Late war Strafbattalion
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About the Project
So starting next week I'm starting a late war Strafbattalion for Bolt Action. I'm aiming for a mixture of captured Soviet equipment to show the desperate nature of the defence of the eastern front. Hopefully there will also be lots of information too as researching penal battalions is hard as photographers were kept away from them. They will be based on the 500 battalions rather than the infamous SS battalions.
Related Game: Bolt Action
Related Company: Warlord Games
Related Genre: Historical
This Project is On Hold
Taaannnnnk!
So the StuG turned up yesterday….it got painted in a couple of hours….
Base of dark sea green. Blue gray pale highlight. All Vallejo.
Tracks are Vallejo gunmetal with gw mournfang brown, nuln oil and agrax earthshade.
Metals chips are Vallejo gun metal.
The brown wash bewteen plates and to give shadow….That’s My new favourite thing. I hate contrast paints, but…..
If you want dirt in cracks dear God is contrast wyldwood beutiful. I cannot regiment it enough for shading, pin washing or just grime. It’s quite good thank you very much.
1k list
Right minis ordered. So what am I adding to get to 1k?
Well obviously another Strafbattalion squad with smg nco, panzerfaust and lmg.
Heer Grenadeir squad. Nco assult rifle, plus 2 more ARs. LMG, Smg, and a panzerfaust.
And what better to go with the urban ruin theme than a StuG iii Ausf G?
Will hopefully get them painted and built over the next week.
I’ve picked up the late war boxed set. The grenadeirs will be all from that set, and the straf will be built from them, however will be mixed in with the winter ones to make them look less uniform.
And finished.
And that the first 500 done.
Going forwards next thing to do is to expand to 1k.
I was going to shut the project down, but I think I’m going to expand it to a total of 1250.
Once we hit that I’ll close the project down.
MMG Team
So next up the joy of a big base. This makes me happy.
The bricks are plaster breeze blocks with black ink.
So with a big base I may as well make it a vignette, cause it’s cool. This one is based around the team moving to set up in ruins.
To give them a raggedy look I’ve mixed helmet, helmet cover and cap so they look as if their kit is scrounged. This extends to ammo. It’s a mixture of drum mag and belt, as if they are down to whatever they can get their hands on.
Colours
So here is a step by step. I’ve intentionally gone with muted colours and tried to avoid harsh highlights or contacts to make the figures feel more ‘grounded.’
I may post some fantasy stuff for contrast tommorow to give you an idea why I’ve gone for muted tones.
Highlights and weathering.
Squad 1.
So getting this update done on my lunch break, the joys of teaching…..
My plan is to give a bit more detail in the next squad post with a colour break down.
But for now the first complete (ish I’ll do insignia once the whole force is done) squad.
Snipers ho
So sniper team. The base is some gw basetex with nuln oil and white highlight and a breezeblock with some ink wash on it.
The base is just card.
So one thing, I’m slightly worried this project maybe finished by the weekend….leaving me with nothing to paint till next month.
Once more with highlights
So. Highlights. Honestly not that technical. After the ever present null oil wash (I normally use oil washes but I wanted to avoid that as white spirits inside suck) I just highlighted with the origonal colour.
Following that i added metal scrapes to any metallic objects like helmets etc using random gw metallic paint near me, using the same metal for cap badges.
The ncos are the same colours other than the great coat where I’ve used Val deep sea green (Which isn’t green, it’s grey….).





























