Chaos Daemons Codex Break Down: Troop Choices
May 7, 2013 by dignity
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Day two of the Chaos Daemons Codex Break Down and the guys are moving on to have a quick look at the troops section of this monstrous tome before delving into the darker secrets of the Warp!
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Good show guys. I actually bought the codex a while back but never got round to looking through it. I might now have a game the week end with them.
I was initially disappointed with the troops. T3 Bloodletters and T4 Plague Bearers with no FNP. But they are considerably cheaper now. Maybe I should give them a chance.
Trouble is the numbers don’t add up. Let’s take horrors. You get to use the power: 1/6 chance of failure. Opponent gets to ignore it completely, again 1/6 so already 1/3 chance of nothing.
Now we shoot, taking maximum number of shots we get 4d6. So let’s be generous and say we get 16. Half miss (BS 3). Now, against marines so 8 hits, 4 wounds. 1 failed save.
All that from 180 points of models. A big, hard to hide unit. Even taking the beam power in 10 you’re still rolling acres of dice for little reward. Horrors are better *in combat* than shooting. That’s absurd.
Plague bearers, now great against vehicles. Good stuff. However, 10 Plaguebearers charging (let’s say against a Rhino/Leman Russ) are glancing on 6’s, so we have 20 attacks, 15 hits, of whcih 2, maybe 3 will be glances/touch of rust.
Before we had flamers able to glance on a 4+. Now that needs to be done by big monsters. Bloodletters are glancing on a 5 so why take Plaguebearers when they’ve been stuffed?
Daemons keep having to go back to the same units for certain tools: big monsters to deal with heavy vehicles, terminators, fast infantry and with almost no shooting whatsoever we’re scuppered against a gunline for at least two turns.
One thing I would pick on: there’s no ‘ward save’ in 40K. It’s just a save and you have to take the best one. Now, could you discuss why ‘Letters have a 6+ save *at all* considering they should never use it?
I do, genuinely, honestly love daemons. Please don’t get me wrong, they’re glorious but I do rather wonder what the designers were smoking. Generally I feel the book is poorly balanced against other armies but I am no doubt missing something. Yes units can support one another but that uses up a slot probably needed for something else.