Let’s Build a Chaos Cultist Army Using 6th Edition Rules!
July 9, 2012 by beerogre
Darrell and Andy try to build a Chaos Cultist army list using the brand new Allies rules from the 6th Edition Warhammer 40K rulebook... and it looks like they came to an uneasy alliance when it came to choosing models!

Check out the Gothic Ruins from the Battlefield in a Box Range:
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Why isn’t this on the front page ?
Oh, now it is
Oh, some comments I have to put down
1. I would really change the 4 vets to give them 2xplasmaguns/1x Melta… And an axe
2. Some Vendetta’s? With the new rules? You also need some more S9 in this list.
3. Why not a deamon prince? He’s tougher, only get’s hit on 6’s and can lash just as good…
4. Perhaps consider getting another plague marine squad
And Darrell, they’ve got skyfire, so 6’s for ground targets!
Btw, I really have a 6th Ed BA list I want you guys to take a look at.. Can I send it to you?
yeah, definitely agree about the daemon prince: hes just much better for the points!
how many points is this army??
Good question, I assume 2000 will be the ‘norm’ this edition, so I’m guessing at 2000.
Hydras have been massively nerfed in 6th ed against anything other than vehicles. Why buy a hydra when you can get an aegis defence line with hydra emplacement for 10 points more which will give all your men a 4+ cover save? Also as @raggbur said id give the veterans meltaguns or plasma guns and get a vendetta, there is definately not enough AT in this list. Also as a traitor guard player having 5 Leman Russes (as good as they are) in a cultist list is not particulary fluffy (how on earth did they manage to land their heretical paws on so many of the God Emperors finest war machines?). Id drop a couple of them and the hydras and maybe get an artillery piece like a medusa instead as they give you some decent anti tank and destroys terminators (which are going to be very popular in 6th ed). with the few points saved id get some more Chaos allies like a daemon prince and some more plague marines :P.
I’d have found a way to put in a punisher or two. It spits out 20x S5 shots a go.
if only vehicles could overwatch, punishers would be fun…
I’m interested to see Andy’s non-GW guard army, will there be a show and tell session?
Andy’s posted his progress, some ideas and a lot of raving lunacy here: http://www.beastsofwar.com/groups/warhammer-40000/forum/topic/time-for-a-change-im-going-with-orks/
😀
That’s a very much game effect oriented list rather than the fluffy lists I prefer, but the only thing difficult to gel with with the fluff is really the use of a Slaanesh sorcerer with Nurgle troops.
Straken becomes an ancient over the hill warlord on his last legs or an alpha legionnaire (to explain the slightly less than chaos lord stats, and why he hangs around with cultists rather than chaos marines) Pask, well they should have just called him the tank ace like he was before so that’s no problem, the sorcerer and the allied troops could be the last of the warband or just tricked/bribed into working for the legionnaire.
Personally, I would have gone for at least one platoon, since you can lump the infantry squads into one unit as well as having the block of 50 conscripts, then ad on a special or heavy weapon squad or two, and you have two tarpits and some more long range stuff.
I do prefer platoons to veterans, but only because I was having guard as the secondary detachment and they provide nice boots on the ground that my csm army is slightly lacking in
Well from a pure background perspective I think Penal Legion would be a better troop choice (although Veterans are clearly better in game terms – you could even model them as mutants or use Beatmen with perhaps Ogryns as Big Mutants) and I’d also have a Platoon and max out on Conscripts with Chenkov, just so you could get wave after wave of corrupted nutters streaming onto the battlefield and maybe bogging down a flank. I’d also have a Primaris Psyker and a Psyker Battle Squad and maybe a Lord Commissar as HQ – highlighting the danger psyker’s pose, as well as having some insane, overbearing whack-job taking command. Add in as many Priests as possible and you should have the scientologists covered 😉
I also agree with Darrell on the Manticores, or even a Deathstrike – I know that in game terms its poor, but it is just more fluffy in a ‘let’s grab the biggest weapon we can bwahahaha’ kind of sense. I’m also a fan of Griffons as they’re dirt-cheap and fairly accurate.
For the CSM contingent I think you could go with just about anything, although obviously Plague Marines are just too good. I’d also throw in some Spawn from a pure background perspective, perhaps some Officers tried a bit too hard? 🙂
It’s a pity Forgeworld have removed their Renegade and Krieg army lists, as either would be a strong basis for the Guard contingent.
As an aside I think it would be great if you write future lists down in the summary section, it would be easier to critique that way.
Thanks guys, it’s funny how they keep going back to older editions for “fresh” ideas. In 6 years time we should be back to 2nd Ed 😉
Definately a list for effect – I do like the inclusion of a hydra although I feel one will be the instant target for any flyer entering the board. Slaneeshi sorcer and plague marines, shame on you although you could blag a VD theme 😛
This strikes me as more of a traitor gaurd list as opposed to a cultist list from a thematic point of view. Much more Blood Pact from the Gaunt’s books.
Hopefully the inclusion of cultists in the starter means they will be making a return. Would also be great to see then release 2 Chaos books as rumoured – one for the Chaos legions and one for renegades (Marines and guard).
I have been contemplating if I should keep my gaurd loyal or turn them traitor to accompany my Word Bearers but that strikes me as more of an Alpha Legion thing. If I could find the time I have thought of using Gaurd with necron or deamon allies to do a dark mechanicum army. MAy wait and see what future books hold before making a decision.
Hey Guys,
I’m having fun playing Sisters of Battle. Do you have any ideas about a what would make a good Sisters army?
Dear BoW Darrell (and any other interested person),
I would like to point out that i think Imperial Guard Rough Riders have become pretty powerful in 6th (bearing in mind i dont have the book yet and i dont know all the rule changes).
For 145pts you can get 9 Rough Riders + Mogul Kamir with which you can dish out a potential 30+ attacks at ws3 (ws4 for Mogul Kamir) str6 I5 the first time you charge in.
This is thanks to Rage now giving +2 attack on charge instead of having to chase every little thing your opponent sets in front of you.
And to my knowledge Mogul Kamir isnt a Character.
I know this is just a one trick pony (cee what i did thare) but i think this could kill almost anything excluding av13/14.
I would like to hear your thoughts about this.
Sincerely,
RuinationAwaken
Didn’t know where to post this but I was poking around my guard codex and the new psychic powers and I found a new variation of the Psyker Battle Squad set and spike.
You drop a units leadership with your PBS and followup using a Primaris Psyker to use the Telepathy Primaris power Psychic Shriek, doing 3d6 – ld (2) wounds that bypass armor and cover.
Don’t forget the new “Look Out Sir” rule for straken…