A tale of two worlds
Recommendations: 508
About the Project
Victorian Science Fiction is one of my favourite periods, if you can call it such. We have played many games set in our alternative history. To sum up our setting is based sometime after War of the Worlds. After the Martians were defeated on Earth mankind started to make numerous breakthroughs. Large flying ships called Aeronef rule the skies. Man has reached Mars and has spread its influence over the lost and ancient civilisations that live there...
Related Genre: Steampunk
This Project is Active
Establishing a Forward Outpost - Part One
Establishing a Forward Outpost.
Part One
No one would have believed in the last years of the nineteenth century that human affairs were being watched from the timeless worlds of space.
No one could have dreamed that we were being scrutinised as someone with a microscope studies creatures that swarm and multiply in a drop of water.
Few men even considered the possibility of life on other planets and yet, across the gulf of space minds immeasurably superior to ours regarded this Earth with envious eyes and slowly and surely, they drew their plans against us.
At midnight, on the 12th of August, a huge mass of luminous gas erupted from Mars and sped towards Earth. Across two hundred million miles of void invisibly hurtling towards us came the first of the missiles that were to bring so much calamity to Earth.
As I watched, there was another jet of gas. It was another missile starting on its way, and that’s how it was for the next ten nights, a flare, spurting out from Mars, bright green, drawing a green mist behind it. A beautiful, but somehow disturbing sight.
Ogilvy, the astronomer, assured me we were in no danger.
He was convinced there could be no living thing on that remote forbidding planet.
The chances of anything coming from Mars are a million to one, he said.
The chances of anything coming from Mars are a million to one, but still, they come.
Then came the night the first missile approached Earth. It was thought to be an ordinary falling star but the next day there was a huge crater in the middle of the common and Ogilvy came to examine what lay there.
A cylinder, thirty yards across, glowing hot with faint sounds of movement coming from within.
Suddenly the top began moving, rotating, unscrewing and Ogilvy feared there was a man inside trying to escape.
He rushed to the cylinder, but the intense heat stopped him. Before he could burn himself on the metal.
The chances of anything coming from Mars are a million to one, he said.
It seems totally incredible to me now that everyone spent that evening as though it were just like any other.
From the railway station came the sound of shunting trains, ringing and rumbling, softened almost into melody by the distance.
It all seemed so safe and tranquil.
Despite the immense power of the Martian invaders, from the moment the invaders arrived, breathed our air, ate, and drank, they were doomed.
They were undone, destroyed, after all of man’s weapons and devices had failed, by the tiniest creatures that God in his wisdom put upon this earth.
By the toll of a billion deaths, man had earned his immunity, his right to survive among this planet’s infinite organisms. And that right is ours against all challenges. For neither do men live nor die in vain.
Unfortunately, the Martians have learnt from their first invasion and now at the beginning of the second decade of the twentieth century the Martians have launched their second invasion, this time the forces of humanity are better prepared.
All Quiet on the Martian Front is a simple yet engaging set of rules for battles set in an alternative history much in the vein of the story by H G Wells.
This battle was played out on a 6′ x 4′ table in my games room. The Martian invaders, which in our campaign history are Mechaloids, evil protagonists that are seeking the Keys of Power. In this scenario the Mechaloid fighting machines are harvesting the local population of a small rural setting in the United States whilst trying to establish Power Nodes throughout the countryside.
The Forces of Earth on the Allied side are attempting to destroy the Power Nodes whilst also ensuring that refugees can reach the safety of the ruined town site.
Mighty metal warlords come across the horizon unleashing sheets of flame whilst Mk II Steamer Tanks rumble slowly down the cobbled roads.
Infantry form up along hedge lines, willing to sell their lives in the defence of Earth and Mk II Mobile Artillery take up position. Howitzers taking aim on the metal monstrosities.
At the front line a Field Gun Battery unleashes a barrage of fire in an attempt to draw the Martians attention away from the fleeing civilians.
A 90mm Anti-Tripod Gun launches shot across the battlefield, striking the Power Node. Unfortunately, the shot only causes superficial damage.
With a terrifying moan the Tripods surge forward.
The Lafitte Incident - Conclusion
Conclusion.
It was a great game, The French player put up a cracking defence and played like a true Gent.
Some last minute (Very last minute) terrain was quickly knocked together by both of us and helped to create an interesting and different battlefield.
The French look great and it was nice to see another nationality being drawn into our conflict.
For those interested the forces consisted of:
French
4 Archaeologist.
10 Foreign Legion.
16 Regular French Infantry.
8 Drune Diggers/Labourers.
1 Two Legged Patrol Walker with 3 crew armed with a Flamethrower.
Captain Legras of the French Foreign Legion (Hero)
Henri Comte d’Artois (Hero)
Raymond O’Keefe (Leader) immune to the ‘Orrible Monsters Rule.
Prussians
20 Sturmtruppen.
12 Navy.
2 Scout Armoured Cars with 3 crew each and armed with Gatling guns.
Colonel Muller of the Kaisers Shocktruppen (Hero)
Spiegler of the Kaisers Secret Police (hero) Armed with a repeater long nosed pistol. Will shoot any Prussians that fail morale checks.
Mercenary American Archeologist.
1 traitor amongst the Drune diggers.
Raiders
20 Raider Infantry with Big swords
12 Raider Cavalry with Big swords
1 Raider Hero
Spiders
4 Giant Spiders that enter at random points (They are treated in a similar way to vehicles and take 3 hits to kill)
The Lafitte Incident - Part Three
The Prussian Navy, taking cover behind the sand dunes, trades shots with the French walker. Neither able to cause any damage to the other. Meanwhile Raider infantry are hotly pursued by a giant spider.
In a remarkable show of bravery, the fanatics turn back on their tormentor and bring the big beast down.
O’keefe, his last stick of dynamite gone, charges at Colonel Muller. Both men of incredible skill with a blade. Both heroes. A clash of titans.
More spiders emerge from their burrows. Sixteen eyes watch the Prussians. With nowhere to retreat the attack must push on.
As the French death toll rises the few remaining men turn to the fight between the two Heroes. Whist their backs are turned Spiegler creeps through the ruins behind the French.
With a great show of skill O’Keefe parries then trusts his knife deep into the chest of Muller. As he falls to his knees, dropping his sword to the ground, he reaches out but falls lifeless to the floor.
With spiders, raiders, and Prussians closing in, the few French survivors decide on desecration being the better part of valour. Although not conclusive the forces of Prussia hold the upper hand. Not by much, but by enough. Well that’s providing they survive a night with the spiders.
The Lafitte Incident - Part Two
The Sturmtruppen advance under horrific amounts of fire, their resolve put to the test time and time again as men fall under the rain of bullets.
However, these are no normal soldiers, these are Mullers men, and their morale shows no signs of breaking.
Spiders, attracted by the sounds of fighting, catch the Drune raiders unaware.
Finally, the French walker stirs to life and unleashes a hellish blast with its heavy flame thrower directly at one of the Prussian Armoured cars. Rivets pop and steam erupts from every opening. The scream of burning men tears across the battlefield.
Hearing the brave crewmen roasted alive the Prussian Navy vows to avenge the fallen and forms up in firing line.
The Prussians push on the attack. Sticks of dynamite bounce off the hull of the second armoured car as it pushes forward. A lucky blast having jammed its turret it finds itself without a target. Shots fly dangerously close to the explosives shed but thankfully not one sets the store off.
As Raider Cavalry attacks the rear of the French camp, they find themselves set upon by the Drune Labourers. A well-aimed shovel puts an end to the Raider Leader and several others are pulled from their horses and beaten to lifeless pulp. In the confusion one of the Drune Labourers skulks off and locks himself in the toilet. Despite a promising start the diggers are no match for the crazed fanatics, and they are mowed down.
The Lafitte Incident - Part One
This Battle happens sometime after the Battle of Sandringham. The conflict has escalated, and the war is now fought on two fronts, Earth and Mars.
Several ‘keys of power’ have been hidden across both earth and Mars. These keys are what keep the Martians tied to Mars. they can be used to unlock a barrier allowing the indigenous population of Mars to travel beyond its gravity once again.
The setting is a French archaeological dig to recover one of these lost keys. At the time the French have no idea what the keys is or indeed for. The Prussians on the other hand know full well how valuable the item is and have plans to break the barrier.
Anyway onto…
The Lafitte Incident
Part One
A prelude…
Trooper Dumas of the Legion Terra-Rouge looked out over the dark shapes of the ruins that surrounded him and huddled further down into his coat. The twin Martian moons gave little light to the landscape, but enough for him to shudder at the eerie sight of the twisted and misshapen columns that surrounded him. The lost city of Ganash could stay lost for all he cared. He could hear laughter coming from camp. Sounded like Raymond has just won another game of ca va. He silently cursed the sergeant for taking away his smokes but remembered his words “blinds a man at night and your enemies know just where to aim..two inches above the glow..” Not for him to argue with the sergeant. Not that anyone did. Sergeant Lafarge WAS the legion. No one knew how old he was or how long he’d been on Mars. There were many stories about him. But the most famous was that of the siege at the fort at Gauche. Over two thousand Termions has attempted to dig under or climb over the battlements for six months. When the Martian war was over the defenders were relieved. Out of five hundred legionnaires only six were found alive. It was said that Lafarge was found with the bodies of fifty Termions piled around him, and had fashioned a crude club from the femur of one enemy, having devoured his flesh.
Dumas shoved his hands so far into his coat that he found an old stub of a Drune charoot he’d forgotten about. Leaning his rifle against the wall he crouched down behind the large stones so that no-one in camp would be able to see him and lit it up. For a split moment he noticed that the glow was reflected by numerous eyes that stood directly in front of him and that the stars above were blotted out by the great legs of the gigantic beast. But that is all he noticed as his head was split in two. About two inches above the glow of his cheroot.
The next morning dawned on the dig site. Lines of Drune labourers were already silhouetted on the skyline, making use of the early morning cool. The soldiers of the French expedition were milling around camp or forming search lines. In the officers tent Raymond O’Keefe was amusing himself by flicking dung beetles onto the research table of Gaston, the half deaf researcher from the Sorbonne, who was poring over the findings of the day before, including some rubbings of the central pillar hieroglyphics. The flap opened and in strode the tall shape of Henri, Comte d’Artois and leader of the expedition. His normally placid face looked drawn.
“Do stop annoying Gaston..he has got some work to do..”
“Sorry old bean. Any news on your chap?”
“Not yet. They found this next to one of those foul-smelling holes” he placed a stub of cheroot on the table. “Think he may have fallen in. Also, they found some blood.”
Gasto’s head arced up “Hmm, Blood you say? Yes, I think that about sums it up for these inscriptions on the pillars.”
“You’ve found something?” Henri bent over his worktable, flicking as he did so a dung beetle out of an inkwell.
“Well, the older stuff still baffles me, but the crude work is definitely Termion, but very old. From the Drune cipher we know that these symbols mean blood, and this one means sacrifice. But I’m struggling to understand this one. Appears everywhere, this eight pointed star.”
“Well all this is fascinating gentlemen” O’Keefe said swinging his legs off his camp-bed and strolling to the tent flap “but a face doesn’t shave itself. Back soon.”
Gaston raised one eyebrow at Henri in a way that stated, “why did we have to bring him along?”. Henri smiled. “Ignore him, he’s an old friend. And besides, we may yet have need of his skills”.
A moment later O’Keefe re-entered the tent, his face half shaven and a tear in his shirt quite apparent. He strode up to the worktable and took another look at the picture. “That is not a star gentlemen, that is a spider?”
Henri smiled “You English are so impetuous. How can you know this?”
But O’Keefe was already opening a box under his bed and pulling from it a stick of dynamite.
“Because my dear fellow” he said stuffing the fuse into the casing and pausing to light it with the pipe that was now half hanging from the dropped jaw of his friend “you have a spider problem”.
Striding outside with O’Keefe, the archeologists were met with the sight of the roof of the officers latrine lifting off to reveal a huge white bulbous thorax . The side walls already had several legs which had split through the timber and the door reading ‘officers only’ had somehow got wedged on its mandibles. O’Keefe flung the stick directly at its eyes.
Ten seconds later the largest pieces of beast and timber latrine had ceased descending on the startled Frenchmen, who lay spread around the crater which had once been the toilet.
“Mon Dieu!” Henri Comte d’Artois exclaimed.
“What is it that we have discovered?”
“Well old chap..” O’Keefe looked at his friend “always check under the toilet seat would be a good start I’d say”.
The detonation shook around the old city. Stones toppled from their perches of aeons and pillars tilted more precariously. And not a mile distant many eyes were watching.
Colonel Muller of the Kaisers Shocktruppen took the field glasses from his sentry and looked over at the plume of dust emerging from the French camp. More blasting? That one seemed to be on the surface though. Perhaps an accident? He winced a little as he noticed the dark shape of Spiegler appear next to him.
“Problems Muller?.”
Spiegler of the Kaisers own secret police knew just how to twist words. It sounded to Muller like “YOUR problem Muller..”.
“Probably nothing. Our spy still indicates that they found the main chamber yesterday. The item is already in their keeping. We still go at dusk”.
“Good. And the good Professor Snapes will do the rest I am sure. Any news on your missing men?”
“Not yet, but we found traces next to one of those stinking holes. My men are exploring it now.”
And further into the city more eyes watched both the Prussians and French. The Drune chieftain and his tribal leaders would not sit by idly as the desecrators destroyed the city of their ancestors or bring forth the power trapped within. At dusk they would be put to the sword.
And as the sun slips it’s grasp upon the shattered stones of Ganash for yet another day, the sound of the clicking of mandibles rises from the stinking chasms that surround our brave explorers….
Colonel Muller slid shut the fine hand-crafted telescope he had been using to watch the French. The night was fast approaching, and he knew he needed to get this attack underway. He would have preferred to have waited until total darkness fell across the campsite, but he could feel the soul piercing stare of Spielger drilling holes into his back. There was something very wrong about that man, something very wrong indeed.
He tried carefully to recall the telegram he had received from headquarters.
French uncovered the item stop retrieve at all costs stop command relinquished to secret police stop assets expendable stop
What did it mean assets expendable. He was travelling light as it was. With his small force of elite sturmtruppen, veterans of many campaigns, and two newly commissioned armoured cars this would be a lightning-fast attack, but an attack that had no expendable components.
And what of the American. He had already betrayed his own country in turning to assist the Kaiser. Apparently, a specialist in his field. An Archaeologist, a man who scrapes through mud and dirt to find things from times gone by. What use would a man like that be to the war effort.
Muller was not impressed with how in only a few short days he had in effect lost complete control of the situation. At least he could trust his men.
As night closes in the French are posting sentries, the archaeologists are around the camp studying the items recovered earlier that day, whilst the Drune Labourers head back to camp for some well-earned rest.
Under cover of the fading light the small force of elite Prussians moves towards the dig site. Even the Howling of the harsh Martian winds cannot hide the sound of steam engines.
From the west, a thunder of hooves, as a horde of Drune Raiders charge through the site of the ruined city. Close on their heel’s hordes of raiders on foot, screaming like dervishes.
The Raiders throw themselves upon the French Foreign Legion. In this sudden and brutal act of carnage many French fall to the savage blades, including Captain Legras. The French fire volley after volley into these fanatics but the fast-fading light makes it almost impossible to hit anything.
Darkness finally falls and something large and nasty stirs…
Floatwood Trees and Space Squid
Floatwood Trees
Floatwood trees are a species native to Mars which have been used for a multitude of purposes for aeons by the native Drune tribes. Their most famous use however is in the creation of the skyships of the Martian tribes, where their lighter than air properties combined with floatgas balloons (which give either lift or weight depending on heat) have enabled vast fleets of ships to be assembled by the natives.
The plantation owners mainly use them however for their harvested sap, which is highly prized back on earth. One of the main considerations is making sure the trees stay anchored to the ground and it is not unusual to see entire floating islands of the things drifting in the air currents of mars..sometimes single trees..sometimes entire forests. They also form the main food supply of the Astral Archiuteuthis (space squid) who feed on their nectar and who have a strange symbiotic relation with the plants, though this has not been fully studied yet.
Astral Archiuteuthis or more commonly known as space squid.
Despite being a relatively non threatening creature the Astral Archiuteuthis are one of the most terrifying creatures to inhabit Mars and have proven the demise of many Aeronef.
None more so then the destruction of the Tzars 3rd Imperial Russian Fleet which unfortunately found itself stuck between two herds of squid during mating season.
Battle of the Floatwood Archiapeligo Migration 1898
This battle was first contact between one of the races of Mars and a German logging fleet and set in the history of our campaign, back in 1898.
For this we used the Aeronef rules system, although we could have just of easily used Full Thrust rules and just changed the names of things to suit our ideas.
The German forces are from Brigade Games, The Astro Squid are home made from beads, cheap jewellery and bits of wire. Nothing like wargaming on a budget.
The floating islands are chunks of polystyrene with kitchen towel soaked in PVA glue draped across the tops to for the soiled areas. The Trees are cocktail sticks with a little red flock glued to them.
After battle report
Unteroffizer Blucher surveyed the desolate Martian expanse before him as he listened to the roll call made in the sharp, Prussian voice of Sergeant Kurtz. He turned once again to look at the men. Barely 40 able to stand, another ten who needed to be propped up and probably another 10 who would die before the day was through. A motley mixture of marines, dirigible crew, engineers, a cook and even the captain’s faithful wolfhound. Sixty men from a ships company of nearly seven hundred. A ship which was launched only a year before to be the pride of the new German Martian fleet by the Kaiser himself. A ship which lay in pieces all around them, scattered as far as the eyes could see.
Blucher shuddered as the winds whipped dust around his greatcoat and harsh sunlight started to fall on the camp, still surrounded by fires from the falling debris of the dig fleet. But is was not the cold he shuddered from. He could still hear the screams of men trapped in the ships stern section, slowly being crushed. He could hear the gunshot like sound of metal rivets being torn loose. The fire crews braving the inferno of the upper decks and the harsh sound of gunnery captain Smeltzer as he barked orders even when all was lost. In barely twenty minutes the force of expeditionary ships ordered to accompany the Bavarian logging crews during the past week had been nearly totally destroyed.
Admiral Hutz had received notice two days prior to this happening when a strange ship had signalled it’s approach. The visitors had come aboard and spoken with the admiral for nearly an hour before departing. Obviously things had not gone well. Some sort of warning had been given and the admiral was not a man to take a warning well. The mission was to extract the floatwood material for new ship testing. Floatwood gave the ability for ships to remain static in the air and still be able to move at vastly greater speeds then the digs they currently used. But the mature trees only grew on the vast floatwood archiapeligo that migrated around the planet. After a week of harvesting they had seen and harpooned a specimen of the architeuthis species. While only a juvenile it weighed in excess of 2000 kg. That was the day before the attack.
Blucher had been in charge of the forward damage party when the attack happened. From his vantage point near the bows of the ship he had seen the astral monsters approach quickly from the south. The sound of the gunnery decks opening fire was deafening and for a little while at least it seemed as if their ship was warding off the attacks as architeuth after architeuth fell before them. When they started to get into close range however the tables turned. Blucher saw strange electrical charges appear from the animals that caused fired to erupt on deck and gunnery decks to lose electrical power to move turrets. Men on fire fell screaming overboard. When the large architeuths hit it was with the force of a freight train. Superstructure buckled and bent, large gun ports were torn free like a small child playing with a tin opener. Still they fought on. Hundreds of marines swarmed the tentacles with axes, swords and anything they could use to cut through the hideous tentacles. Men mounting the deck machine guns poured fire into the vast hulks, aiming for their eyes. Their eyes…. At one point Blucher remembered being knocked down a companionway staircase and seeing a great eye through a rent in the hull.
After that things became a little harder to recall. The shouts and screams of the men became subdued and then quiet. It was as if they were in a trance or a nightmare. Blucher recalled seeing the midships explode and the tail section fall away as the gas compartments were destroyed in quick succession. The deck beneath him had buckled and then risen sharply as the great weight was released. It was the floatwood store that had saved them. When the men came to their senses they found themselves drifting slowly down to earth some half a mile below them with the large tree trunks giving them enough lift in order to sink like a feather and not a stone. It all seemed surreal now.
Blucher turned to see the massive frame of chief engineer Hummel approaching him. He was limping painfully from the acid burn to his right leg.“Sir, I’ve assessed what remains of the ship and the scout parties have returned with some of the parts I need. It’s possible to build something but it will be pretty basic. With all the men helping I could probably have us in the air again in six days. But there is one problem…we have no means of propulsion”. Blucher looked at the three steam clanks that were making repairs to the hull in the distance and then to the low row of tents which the men were using as shelter, their canvas flapping hard in the breeze. “No my good Hummel, we have the wind..” he said.
And so began the epic voyage of the crew of the dread 33 in their vessel which they nicknamed the ‘Frieda’ (after the engineers wife who had a rather portly appearance and was known to stagger a little after heavy drink).
Meanwhile in Germany the loss of their main Martian navy drew a great cry of indignation from all strata of society. Calls were made for war but it was hard for the public to find an outlet for their rage. Ultimately it was the British who grew suspect in the eyes of the German high command for orchestrating such an event. The British High Commissioner claimed that they knew nothing of the event but was expelled shortly afterwards. Things grew tense. A British ship off the coast of East Africa was sunk without survivors or explanation. The Russians made noises to support the British while the French carefully avoided taking sides with anyone but instead offered a negotiating table for all parties. The Boers in South Africa seem to be receiving German arms and heavy calibre weapons. In the Sudan a British Aeronef patrol has been attacked by an ‘unknown force’ which bore markings last seen during the time of the Mahdi. Things are looking grim. Meanwhile on Mars a secret expedition has been sent out by the Kaisers feared and hated chief of secret police Heinrich Von Hinkel to the southern Polar regions to make contact with the only race known to have defeated the Seers..the Mechaloids.
HMMS Gladiator
Her Majesty’s Mars Ship Gladiator.
The HMMS Gladiator is one of the largest land ships currently in service in the British Army. Built in the Metropolitan Carriage of Birmingham this fearsome machine is at the pinnacle of land warfare.
With a top speed of no less than 4.3 mph (7 kph) in good conditions with the wind behind it and armed with a ferocious howitzer capable of firing shells of 900 kg for over 11 miles (18 km) and two Richard Jordan Gatling Guns the Gladiator lives up to its name.
Able to trade blows with the toughest fighting vehicles out there.
With a 35% reliability record the Gladiator is set to really take the fight to the Martians.
Model scratch built by the fabulous British Commander, Lev Vykopol out of Cardboard, plastic kits and the odd trip to the local hardware shop.
Scale comparison with the Orca, Light Scout walker.
Also Scratch built from plastic kits, old star wars models and plumbing fittings found at the DIY shop.


































































