Skip to toolbar
Manda’s (Amachan) Adeptus Mechanicus

Manda’s (Amachan) Adeptus Mechanicus

Supported by (Turn Off)

Project Blog by amachan Cult of Games Member

Recommendations: 311

About the Project

This is my Adeptus Mechanicus project for Warhammer 40k based on the forge world Metalica.

This Project is On Hold

Grimdark Future

Tutoring 0
Skill 0
Idea 0
No Comments

Since I have completely given up on GW, again. This project will in the future be ported over to OnePageRules’ Grimdark Future whenever I have any motivation for it again.

10th Edition.

Tutoring 2
Skill 2
Idea 3
2 Comments

With 10th edition on the horizon for Warhammer 40k and the potential for Space Marines getting nuked, this is going to be my second army project. I will first be working on my Dark Angels and my Lizardmen projects before I start working on this again, but after one of them is done, this will likely be the next big project coming up. 9th edition has made some rule changes to the Skitarii that already ruined my battle plans for what I had, so when 10th edition comes out I am going to have to completely rethink this army most likely.

So this project is going On Hold for now.

The Final Batch of Bases is Done.

Tutoring 4
Skill 4
Idea 4
3 Comments

The last batch of bases for my Mechanicus force is done and thus here is a picture of my whole army using transparent models.

The Final Batch of Bases is Done.

Update

Tutoring 4
Skill 4
Idea 4
No Comments

I updated how I do the bases to avoid using masking tape and avoid the problems I was having with the 3rd batch and masking tape.

Bases, 4th Batch Done

Tutoring 4
Skill 4
Idea 4
No Comments
Bases, 4th Batch Done

4th batch of bases for my Mechanicus force is done, 1 more batch to go.

Bases, 3rd Batch is Done

Tutoring 4
Skill 4
Idea 4
No Comments

The 3rd batch also known as the irregular batch for my Forge World Metalica Mechanicus force is done. I had a lot of problems with these with masking tape and had to update the way I do the bases. Well only 2 batches of 25mm’s left.

Bases, 3rd Batch is Done

Transfer Sheet Update

Tutoring 4
Skill 4
Idea 4
No Comments

After applying a quite thick coat of Vallejo Gloss Acrylic Varnish (28.517) mixed with a little bit of Vallejo Airbrush Thinner (71.161) I tried applying a transfer to one of the first test bases I did for my Mechanicus. It’s looking good so far.

Transfer Sheet Printed

Tutoring 4
Skill 4
Idea 5
No Comments

I printed the transfer sheet for my Forge World Metalica Mechanicus Force. Just letting the ink dry fully and then put a gloss varnish over it.

Transfer Sheet Printed

Bases, 2nd Batch is Done

Tutoring 4
Skill 4
Idea 4
No Comments

The second batch of my transparent models…… I mean the bases for my Forge World Metalica Mechanicus force is done.

Bases, 2nd Batch is Done

Skitarii Sub-Assemblies Part 1

Tutoring 4
Skill 4
Idea 4
No Comments

The first 10 Skitarii are build in sub-assemblies and ready for painting.

Skitarii Sub-Assemblies Part 1

Bases, First Batch is Done

Tutoring 4
Skill 4
Idea 4
No Comments

The first batch of the bases for my Forge World Metalica Mechanicus force is done.

Bases, First Batch is Done

Transfers Sheet Test 1

Tutoring 4
Skill 6
Idea 9
1 Comment

Test print of my custom transfer sheet for my Forge World Metalica Adeptus Mechanicus force, printed on normal paper for size comparison. More transfers need to be added to the final sheet.

More mess.

Tutoring 6
Skill 5
Idea 4
No Comments

I’ve been making a mess again with this whole pile of greenstuff dust. I sanded the tops of the bases smooth and now they can be painted. I will be painting them in batches since there are quite a lot of them.

Making a Mess.

Tutoring 6
Skill 5
Idea 4
No Comments

Since I applied the greenstuff to the bases yesterday, it was dry now so I trimmed and sanded the edges tonight, now all is left is sanding the top and then on to painting.

Making a Mess.

Getting all my bases covered.

Tutoring 6
Skill 5
Idea 4
No Comments

I got all my bases covered for my Mechanicus force (pun intended).

Getting all my bases covered.

A Small Update About the Project.

Tutoring 3
Skill 3
Idea 4
No Comments

There are a couple of changes I’m making to the army I’m building in this project.

  • The 2 squads of 6 rangers will become 2 squads of 10 rangers with 3 Arc rifles and an Enhanced Data-Tether, the rest of these squads remain unchanged
  • The 2 squads of 8 vanguard will become 2 squads of 10 vanguard with 3 Plasma Calivers, the rest of these squads remain unchanged.

I will also no longer attempt to put craters on the bases as was an idea I had earlier. I may experiment with this on bigger bases, but for now I struggle getting the rest of the bases as smooth as they are now and I’m happy with what I can make now.

The bases.

Tutoring 6
Skill 5
Idea 4
No Comments
The finished prototype base.The finished prototype base.

Some work in progress shots of the base.

How do I make this?

In here I’m going to tell you how I make these bases. This is as much as a reminder for me as telling you what I did.

  1. Grab a standard GW base of the required size.
  2. Apply a thin layer of greenstuff to the top and flatten it as much as possible, then let it dry.
  3. Cut the edges of the greenstuff to make it fit the shape of the base.
  4. Sand the top of the base using various different sandpapers ending with a 1000 grid sandpaper to get a smooth finish.
  5. Smooth the sides using a simple hobby file.
  6. Prime the base with Vallejo Surface Primer Gloss Black (77.660) and let it dry.
  7. Spray a thin coat of Vallejo Metal Color Dull Aluminium (77.717) over it with my airbrush and let it dry.
  8. Paint (by hand) the rims of the base with a coat of Vallejo Game Color Black (72.051) and then let it dry.
  9. Spray a coat of Vallejo Metal Varnish (77.657) mixed with a little bit of Vallejo Airbrush Thinner (71.161) and let that dry.
  10. Paint (by hand) the rims of the bases with a coat of The Army Painter Warpaints Anti-Shine Matt Varnish (WP1103).
  11. And when dry, they’re done.

How am I going to attach the models to the base?

Again this serves as a reminder to myself as well as giving you some info on how I am going to do this. This more of how I plan to do this rather than how I do this at this point.

The models will have holes drilled in the bottom, this is for mounting them on a stand so I don’t have to hold the model.

  1. Drill holes where the pins should go.
  2. Coat a bit of brass rod (most likely 1mm) with a bit of PVA glue.
  3. Then hold the model on the holes of the base and put the brass rod in.
  4. Cut the remainder of the brass rod off, so I only have the bit needed to hold it to the base.
  5. When the previous step is dry, apply a bit of greenstuff on the bits of the brass rods that may be sticking out to prevent damage to scenery or tables these models may be used on.
  6. And that’s that.

The First Basing Experiment

Tutoring 7
Skill 6
Idea 7
No Comments

The first basing experiment, clay or greenstuff. For the bases for my Mechanicus I would like to use clay because it’s a lot cheaper, but after reading conflicting reports on how well it sands, I’m going to test it myself. I need to sand it smooth and drill holes in it.

The First Basing Experiment

Both the clay and the greenstuff sanded well, it will be easier if I apply a thin layer next time. Drilling went well as well, I guess we’ll see better after priming them how well it went.

The First Basing Experiment

The conclusion of my first test for the bases of my Mechanicus army. After primer and a basecoat the greenstuff (left) looks good, but the clay (right) won’t fully smooth out unfortunately.

The First Basing Experiment
The First Basing Experiment

The Plan Part 5: Bases

Tutoring 6
Skill 6
Idea 8
No Comments
The Plan Part 5: Bases

Metalica, a Forge World nestled deep in the Ultima Segmentum, is formed almost entirely of metal. No rocky crust covers the dull silver of its surface. No flora or fauna makes its home there. Other than the Adeptus Mechanicus, there are no biological life forms upon Metalica whatsoever. Even the atmosphere is inimical to life. It was not always this way, but the Tech-priests are by nature jealous of their treasures, and have had their Skitarii drive to extinction all other species so their quest for enlightenment can continue at peak efficiency.

*Source: 7th Edition Codex Skitarii.

Based on the description above I want to make the bases like Forge World Metalica, a smooth metallic surface. To do this I’m going to take a base, and add a layer of DAS clay or greenstuff, not sure yet. I will sand that down and smooth it. I will prime them with Vallejo Surface Primer Gloss Black (77.660) and then coat the surface with Vallejo Metal Color Dull Aluminium (77.717) followed by a coat of Vallejo Metal Varnish (77.657). I will then tape off the top of the base and spray the sides with Vallejo Model Air Black (71.057) and then varnish it with whatever matte varnish I feel like using now (still can’t find one I really like).

The first steps in this project will be the experimentation with the bases.

Additional features.

The forge world Metalica is inimical to life. The sole exceptions are the legions of the Cult Mechanicus that purposefully keep the planet bare so their work can continue in blessed sterility.

*Source: 7th Edition Codex Cult Mechanicus.

There is no flora or fauna on the planet so the bases would be a smooth metallic as it is described in descriptions. One thing I may want to try as well is adding craters. It seems like the atmosphere of Metalica is either very thin or very toxic or both, but for it to be known as “The Gleaming Giant of Ultima Segmentum” I doubt it would be very thick. The planet is formed almost entirely of metal, so the it would have to be smaller than Earth to have the same mass and gravity and again since it’s known as a giant I would assume it to be larger than the Earth. Making it’s gravity at least 2 probably 3 or 4 times as strong if not more. Since like I said it probably has a thin atmosphere asteroids and meteorites of any size would have no problem impacting on it with high velocity, the gravity just pulls in more. The crates is something I want to experiment with once I got the experiments done for the regular surface of the bases.

The Plan Part 4: Unit Markings.

Tutoring 8
Skill 6
Idea 10
1 Comment
A vanguard trooper and alpha from the 46th unit.A vanguard trooper and alpha from the 46th unit.

What do the markings mean?

Every unit has a number on their chassis or robes, this number is the number of the unit. Next to that is a Greek letter, in the case of the vanguard above it’s Ω. This marks the maniple they belong to and this is only applied on the leader, alpha or princeps of the unit. Above the number is the emblem of the Forge World, in case of the leader, alpha or princeps this is replaced with a skull. The emblem above the numbers is only applied on robes, vehicles will usually have the emblem of the Forge World applied on another location on the vehicle. Units are very much divided in the way the codex allows.

Each maniple only contains one form of unit, 6 units of Skitarii or 3 units of bigger of bigger troops like Kataphron Destroyers or 1 big unit like an Onager Dunecrawler. 3 maniples form a cohort and 4 cohorts form a macrolade.

My force for now will be 18th Macrolade of the Forge World Metalica.

The markings on the robes are not a 100% accurate for Sicarians, Sydonians and everything apart from the Skitarii themselves, but I’m going to use this for the whole army.

How am I going to get my numbers?

All units I have for 40k have a markings on the bottom off their bases and that corresponds to an Excel sheet where I keep track of what the unit is and also the progress through painting and such. This marking consists of 2 letters followed by a dash and then 2 numbers. For example: SW-02. This is unit 02 or the third unit (the first is 00) for my Space Wolves. For the Mechanicus I will be using ME-xx. The numbers of these markings will be the numbers I use for the unit markings and it will help each unit stand out from each other.

Yes, this will make the army less flexible for using models in a different unit than that I defined before, but for me building and painting a unit like this is more interesting and they will look more interesting on the battlefield. I can always add to units that are not on their max limit of models to make a full squad or otherwise just make a new squad.

The identifiers for my maniples.

This is the list of maniple identifiers and to which cohort they belong in my force.

1st Cohort

  • 1st Maniple – Δ
  • 2nd Maniple – Ω
  • 3rd Maniple – Σ

2nd Cohort

  • 1st Maniple – Λ
  • 2nd Maniple – Φ
  • 3rd Maniple – Ζ

3rd Cohort

  • 1st Maniple – Γ
  • 2nd Maniple – Ψ
  • 3rd Maniple – Θ

4th Cohort

  • 1st Maniple – Χ
  • 2nd Maniple – Ξ
  • 3rd Maniple – Π

How will I apply them?

To apply the numbers and unit markings I will be printing and using my own transfers sheets. This will be my first play with making transfers and during the project you will see the progress I make with this. I have already got most of the digital files that I need to make the transfers.