Hürtgen Forest - Game Video
Game Creation Workshop (Math Class for Wargamers - World's Most Boring Stream) :)
Here is the video replay for yesterday’s stream (at least until I had to restart the stream), where we reviewed recent game design and game expansion questions we’ve had in our community.
In short, we play a lot of World War II-era games that have been refitted to handle more modern conflicts, by what methodology do we expand and project accurate unit values from, say … a World War II PzKpfw V “Panther” to an M1A1 Abrams?
I do apologize in advance for the stream ending somewhat abruptly (OBS hang up) and for the pops in the audio … the mike was much closer than I realized and we are taking concrete steps to fix this in future streams.
We also go over how tank guns and tank ammunition actually works, how guns are measured by “caliber” as well as “caliber” (yes, that sentence makes sence in military design circles), and what really determines how effective a given tank gun is in actual combat.
Might be a “chill” listen while hobbying or painting … or a nice sleep aid to help you fall asleep. 🙂 Seriously, this stream and a glass of warm milk, and you’re in for the best night of sleep in your life. 😀
Leave a Reply