Ultramodern Wargaming – Ukraine 2024
Recommendations: 13001
About the Project
Lately, I've been running war games every weekend with members of the community via web conference. Players log on and play wargames with each other in real time, regardless of location, and we usually have at least a couple spectators as well. Many times it’s been Darkstar, but we’re also running wargames in Panzer Leader, Arab-Israeli Wars, and now Valor & Victory.
BoW/OTT community members @brucelea, @damon, @davehawes, and @rasmus have taken the plunge, leading battalions across thousands of meters of desert, starfleets in pitched battles across the heavens, or vicious firefights in the jungles of Vietnam, all without leaving the comfort of their home.
Hard-core, old-school command-tactical wargames can now be run (complete with spectators and recordings) in real time, with BOTH PLAYERS moving pieces across THE SAME virtual game board, thus maintaining player agency, speedy and instant results (no play by e-mail), interwoven turn sequences, any questions / feedback instantly received and addressed, and with the game being virtually recorded as it goes, a ready-made battle report can actually be created as we go.
All of this without the players having to install any new software on their computer, on any platform (PC or Mac). All that's needed is to agree on a time, a handful of dice, and a bellyful of courage!
Every weekend can now be a boot camp! All without costing me thousands of dollars in airfare, too!
Related Game: PanzerBlitz
Related Genre: Historical
This Project is Active
VII Corps Counter Strike: Cold War General 1985, Central Germany
Good afternoon everyone –
1985 WWIII in Germany. Here’s a quick stream to explore a theoretical US VII Corps counterattack (with West German Bundeswehr support). Their target is the southern wing of a Warsaw Pact GSFG breakthrough across northern and central Germany. The setting, of course, is the classic “Cold War Gone Hot” setting as seen in classic settings like Third World War: August 1985, Red Storm Rising, Team Yankee, and Red Army.
Making Heavy Support Weapons for my Dad
Those old Chevrolet 30cwt were 5.3 meters accoridng to what I can find, which is about 18 feet, which is handy since this model happens to be about 18 inches. So we'll be working at a pretty simple 1:12 scale, a foot to an inch. The overall weapon will be about 6-7 inches.
Rummaging around in my Dad's shop, I find some rounded dowels I can use for barrels and air jackets. Using the belt sander, I can work on getting them to about the right width.
Next, the spool sander is used to but the jackets and the barrels to the right length. Handy for small wood like we're working with here.
The vertical drill press is used to drill out the air jacket pieces just enough to fit in the end of the barrels. We'll also use this to drill out the muzzle / flash suppressors later in the project.
The barrels, jackets, and receivers are now all put together. Clearly we're going to a twin .50cal M2HB mount.
Pintle cradle is now made, the receivers are now mounted, along with other bits and especially big ammo feed cans on either wing of the assembly.
Normally the M2HB has butterfly triggers on the rear of the receiver. For twin mounts, there is an "adaptor" that hooks the two weapons together so a single set of centered butterflies will operate both weapons in synchronization.Soviet Cold War infantry (PSC 15mm) - more progress
Skin tones are now complete. Next are a few details like red collar tabs and details on the heavier support weapons. That shouldn't take long, after which I will start with some washes. Once washes and bases are complete, a few last "belt buckle" dot-details and they should be ready to join the ranks.Soviet Cold War infantry (PSC 15mm)
So for our 30-year Anniversary of the Gulf War, I got a box of 15mm Soviet Cold War infantry from PSC. Half this box (70 outof 141 figures) were painted as Iraqis to build out my Iraqi Army and Republican Guard 15mm force for that series earlier this year.
No worries, but what to do with the rest of that PSC Soviet infantry? Long story short, paint them up as their original Soviet Cold War infantry for use in future Force-on-Force, Team Yankee, or even NORTHAG / CENTAG games.
My last minis in my pile of shame. Let’s see how it goes!
All set with boots, equipment, and weapons. Five colors so far. I have flesh / skin, some details, and of course the base work still to do, then a simple wash. For 15mm, I estimate these are about halfway done (finally). These are literally the last miniatures I own. This half box of PSC 15mm infantry is the absolute bottom of my "pile of shame." They say if you run out of miniatures to paint ... you die. I suppose we will soon test that theory. Game Creation Workshop (Math Class for Wargamers - World's Most Boring Stream) P3
Good morning:
Okay, here is the third and final part of our “Game Creation Workshop” stream series, where we tried to answer community questions that have been popping up in our Facebook, YouTube, and Discord platforms.
In this episode, we focus on our channel’s Battlegroup “modernizations” to 1991 Gulf War and how the counters, maps and other assets are created in Photoshop (just some tips, not really a tutorial) for use in virtual games.
Game Creation Workshop (Math Class for Wargamers - World's Most Boring Stream) P2
Good afternoon everyone:
Here is the second part of Sunday’s video playback. OBS stall-crashed and we had to stop and re-start the stream. In this wrap-up segment, we review how values are calculate for Panzer Leader Defense and Movement Factors. Also, all the APFP and Range factors for our Valor & Victory Modern Expansion units.
Might be a “chill” listen while hobbying or painting … or a nice sleep aid to help you fall asleep. ?
Game Creation Workshop (Math Class for Wargamers - World's Most Boring Stream) :)
Here is the video replay for yesterday’s stream (at least until I had to restart the stream), where we reviewed recent game design and game expansion questions we’ve had in our community.
In short, we play a lot of World War II-era games that have been refitted to handle more modern conflicts, by what methodology do we expand and project accurate unit values from, say … a World War II PzKpfw V “Panther” to an M1A1 Abrams?
I do apologize in advance for the stream ending somewhat abruptly (OBS hang up) and for the pops in the audio … the mike was much closer than I realized and we are taking concrete steps to fix this in future streams.
We also go over how tank guns and tank ammunition actually works, how guns are measured by “caliber” as well as “caliber” (yes, that sentence makes sence in military design circles), and what really determines how effective a given tank gun is in actual combat.
Might be a “chill” listen while hobbying or painting … or a nice sleep aid to help you fall asleep. 🙂 Seriously, this stream and a glass of warm milk, and you’re in for the best night of sleep in your life. 😀
Game Creation Workshop - How the Sausage is Made
Lately we’ve had quite a few questions across multiple platforms about how our Sunday virtual games are set up and staged. Also, some of our games are expansions of existing games, so how do we establish game values for, say … Abrams or Challenger battletanks in a system originally designed for World War II?
If you thought we were guessing, I’m afraid I’ve got some bad news.
Tune in! Be part of the show! See how it turns out!
Live Sunday at 2PM East US Time, 7PM UK Time
More answers to further questions can be addressed on our Discord.








