Denziens Bughunt
Recommendations: 156
About the Project
An attempt to battle through a campaign of the bug hunt rules for five parsecs from home. A solo attempt at not dying horribly
Related Game: Five Parsecs From Home
Related Genre: Science Fiction
This Project is Completed
Jumping to scenario 6
The original trio of heroes are back from recovery and RandR which skips a campaign turn. The next scenario will be number 6 and things will get more difficult. They are taking with them two fireteams with a smart gun.
Coney colony marshals office contain the power breaker for the nearby buildings. The main target is the server room on the far right and scout the area near the entrance. There are five signals and two need to be investigated. There are also two spawn points so I expect more xenos to get in the way.Scenario 6: colonial marshals office
The squad head towards the marshals office searching for the computer room. No sooner had the marines approached the door they were set upon by ambushing xenos which included a heavy bruiser that could take more damage. Using the cover the xenos evaded shots and leaped at the marines. In a blink of an eye both Beck and Armstrong were down with the loss of only a single xeno. Not a good start.
More xenos make an appearance making entry into the building difficult especially with one marine jamming his pulse rifle
Voce managed to get inside and trigger a signal which revealed the marshal. The traumatised officer was soon set upon by another wave of xenos which included one with assassin traits making it more deadly. Having no choice voce drags the marshal outside to the marines could helpScenario 7: back to the office
Armstrong undertook some marksman training before joining Brammer and Hearson with their fire teams and Sgt back to the colonial marshals office to hit those breakerscin the computer room.
Following a ping Lt voce is found hiding in an.office. but Can she be rescued with so many spitters emerging all around. Meanwhile the Sgt struggles either the xeno busier as the marines make a break for the computer room
A mass of spitters launch an assault on the marines who do their best to hold them back while the switches are hit in the computer room. Mission complete Armstrong calls for evac and runs for the exit. Unfortunately the exit us compromised by more xenos who make short work of the civilians Scenario Eight. Last stand
Armstrong leads the final team into the ops centre ho retrieve the intelligence they need on the outbreaks source
Armstrong makes a break for the ops centre but multiple xenos block his path. Meanwhile aliens come crawling from the nearby rest rooms.







































