures, then remember to reduce the movement rates and attack ranges for missile weapons … in order to account for the new larger scale of your table top.
Thanks for the tips @oriskany. You are officially the new Master of War Gaming, or possibly Tape Measure of the King… 😉
@vetruviangeek I have to agree with you that Battlesystem is one of the best ancient/medieval/fantasy wargames out there. We still play first edition from the 80’s, and it has stood the test of time. It is also versatile enough to use in historical games. We play it both as adjunct to our ongoing AD&D campaign, and also as a standalone game when only a few of us can get together.
The tables and terrain modifiers are a bit clunky at first, but after years of play we’ve learned to navigate them very quickly. The roster sheets, or ‘war scrolls,’ take some time to make up, but over the years I’ve put together a binder of all the different factions, races, and organizations in my fantasy world.
The game, despite being conceived as a mass combat system for AD&D, seems to play quite realistically, and you can use real world tactics and formations to achieve your goals. We’ve only changed a few things: the modifiers on flank and rear attacks being the most prominent. We found they didn’t reflect the true consequences of that kind of attack, and so doubled them. We also averaged the armour class between rider and mount, rather than going with the mount’s armour class.
I’ve tried a lot of other fantasy wargames, but always come back to Battlesystem.
Oh man, @vetruviangeek – I forgot @cpauls1 was also a fan of Battlesystem. Indeed, we’ve talked about it before. That’s the problem when engaging with the “9th Grognard Brigade” as you have. 😀 We don’t consider a given system a “real game” until it’s been out for at least 30 years. 😀
Again, my only caveat with recommendingBattlesystem is its weight. Maybe this was because I always seemed to be teaching the system to someone new. But a low-magic, low-creature system with mostly conventional human troop types should go a little faster.
I think the “perfect” system would be somewhere between Battlesystem (too bulky) and Kings of War (too simple / forgiving / untactical).
I’ve also built some pretty serious MS Excel Spreadsheets that make army list construction a lot easier. 🙂
@oriskany you forgot the Santa files or are they still top secret?
was a fun quick two years.
The Santa Wars are totally not secret, @zorg – 😀 They just weren’t technically articles. They were forum threads, so I didn’t want to include them.
You’re right, though, these were some of my favorite things I’ve ever put up on Beasts of War:
http://www.beastsofwar.com/groups/historical-games/forum/topic/news-flash-north-pole-under-attack
And the more recent one (I never know how many links I can put into these front-page thread entries so they don’t get flagged) …
http://www.beastsofwar.com/groups/painting/forum/topic/news-flash-north-pole-under-attack-again/
@oriskany congratualtions on the big five-oh!
Was a pleasure working with you on the compressor series, and echoing the others cant wait to digest the next 50!
Thanks very much, @nakchak – like I said in the text and the photo caption … yours was the only one of these series I felt a little “weird” about including … since you did so much of the work! 😀 Ahh … if only all collaborations were that easy. 😀
We should get back on those “Hobby Hack” pieces we were talking about. 😀
I’m sorry. I have to call shenanigans on you @oriskany ! Making a “flashback” episode to pad out your article count is unacceptable! All joking aside I’ve read quite a few of your articles and enjoyed them very much. Keep up the good work!
By the way if you have or want some ideas for a scifi series let me know. Maybe I can even scrounge up my renegade legion games…
Down with TOG. Long live the Commonwealth!
Stop it. Stop it right now. Stop talking about Renegade Legions! For the love of all that’s holy, if you hold me in any esteem, I beg you desperately …. stop talking about Renegade Legions!
Don’t get me wrong, I don’t hate the game. I loved the game. Seriously loved it.
As in, from 1987-1994, I love this game universe on a borderline …*ahem*… inappropriate level (i.e., my girlfriend hates this game) …
As in I wasn’t able to climb out of the cockpit of my Fluttering Petal heavy strike fighter or the turret of Trajan heavy grav tank and resume a pathetic excuse of a life until I’d endured six rounds of “Renegade Legions Rehab and some weapons-grade electroshock therapy.
Yeah, @redvers, you were IN on that thread Torros started six months ago, you know … the one with my photo of basically the ENTIRE FREAKIN’ LIBRARY published for this game?
http://www.beastsofwar.com/groups/backstage-green-room/forum/topic/renegade-legion-by-fasa/
Oh crap, @koraski was on that thread as well! 😀
LONG LIVE THE TERRAN OVERLORD GOVERNMENT!
ONLY THE DEAD GO FREE!
I remember the thread and the game well. My wife made be bin my old gaming collection when we got married, something about it being for kids and nerds. That included all my renegade legion stuff.
The draw to the game for me was the ability to build and point up your own units, as you mentioned in Torros’s thread. There’s no real gaming community close (time wise at least) to where I live, so this meta gaming option is a big draw, scratching the itch so to speak. The first edition of 40k Rogue Trader had similar flexibility to build and point your own weapons, troops and vehicles.
You mentioned sci-fi as one of your next article sets – a look back at these games perhaps…. I’d even throw Silent Death into the mix as well
Totally agree about Renegade Legions ability to design and point up your own vehicles, aerospace fighters, and starships. Definitely the high point in the license for me, followed up by the RPG plug-in with Legionnaire into Centurion, Interceptor, Legionnaire, or even Prefect.
I don’t want to make any promises, because there are at least two other projects / article series stacked up in front of this … but a series could very well be coming out for an old FASA sci-fi license that’s been pushing through something of a revival as of late. 😀
In the glorious game of cricket, when a batsman reaches 50 runs in their innings, the watching crowd allow said batsman to acknowledge the achievement. This is done by the batsman raising his bat toward the crowd to accept the gentle applause. The moment, while deserved, is but brief. With the 50 runs achieved, the crowd now expect the batsman to go on and achieve a memorable century. So no pressure on you then.
The articles thus far have been excellent, well written, educational and entertaining. So well done and thank you to you and all involved. It’s great to see people willing to commit their time and effort for the benefit of all – long may it continue.
I do however detect a slight bias in your articles toward recent warfare. How about a challenge for your next batch? What about something unusual or not often gamed? Off the top of my head, how about picking some battles from Shogunate Japan? Or the Torstenson war in Scandinavia? I dare you!
Some very eloquent and well-written posts, @koraski and @redvers – My girlfriend likewise had similar things to say … “Oh, doing the cut-scene episode, are we?” Hmmm …
Seriously, though, thanks very much. Rest assured more article series are already submitted, and still more are in the works. 100 might get here faster than we think, if all goes well. Have no fear, any tiny and undeserved “laurels” I may or may not have earned remained resolutely UN-rested upon. 😀
Raise the cricket bat, you say? Usually when I raise a bat at people, they start running away. I still don’t know why that is, exactly … 😐
As far as the periods of historical gaming are considered, well, what can I say? I’m a WW2 through Present Day guy at heart. My idea of “ancient” wargaming is WW1 … and this recent AWI project was positively prehistoric at least so far as my usual gaming “expertise” is concerned.
On a few other points –
“What about something unusual or not often gamed?”
Yes, that would be the American Revolution series, a little far afield for most people who don’t play black powder, and those that do play more Napoleonics and ACW.
On the other end of the spectrum was the “happened last month” Ukraine War series last October and November. Not many people have gamed (or in some cases, even APPROVED of gaming) that war, check out the comment thread on that article for reference. 🙁
“How about picking some battles from Shogunate Japan?”
I think BoW is waiting for Lloyd to build his samurai army on that front?
“Or the Torstenson war in Scandinavia? I dare you!”
I’ve been dared! I’ve been challenged! My cheek stings with the crack of your your glove! I’ll meet you on the Field of Honor at dawn!
Okay, in all seriousness, here’s the limiting factor on these ideas, and they are great ideas.
PHOTOS.
I can write the articles. I can do the historical research. I can play the games. Hell, I can DESIGN games just for a given article series. It’s happened twice already. The killer razor that cuts the throat of the practicality of these projects is the photos.
But to publish original, gaming-related images on Beasts of War, you need the miniatures, which means you need hundreds of dollars worth of miniatures and months of work to paint them.
Simply put, I have no Scandinavians or Japanese samurai. Nor am I likely to spend the rest of 2016 building up an army of them.
To put a more positive spin on it … if you SEND me 50-70 high-quality 1920 x 1280 photos of your gaming tables on a given theme and gaming system,with some text I can use to write coherent captions, I can crank out an article series and will certainly give you credit as a collaborator.
Hope that makes sense. 😀
I’d imagine the bat you might raise is a baseball bat, equally adept at hitting the fast ball for a home run as battering someone into submission. A cricket bat however makes a lousy weapon but is very good at stroking the in swinging delivery through extra cover for four runs. So raising a cricket bat just isn’t threatening.
But point well made about the miniatures. You could use your redcoats to explore the Boer war or, at a push, the second Boer war (General Redvers Buller anyone?). But regardless, I’ll look forward to the upcoming articles
Don’t get me wrong, @redvers – I was just trying to say that lots of people, yourself definitely included, have great ideas for article series. Many of which I can’t do. I just never want to come across as unresponsive, there are reasons I can’t carry through some of these ideas, at least not without collaboration.
Late, but no less sincere…
Most fun for me to play – Star Wars Pocket Models
Most Epic Series – WWDDC, you ran a worldwide campaign before Flamestrike was even a gleam in Warren’s Eye
Coolest Boards/Terrain – Moderns, that church was AMAZING.
Best feature of your articles – three way tie between smooth insertion of historical information, humor, and kickin captions on detailed photos.
Here’s to 50 more!
Cool, thanks @gladesrunner :). Didn’t know you liked Star Wars Pocket Models the best, we still have all those pieces boxed up somewhere, we can totally break them out again and have a game. Maybe we should come up with some new units for Episode VII -era units. 😀
Well, the WWDDC had 30+ players … and the Flamestrike had like 2000+?
Thanks re: the Orthodox Church. Won the scratch-build category in the March painting competition. 😀
50 more? As long as you don’t mind me “hogging” the dining room for weeks at a time with these projects and gaming tables. 😀