Never Done Pen & Paper Role-Playing? Try These For Size…
August 3, 2015 by brennon
One of the most interesting and entertaining facets of our hobby, in my opinion at least, is role-playing games. I think, apart from a few skirmish games like Malifaux, Mordheim and Infinity, they give you the best canvas for being inventive and creative with story and narrative.
Nothing drags you into a Fantasy, Sci-Fi or Steampunk world for example like embodying a character and being guided through a story driven adventure.
Now, role-playing games aren’t going to be for everyone and that’s ok. If you haven’t given them a go then I thought I would give you a few suggestions from my own experience that I think could be a great gateway into this particular portion of the hobby.
As an additional note once again; these are games that I have played. I would love to recommend a lot of other systems from what I’ve heard and seen but I wouldn’t feel comfortable recommending the game without first playing it myself.
Dungeons & Dragons
Let’s start with the Owlbear in the room. Dungeons & Dragons has been through many iterations but I’m going to focus on 5th Edition right now. Not only is it the most recent and most available to gamers right now but potentially the best version they’ve done (eeek, Edition Wars much?).
Dungeons & Dragons not only has the Fantasy staples that people are used to like Dwarves, Elves, Orcs and Goblins (not forgetting the Dragon of course…) but it has rich mechanics for moulding characters into what ‘you’ want them to be.
The new way in which they have added Backgrounds and the addition of more powers and abilities for everyone, even the Fighter, gives you much more of a canvas for creativity than before. It’s all also condensed into easy to follow structures so you know exactly where your character is going.
For someone new to Dungeon Mastering as well the game makes sure to hold your hand the whole way through. Veteran role-players might not be a fan of the way they control what monsters the party will fight but it helps out storytellers looking for a guideline.
Don’t be afraid to break the rules though once you’ve got a few sessions under your belt!
If you’d like to see an example of Dungeons & Dragons then I suggest the utterly fantastic Critical Role series from Geek & Sundry where a bunch of voice actors play through a long running campaign.
If all of this has drawn you in then consider going to Download The Rules too as they are free to check out. They also make a Starter Set to get you going too.
Dragon Age RPG
Sticking with Fantasy for a moment another great system, and one tied into a more mainstream intellectual property, is Dragon Age by Green Ronin Games.
The world of Dragon Age is a lot more mature than that of Dungeons & Dragons, anyone who has played the games will back me up! However the system that sits behind the game is a lot simpler than Dungeons & Dragons and so that is where it pops up for me as an RPG to try out.
The main mechanic behind the game requires nothing more than 3D6. This means that combats are quick and brutal with very little number crunching. In addition the Stunt system not only gives more depth to the combat but also helps out new players by giving them a hand with what they ‘might’ want to do with actions.
In Set II of the rules they also included stunts for out of combat actions too so the helping hand really gave new players (in my groups at least) that cool factor when they did an action.
This then boosts creativity in subsequent sessions and you’ll soon see players finding their own way and not needing the Stunt sheet for everything, coming up with things of their own.
Where Dragon Age falls down is that the mechanics aren’t as deep as some might want - combats at higher levels require a lot more reverse engineering and tweaking to make work - but as a starting role-playing game where more of your friends might be aware of the background it scratches that itch.
I’ve reviewed both Set I and Set II from Green Ronin if you’d like a more in-depth look at the game and how it works.
World Of Darkness (Werewolf The Forsaken)
If you’re looking for a game world that is more akin to ours and you aren’t a big fan of Fantasy then take a look at World of Darkness in its various flavours.
White Wolf, and in recent years Onyx Path have worked on the settings for Werewolf, Vampire, Mage, Mortal (the core rules) and more for a long time and there are many flavours of WoD to play on the tabletop. I’d like to focus on Werewolf as I think it works out best for new players.
Werewolf The Forsaken and Werewolf The Forsaken 2nd Edition put you in the skins of a creature from myth and legend. Your pack will fight together, a collection of different tribes and auspices, to overcome creatures from the shadowy spirit world, hosts (spider people and rat people to name two!) and even other Werewolves.
The real gem within Werewolf is that it not only gives you a collective focus for a group (something that can plague other role-playing games) but also grounds itself in real life since all your characters were human once. The world is immediately relatable to our own.
One of the other big draws for Werewolf is that you get to be a big, bad, angry Werewolf. It might seem strange but the first time you change into your big snarling war form and start going all tooth and claw on your foes you will feel a distinct sense of power - it’s good for the ego.
The game isn’t all combat though and there are plenty of nuances to the role-playing side of things too. You can find just as much fun in doing a bit of investigating as you can ripping foes apart.
Vampire, Mage, Hunter and the other games are a little bit more complicated compared to Werewolf and don’t potentially have the same direction but they are worth a look for a few different options.
Warhammer 40,000 Deathwatch
Time to get a bit of Sci-Fi in there. Deathwatch has you playing as Space Marines from an elite group who are focused on dealing with Xenos (alien) threats around the galaxy of Warhammer 40,000.
The mechanics are simple, it’s all done with percentile dice and D10s, and it’s all based within a familiar setting which is known to a lot of people through the tabletop game and the various video games on PC and consoles.
One of the big things that makes this game great for beginners in this sphere of tabletop-ness is that there is once again (a bit like with Werewolf) a focus on what you need to be doing. It might not sound like much fun but getting your orders and being told to take out something on an alien infested planet is seriously cool.
This doesn’t mean you’ll basically be funneled down into a singular narrative. Deathwatch aren’t soulless killing machines and the variety of Chapters involved in the game leads to different approaches to situations. Just don’t think you’ll be getting to call down Exterminatus to solve your problems!
Another big tick next to this game is that it feels awesome when you get into combat. Not only have the developed rules which make you feel like a Space Marine against singular foes but also ones that deal with massed combat.
The horde rules allow you to create huge cinematic battles against Xenos without much number crunching or the players getting lost in a host of initiative values.
If you’re looking for a game that has a bit more of an investigative aspect to it and allows you to do some more role-playing then I still suggest checking out the other games from Fantasy Flight, Dark Heresy and Black Crusade.
Fiasco & Dread
Last but not least we have two role-playing games that is more akin to a murder mystery but still involves a big slice of role-playing to make it work.
Fiasco works as you might expect by its title. You are all part of a situation that is going to end terribly. How it ends is entirely up to the choices you make throughout the story and what direction you push the narrative in.
There are no stats in Fiasco, just a series of connections that you build with other players. These then start to trigger interesting scenarios throughout the story and other players can vote using dice on how it’s going to end for you.
In the end you’ll be faced with some very interesting stories and as a one shot ‘adventure’ it makes for a fantastic nights entertainment.
Dread follows a similar pattern where the story is based on the inevitable deaths of everyone involved (or at least a sorrowful situation). The nifty trick here is that it also introduces a mechanics whereby you use a Jenga tower to do actions out of your characters comfort zone.
This means that you have a visual representation of just how screwed you’re going to be as time goes by. If the tower falls, your character meets an unfortunate end and from that point on the fates of everyone else in the story are soon to be decided too.
Both of these games have been on Tabletop with Fiasco possibly being one of the best episodes they’ve ever done. I suggest giving that and Dread a watch to see the game in action.
Get Role-Playing!
I’ve played a lot of other role-playing games in my time too and while they have been fun these are just a few of the good entrance level games worth taking a look at with some friends.
I genuinely mean it when I say that, even if you’re shy and don’t like acting out things at the tabletop, role-playing games are one of the most engaging and entertaining ways to experience the Fantasy worlds we love so much.
If you have any role-playing games that you think would be good for new players list them below in the comments. I’d love to learn about them.
Drop your ideas in the comments below!
"I think, apart from a few skirmish games like Malifaux, Mordheim and Infinity, they give you the best canvas for being inventive and creative with story and narrative..."
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"I genuinely mean it when I say that, even if you’re shy and don’t like acting out things at the tabletop, role-playing games are one of the most engaging and entertaining ways to experience the Fantasy worlds we love so much..."
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Having just passed the anniversary of Waterloo, I point interested potential rpg-ers to the game of Napoleonic era derring-do, Duty & Honour. I hear it’s even hit gaming tables in Lenton.
http://www.rpg.net/reviews/archive/14/14198.phtml
Haha, that’s the review I wrote! It is a bloody good game though!
Great article; I love to see RPGs getting some play; they are truly my wheel house. I love that you put Fiasco and Dread on the list; great games! I would place pathfinder slightly above dragon age in terms of playability; but it is a good transitional from video games to paper and pen. The only think I would add is cubicle7’s reprint of Dungeoneer! It’s been my companion for almost 30 years (in the original form) and the simplicity of the rules lends itself to easy introduction to both first time players and GMs; but otherwise I really can’t fault your choices!
IKRPG is one of the games I find quite easy to get into, and wouldn’t have much problems using as an introduction to Roleplaying for new players.
Especially for people who already play Warmachine/Hordes, or even Warmachine: Tactics, it’s real easy.
Main point for me though, is that the system don’t require much – 2d6 + skill, and you’re of 🙂
This leads me straight to my all-time go-to system – SLA Industries.
The mix of horror and cyberpunk – and i my version of World of Progress, bits of silly humor – coupled with a super-easy set of mechanics (roll 2d10, add skill, add/subtract modifiers from GM, if result is 11+ you succeed), makes this a great introductory system, in my mind.
Sure, the system is old, and it’s getting harder and harder to find the physical books, but for me, it have always been the first true love, as far as roleplaying games go, and it’s thus far the only system where I, after giving the players their mission, can wing it for a full session, if I want 😉
Add to that some of the great scenarios people have posted on the forums over at http://nightfall.me/index.php (Tower Offence is clearly one I would recommend), and you’re good to go for a long time 🙂
There are lots of other systems I could give praise to, but I think those two would be the main ones I would aim for, if I where to start a new group of players, and possibly Deathwatch, as mentioned in the article.
For a review of Werewolf the Forsaken 2nd Ed listen to myself and others talk about it http://podcast.darker-days.org/e/darker-days-radio-episode-64/
This is a great article. RPG is my favourite, but neglected in recent years..too much kickstarter, and too many skirmish games.
…….but 5th edition dnd has tempted me back
I’m still on 2nd. 😎
Still on 1st 🙂
could say still on the “white books” but mainly 1st
…never played it!
Very nice selection there. While Pathfinder is still my main RPG, I’ve played most of these and they are all great options.
It’s worth noting that Dragon Age has now been compiled into a core rulebook which might be how people will end up tracking it down in an FLGS now. Also, the core mechanics are the basis for Titansgrave from Wil Wheaton and the upcoming re-release of the Blue Rose RPG on Kickstarter.
Another great option is The One Ring RPG set in Middle Earth from Cubicle 7.
I know I’ve said it before, but I still think Paranoia is a great place to start DMing as it is very forgiving if you should choose not to use all the rules or don’t know them that well.
Sam is right but I think you do need a non-beginner GM. Having run this game, the GM needs to think quickly and use the environment to advantage. If you slip just a tad you’ll either wipe out all the clones pretty quickly or let them stamp all over you with their fancy experimental weaponry…. BANG! oops…
Great game though. One of the ones most likely to hit the table here when we get back to RPG’s.
P.S. What about Call of Cthulhu? The 2nd edition version I have must be the simplest RPG for rules mechanics. The game is deep but the nuts and bolts are pretty simple.
Trail of Cthulhu is even simpler.
Some one always has to invoke the greater old one on a best list ;p
Paranoia is one of my go to RPG’s alongh with Call of Cthulhu….both are great games.
CoC is awesome!
Deathwatch is the most boring and unbalanced of the 40K RPG’s, Rogue Trader is the best in my opinion – just give your players a ship and point them into the void.
I would have to disagree with you there – I found Rogue Trader to be the most frustrating of the 40K RPGs, especially when it is the first of the 5 systems you try out…
My group ended up with people saying “but I’m a void-born, so I don’t want to leave the ship ever”, and the Rogue Trader bringing a group of 20+ Storm Trooper like soldier (as in the IG ones, not those from Star Wars) with him when he left the ship, as personal bodyguard…
It might be better second time around, now that I am aware of some of problems that might arise (it’s highly unlikely that I’ll ever allow a PC Rogue Trader ever again, unless the player makes a good cause for him-/herself), but for a starting system, I would go with Deathwatch any day…
My problem with starting RPGs ins’t with a lack of desire or even owning the books (looks at the full set of D&D 5th and FFG in the corner). It’s living in a place that’s full of people that aren’t social, interested, or letting new people in.
I’ve been trying to get going for far too long. Playing online just hasn’t interested me, though I may need to re-examine that.
Pathfinder Society or D&D Adventurer League a no go in your area? I find organized play to be a good place to either get games in, or meet people who might be looking for a more formal group down the road.
Those programs look amazing, and the support from Paizo and WoTC look great. But yeah, total no go in Oslo, Norway for organized play support of any kind (any game outside of Magic really). I’ve tried a couple times to get things started at home, including volunteering to GM with some “geeky” friends and my wife, but it seems people don’t want to commit. Without a unified place like a brick and mortar, you are left at the whims of the internet. I haven’t given up though.
Try posting on Rpggeek.com, there is a vibrant WoD community in Oslo from the sounds of it (on that board anyway)
As I am a roleplayer well before I am a wargamer, I feel like I should have more to say but I like the list here. I think any discussion of RPGs in general should include GURPS. And I think if we’re talking about starter RPGs for wargamers we should also talk about Warhammer Fantasy Roleplaying, which I think is pretty solid. And based on the beta I’m looking forward to the Infinity RPG.
“I think any discussion of RPGs in general should include GURPS”
I couldn’t agree more. It’s a great game system but beyond that the sourcebooks add lustre to any RPG. I am torn between GURPS Traveler and the original Marc Miller version (the little black books), I own both. The good thing is you can just add the GURPS stuff to classic Traveler or combine classic Traveler with GURPS.
GURPS is great for modern and Sci fi games but in my opinion falls apart for fantasy type games. The combat system just isn’t suited to the genre
The BEST application of GURPs is dimensionally shifting PCs, saving the princess one minute, firing blisters down a hallway the next, trying to save private Ryan after that… Quantum Leap meets Sliders meets D&D the cartoon, meets last star fighter, meets a Yankee in King Arthur’s court, meets…
RPG’s are the one hobby that got me really into gaming. I starterd heroquest and my first roleplaying campaign (steve Jacksons’ GURPS) in the same year. Been playing for 25 years now. I’ve played my share of systems but my group has settled on the old World of darkness rules. We modify it for every setting we need. Superheroes, sci-fi.
We even manage to play it how it’s meant.
I did play RPGS for years, but not much lately and my favourite ones include one that where published by GW on a license of all things – not D&D or AD&D – but RQ2 or RQ3 (Rune Quest) for the logic in the underlying engine – same as the old CoC.
An other old timer that is worth look is Pendragon, Roleplaying with the legend of King Arthur, with a very interesting system for virtues.
try out Savage Worlds. Great system, great skirmish combat with many participants (10-40). Cool modern rpg mechanics for social dealings.
I’d play Dragon Age and it was quite easy to get into, dice rolling and stats don’t get in the way of the action and i really enjoy playing my character.
“Pendragon” the only RPG I play regularly, to show my age the campaign we play has been running for over 20 years 🙂
Character class :- Knight, Squire or warrior, love it 🙂
Combat system :- Brutal.
Family is everything in Pendragon!!!
Great game
Won’t even bore you with how broke our characters became trying to repair Wallingford walls
Then there was my wife. ” Buy me this or buy me that…..Lady so and so got a new palfrey…..”
And kids???… Bloody doweries!. Where is the nearest nunnery? I’ve got 4 willing novices for you.
I despair. Let me seek refuge in battle
Currently on Crusade, and what happens on crusade stays on crusade 😉
Let me recommend the old D6 StarWars. Its no longer printed but it is well supported by its fans. The system is straightforward, the better you are at something the more D6 you get to roll, add your rolls up to get a total which shows how good you were at something.
Check out the fan improved corebook at the below. Its unoffical and amazing.
http://www.d6holocron.com/downloads/books/REUP.pdf
For those looking for something a little more out there and willing to discover a new background I highly recommend the Eclipse Phase books. It’s set in the future after humanity has occupied the solar system (but pretty much only that). It’s a transhuman setting that looks at how technology does, and will, effect humanity.
Released by the company as creative commons, they know the quality of their own work and are willing to give it out for free knowing that people will want to buy the physical books or donate for a paid copy of the PDFs (like I do). You can get them at the below.
https://robboyle.wordpress.com/eclipse-phase-pdfs/
Another one of my favourites
Star Wars d6 defined many years of my gaming but I have to say, the system is prone to cracking under minimal munchkin pressure :). But still, fond memories… 3D6+2 Blaster….
I have tried the D6 Star Wars many times, and I find it as unpalatable now as I did then…
I’m sorry, the probabilities are just wonky, there’s no balance, a problem with XP, any Jedi character is just nonsense, and it’s all far too complicated for what it is.
Nowadays, we have the excellent trilogy of games by FFG. SPecialty dice, I know, but they’re excellent ! It places narration first without sacrificing efficiency or maing things fuzzy. The great innovation is to separate success and failure from advantage and threat, or triumph and despair…
You can have a great success with your action, yet this success brings you threat or despair, and vice versa. It makes it a lot closer to the movies. You really should try it !
As for Eclipse Phase, I cannot disagree with you… It’s excellent ! But I don’t think it’s for beginners. It’s quite a chore to get one’s head around it, at times.
Absolutely love Eclipse Phase, can highly recommend it
I am really surprised Pathfinder didn’t make it onto here it has to be one of the most expansive and complete rule sets out there for an RPG. Ilike a lot of these others but if your going to talk about big names I think you missed the current biggest.
And, let me just say, that Pathfinder’s Beginner Box is awesome. They even went so far as to send it to focus groups of children and inexperienced RPG players for playtest. The components are excellent as well.
As I mention in the article I was only going to pick RPGs that I myself had played since to suggest one I hadn’t without experience of the system wouldn’t be very truthful.
Which is also why I asked folks to have their say in the comments since you can fill in the gaps with other cool RPGs.
🙂
Pathfinder has reached the same level of bloat that that 3.0 and 3.5 d&d had. It has too many splat books out. It is seriously confusing too a new player to see the miles and miles of Complete and Ultimate books.
And pathfinder is needlesly complicated in areas.
While I agree in principle, I think the Beginner Box and then moving into Strategy Guide are two extremely viable options for bringing new people into Pathfinder.
Also, ignoring the Golarion specific materials in the Campaign and Companion line, a player really only needs the core rulebook and for some other options the appropriate Ultimate book.
Having said that, Pathfinder (of which I’m a massive fan of) will always be ingrained in the tactical RPG side of the industry, at least for the foreseeable future. If the tactical part isn’t appealing, then ya, I agree Pathfinder probably isn’t your bag, and the number of rules to support it will just turn you off.
I have never played RPGs but I have always been interested about them. How ever neither DnD or Pathfinder have never been something that I would pick from those. Instead I am more into settings and systems like Iron Kingdoms, Ironclaw, Battletech RPG, Shadowrun and Thieves’ World (D20 system game from back in day). To me setting has big part in interest. As big part as system itself.
Though Pathfinder has its own setting, it is setting neutral for the core rules other than gods and domains which is inbuilt into clerics. Other than that one small part it is completely setting neutral.
Although me and my friends started like many with D & D we wanted something other than fantasy to play so we also picked up the Cyberpunk RPG. Being a fan of manga/AD Vision in its its early days we quickly shifted whole heartedly to this and played it for a number of years before life got in the way. I still love the hacking aspect of that game and the extra dimension of gameplay this allows you to factor in as a GM.
We play Savage Worlds now as our goto system. We do play others but we’ve really gotten into Savage Worlds because it lets us move between very different settings while using the same core rules and mechanics. It’s got some really interesting little rules, such as poker chips representing Bennies (Fate Points) and the initiative system being done by dealing playing cards (reverse alpha, aces high). Also the optional adventurer cards which give you a once-per-session ability that you can play to help you overcome certain situations are great fun.
They have a very strong licensing system which allows third parties to create settings and supplements and the list of settings as of this moment in time is enormous and covers just about every genre imaginable. Steam Punk, Weird War, Modern, Near and Far future, Historical, High and Low fantasy, Lovecraftian Horror it’s all there along with others that perhaps you’d never considered like Deadlands Noir (which is the classic Weird Wild West setting Deadlands, set in 1879, rolled forward 50 years or so to the 1930s.
I would honestly suggest that if anyone hasn’t played an RPG, Savage Worlds is one of the best I’ve come across just for sheer versatility. Once you’ve bought the core rule book (which is cheap as chips if you buy the paper back but also available as an ebook and hardback) you can just buy books for the settings you like. Simple and fun mechanics, low entry costs, well supported, versatile. What more do you want from an RPG?
I have savage worlds but I never learned how to use it because I never got to play with anyone who had used it before, the curse of the game master to many systems not enough time.
The way we normally roll is the GM knows the rules, everyone else just picks it up as we go. I really consider Savage Worlds to be very much a “grown ups” game, not because of it’s mechanics or even any specific adult themes but because many of the settings are actually less shoot-em-up or hanck’n’slash and are actually more cerebral. We’ve just finished a Dealands Noir game and there’s a lot of investigation and fact finding before you really do any combat.
Might I also add, RIFTS has a home with Savage Worlds in development as well 🙂
https://www.peginc.com/rifts-is-coming-for-savage-worlds/
While the rules of RIFTS and I never saw eye to eye in the last 20+ years, the setting is just so gonzo that you can’t help but love it. I think Savage Worlds is going to put a good spin on it.
You mean how MDC values in each supplement went up faster than a dragon ball Z characters’s power with yellow hair?
you missed Dungeon World and it”s AAMZING super-lite hack:
http://takeonrules.com/2012/06/06/world-of-dungeons-by-john-harper/
I always like to suggest BareBones Fantasy or its Secret Agent cousin Covert Ops from DWD Studios. It’s inexpensive (and out there in PDF), it’s not heavy of rules, yet still robust. My gaming group (some of us which have over 30 years of RPG gaming under our belts) have found the system to be a blast with its interesting “push your luck” mechanics which allows you to keep taking actions as long as you are willing to take heavier and heavier penalties to things as you go (including defense).
Check them out on drivethrurpg.com or rpgnow.com
Green Ronin just put out “Fantasy AGE” (which is the generic and slightly altered version of the system they used in Dragon Age).
People firmly rooted in wargames might want to look at some of the stuff out there that still has some of that flavor with rules for mapped combat and such (Mekton Z and Z+ for those who love the side-game of buildin’ stuff).
I’m currently in a BareBones game and a Dresden Files game, myself.
Never really got into RPG’s, though I own a few and sat in on some D&D (not sure which edition). I like simpler: TWERPS and BEAN! for me, if I ever role-play.
My grain of salt :
While Savage Worlds and the Cortex system are certainly successful and beginner-friendly, I don’t like them much…
Now, why no one has mentioned FATE and FATE Accelerated, I will never know ! It’s free, beginner-friendly, narrative, and adapts to every setting you can think of !
My only experience with FATE is the Dresden Files rendition, and I must say it was an extremely enjoyable game, definitely recommended.
If you’ve never ever done an RP, Pathfinder is probably your best bet, since Paizo have the rules up on their own website for free, if you don’t like RPGs you haven’t lost anything but your time and you can spent the money on more plastic crack.
I just got into Mutant Year Zero and understand why its one of the hottest releases of recent memory. Kuro is nice too and The One Ring RPG is just lovely. Legend of the Five Rings is a legend….. ah too much to count…
Very nice article. Can’t argue with D&D 5th. I bought the books (also have 2nd Ed).
I wouldn’t recommend newcomers to rpg to start with watching critical role. They bring a level of acting talent to the table that few people can match, and it might be daunting and off putting for newbz to watch.
I can’t praise the new Star Wars games enough, even for beginners. The starter boxes are really, really good. The contents are of very high quality, and the adventures they contain are laid out amazingly as teaching tools.
Plus the games are SO much fun.
From the original Star Wars rpg,my friend won’t shut up about his Ewok character who made a glider from tie fighter parts. And survived recently from a star destroyer … using up all their force points in the process.
Part of me so wants Traveller to make a return. I so loved that universe.
We also had a brutal GM though and when he said “two guys walk in with normal looking swords”, one thing you knew, they weren’t no normal sword.
https://www.kickstarter.com/projects/traveller5/traveller-5th-edition
Or
http://www.rpg.net/reviews/archive/15/15885.phtml
Thank you sir!
I found that the Mongoose Publishing Traveller scratched the itch – I feel like as it progressed it just became more and more complicated… the Mongoose version is back to basics (I think it’s a re-edited 1st edition with rule updates)
Traveller was great for making worlds but the system was just too convoluted for our group – we ended up making planets with it and then using other systems to RP – Firefly for one.
Be interesting to check out this revamp.
Good article. I think a huge amount comes down to the GM/ref/DM, etc. but also personal preference. A good GM and group of players can make any game fun, particularly when you have the confidence to break the rules.
But some games and settings are far more suited to certain types of games than others. I had fun playing DnD as a teenager, but I’m not interested in building up stats and equipment and going fighting any more. At least, not in an RPG. In a computer game, or better still, a board game with miniatures, I’m in!
But when I play roleplaying games I can’t be bothered to learn and remember stats and rules – I want a system that’s simple but characterful and which lets me get on with telling a story. Which may or may not involve a lot of violence, but the story, the plot twists and turns, and the character development are what do it for me.
I’d also recommend thinking about how the game is going to fit into your life. If you don’t want to commit to a decade of levelling up, then there are some great games ideally suited to a single evening. Those same games however probably won’t keep a group of you entertained year after year.
I know when we played Torg our GM left out 50% of the rules. Didnt make any difference to the game mechanics and speeded the action up no end
As an RPG player from long ago (I first played D&D in the late 70’s) I agree any list must have D&D on it, even if they lost the plot big time over the last few releases. I really need to check v5 out even if I don’t play it.
Agree with the comment on Traveller. I vote for classic (they did a KS not that long ago) but GURPS version is fine. You can make your own style future be it clean and clinical or dirty and collapsing. Only issue is it can become complex and you die very easily.
On the fantasy side I’d recommend people check out Tunnels and Trolls (same vintage as D&D) it uses d6 (sometimes lots) but is a very laid back and simple game mechanics. You don’t get tied down with a thousand different skills and various movements in combat. They recently updated via KS to a ‘deluxe’ version but it’s core hasn’t changed.
Overall most RPG are fine it’s only when they try to go realism via mechanics that they can break down. If anyone played Chivalry and Sourcery they would know what I mean.
I was enjoying your post until you mentioned Chivalry and Sourcery,now I’m going to have a lie down
LOL. I’d say you need a stiff drink when playing it but then you need every brain cell active 😉
Harn was a fun system as well
I have been thinking about my favourite rpg’s. Hard to get a top 5 and I have enjoyed them all,sometimes for the system but mostly for the players and DM’s involved
So in no particular order
AD&D 2nd edition
Call of Cthulhu
Torg
2300AD
MERP
Just watched the Fiasco playthough – so much fun! I’ll have to try it some time.
On a bit of a tangent – I love collaborative meta-storytelling mechanics. The pre-game where you work with the other players and the GM to define how your characters know each other, what the setting is like, you design your space ship, etc.
So what about all the classics that are still going strong, such as RuneQuest, Traveller or Call of Cthulhu. All still going strong and with enough material for them to keep any gaming group going for years
Having started with AD&D when I was a kid, then moved on to 3/3.5 as a teenager, and tried 4th, 5th, and Pathfinder as an adult, I highly recommend 5th to my friends who haven’t played RPG’s before. I personally think it could stand to be a wee bit more complex, but I think it has the best balance of complexity vs record keeping and allows you to do some really fun stuff without being too overpowered.
I’m looking forward to starting a campaign of D&D 5, Shadowrun, or one of the FF Star Wars or 40K RPGs.
If you are trying to entice new players to RPG gaming, I recommend trying something totally wacky like TOON: The Cartoon RPG by Steve Jackson games. Rules are dead simple and can be explained in 5 minutes.
Good scenarios for Toon are basic good guy vs. bad guy, cops & robbers. Think Bugs Bunny vs. Yosemite Sam. Give the new player the challenge of inventing a cartoon character.
Toon RPG will give someone new to RPG the general idea of what an RPG is like. It won’t take up too much time to start playing. Unfortunately, I think it is out of print.
I have Warhammer Fantasy Roleplay but no one to play with
;_;
I love roleplaying and I don’t think I’ll ever stop, even into my elder years.
Hello there! Nice article.
I have but one question: Where did you get the graphic of the funny role-playing group right on top? I’m asking because it is a graphic which was made exclusively for me and a pen&paper-convention in Germany.
Please contact me asap regarding this question. Thank you.
Greetings, Karl-Heinz