Emergency Miniature Work – 15mm USMC Super Cobra
Recommendations: 1804
About the Project
It's the return of Oriskany's Web Wargames, where we connect with YOU, members of the community, over the web to stage live wargames. This thread will go over the ideas, concept development, design, LIVE PLAYS, and after-action reports for these games, covering all periods and ranges of the historical genre.
For anyone who's ever interested in participating in one of these games, all you need is an internet connection (so software downloads required). Reach out me (Oriskany) on a PM and so we can agree on a time and a system.
Systems so far include multiple iterations of Panzer Leader (1939-2020), Valor & Victory (1918-1993), Naval Command, AirWar C21, Contact Front, and others!
So feel free to toss in ideas, reach out to play, just spectate, or just comment and +1 on the design and after action reports!
Related Genre: Historical
This Project is Active
Next Stage of "Elimination" - SdKfz-231/8 Armored Car
This one … I’ll be honest, I’m just happy it got done. This resin and metal kit took some damage in an accident and a fair amount of repair work was needed – to say nothing of a re-do of the priming and base color that cost me a little of the detail. Still satisfied (if not thrilled) with the end result.
Markings are for 33. Panzer Aufklärungsabteilung, 15th Panzer Division.
Next Stage of "Elimination" - Horch Staff Car
Continuing to chew away at the Pile of Shame. Next up was the Kfz 69 Horch 1A staff car.
Pile of Shame ... Rest in Peace.
That’s it, I’m sick of looking at it. Sick of thinking about it. Sick of feeling bad about it. Pile of Shame, the time of reckoning has come.
I haven’t picked up a brush since Christmas 2019. Before I even think of driving into any new projects, this pile of shame is doing down. As in to absolute f***ing zero.
I realize this pile of shame is pretty puny compared to many others. But … (a) … I would hardly say the size of one’s pile is something to brag about, and … (b) … the diminutive size of such a pile is all less reason to let it linger.
So you’re all witnesses to a premeditated murder now, folks.
I am killing my pile of shame.
So this is it. My pile of shame. Note a lot of this is half-completed - which in my mind makes it even worse. I have the Bolt Action DAK force given to me at the Western Desert Boot Camp, the bulk of my Iraqi 15mm force for upcoming Gulf War 30-year anniversary content, a Tiger I and Stuart given to me by publishers and companies during reviews, convention minis, etc.
First up, that 28mm DAK force given to me during the Western Desert boot camp. These guys have had a hard life so far, I've never worked with 28mm plastics before, and an accident in the hours involving a collapsed hobby table resulted in some breakage and a LOT of repair work. But this army WILL be finished, damn it!
Okay 44 infantry figures now complete, including 7.5 cm PaK gun, 8.0 cm mortar, two 5.0 cm mortars, MG-34 MG in company support tole (tripod), x2 MG-34s in platoon support roles (bipods), AT rifle, radio, medic team, three officers, etc.
Here's my little "command team" - three officers and a radio signals operator. I kept the shoulder board piping white for all figures (infantry) accept the radioman, (yellow = signals troops).
MG-34 support teams (MMG and LMG support roles) and the mortar crew. German shields on the helmets and roundels on the campaign caps hand-painted.
Probably my favorite guy, which I painted generally as a Oberst-Leutnant (Lt. Colonel) battalion commander. It's a little hidden in shadow but I hope you can see my attempt at Knight's Cross ribbon around his neck and the badge ribbon on his tunic. This guy's seen some sh*t! :D All these figures have brown cuffbands to approximate various DAK units, not really aiming at one in particular.Live Stream - Valor & Victory - Imperial Japanese v. US Marine Corps - Bougainville 1943
No big modern expansion this time … today we’re taking Valor & Victory back to its roots for a game in the South Pacific. In November 1943, elements of the US 3rd Marine Division landed at Empress Augusta Bay on Bougainville Island, part of the broader “Operation Cartwheel” effort to isolate and neutralize the Japanese super-base at Rabaul.
But as the men of “George” Company, 2/21st Marines would learn, the Japanese of 23rd Infantry Regiment / 6th IJA Division took a different view on the matter.
We’re hoping to bring aboard a new player this session, so we hope to see some of you there!
The overall swath of the South Pacific theater, showing the key landings of Operation Watchtower (US, Australian, New Zealand). Today's game takes place on Bougainville (red rectangle)Ops Center Episode 16: Pacific War - Island Hopping
The Ops Center wraps up the series on the Pacific War with a look at the doctrine of Island Hopping – how it worked, how it didn’t work, and what specific features you should look for in a tabletop wargame with an island hopping theme.
This isn’t “Saving Private Ryan” … Pacific amphibious landings were very, very different from those in Italy and France, and your games should know the difference as well.
Part 3 (conclusion) Noyjatat vs. Oriskany Playtest Thirteen Hours Transit Game
Good afternoon, all ~
Here the last part of the the recent play test Noyjatat and I did for the upcoming Thirteen Days to Thirteen Hours project.
We’ve made some tweaks to the rules, playing pieces, and tables, and now it’s time to see if our GRS contractors can make it to the US Consulate in time to make a difference on that fateful night.
This game imagines what might have happened if the GRS operators at the CIA Annex in Benghazi had left / been allowed to leave RIGHT AWAY when the US Consulate / ambassador compound came under attack at around 2130 hours local, 11 September 2012.
So far we’ve had some pretty wild results, including dueling militia technicals in the street, our GRS / CIA translator making some great rolls with the Feb 17 militia, one of the deadliest fire phases in the history of warming, and yes, one of our GRS operators is now badly wounded with RPG shrapnel!
Video Replay - Valor & Victory in Afghanistan
Good afternoon, all ~
Here is the video replay of the fantastic game of Barry Doyle’s Valor & Victory between myself and @elessar2590, where we experimented with expanding the system into the 21st Century War on Terror.
In this game we’re experimenting with new rules for IEDs and off-board sniper shots, along with the usual modern expansion features:
• Casualty Evacuation
• Civilians (Rules of Engagement and Evacuation)
• Options for modern air strikes (rockets, miniguns, LGBs, ATGWs)
• POWs for VPs and Evacuation
Operation Perth (July 2006) – 4th Royal Australian Regiment (Commando) vs. Taliban, Chora Valley, Uruzgan Province.
Elessar2590 v. Oriskany in Valor & Victory - Live Game - 2006 Afghanistan
Just a quick reminder of our stream tonight and a few extra snapshots of the prep …
Again, apologies for the awkward UK hour, but we’re trying to accommodate players in Australia and audiences (and game masters) here in the US.
I'll be playing the Taliban, and I am set up to stop the Australian 4th RAR / Commando from taking these objective hexes. The location of civilians is rolled randomly. Their movement will also be random. Australian player gets VP for safely evacuating them and a HUGE penalty if they hit them. There's no penalty to the Australian player in the Taliban hit civilians, but the Taliban CAN hit them just to prevent the Australian player from getting the VP evac award. Yes, there is a game incentive to murder civilians - the Taliban are bastards who are widely hated by the local populace through wide areas of Afghanistan.














































