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X Wing Large Player Game – Pilfering Lloyd’s Work

X Wing Large Player Game – Pilfering Lloyd’s Work

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Project Blog by seldon9 Cult of Games Member

Recommendations: 102

About the Project

I do a yearly meet up with the friends I grew up with. We rent a bunkhouse which has two large tables. A good setting for boardgames and wargames. I decided to put together a large participation game. This is this year's game.

This Project is Completed

Introduction

Tutoring 1
Skill 1
Idea 3
2 Comments

I do a yearly meet up with the friends I grew up with. We rent a bunkhouse which has two large tables. A good setting for boardgames and wargames. I decided to put together a large participation game. The needs of the game were:

  • Anywhere from 2 to 12 players.
  • No requirement to know the rules beforehand.
  • Flexible enough to allow players to drop in and out.
  • Expect it to last around 3 hours.

Why X Wing

Tutoring 1
Skill 1
Idea 3
No Comments

We’d played a large game of Wings of Glory before and that went well. X Wing is similar. I’d never really gone too far with the competitive side of X Wing but I thought the base game was simple and easy to teach.

With the announcement from AMG of the end of the game my mind turned back Lloyd and Killian’s Endor scenario. It looked like a lot of fun and had been at the back of my mind since I first saw it. I really wanted to play it.

https://www.beastsofwar.com/downloads/X-Wing-on-Endor-Scenario-Rules.pdf

Now was the time to see if I could find the bits I needed.

Endor

Tutoring 4
Skill 4
Idea 4
No Comments

Much as I loved the dense tree terrain in the original scenario, I was going to have to transport this stuff. So I ordered some 2d mouse mat terrain for the trees. Packs down easily and doesn’t move on your table.

https://playmats.eu/neoprene-2d-terrain-set-forrest

 

Endor

I already have a Geek Villain fleece mat:

https://geekvillain.co.uk/collections/fleece-battlemats-6ft-x-4ft/products/wargaming-battle-mat-6×4-grassy-hill

Packs easily in a pretty small bag compared to a mouse mat tube. They can crease a little but I think they work well.

Endor

Turrets

Tutoring 2
Skill 3
Idea 3
No Comments

I 3d printed turrets from Syllogy:

https://cults3d.com/en/3d-model/game/xx-10-turbo-laser-tower-for-star-wars-legion

I used resin for the gun barrels and FDM for the rest. I added magnets to the top turret to allow them to turn. Not really necessary but good for posing.

I made cannons of various heights for this and some other tables.

Turrets

Buildings

Tutoring 2
Skill 2
Idea 2
No Comments

The shield generator was another 3d print using a file from ACE-36:

https://cults3d.com/en/3d-model/game/shield-generator

Buildings
Buildings
Buildings

All printed using FDM.

AT-ATs and AT-STs

Tutoring 2
Skill 2
Idea 2
No Comments

I used resin to print AT ATs using this stl:
https://www.thingiverse.com/thing:215574

AT-ATs and AT-STs
AT-ATs and AT-STs
AT-ATs and AT-STs

The pose was not very conducive to gluing the piece to a base. Only two feet had a good contact. Which is a shame as it looks great. The base was a simple rectangle printed in PLA and sized to fit the base image in the Endor scenario pdf.

I resin printed the AT STs as well. I got the file from here:
https://www.thingiverse.com/thing:1239665

AT-ATs and AT-STs

Same procedure to make the bases.

Dials

Tutoring 2
Skill 2
Idea 2
No Comments

I’d been buying up old kits that came with an assortment of dials from all versions of X Wing. There were some differences. I found a script for use with SCAD to generate stls for X Wing dials. I decided to use the 1.0 rules, printed the dials I needed and painted the numerals.

The SCAD script can be found here:

https://www.thingiverse.com/thing:1421725/files

SCAD has a C-like syntax which probably doesn’t look straightforward but it’s not too bad to change and create a dial. I used this to make movement dials for the AT ATs, AT STs and v1 dials for all ships.

FDM printed dials with arrows and numerals painted.FDM printed dials with arrows and numerals painted.

First Game

Tutoring 2
Skill 2
Idea 2
1 Comment

My first run out with the scenario was a bit of an eye opener. I played a friend who had a good deal of X Wing experience. The tree mats hadn’t arrived so I just turned over some other mats I had.

The game was a pretty easy win for the rebels. I had a good round of shooting from an AT AT and some turrets that took out the entirety of the A Wing squadron. But that was it. I barely hurt the Y Wings and they only needed a couple of rounds launching torpedoes to finish the shield generator.

Some things I took away from the game.

  • Loved the table. Even without the trees the miniatures and the scenery gave a really strong Star Wars vibe.
  • I didn’t pay enough attention to the layout. Initially the Rebels were too far off. The Y Wings need to speed across the board but then reduce their stress in order to launch torpedoes.
  • The corridors of trees were a bit restrictive. If you don’t have the full 4’ width of the table dog fighting becomes a bit constricted.
  • Check the rules and don’t fire the primary and secondary weapons at once. The X Wings wrought havoc with their proton torpedoes and regular shots.
  • Liked exploding crits on the turrets and the AT ATs.
  • The Imperials seem undergunned. Two Y Wings can take out target in two rounds of shooting. AT AT and turret placement is key.

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