Skip to toolbar
Benghazi 2012 - Designing Buildings for Transit Game

Benghazi 2012 - Designing Buildings for Transit Game

Supported by (Turn Off)

Benghazi 2012: Militia and Vehicles Mostly Complete

Tutoring 4
Skill 4
Idea 4
No Comments

As part of our ongoing 13 Days to 13 Hours project here on the Sitrep Podcast, I’m finishing up a portfolio of “virtual figures.”

These will be used in the “Transit Game” – tracking the GRS operators’ journey from the Benghazi CIA Annex to the Ambassador Outpost Compound that was under attack on the night of 11-12 September, 2012.

The outcome of the transit game will impact the starting scenario and win conditions for the main tabletop “Compound Game,” played in physical 28mm miniature.

Following that, there will probably be another short “Transit Game” to get the rescued ambassador staff back to the relative safety of the CIA Annex.

Start off with sketches, for one-handed and two-handed shooters, because why not?  These are VERY roughly drawn on typing paper, iPhone photographed, and ported over to Photoshop.Start off with sketches, for one-handed and two-handed shooters, because why not? These are VERY roughly drawn on typing paper, iPhone photographed, and ported over to Photoshop.
Here are the completed samples for one-handed shooters.  There are three styles for hat, three styles for beard, two styles for hair, five-six styles for shirts, pants, three styles for shoes, three choices for weapons (pistol, SMG, assault carbine).  I don't even know what this all works out to, something like 1000 possible combinations.  The rather outlandish color schemes are because many of these insurgents were football / soccer fans and there was a game on that night.Here are the completed samples for one-handed shooters. There are three styles for hat, three styles for beard, two styles for hair, five-six styles for shirts, pants, three styles for shoes, three choices for weapons (pistol, SMG, assault carbine). I don't even know what this all works out to, something like 1000 possible combinations. The rather outlandish color schemes are because many of these insurgents were football / soccer fans and there was a game on that night.
A similar layer structure was used in the PS template for two-handed shooters.  Only two choices for weapons here ... RPD light machine guns up top, and AKM family assault rifles. A similar layer structure was used in the PS template for two-handed shooters. Only two choices for weapons here ... RPD light machine guns up top, and AKM family assault rifles.
There were vehicles here, as well.  For sure we have the Toyota Land Cruisers (armored, I'm assuming) for the GRS.  Militia technicals (pick ups with a DSHK 12.7mm HMG) might make an appearance.  I'm told we'll also need an armored  Mercedes ... so I may have one more vehicle to make. There were vehicles here, as well. For sure we have the Toyota Land Cruisers (armored, I'm assuming) for the GRS. Militia technicals (pick ups with a DSHK 12.7mm HMG) might make an appearance. I'm told we'll also need an armored Mercedes ... so I may have one more vehicle to make.
A quick look at all the A quick look at all the "virtual figures" created so far. Again, there are hundreds more possible combinations for GRS operators, one-handed militia, two-handed militia. Of course we won't need them all, but the options are ready nonetheless.

Supported by (Turn Off)

Leave a Reply

Supported by (Turn Off)