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Benghazi 2012 – Designing Buildings for Transit Game

Benghazi 2012 – Designing Buildings for Transit Game

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Project Blog by oriskany Cult of Games Member

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About the Project

This project will outline projects, media content, and hobby work pertaining specifically to the Sitrep Podcast. Minis, video work, playtesting, "Present Arms" hobby work, "Breach and Clear" unboxings / product reviews, etc.

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Design Stream - Buildings for Benghazi 2012

Tutoring 3
Skill 3
Idea 3
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Design Stream – Virtual Terrain! As part of our “13 Days to 13 Hours” project (“What-If” games for the September 2012 attacks in Benghazi), we’re making buildings for our upcoming “Transit Game.” This part of the project will track the GRS operators’ harrowing journey from the CIA Annex to the Embassy Outpost complex that fateful night. I’ll have to create about a square mile of Benghazi on a virtual game table, so that means BUILDINGS! Lots of buildings. Let’s build a few with an assembly template I have staged in Photoshop.

YouTube channel and Twitch.

 

Benghazi 2012: Militia and Vehicles Mostly Complete

Tutoring 4
Skill 4
Idea 4
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As part of our ongoing 13 Days to 13 Hours project here on the Sitrep Podcast, I’m finishing up a portfolio of “virtual figures.”

These will be used in the “Transit Game” – tracking the GRS operators’ journey from the Benghazi CIA Annex to the Ambassador Outpost Compound that was under attack on the night of 11-12 September, 2012.

The outcome of the transit game will impact the starting scenario and win conditions for the main tabletop “Compound Game,” played in physical 28mm miniature.

Following that, there will probably be another short “Transit Game” to get the rescued ambassador staff back to the relative safety of the CIA Annex.

Start off with sketches, for one-handed and two-handed shooters, because why not?  These are VERY roughly drawn on typing paper, iPhone photographed, and ported over to Photoshop.Start off with sketches, for one-handed and two-handed shooters, because why not? These are VERY roughly drawn on typing paper, iPhone photographed, and ported over to Photoshop.
Here are the completed samples for one-handed shooters.  There are three styles for hat, three styles for beard, two styles for hair, five-six styles for shirts, pants, three styles for shoes, three choices for weapons (pistol, SMG, assault carbine).  I don't even know what this all works out to, something like 1000 possible combinations.  The rather outlandish color schemes are because many of these insurgents were football / soccer fans and there was a game on that night.Here are the completed samples for one-handed shooters. There are three styles for hat, three styles for beard, two styles for hair, five-six styles for shirts, pants, three styles for shoes, three choices for weapons (pistol, SMG, assault carbine). I don't even know what this all works out to, something like 1000 possible combinations. The rather outlandish color schemes are because many of these insurgents were football / soccer fans and there was a game on that night.
A similar layer structure was used in the PS template for two-handed shooters.  Only two choices for weapons here ... RPD light machine guns up top, and AKM family assault rifles. A similar layer structure was used in the PS template for two-handed shooters. Only two choices for weapons here ... RPD light machine guns up top, and AKM family assault rifles.
There were vehicles here, as well.  For sure we have the Toyota Land Cruisers (armored, I'm assuming) for the GRS.  Militia technicals (pick ups with a DSHK 12.7mm HMG) might make an appearance.  I'm told we'll also need an armored  Mercedes ... so I may have one more vehicle to make. There were vehicles here, as well. For sure we have the Toyota Land Cruisers (armored, I'm assuming) for the GRS. Militia technicals (pick ups with a DSHK 12.7mm HMG) might make an appearance. I'm told we'll also need an armored Mercedes ... so I may have one more vehicle to make.
A quick look at all the A quick look at all the "virtual figures" created so far. Again, there are hundreds more possible combinations for GRS operators, one-handed militia, two-handed militia. Of course we won't need them all, but the options are ready nonetheless.

Black Hawk Down - Elessar2590 vs. Oriskany

Tutoring 5
Skill 6
Idea 6
2 Comments

Here is the re-play from the live game shared between myself and @elessar2590 yesterday.  We took a swing at playtesting new expansions for Barry Doyle’s Valor & Victory WW2 squad-based infantry combat system, pushing the system into the 1990s with a “Blackhawk Down” scenario from the Battle of Mogadishu, Operation Gothic Serpent, October 3-4 1993.

YouTube channel and Twitch.

Sitrep Design Stream - Militia Figures for Benghazi "Transit" Game

Tutoring 5
Skill 5
Idea 5
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We’ve just had a nice little stream in Sitrep Podcast (Twitch and YouTube) where we were continuing our creation of militia “figures” for our upcoming 13 Days to 13 Hours Benghazi 2012 Project.

YouTube channel and Twitch.

Map for the Game, US Medics.

Tutoring 2
Skill 6
Idea 6
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Realized I didn’t have medics for my US Rangers, so I have created counters for them now.  Now built up the beginnings of a scenario for today’s game, with some forces drawn up and a map prepared.

We’ll be aiming at 3:00-3:15 for this stream on Sitrep Podcast’s YouTube channel and Twitch.

The American force (75th Rangers, +HMMWVs of Lt. Colonel McKnight's battalion), medics added.The American force (75th Rangers, +HMMWVs of Lt. Colonel McKnight's battalion), medics added.
The map.  The Rangers will be entering from the southeast corner, charged with getting to one of the Blackhawk crash sites in the northwest.  The map. The Rangers will be entering from the southeast corner, charged with getting to one of the Blackhawk crash sites in the northwest.

Somalis, Technicals, HMMWVs, Civilians

Tutoring 4
Skill 7
Idea 7
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Put some more work into tomorrow’s “armies” recreating part of Operation Gothic Serpent, 1993 “Day of the Rangers” Battle of Mogadishu.  Added Somali SNA militia (Mohammed Farrah Aidid’s insurgents), technicals, US Army M1025 HMMWVs, and civilians.

We’ll be aiming at 3:00-3:15 for this stream on Sitrep Podcast’s YouTube channel and Twitch.

Aidid's SNA Militia, including two choices for MG (LMG, GPMG), RPGs, grenades.  Full and half Aidid's SNA Militia, including two choices for MG (LMG, GPMG), RPGs, grenades. Full and half "squads" and some leaders.
Civilians are Civilians are "neutral" units controlled by neither player. However, the insurgent can take advantage of them to screen movement and fire, per US rules of engagement. I also added Technicals with a DShK 12.7mm HMG, and US M1025 HMMWV "weapons carriers" (Hummvees with M2 "Ma Deuce" .50 cal).

Expanding Valor & Victory into 1993

Tutoring 4
Skill 8
Idea 9
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This Sunday afternoon / evening we’re hoping to stream a playtest of new counters, units, and scenarios for Barry S. Doyle’s Valor & Victory, pushing this great WW2 system further into the modern age.  We’ve done 1967-68 Vietnam, 1982 Lebanon, and 1982 Falklands.

So the next step seems to be the 1990s.  Accordingly I’m building US Army Rangers and Somali militia / insurgents for a partial recreation of Operation Gothic Serpent, and the fateful firefight of October 3-4, 1993 made famous by the book and film: Black Hawk Down.

So here are my US Army Rangers so far.  Note there are no M249 SAWs or M203 grenade launchers among the support weapons.  This is because they are backed into the squads and half squads (fire teams) - as each fire team had these weapons integral to their So here are my US Army Rangers so far. Note there are no M249 SAWs or M203 grenade launchers among the support weapons. This is because they are backed into the squads and half squads (fire teams) - as each fire team had these weapons integral to their "load out." I'm also not 100% sure of the GPMG options, so I have M60E3 and M240s to cover my bases. Tomorrow I'll start the Somalis. I honestly don't know if I'll include vehicles like US HMMWVs and Somali technicals ... at least not for the first run-through of this new expansion.

E-figures completed (GRS)

Tutoring 2
Skill 7
Idea 7
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Includes M249 Para-mod SAWs, Marksmen sniper rifles, HK grenade launcher, M4/M18 assault carbines, and one unarmed interpreter.Includes M249 Para-mod SAWs, Marksmen sniper rifles, HK grenade launcher, M4/M18 assault carbines, and one unarmed interpreter.

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