Alien Vs Predator Unboxing: UD-4L Cheyenne Dropship
September 20, 2016 by dignity
Justin and John have a surprise in the mail for this unboxing, it's the UD-4L Cheyenne Dropship from Prodos Games for Alien Vs Predator.
"One of the most famous vehicles from "Alien" universe is Cheyenne Dropship from "Aliens" movie. Huge and bulky, yet versatile and agile - Dropship is prime example why USCM Marines are force to reckon with.
Armed with heavy weaponry capable of removing any kind of a threat on the ground is a must have for every Marines squad when dealing with all kind of threats - including extraterrestrial ones."
The ship itself is huge, and the box it's shipped in is beautiful. Perhaps just the right size for a few beers in your games.
Get your comments in as we're giving one of these away, make sure to comment with your best idea for a scenario in Alien Vs Predator in which you would feature the Cheyenne Dropship!
We're in love with the build and we'd love to see some amazing freehand paints on the sides along with some shark teeth on the front.
What would you paint on the sides of the ship?
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I’d probably want to paint. “Where’s the rest of my Kickstarter..? ” But I’ve pretty much given up on ever seeing that.
Same here, and once more Prodos are silent on progress/updates (last one was June 22nd)
Their plumping a lot of resource into archon to get the LOAD Kickstarter out on time By the looks of it.
Does Anyone with access to the members only Facebook group have any news on approval for the rest of the Kickstarter? Or does BOW?
I’m a member of the FB group Joe, and no, as I said above, nothing since June 22nd when they were telling us how shiny the dropship is…
Ta @olliep I’ve sent them an email, I’ll put their response up in the forum if I get one
Wonder if there is a fraud issue here. I mean it’s one thing not to fund in the first place but this…… I’ve heard many things about Prodos, none really good. Kinda wish BOW would stop promoting them until they do right by the community BOW actually makes this very content for.
Good scenario would be, the dropship is loaded with the stock of everyone’s late kickstarters… The ship has had a malfunction, so they are doing their best to fix it before it gets swarmed by aliens… Oh balls, we already know how it ended…
Same here, only got part of my wave 2, nothing from wave 3. Lost all hope of ever getting the rest of wave 2 and 3.
Just think shy-anne and you will be pronouncing it correctly. One of the best resin casts I have ever seen. Way too many cliched mission ideas for me. I would just love modeling that uber resin collection.
that looks gorgeous, still watching as I type and it gets better and better
Bug out mission, call in the dropship and on 3, 4 or 6 it gets hijacked by xenomorph and wipes out on you.
I agree wholeheartedly with @grumbleback . All my ideas will have been thought of and used in a lot of my favourite movies, nothing original from me i’m afraid.
I simply want one to build being a massive fan of the movie.
That does look sweet. Oddly I watched Star Trek 2 Wrath of Khan last night and I hadn’t realised how much James Horner who did the soundtrack for both ripped off the Star Trek soundtrack and stuck it in Aliens.
Why have just one Drop Ship ? how about a hanger full of them ? All getting ready to leave the Landing bays when BOOM there’s a hanger bay door ripped from its hinges. Get to your ships before you end up dead 🙂 ( yes ive got a mini film running in my head now )
Wow amazing!!! Can’t believe they made it at 28mm/32 scale lol
Lovely kit. I posted this on Facebook, so here it is being re-posted here. Proposed scenario: A small squad of marines need to secure the drop ship until the armored transport arrives for evac. Preds have the objective to cross the board before the marines and transport can be loaded onto the drop ship and take out the flyer, while the alienmorphs are wanting to cross the play area before the other two teams so they can have a xeno stowaway placed onboard the ship to infest the mother ship. The three squads start equal distance from the ship.
I’m imagining a scenario in which, obviously, Colonial marines are trying to extract from a hot zone by reaching a Cheyenne dropship.
This, however, come with a pair of twists.
The first is that the Marines are attempting to extract a specific ViP (an implanted civilian, wanted by Wayland-Yutani for urgent “medical” treatment and definitely nothing more sinister) at the cost of “expendable” military assets (the afore mentioned marines) as waves of Aliens, or a cadre of Predators close in.
Secondly, the Cheyenne dropship isn’t a stationary objective! The zone is so hot, the time frame for pickup so limited and specific, that the dropship is flying low and slow over the extraction zone with its ramp down. Every turn, the Cheyenne moves a set distance across the board.
Not so fast that the marines can’t ferry their ViP to it, but not so slow as to allow them to get there unharmed. If the marines fail to get to the dropship before it leaves the board, the pilot, as daring and skilled as they are, pulls up and leaves the combat zone, and marines, to their fate.
Argh need it. Does anyone know if the APC will be coming as a model as well?
Only thing I can think of doing with it right now is
“Take off and nuke the site from orbit” 😉
That’s the one I was going to use
Game over man game over
you could have the dropship as a mission goal, the marines are fighting a retreat to the dropship trying to catch a rogue synthetic who has alien infested bodies in cryo tubes intent on getting them back to earth and leaving all evidence behind. if the synthetic manages to get to the ship first and roll say a six he succeeds in activating weapon systems with the result of random discharge the subsequent turn on a roll of five plus he gains control of flight systems and is off mission won.
meanwhile the marines have to fight a retreat across table outnumbered and get to the synthetic in time to blow either his head off and escape or make the ultimate sacrifice for the human race and destroy the ship. once the synthetic gains access to the ships flight systems and fly’s off the marine squad could be equipped with a one shot weapon which has a 50/50 chance of destroying the ship but only on that last turn as it prepares to fly off and only if the weapon has been protected and survives the retreat.
you could even carry on the scenario that the survivors have to barricade themselves within the control room their only aid remote sentry guns whilst the backup flyer is dispatched by the ship should the original one be destroyed a second chance at salvation
uu mission to grab queen would be fantastic!
Amazing kit a sci fie wet dream right there. Imagine spending £150 on it then smashing it up to have it a crashed wreck as in the film. Maybe if you drop it by accident that would be an idea
I would want to mount it on a large flight stand (would need something sturdy for all that weight I’m sure), and have a scenario where you can call in strafing runs with it. Of course somehow building it so you can swap it into a landed mode for pickups would be awesome to.
One sexy piece of resin, it is models like that that make me reconsider my decisions. In this case, expanding on my starter box. Those models were very enjoyable to paint, can imagine the joy that would be.
As for missions, finding space in one of my display cases might be the most difficult. For games though, would love to see a mission where an alien being captive inside the ship, inevitably breaks out, growing into a queen in the process. The marines mission is to reach the ship and destroy it. The issue being, aliens keep being spawned, so you have to push back wave after wave of aliens
Some kind of get to the Dropship scenario.
I’d also like to do a flying scenario where the dropship has to escape some kind of flying alien swarm and the turn on which it escapes the board is the turn it arrives to rescue the marines in the following game. If it doesn’t manage to escape the marines need to find a much harder way of rescue.
So….. much…… need! Glad I have mine on Pre-order. Nearly got all of my KS stuff now as well so expect AVP posts from me in the near future.
Scenario:
A Wayland Yutani VIP (impregnated) is attempting to evac a colony with a body guard of WY commandos. On the other side of the colony is the Marine dropship lying prone on a landing pad guarded by a squad. The VIP has to evac avoiding marauding Aliens (who could go after the prone dropship as well as or instead of the VIP) and rampaging Predators who are there just for the glory.
alternatively the marines could have been called in to rescue the Miss universe contestants who have crash landed one of which was waylands daughter. Females of such Genetic purity that any marine would die to save their virginity…..well lets face it on a planet infested with aliens its only a matter of time until their F*&^%$D.
the marines would have to protect the group through hostile territory to get to the ship for immediate dust off, but perhaps they find the pilots slaughtered and a queen standing on the loading ramp for that last epic battle before they limp to safety
Awesome miniature and nice box.
For missions well you would have your standard hold out until the Dropship arrives missions, or you could put the Dropship an some Marien units on the middle of the table and have them protect from the Aliens it while the rest of your forces comes in from a table side and must get to the Dropship to evacuate via the Dropship while beeing chased by Aliens.
Or you could have a Predator prisoner that is brought to the Dropship and the Predator Player can now try to stop the guys transporting the prisoner to the Dropship or the Dropship itself, alternatively you coudl have the prisoner already at the camp/dropship and the Predator player has to destroy the Dropship/free the prisoner.
Of course you also could to all sorts of get mission objective X from the table to the Dropship, maybe important and compromising Wayland information or Alien eggs?
Wow… this model pretty much nails it… a vast improvement upon the FUBAR chibi style monstrostity, that was previewed some months agao.
I would consult my Colonial Marines Technical Manual and come up with some nice nose art and pin-up 🙂
Scenario:
Group of Colonial Marines is singeld out as prey for a Predator ceremony… drop ship is berthed somewhere as incentive to male the hunt a little bit more interesting. Different predators attack the heroes along the way… the predalien is stowed inside the dropship an released as soon as the heroes come close enough.
As an avid reader of the old avp comics, and alien and predator comics respectively I’d have to say I’d do the predhunter arc scenarios where a grounp of bandasses funded by an eccentric millionaire and armed with predtech turn the great hunt on the great hunters. And never forget the first rule of alien encounters, nuke the site from orbit, it’s the only way to be sure!
As much as I bitch about how useless Prodos is. I’m ridiculously into Aliens in a big way so as loath as I am to giving them any more money I’m torn about getting one of these.
the scenario obviously has to be called ” get to the chopper” (said with your best Arnie impression) and it is a extraction mission! A fallen pred has set its self destruction countdown on his wrist computer. The marines have extract to the “chopper” whilst defending themselves from escaping xenos and honour bound pred that wish to die by the hunt.
As always awesome video, Totally love this mode have always wanted one ever since I’ve seen the movie.
That model is so awesome!
I would make a scenario using 3 small maps/complexes each with a objective for the Marines. The dropship would have to first drop small teams at each and then return to pick up the units after they retrieve the objective and also funnel in reserves and units from one board to another depending on resistance and also provide support to clear LZ’s. The MArines would win if they secure all 3 objectives but didn’t receive over a certain amount of casualties. The Predator has to retrieve one objective that the marines are also after while also causing a certain amount of casualties. The Aliens just need to kill as much as possible. There are a few things I need to iron out but thats the general idea of the scenario.
That looks amazing! My idea for a scenario would be that the marines have to escort a wounded alien queen to the ship and she’s calling aliens from her position as they go.
Wow..just stunning 😎
Yes, please! I’ll take one of those!
My scenario involves last stand ideas.
The dropship starts stationary and has a marine or two to repair it on dice rolls, meanwhile two separate squads are fighting off hostile attackers. Once the dropship is repaired, then you have to decide which team to save and which to sacrifice. You can’t save everyone!!!!
I would include varieties of conditions such as the chance of having an alien on board while taking off to having the crew get a chance to kill it first. All can change how far the ship can move and how quickly. The team to be saved can also play a part, the closer team might be a safer bet but are they too close to bring overrun that you might loose everyone?
Ok, proposed scenario:
Marines call in the dropships for evacuation. During this time they have to defend for a certain number of turns before the ship arrives. Wait there’s more, if they successfully get onto the dropships (pretty much as long as there is at least one), roll on a table to see if a xenomorph gets abroad and how many. Then set up a small section of tiles to represent the inside of the dropships, and you have to eliminate the rest of the xenomorph from there.
Wow ,great model,that’s something prodos are one of the best at the quality of their models is second to none
So I would go with a GET TO THE CHOPPAA!!! scenario the colonial Marines need to protect a civilian implanted with a queen, the aliens are obviously trying to get their queen back while the predators are trying to get as much glory as possible so the aliens are trying to kill all the Marines the Marines are trying to get to the dropship while that predators are trying to delay until the queen hatches so they can have a successful hunt
The shame is Prodos still owe a lot of people there kickstarters and this really boils my piss that they are selling new items before they have sorted every ones kickstarters and there are a lot of people who are sick of all the lies that have come out from Prodos it is also upsetting that fine fellows like you are are giving them space on your site when you must know what has been going on
I understand why BoW want to try and stay neutral, but it pissed me off no end that they brush stuff like this under the table.
Looks like a very good kit for big resin. My scenario would be a get to the chopper. Turns up turn 3 in one of 3 places on the board, d3 roll for it so neither player quite knows where. 4/5+ it squashes any aliens in the LZ underfoot when landing. If the all marines can all get on 2+ for take off and win/escape. Any aliens get in then 5+ for take off and draw if any marines inside are still alive when it takes off. Predators can take it over on a 4+ then next turn get to take it off. Also marine walker comes in the cargo bay to hold till the troops make it.
For the missile pods marines get to put a 3 3″ templates on the board turn 1 within 3″ of each other and everything under gets hits like a sucessful assualt rifle shot, for a preparatory bombardment but doesn’t give clues where it will appear.
Following the theme of others scenarios already posted, the drop ship needs to be in the center of the table as the focal point of the game. The fluff can be anything that floats your drop ship, but the objective is to get to the ship before you die. Looks awesome!
And Why not a scenario where Space Hulk Meet AVP , a Huge Human ship Named the Hulk as been reported missing and on a special mission the earth as send another ship let say The ”Posseidon” to find it and bring it back to earth , after a few months of searching the Crew of the Posseidon as finally found the Hulk , the ship doesnt look damadge on the outside but no answer from the Hulk Crew , so a small team will be send to the Hulk to explore it and discover what happend , so a Cheyenne will be send , as soon as the ship reach the Bay it drop the team to explore the Hulk , the Cheyenne is supposend to stay there, just in case ,so the crew started to explore and as soons as tey are on board the alredy know that there as been a fight in there and they don’t thik they will be abble to bring back the Hulk cause it’s to severely damadge inside so the mission as change they have to find some really important information on the main computer and bring them back to the Posseidon but it will not be that easy the team will have to fight is way to the Main Computer room and come back to the cheyenne and them go back to the posseidon , and for that scenario i will use my Scify Battlesystem scenary + My AVP MINI + maybe some of my GW mini to make this scenario happens , and seeing that in my head is just a big WOW,
Well, that is one fine ship. Would certainly go well with other games as terrain piece or objective marker.
Next to the obvious ALIENS geek factor that is…
On that beautiful bird, I would paint kill markings and a vintage pinup style logo on the side of the cockpit.
As for a scenario, it would be an objective for a “Get to Da’ Choppa!” swarm/escape game.
The Marines are split into teams, and each player controls a team running for the ship. The GM runs the bugs.
Only ONE team will fit.
…good luck… 🙂
Wow, that’s one cool kit, would have to play a get to the choppa run, USCM Marines on a mission to get back to the drop ship through a area were Aliens and Predators are hunting each other.
I have an idea for a scenario which requires two dropships.
It’s 1950s New York. Corporal ‘Fast’ Dwayne Hicks of the Marine Street Greasers and Mr Black of the Bronx Predators are vying for the affections of Queenie, the prettiest xenomorph on the block (and boy can she hug face). As Queenie can’t decide which of the two dreamboats to go steady with, the pair have decided to settle things once and for all with a dropship race through the dry riverbed in the roughest part of town. Both gangs are out in force for this one. Hicks has brought his prized ’52 Drop Chevy with flame effect finish, chrome missiles, and custom fins. Mr Black is rocking and rolling in his hopped-up, jacked-up, flip-top, Fleetwood Drop Cadillac, Black Lightening. Hicks shoots Mr Black a cool, confident stare as he slowly runs his brylcreem-covered comb through his hair, but Mr Black aint bugged. He’s casting an eyeball up and down Queenie’s classy chassis from behind his brand new Ray Bans, as she pulls the acid-riddled scarf from around her neck to start the race! Who will win?! Who will make Queenie his main squeeze?!
Coupled with your suggestions a few weeks ago about Romantic Comedies in games, this parody has now got me concerned for your wellbeing
If you take all of the romance out of gaming what are you left with? 40K, that’s what.
This simply looks amazing and is something I have been waiting for for well over 20 years. I would try to put up some kind of pin up art along the side, nose markings, the usual.
Scenario: Collect objective (could be a black box, dignitary, infected person, etc) then call for extraction. Drop ship will come to a determined location on a successful die roll, and only hang around for a short period of time before taking off again with or without you.
I don’t play the game, but as a fan of the Alien Universe (minus Prometheus) and someone who builds model kits I definitely want this.
Looks like folks already have posted my idea. I would just have a small group of marines surviving a horde of xenomorphs while the dropship comes in to rescue them.
A fun scenario might be defending the thing from a horde of Aliens. The dropship is big enough that getting around it would be a challenge to keep the Aliens off it. Throw in a few Predators to spice it up and there you go. No need for any other scenery what that thing is on the table!
Beautiful model. So many futuristic games would benefit from a lovely piece like this.
I like having scenarios where terrain is not just an objective, but actually offers a bonus.
I would run a scenario where the dropship is in the middle of the battlefield. The previous misson was to secure a part to fix the dropship. The Marines are awarded a stack of tokens at the start of the scenario as they are deployed on the board edge. The tokens represent how many bursts of fire they have left because ammo is low. (Similar to how the flamer in space hulk has limited shots). Every marine that reaches the dropship is immediately refreshed of ammo and no longer needs to track their shots. Once all the Marines have reached the dropship they have to hold out for 3 more rounds of play whilst the systems are repaired and they can take off.
Marines are caught out on patrol by a Predator hunt. The marines have to turn the power back on to the landing pad to guide the Dropship in while one of the marines remote controls the ship. The marines must survive the alien onslaught while they wait for the drop ship to land. Once the drop ship lands, they must survive while they refuel to take off. At this stage 3 Youngblood predators turn up to complete the hunt and take the human heads as trophies….. It’s game over man, game over!
Here’s my scenario!
A team of Colonial Marines are tasked with finding and boarding a lost CM Starship, the USS Morland. With a lone emergency beacon still broadcasting the Marines find the ship drifting in space and begin to board it using a UD4L Cheyenne [a blue deep space version with enhanced antenna]. What the Marines don’t know is that as they enter the main hanger they are attacked by a new form of xenomorph. Several casualties are created but most importantly all pilots are killed off as they were securing the landing zone as the Marines advanced. Now, after escaping the overwhelming creatures the Marines are contacted by a Weyland Mercenary who just happens to have the personnel with him who are the only remaining pilots on board.
The USS Morland’s Captain was not only transporting Weyland mercenaries to a colony, but their deadly cargo of xenomorphs as well. The creatures escaped, overran the small crew and the mercenaries. At that point everybody on board who was still alive went into hiding.
To sum it all up: The Marines have to find the mercenaries, decide if they want to trust them or just kill them and leave the pilots alive. They then have to get back to their ship and get the heck out of dodge!
To add Predators into the game, the USS Morland could actually have been disabled by a Yaujte [Predator] spacecraft as it was transporting recovered technology [weapons, gear] found at a recent hunting site where several Predators did not survive. The Predators want their stuff back! The xenomorphs being transported by Weyland is just the icing on the cake.
Absolutely Awesome! I once tried to buy the Alien APC but the ebay auction ended with the price way over my price range…
Gorgeous-wow!
Very nice mini.
I think a custom Black Hawk Down rescue mission/scenario would be pretty cool; with the use of clever magnet placement and pinning you could make this break apart as elements are damaged/shredded and removed to be used as cover or scatter terrain…
what’s nice about this resin model, compared to some of the other ship models I’ve seen/put together, is the different pieces look beefy and it doesn’t look like there are small/thin elements that are likely to snap/break – annoying and frustrating… looks like they built the model to help with casting in place to keep details tucked into the walls and reduce tiny assembly components.
The officer with authority to call down a nuclear strike was either captured or killed by xenomorphs that had boarded his dropship whilst it was preparing to evacuate. Now your squad must assault the dropship, secure his command codes, and send the order for the orbiting assault carrier to nuke the site from orbit. It’s the only way to be sure!
Prodos has been killing it with their most recent releases.
It seems like it would be a task an half to paint though with how big it is 😀 But it is a task I am will to burden myself with 😛
“Reverse get to the dropship mission” normally you the dropship brings to into a fight or away from it. this time your colonial marines have landed and went out on their recon mission without much fuss. only to return to the sitting dropship now covered in aliens.
the mission clear the dropship of aliens before they can break the pilots hatch open and kill the only guys who know how to fly yo out.
Wow. That’s amazing. Huge.
I would try too play all my missions in or around this awesome ship.
Missions like the humans have to get from the ship that’s in the middle to the edge of the table before the Predators get them. Or kill all the aliens that are coming out of the crashed ship before they reached the table edge. Or get into the ship to kill the alien queen.
It would be a great piece for other games as well like Warpath, 40k and Infinity.
Love it.
Assuming you had the terrain I’d love to see a scenario where the Marines had to climb a tower, while being chased by Aliens or Predators. The Dropship would then have to pick them up from the top. I’m sure you could add some instability issues, particularly if the Alien’s acid blood comes in to play. Even if the Marines make it there’d still be a risk of the enemy also making it on board… followed by lots of close-combat.
I also think that if you ever use the Dropship to deploy Marines you must make a roll below their ‘Condition’ stat to not throw up on the journey down. You might allow some of them to add to this number depending on how many drops they’d done before (as long as they weren’t simulations). The consequences of throwing up would be a minus to some stats for the first few game turns.
this is such and awesome piece i need this in my life
Love this model
SCENARIO:
Warren and Lloyd two hard ass marines have just rescued cute but stroppy little girl Justine from the Queens liar, (unbeknownst to Warren nd Lloyd she has been impregnated with a future queen). The marines have to get Justine to the rescue point other side of board in a limited no of turns, where they will be collected by the Dropship (with two additional marines). The Alien want to kill the two marines and return Justin to the Queen. The Predators ship has been destroyed so they need to ensure Justin and either Warren or Lloyd make it to the pick up point so they have the opportunity to hijack the dropship and remaining marines.
That model looks amazing!
Would the Infinity universe have dropships? It does now!
But alright, I’ll give you an AVP scenario idea.
Think of an extraction mission where this thing is the focal point. Instead of starting on the ground your marines start on their way in inside the dropship.
You have the option of doing an attack run before you land, but than every Alien, Predator and anything else in a 2 km radius will know where you are. This should give any nasties a bonus to their moving/shooting/whatever in your general area.
Once on the ground a regular game starts. Each weapon, the cockpit and maybe the engine blocks are separate targets the opponents can try to destroy. Once the objective is collected the marines have to try and get back to their ship, or what’s left of it and take off. Destroyed systems hamper their retreat and ability to clear the flight zone on their way out.
It needs some work from someone who knows the rule system in detail, but the general idea should come across.
I like dropships.
I saw Aliens in the theater when I was 15. First THX movie I ever saw. When that thing crashed and blew up in the theater we heard it pass over head, explode behind us, and heard pieces of it whizssing past us from somewhere behind us to make clatter sound in front of us.
At the time it was crazy.
Now we have something similar in freakin’ $60 noise canceling positional sound earphones.
And maybe later grandpa will tell about how much Walkman’s and various Sanyo knockoffs sucked but how much we loved them anyway.
And how the only way to see a TV show again was to catch a summer rerun and how lots of movie tapes could not be rented from the grocery store so you had to know a crazy person with a laser disc player and too much money to see them again.
A drop ship transporting vital intel has suffered a power failure and has crashed in an Alien occupied zone. The status of the craft is unknown. A search and recover mission is sent in to recover the intel and, if possible, recover the drop ship and any survivors.
The Marines are accompanied by a flight crew who must carry spare fuel cells to the dropship and to try and get it flight worthy again. So double whammy – get to the ship and keep the flight crew alive.
Once the drop ship is reached, the damage is ascertained (Marine player rolls against a damage chart) to determine if the ship can be recovered and how many survivors there are.
If the ship can be recovered then the flight crew must install the fuel cells – a set number of turns or make it more interesting like success is on a roll of 6 but for every turn the player has failed, they get to add a 1 to their current roll.
Once the fuel cells are installed they must then fix any other damage by consulting the instructions on the damage chart (again a set number of turns or a roll off).
Also the player can get modifiers for any survivors – roll for each survivor. On a 6 they contribute in some way to fixing the ship (+1 to repair roll) or on a 1 an Alien comes bursting from their chest and causes havoc (could be controlled by the Alien player).
While all this is going on the Marines must retrieve the intel and try and get it to the extraction point or else wait with the ship and hope they can fly out with it before the ship is overrun.
If the ship cant be recovered then the mission follows a different track – the human player must recover the intel and head for an extraction point.
The Alien player, the mission is simple. Wipe out the humans and try and capture as many of them alive as possible. They don’t care about the intel or the ship – just the humans.
You could base the outcome on victory points – a certain number of points for retrieving the intel, a certain number for retrieving the ship, a certain number for kills or for humans taken alive. You could scale the mission for different point sizes or maybe throw in a few twists like the Alien player cant deploy all their minis at the start but has to roll each turn to see how many they introduce in that turn, but as the game progresses to represent the swarm arriving they get plus modifiers and perhaps the ability to reintroduce minis which were killed off previously.
I would use this thing for the first and last mission of a massive campaign. The first I would use it as the only Marine unit clearing out the drop zone before it can land the APC in the area, A bit of a fluff mission, but one where the Marine player gets to use all that ordinance hanging from those pods. The Alien player has to keep as much of his forces alive as possible. Maybe have 3 turns set aside for gunship runs, and then landing in the center of the map and the having your Dropship land and launch the APC, which has to make it off a designated map edge.
The middle missions could be your standard VIP rescue, sweep and clear that goes wrong(Queen shows up, new more powerful xenomorphs, if you have a third player available, predators).
The end scenario is the big one, with the remaining marines on one end of the board, the dropship on the other end, and a whole mess of xenos to fight through in the middle. Maybe have a reinforcement of xenos come in at the Marine infantry’s starting point by turn 3 to get those jarheads running toward the dropship faster.
Ultimately, the Aliens movie is a sci-fi disguised 80’s Vietnam war movie. The Cheyenne is the Huey(or Iroqois, to be technical), so use it for anything you’ve ever seen a helicopter do Apocalypse Now, Hamburger Hill, Platoon, etc. 🙂
This would be an amazing opertunity for a 4 (or more) player mission like the crazy necromunda senarios of days of yore. Take 4+ players, give them a limited time frame to make it to the dropship in the center before the board blows. You could mix it up by having a “GM” who could play predator or aliens deployed in now mans land in between the ship and fleeing forces.
Give players points for the number and value of models evaced successfully. Additionally, put some AA guns on the board to let players play spoiler. Anyone attempting to EVAC the ship could have to make a successful 10+ rolling one dice for each AA gun manned against them. This could have interesting connotations:
Do you negotiate? “I’ll blow you out of the sky if you don’t wait for me to evac”
Do you roll the dice and chance loosing by granting your opponent all those points for blowing you up?
Do you take off and use the ship “on table” to try and remove the guns before going off board.
That, and the ship is just beautiful, the baby I have been wanting to own since i was 12.
the Marines have called in support as they have been taking heavy causalities from a new high tech enemy, the dropship landing zone is not close and the marines have to get to the dropship to evac by way of getting through the xeno infested complex that was there original mission whilst being hunted by the predators.
A multi story building is the center of a xenomorph hive, the marines need to fly in fight their way down to the center of a hive with a bomb and then fight their way back out to the drop ship to take off. While the marines are planting the bomb the drop-ship is patrolling taking out reinforcements helping the marines from being completely overwhelmed.
Here’s a game scenario, for marines vs aliens :
“Bug Hunt”
The terraforming colony on the moon LV-426 has gone silent after an incident report detailing a several decades old encounter with a derelict supposedly alien ship containing some sort of eggs has come to light.
The owners Weyland-Yutani corp has commandeered the navy vessel Sulaco and it’s complement of colonial marines to investigate, accompanied by the surviving civilian from the earlier incident.
Their mission is to secure the colony and investigate why it has gone silent.
The squad is deployed within the APC that itself is inside the Dropship.
The game scenario calls for flying the dropship from high orbit, and definately involves the marine player running about the place with the dropship yelling “in the pipe, five by five” and “rough air ahead” before a screeching combat deployment in front of the colony itself.
The marines come upon the colony buildings, and enter the eerily empty corridors on foot….
thus the game begins, there is a nest of aliens along the lower levels, with an active egg-laying queen at it’s center.
All the colonists save one little girl have been killed or captured for incubators by the aliens, and as the marines move into the gestation areas the scenery changes from human tech to alien bioformed walls with halfdead colonists stuck into them, and the aliens have prepared a bum rush ambush.
The marines win if they can survive to flame the egg chamber and exit the colony, calling in the dropship to collect them.
The aliens win if they can wipe out the humans, or get a single alien into the dropship to murder Spunkmeyer the copilot before jumping the pilot in midflight causing a dramatic and hope-crushng crash in front of the surviving humans’ eyes.
At which point it is Game Over, Man.
After the second dropship flies down to rescue them by remote control, back at the Sulaco landing bay we get a bonus scenario: a one on one fistfight between the civilian in a power loader suit and the Queen sans her eggsac that manages to sneak aboard it.
As truly awesome as this is I’m still bitter about the kickstarter shambles. Especially as I’m still waiting for my pledge.
temple escape.
waves of endless aliens up a large predator pyramid (top of which is big enough to land the ship on top ) marines have to scale the pyramid and wait random amount of turns till the ship arrives. and escape.
alien dropship for your viewing pleasure
https://youtu.be/gXSuYpaFd10
Fabulous kit. Anyone who wins this and is not me deserves to get nuked from orbit!
awesome looking kit, I just wonder if its big enough to take an apc inside.
obvious mission is a defence of a synthetic by a squad of marines whilst it remote pilots in the Cheyenne for an evac.. with the increased threat of more and more aliens coming as nightfall approaches because “they mostly come at night. Mostly.”
the resin kit is a very lovely looking model, I’d love to own it, I wish Prodos would hurry up and sort out their kickstarter people but I can understand that in order to finish and deliver those models and kits they need a revenue stream.
standard missions with deep strike or rescue oportunities would be the scenarios I’d probably go with but imagine if the dropship was damaged, need to fix it before dust off, small band of marines hold the dropship while exenomorphs and predators stalk each other and the marines.
oh that’s a lovely piece
Topgun uscm pilot warren has been sent on a rescue mission with his trusty but navigationaly challenged copilot Justin, setting their dropship down way off course and immediately becoming surrounded by xenomorphs hoping to impregnate our intrepid Herod and creating the ultimate beast of war. A predator hunting party have been tracking our heroes in the hope of being the first of their kind to hunt down a member of the beast of war team and add them to thier trophy racks, now the squad of ultimate bad asses they were sent to rescue must fight thier way to the dropship to rescue the rescuers
Lovely kit, would love to have the chance to use it.
My scenario idea:
Mission: The Whattamistakatomaka Mining corporation found a rich vein of the rare element Promethium, but while digging managed to disturb a previously unknown Alien nest. the corporation want to not nuke the site, due to the value of the element and that its radioactive nature means a nuclear explosion could cause a chain reaction within the planet with unknown consequences for future mining.
Luckily, due to the design of the mining settlement, it would be possible to isolate the building from the unearthed nest, then flood the settlement with a compound to kill any aliens inside. Unfortunately, before being killed, the XO onsite activated all the automated guns, so a dropship mission to get to the building with the chemical compound, would need to fly along the planet under the arc of the External guns before getting to a landing pad without automated guns. These were necessary due to the large flying native life forms on the planet
This leads to Rolling board game, where the Cheyenne drop ship has to fly along the rolling boards, with marines/ gunners on board having to shoot any dangerous wildlife that trys to attack the dropship, dodge obstacles, blow up any automated turrets that appear as well as repel any boarders that land on the dropship. So, the dropship has it’s own Armament, there are spaces doors that can be opened for marines to shoot out, and hatches that can be opened to attack boards, even on the roof maybe for marines on safety line to get out.
* Random number of turns/ boards that the dropship has to survive for
* variety of native flying wildlife and alien crossbreeds
* random tall scenery (artificial, geological or biological) or neutral flying wildlife that the dropship must move around or destroy before hitting it (doesn’t have to be an auto kill)
* random chances of turrets appearing
* chance some scenery might have wildlife that will jump or attack from
What do you think?
In the mission, first the team needs to be dropped in under heavy fire-risk of being shot down. Then once in and mission is complete it’s a race to the dropship for pick up. The team needs to fight through large number of regular alien infantry to retrieve defense file.after file retrieved fighting back to dropship where encountering large queen and guards to get in ship and leave.
I would paind a “Pest Control” sign similar to the ghostbusters sign with the face of a xenomorph!
It’s perhaps not the most original but “GET TO THE CHOPPAAAA!” is the one that jumps out.
That’s totally a justification for buying a whopping lump of resin like that – or it is to my mind anyway 🙂
That’s an awesome model.
So many mission options:
Black hawk down style rescue the pilots.
Clear a landing zone, alien swarm mission.
Find replacement parts and get back to the stranded dropship – this has great mission challenges as you have to leave part of the squad at the dropship to protect it. So not only does a smaller force have to find an objective on the board but the other part of the squad has to defend against the swarm or hunters. (You could allow the dropship weapons to be used as point defence with limited fire arcs).
Or what about a drop, hover, go mission where you have to drop of the squad to complete a certain base mission while the dropship circles and provides aerial gunship protection (moving around the board with limited arcs of fire so as not to be too over powered) then has to pick up the squad to complete the mission.
Too many ideas and a cool centre piece.
Just love that dropship
For the contest: i’d like to introduce the “Nuke ’em From orbit!” (it’s the only way to be sure)
Human: they have an extraction squad that has to reach the dropship within a time limit
isnide th dropship there are a pilot and copilot npc lightly armed
they win if they can reach the dropship within the timeframe
no aliens onboard
they also win if in the subsequent turn there is no survivor from the squad but still no aliens onboard and at least one from pilot /copilot alive
Aliens win by wiping the humans
or if ther’s an alien inside at the time of departure (it will be a reaaally short flight!)
Predators win if
they can collect an artifact inside the dropship
one inside the alien spawningzone
and bringing them at their extraction site
artifacts are ancient relics that give bonus to melee or ranged attacks (choosed randomly but exclusively when picked up)
points and turns limits need testing!
The green glow from the cockpit illuminates the faces of my fellow marines, showing all the details of the veterans they are. Another mission, we are fully armed and have no idea what we are being dropped into, but we will soon know, as the engine hum has changed from its altitude whoosh, whoosh, to the thud of the landing thrusters. Fear kicks in with that churning of the ones stomach and that cold sweat on the forehead, the red light comes on and whish, the ramp is down, I am in the left stick and follow my Corporal to left to set down a base of fire to secure the area. The air is cold, yet has a warm wetness to it and it is dark, NVGs engaged, their is movement to the front, thril, thril, thril, the gattling on the drop ship opens up and the static on the comms now turns in a thrill of commands, enemy to the front and left, engage, engage, I can’t see anything in my NVGs, I can’t engage, shit what I am going to do, by file partner has opened up with his rifles and has taken out a number of targets, I still can’t see anything, something hits me in the head, and knocks me back, I sit their dazed, but I am not injured, I get back to my position and my NVGs are now full of targets, I open up, ensuring to breath as trained and ensure each shot counts. I have no idea how much time has past, but it is clear we have dropped right into a nesting site, as we are now being hit on all sides, the comms are awash with calls of contac, then from nowhere the whirl of missiles from the drop ship drown all others sounds out and targets are being ripped apart yards from us, ‘bug out, bug out’ sounds over the comms, with that I head back to the drop ship, having not been more than 50 yards from it, I can’t see anyone in front of me and my corporal is nowhere to be seen, I get back into the green glow of the cargo bay, as soon as I am on board the ramp lifts up and the drop ship rises into the sky, there is a sudden feeling of weightlessness as the bombs are released, that the ship is being hit by a tidal way of force that knocks me from one side to the other. Then all of a sudden back to he whoosh, whoosh of the engines. I look up and see the Loadmaster and he looks at me and says, you are it mate, what do you mean I asked, look around marine he says, it dawns on me that I am the only one from my platoon to make it back on board. Where is everyone else I asked. The Loadmaster says, we landed right in a middle of a nesting site and they just hit us from all sides with everything they had, you guys didn’t stand a chance, but we gave them everything we had to get out. I sit down somewhat shocked and at a lost to comrades I will neve see again, it’s then I notice my head is hurting like hell, I take my helmet off and to my surprise it has been cracked right to the inner layer, it looked like I had taken a direct claw strike, how the hell did I survive that, then it hit me, then is when I heard the thril, thril of the nose mounted gattling gun, those fly boys had saved me twice in one day. When back at base I found out that we had been on the ground less than 5 minutes, and that command knew they were sending us into the Lion’s den, we had been a forlorn hope, to identify the strength of the enemies position. Was I mad, hell no, I am a Colonial Marine and it is what we do, I have a new Platoon now and we are heading back again, knowing what one drop ship can do, let’s see them deal with a whole wing full of Marines, aurah.
Guessing saying something like “In the pipe, five by five” is redundant at this point, but my word, I needs it!
I was frantically scrolling through the remarks to see if anyone had said that. Beautiful mini with way too clean of a paint job.
Forlorn Hope
The green glow from the cockpit illuminates the faces of my fellow marines, showing all the details of the veterans they are. Another mission, we are fully armed and have no idea what we are being dropped into, but we will soon know, as the engine hum has changed from its altitude whoosh, whoosh, to the thud of the landing thrusters. Fear kicks in with that churning of ones stomach and that cold sweat on the forehead, the red light comes on and whish, the ramp is down, I am in the left stick and follow my Corporal to left to set down a base of fire to secure the area. The air is cold, yet has a warm wetness to it and it is dark, NVGs engaged, there is movement to the front, thril, thril, thril, the gattling on the drop ship opens up and the static on the comms now turns into a thrill of commands, enemy to the front and left, engage, engage, I can’t see anything in my NVGs, I can’t engage, shit what I am going to do, by file partner has opened up with his rifle and has taken out a number of targets, I still can’t see anything, something hits me in the head, and knocks me back, I sit their dazed, but I am not injured, I get back to my position and my NVGs are now full of targets, I open up, ensuring to breath as trained and ensure each shot counts. I have no idea how much time has past, but it is clear we have dropped right into whole hell of shit, as we are now being hit on all sides now, the comms are awash with calls of contact, then from nowhere the whirl of missiles from the drop ship drown all others sounds out and targets are being ripped apart yards from us, ‘bug out, bug out’ sounds over the comms, with that I head back to the drop ship, having not been more than 50 yards from it, I can’t see anyone in front of me and my corporal is nowhere to be seen, I get back into the green glow of the cargo bay, as soon as I am on board the ramp lifts up and the drop ship rises into the sky, there is a sudden feeling of weightlessness as the bombs are released, then the ship is being hit by a tidal way of force that knocks me from one side to the other. Then all of a sudden back to the whoosh, whoosh of the engines. I look up and see the Loadmaster and he looks at me and says, you are it mate, what do you mean I asked, look around marine he says, it dawns on me that I am the only one from my platoon to make it back on board. Where is everyone else I asked. The Loadmaster says, you deployed right in a middle of a nesting site and they just hit you from all sides with everything they had, you guys didn’t stand a chance, but we gave them everything we had to get out. I sit down somewhat shocked and at a lost to the comrades I will neve see again, it’s then I notice my head is hurting like hell, I take my helmet off and to my surprise it has been cracked right to the inner layer, it looked like I had taken a direct claw strike, how the hell did I survive that, then it hit me, then is when I heard the thril, thril of the nose mounted gattling gun, those fly boys had saved me twice in one day. When back at base I found out that we had been on the ground less than 5 minutes, and that command knew they were sending us into the Lion’s den, we had been a forlorn hope, to identify the strength of the enemies position. Was I mad, hell no, I am a Colonial Marine and it is what we do, I have a new Platoon now and we are heading back again, knowing what one drop ship can do, let’s see them deal with a whole wing full of Marines, aurah.
I think I would use this XCOM style scenario and use this as the entry point or extraction point for marines. Would make a hall of an impression on anyone setting down for a game of AVP.
Scenario “Get to the Choppa!”:
An updated version of the original predator movie where a team of colonial marines is sent on a mission on a jungle planet. Something starts mysteriously killing them off one by one. Once you are the last marine left, your goal is the “Get to the Choppa” before the predator gets you.
looks brilliant the Coptpit will be difficult to paint in one part and for £150 not a to bad a deal.
For me you’ve got to keep the scenario simple.
Clock starts ticking as soon as you land.
Objective is to recover an artifact or possible survivor from the research station and get off planet with it. Survival of the Marines is optional.
Depending on size of terrain and forces, you have a number of turns. Once the research station perimeter is breached, the Alien player can activate some previously, strategically placed “blip” counters (as per Space Hulk) and move them each turn. Each blip represents a number of Aliens known to the Alien player but not to the Marine player.
Once a blip has line of sight to the Marines the chase is really on to recover the artifact and guard its retrieval as all hell breaks loose and the xenomorphs all converge on the sighted Marines.
Out in the open the drop ship can use its weaponry to cover the retreat, but can be damaged if the xenos reach it, or …. get on board.
I’d call it “Bug out!”
Fantastic kit. Absolutely wonderful piece of resin sculpting and casting!
Very, very nice model.
It’s pushed me into gaming AvP.
Very Nice! bloody huge though!.
Im thinking a Repair and Evac Op!
Have some mechanics and a crew working to repair it within several turns.
Xeno’s have to kill them them to win. marines need to keep at least 1 mechanic and the pilot alive. Game ends earlier depending on number of mechanics still alive.
Bonuses for Xeno’s kills and perhaps getting the pilot facehugged!
I’ve got a scenario that would be perfect for this drop ship. The players have to go and rob a bank to get the money to pay for the drop ship.
It’s a gorgeous model but holy crap – £150! That’s some serious dosh.
Mission idea – Marine force split in two. One has to defend dropzone, other has to fight way to it with Alien horde in between the two. Dropship arrives on random turn after a set number of inital turns (i.e 6+ turn 3, 5+ turn 4, etc.).
Gives the ol Thunderhawk a run for its money.
Another game I feel the need to get into. There goes the credit rating.
I would love to get this for a custom game of AvP with multiple landing area objectives and only one is actually the dropship.. Would be the Marines and Commandos vs Predator and Alien faction.
That’s an awesome kit would look great with the rest of my AVP stuff. My idea for a scenario would be to have the drop ship in the middle of the table damaged and unable to fly, the marines have to hold out until it is repaired against waves of Aliens, rolling each turn to see if they can repair another system say needing a four up to repair a flight system with three needing repair to be able to take off but if they are getting overwhelmed they could choose to repair one of the weapon systems instead and fire off a missile to thin out the crowd but doing so would delay your escape
Man that ship is awesome and I’ve really been wanting to try AvP.
I think my scenario would flip the usual “beat the alien” or “get to the choppa” type scenario and have the Aliens seeking to get out and survive instead. Taking inspiration from the movies where the xenomorphs move by stowing away and implanting:
” Control to Dropship 2 please report status”……..
” Control to Dropship 2 please state your……”. “It’s no good Sarge, radio silence, and the flight manoeuvres suggest its on autopilot.”
“Thanks Control. Get a message to Major Bryant stat”.
“Urgent response requested. Two marine units to Docking Bay……?”
“16 Sergeant, Bay 16”
“Damn – 16 – that’s got four exits and emergency fire ducting…”
“Yessir, standard emergency protocol for ships in distress”.
“I know son but this is a different kind of emergency….and a lot worse”
“Worse Sir? I don’t understand. We haven’t received received any emergency comms……”
“Exactly Son. Exactly. Belay the previous order. Tell the Major I want two Marine teams on every door………and commence lockdown protocol 4.”
Outside Docking Bay 16.
“Any movement? Any damage?”
“No sarge, it’s as quiet as a mining ship crew in hyper sleep”
“Just as I feared. Red Team, prepare to engage the Dropship. Search and Destroy. If it moves….shoot first and we’ll figure out what is was later.”
“Sarge. I’m getting a signal. A blip, Aft of the main thrusters. And another and the fore. There’s more sarge….Look, I’m telling ya, there’s somethin’ movin’ and it ain’t us! Tracker’s off scale, man. They’re all around us, man. Jesus!
” Stay frosty, and alert. We can’t afford to let one of those #*%€*# in here.”
” A what?”
“A xenomorph……….It’s a bug hunt.”
Bay 16 door begins to slide open…
” All right, sweethearts, what are you waiting for? Breakfast in bed? Another glorious day in the Corps! A day in the Marine Corps is like a day on the farm. Every meal’s a banquet! Every paycheck a fortune! Every formation a parade! I *love* the Corps!”
“Let’s rock” (opens fire)
Rules
Arrange marine teams at board edge by defined exits (the four landing bay doors) and the Dropship in the centre.
The landing bay can have discarded cargo as scatter terrain and cover. You can add gantries etc if you want to make it more 3dimensional but add another exit on any 2nd level to make it interesting.
Have a control panel located near the Dropship
Throw a d20 – that is how many aliens exit the Dropship.
Aliens objective – get X aliens through the cargo bay doors into wider colony…..
Marines objective – survive X turns. Prevent xenomorphs escaping and reach the control panel to close the doors and vent Loading Bay 16.
Awesome model. Too bad its a limited run. With its price tag & *limitedness*, a lot of gamers are gonna be left wanting.
I am very surprised that with the price tag & level of detail, that the cockpit is left open!
Anyway, on to the mission idea. Right away the thought of the dropship not immediately crash landing comes to mind.
So, the Xenos follow Ripley & co. outside [they only *mostly* come at night!]. The dropship has a random number of turns of helping clear out some Xenos to save our heroes. Standard points match between Aliens & Marines. Aliens get a reinforment *Ping* each turn after the first turn they suffer a casualty while the dropship is in play. The dropship is available for a random number of turns. Roll the
D20; If it’s equal to or less than the turn number x2, then the stowaway Xeno has made it to the cockpit, killing our fav pilot & the dropship crash lands. [Leave it to individuals taste of complexity level to whether or not the crash landing has an *in game/on table* effect or not.]
Blaster was here… & in the pipe, 5 by 5
I would totally rock this in my game room.
Much like everyone use the drop ship as the end goal but make space hulk like as in you are moving through a hulk to get off aliens have to stop you but the drop ship can only be approached for one door so the crew can defend it and a second objective for aliens and marines is the power supply where if it is cut means the alien can now sneak in to the drop ship.
Then game over.
Definitely paint shark teeth on the nose and have a semi-naked pin-up (a la WW2 US bomber pinup) painted on the sides, riding a nuke down (as a cowgirl) to blow up all those nasty gribblies.
First, that is amazing looking.
Scenario: Base Overrun
The Marines need to protect the Cheyenne before a Queen spawns.
During this time the marines need to gather fuel and ammo from around the map while fending off aliens.
-You can win the scenario by killing the Queen, preferably with the Cheyenne. Figure by that point you have so few marines you need the Cheyenne to take her down.
-Aliens win by wiping the board of space marines or destroying the Cheyenne. This forces the Marines to keep some defenders but you have to still gather resources.
-Tie or technical Alien win. Marines bug out if they have the fuel.
Obviously details about where and how much ammo is about, fuel drums quantity and flight time, number or Alien spawn per turn, and when the Queen spawns. Map size and terrain would be a factor.
That is one pretty toy.
I would have the team fighting through a dense jungle table in order to “get to tha choppa”. Once abroad the ship, they would discover that the alien had stowed itself away, and the team must reach the escape pod whilst avoiding the alien menace (something similar to a space hulk board)
Just thought of having a gaming table with the drop ship doing exactly that, dropping off reinforcements as the marines that are there have to hold out.
If your superglue is frosting, hit it with a bit of gloss varnish and it tends to fix it
Scenario:
ABDUCTION
COLONIAL MARINES:
Soldiers! small unit of colonial marines is holding their position on wasteland. Normally we would ignore them but they found the xenomorph nest and where is a nest, there must be queen. Get UD-4L and fly there but make haste, if we will lost the landing zone there, we won’t be able to get there. There are Xenomorph signatures in our area so be careful. Go there, get her highness and retreat. After you get there Marines are expendable. And one more thing… do not use UD-4L’s weaponry, in may cause nest to collapse and kill our prize. now move out!
PREDATORS:
The time of hunt has come! gather your hunting pack and be prepared for arrival of human strongest game. Elder wants to take part in this glorious hunt as well as to take head of mother-beast herself! He awaits on hunting ground, do not let him down, his anger will be terrible if human game won’t get there in time!.
ALIENS:
Enemies everywhere! Kill them! Flay them! Rip them! Impale them! Protect Queen-Mother, protect the nest. Infiltrators kill armoured food, hiveguards kill invisible food and shooting food. Protect, attack, KILL!
Area:
First board requires small landing zone with Dropship in the centre. Terrain should be covered in buildings similar like those on LV-426 in Hadleys Hope.
Half of second board should be covered with Cave and Aliens’ nest inside With centre in corner, so a nest should be big triangle. Other half should be wasteland, landing zone in opposite corner to Centre of nest. Ther eshould be a lot of rocks outside the cave.
Forces:
COLONIAL MARINES:
8 men squad of Weyland-Yutani Commando in one of corners of first board
10 men squad of marines with two Sentry Guns on second board on landing zone
PREDATORS: forces divided in two groups, one in opposite corner to W-Y Commando on first board, remaining forces in two empty corners of second board (not on landing zone and not inside the nest)
ALIENS: Forces in points should be about as big as Marines and Predators Combined. forces Divided in two groups about equal in points. One starst in two empty corners of first board, rest starts in Nest with Queen in centre of nest (Queen costs no points here and she can’t leave the nest under control of Alien Player)
Objectives
COLONIAL MARINES:
1. get W-Y Commando to the Dropship and embark them. At least 5 guys must do so. If 4 or more Commando are eliminated while in first board Alien Player Wins
2. When Embarked Move dropship to second board. Place Dropship on Landing Zone and dissembark Commando. If there is no Colonial Marines on second board before you moved there Dropship you had lost control over Landing Zone and Alien player wins
3. Get to the nest, attack the queen and when you reduce her to one wound you take control of her. After that take her to the dropship. When Queen gets to dropship with at last one Commando, Marines player wins. If queen dies before you can get to her you are eliminated. When attacking the queen you may modify any attack so it will not charm the queen, but it takes place before her armour roll.
PREDATORS:
1. Help W-Y commando with getting to dropship.
2. When W-Y commando will be on second board kill at least 2 Wey-Yu Commando AND Alien Queen. After That predators win. Do not kill the queen before Commando, if she dies first, Commando will retreat and there will be no way to hunt them down.
ALIENS:
1. Kill all other players on second board. If you eliminate all predators or all marines on second board at any point of game, that player is eliminated from game.
On the side, something like Lock & Load with a M16 at a diagonal beghind the wording. It is a MARINE dropshop and Aliens was Vietnam in space.
Holy crap that looks amazing! Please pick me 🙂
For my missions with this I’d have to create linked scenarios to recreate the movie scenes. This model demands it :).
So mission one would be a holding mission. I’d balance this out to require the team to hold off aliens while getting to comm’s to summon the replacement cheyenne down.
Assuming they successfully summon the cheyenne the second mission would be a running fight to get to the landing pad.
For the third mission I would do a swarm of aliens assaulting the landing pad trying to prevent them from taking off.
That’s awesome. Nice kit. Love to fly the troops into the middle of the board, and have the opposite group on 2 sides of the board, from 1 corner. Attackers coming in from both sides!
Am I the first to say a beast of a kit for Beasts of War. It is huge !!!, I can see it being used for
games other than AVP, Easily used as a enforcer ship for Infinity. without weapon stations as a medevac or supply ship. A great deal of conversion could turn it into a crashed objective or a last ditch defensive position. Painting wise, I would go with a multi tone gray as opposed to a standard green.
Well if it is a mission from the corporations it would be one where they send the marines to drop in behind enemy lines and grab the big alien leader and take off it on the dropship. Bigger bonus pay if they to it alive.
That is one beautiful piece of kit.
If I were to use this in a game of AvP, I would begin with the Marines having to fight their way out of colonial complex with their charge in tow. Their charge would be a military scientist with critical information on the Predator species. The complex would be the game board set up by me in the layout of an underground military complex. Next to the exit would be a cache of supplies that the marines could get because that would only be the end of the first part of the scenario.
After quickly grabbing the supply cache, they would then have to trek through a table top set up with rocky and hazardous terrain. At one end of the board would be the marines and at the other would be the Cheyenne Dropship. In between would be crawling with Predators and Aliens.
At the Dropship would be several Predators investigating the vehicle. Once past these creatures, the marines would have to get their scientist back to the strike cruiser waiting in high planetary orbit. There would of course be supplies and medical equipment on the dropship. AT this point, they would realize that they need to bomb the complex and bury the structure under tons of rock. In order to do this, they would need to fly the Cheyenne back across the board while taking fire from the Predators.
Once the complex was destroyed, they would rendezvous with the strike cruiser and land in the docking bay. At this point another spaceship board would be set up wherein the marines discover that not only have aliens stowed away on your dropship, but that Predators have also boarded the strike cruiser.
To win, the marines must clear their ship of all xenos and get the scientist to one of the sleep pods. By this time, the marines have surely taken a beating, so there is probably more supplies available to them aboard their ship.
That is the general outline of the adventure I would run. It uses the Cheyenne for a crucial part of the scenario, but doesn’t make it all about the model.
Oh man that thing is epic.
As far as a mission would go this could work well for a drop off and recovery with maybe some added air support.
Marines are tasked with entering a remote station and retrieving a group of high profile/ high ranking persons of interest. perhaps some weyland-yutani scientists performing experiments on a certain hostile alien life form? Long story short, marines would be dropped of by the cheyenne (their starting point) and have to infiltrate a research station, retrieve the scientific team, and return to the dropship, all the while fighting of hordes of escaped xenomorphs. the more scientist that make it back the bigger the win. Along they way they may be tasked with retrieving other important objectives such as research data in another room, or “test subject” for future experimentation, and possibly set a remote bomb to blow the place to prevent the spread of the creatures.
the Aliens player would naturally have to try to either kill off all the scientist, the marines, or prevent their escape until the end of the game (say 5 rounds or so?)
Now of course the increased xenomorph activity could have attracted our favorite hunters. Predator players would want to of course claim as many kills for trophies as well as possibly try to stop the spread of the xenomorph also.
I’m imagining a small group of elite and well equipped marines, maybe 5-10 scientists/execs, a never ending horde of aliens (as is per the usual) and maybe a small elite team of predators.
now assuming there is rules for it (i dont know i’ve yet to play the game at all) the Cheyenne could also be called in for air support in open or exposed areas of the station. being that the Marines are out gunned and outnumbered it would provide a tactical edge to their side. the downside? if the Cheyenne is flying around, well you can’t evac. You would have to defend an LZ for it to land and so you can bail out. It’s your big gun but its also your ticket home.
“Get to the Cheyenne!”
I would go for an escape scenario, you have 6 turns to reach the dropship, before the planet begins destruction.
Not 100% sure if it would be a legal game, but it would be fun.
The Alien player has double the point allowance, and if the drop ship has not been reached on the 6th turn, the Aliens can begin to place double the normal amount of figures. I reckon this would follow the style of the films in that there a limited time before hordes of Aliens begin to flood the entire board to eliminate all.
Nikodemus
“Its on the way!”, yelled Hitch. “Secure the zone!”
The Xenomorphs were out there, scurrying in the darkness. The landing zone was marginally less debris ridden than the surrounding wreckage that was the outpost. If the squad could keep it clear long enough, the dropship will pick them up and finish the site with nukes.
“I’ve got movement over here!” Pash was reloading a perimeter canon when her scanner picked up several objects on the edge of range flicking back and forth.
“How many?”, replied Hitch. Just a couple more minutes, he prayed. “Is it Charlie Team?” He knew the answer before he asked.
Jackson tried the radio again. “Still no comms with Charlie. Pretty sure it’s gonna be bugs.” The radio came alive. Sir, I’ve got transponder signal from the dropship. No confirmation from the pilot.”
“Can you see it? Anyone got eyes on lights?” The five marines risked looking away from the encroaching shadows on the ground scanned the sky. The smoke was thin near the clearing, but the wind was picking up.
Jackson called back, “Thirty seconds to ground. Still no confirmation!”
“Permie…” Pash was interrupted by the cannon firing into the dark. A second cannon on the opposite side of the clearing began to roar.
“Keep it clear!”, ordered Hitch. “You marines wanna go home?”
Then it happened. The sound of the dropship hitting the ground at speed. The squad heard it more than they could see it, but there were enough sparks cast from the grinding of metal to indicate direction and distance. The cannons whirred to a stop. It was now a race. “Leave the big guns and carry what you can!”, barked Hitch. “Shift!” He turned to Everson. “Can you fly that?”
“If it has half an engine left, I can get us to sub-orbit”, she replied.
—-
The scenario requires the marines to reach the dropship before it is overrun by Aliens. There are three possible versions to play. Either the ship is undamaged enough to fly out, in which case the marines need to make it to the ship and get off the planet within a set number of rounds. Or, the ship is too damaged to fly, in which case the marines can call for a second dropship and defend the ship for a set number of rounds. Finally, the ship is too damaged to fly and the marines must get to the ship, leave two marines on the ship to detonate it while the rest run off a side of the board.
Someone needs to make rules that play out like this..
In the pipe 5 by 5…. Looks pretty spot on compared to the film version.
The UCM contracted Sodorp for new weapons over 2 years ago. The UCM had been patient with Sodorp and their need to get final approval from the licensor wayland-yutani.
Now there’s been radio silence for 3 months.
Your UCM platoon is tasked with performing a “liberation” mission on the Sodorp facility.
On entry to the facility you find it stripped of most resources, staff and manufacturing facilities, when you investigate the data terminals you find that for months Sodorp have moved them to a different operation with only a skeleton staff remaining
And their more scared of something else than they are of you!
On entry to the final warehouse you discover your weapons, you need to open the warehouse roof and get your stuff onboard, easy for marines but what is that skittering noise……
Mission takes place in a large warehouse
The UCM player needs to
Activate a switch to open the roof so the dropship can come in
When the dropship lands the UCM need to load one crate per marine into the dropship
While also defending the dopship.
Alien player objective
Kill all marines, if more aliens are on the loading ramp at the end of the game than marines the aliens win.
Every turn roll a D6 this is how many aliens arrive this turn, randomly select a board edge for each alien at arrive at.
Extras
Every 5 turns you could have an event turn
E.g. A predator shows up and starts attacking marine and xenos alike
If the predator is killed by the alien player the next event should be a predalien attack
Wayland yutani send some commandos (because of comments made by the Sodorp director on social media) and again they attack marine and alien alike.
Oh my Christ, that is the coolest miniature I have ever seen.
Waited so long for someone to-do one of these!
great looking model I have a mission for this ship
“Listen Up Soldiers our mission is OPERATION SUICIDE RUN: The Colonial marines that’s Us you Numskulls have intel that a xenomorph queen egg has been found on a outlying colony world . Intelligence indicates this hive is new and will only be guarded by drone xenomorphs (“Yeh sure when has intel ever got anything wrong” shouts a soldier at the back of the briefing rooming) “You shut it marine We will be going in with two teams each with five men per team it’s a quick Snatch and Grab people our goal is to get into their hive as quietly as possible retrieve the Queen Egg and get out sounds simple well it’s not the higher brass don’t name an operation SUICIDE RUN if this was going to be a milk run men so while we are in transport study your briefing material well because something in those papers might just save you life”
The way I see this playing on the table is the board is dominated by a colony building the Cheyenne Dropship will fly onto the board and drop 2 x5 model units at separate locations on the board. The marines would then processed to gain access and clear the first level of the building, while making as little noise as possible because if you make to much noise you never know who might just wake up. ( marines will always make noise but the bigger the action the more the noise they make for example normal moving =1 noise token ,running =2, using motion trackers=2,cutting open doors=3 moving to fast=3 etc., etc.. and for every one noise token made at the start of the aliens players turn he would me able to trade these noise tokens in to bring alien models onto the level you are playing on 1 token = facehugger, 2 tokens =drone, 3=soldier etc. etc. but alien player can also save them to use on other levels but must spend at least 5 tokens each level). Once the first level is complete I would then crack out my space hulk/AVP boards to represent the marines going down levels in to the hive to find the Queens Egg (to find out which level the queens egg is on for each level you move in to roll a d6 on a 6+ in the first level you find the egg if you fail to find the egg decrees the dice by 1 for each level you go down so the first level you need 6 the next level 5 etc. etc.).Once Queen egg level is found alien player places the egg onto board were the marine player will try to move within 1 inch of the egg to capture the egg. When the egg is captured remove all board sections except the tile you are on into a box and randomly select 10/15 board tiles to make an escape board with an exit to represent the Cheyenne Dropship at the end of it. The Marines have to get to the Exit/ Dropship while the alien player has to stop him and if the alien player has been saving his noise tokens than getting to the dropship might just be impossible but if the marines do make it to their dropship then the alien player has one last trick to play for the cost of 10 noise tokens he can try to see if there is a alien on board the dropship and attempt to crash it to do so the alien player must roll more that the number of marines that made it into the dropship so if less that 5 models are in the dropship roll d6 if more than 5 are one the dropship roll 2d6 i.e 4 marines make to it dropship alien player pays his 10 tokens to try to crash the ship because only 4 marines made it to the ship the alien player needs a 5+ on a d6 to crash it if 8 marines had made it alien player would have roll 2d6 needing 9+}
This would make a great boot camp lol
Looking for a good dropship for quite a long time now, and this one is a serious contender…
For the mission, I will call it “time collide”. You play a squad of marines trapped in a time buble that drive you back during the events of “Aliens”. Your mission is to protect the dropship from the xenomorph to allow Rippley and the team to evacuate with the first dropship. But you have been followed in time by a “time Predator”…
Use of infantry to hold back waves of Alien’s whilst the Dropship Huts the Queen!
Scenario: Evac.
2 marine squads. One defending the dropship, the other trying to reach the dropship. Victory conditions: unite the squads and take off. Loss conditions: Dropship captured
Dang, They really reproduced that drop ship well! Aliens is definitely an iconic film for me growing up. Good job Prodos games! Wish there was a way to get their stuff here in Korea.
I’ve been definitely lusting for a model of the Cheyenne ever since I saw Aliens as a kid. Having a model that will work with miniature gaming is even better! Thanks for the video!
The Bio Warfare Division has long been a leading profit center of the Weyland-Yutani Corporation. Promising new research has begun on Test Range 5 and we now have a live feed from Range 5. Can we bring that up? What? What’s the problem? I’m sorry; we seem to have a technical issue …
This scenario can be played as either a 3 player or 4 player scenario. If played as a 3 player scenario, the human player controls both the Colonial Marines and the Weyland-Yutani Commandos. In a 4 player scenario, the Colonial Marines and the WT Commandos are played by different players.
The Colonial Marines enter via the dropship on the North edge. Their mission is to go to the West edge and place demo charges on the power plant and blow up the facility. Each Marine carries a demo charge, represented by a counter. If a figure dies, place its demo counter in the space marking where the demo charge has fallen. Any human may pick up and carry one demo charge. As all the Marines start the game with a demo charge, they may not carry another. They may voluntarily drop a demo charge at any time. This is a free action. To place the charge takes one action. Picking up a demo charge is one action. Any human may place the charge. The Marines then must exfiltrate back to the dropship, clear it of all Xenos and wait for all surviving humans to board the dropship before dust-off. Once all surviving humans are aboard the dropship, they dust-off, the demo charge detonates and the humans win.
The WY Commandos start on the South board edge and must go to the East board edge and access the research data in the lab. Only WY Commandos can access the data. This costs one action. Once accessed, place a token with the figure to represent the data files. If the figure carrying the data files is killed, place the token in the space the figure was occupying. Any human may pick up the data files but that figure may not carry a demo charge. Picking up the data file costs one action. The Commandos must take the data file to the dropship, clear it of all Xenos and wait for all surviving humans to board the dropship before dust-off. Once all surviving humans are aboard the drophship, they dust-off, the demo charges detonate and the humans win.
Note that the humans win only if they fulfill both missions of blowing the base and extracting the files.
Note that Xenos may not pick up the demo charges or affect them in any way.
The Alien player starts in the infected areas in the four corners of the board. His mission is to prevent both demolition of the base and he must infect the dropship. To infect the dropship he must place 3 infection tokens in the dropship. This is done by moving on to the dropship and performing a door destruction action. Each “door” destroyed places one infection token. This represents the Aliens hiding their eggs aboard the dropship. Once an infection token is placed it cannot be removed. The infection tokens do not count as Xenos. The Alien player wins only if he prevents the destruction of the base and infects the dropship.
The Predator player starts in the power plant and the data center. He must collect 6 trophies. At least one trophy must come from each faction. That is, 1 Colonial Marine, 1 WY Commando and 1 Alien. He may collect more than one from each, but must have at least 1 from each.
4 Player Scenario
The humans are played by two different players. One controls the Colonial Marines, one controls the WY Commandos.
The Marines win by blowing the base and clearing the dropship of all Xenos and WY Commandos.
The WY Commandos win by extracting the data files and clearing the dropship of all Xenos and Colonial Marines.
The Predator victory conditions remain the same.
The Alien player must stop the destruction of the base and the data extraction and must infect the dropship.
Great looking model, loved the ship since the movie came out
Ahahaha – that sound of landing – so much ‘Aliens’ that I was instantly pushed back in time to recall the actual movie scene 🙂 This dropship is a piece of badass miniature – totally love it.
Nice to see you guys have fun in the studio. Keep up the good job 😉
Regardless of kickstarter risks and poor comms with backers, its a lovely kit, although revell used to make similar sized licensed versions of the vehicles from Aliens so im not sure i really need another one in my collection…
As for scenarios how about:
Scenario 1 – get to the dropper!!!!
Dropship is positioned at the opposite side of the play area to the USCM deployment area, having encountered an unprecdented number of bugs the USCM is rather depleted and needing evac to proceed with nuking from space to be sure. However to get there they have to cross a bug infested area which happens to be a proving ground for predator juvinials attempting to obtain their first xenomorph blooding, victory to USCM if 10% of starting force makes it to the drop ship.
Scenario 2 – paranoid android
A synthetic has gone rougue (actually following WYC protocol #delta487b, to obtain human xenomorph biomass), and has taken off in the drop ship leaving the USCM stranded, with all attempts to communicate with the mothership ineffective as the comms relay on the dropship has been disabled by the android. USCM need to destroy the drop ship to force a second ship to be dispatched from orbit to investigate the loss of telemetry from the first, all the while avoiding becoming a trophy or a host, 15% survival rate and destruction of dropship to win.
Scenario 3 – game over man, game over
Following a very hot landing the dropship’s VTOL capabilities are disabled, but weaposn remain active, USCM need to hold the hill against waves of xenomorphs and opportunistic predators until reinforcements arrive.
Here are two missions I would setup.
Attack:
Have the defenders setup in the middle of the battlefield in a defensive position. Then let the attacker put down the drop ship anywhere on the battlefield outside the defensive position and deploy from there.
This way the attacker gets to choose the direction of attack and the defender will have to defend all positions until they know where the attack is coming from. If the terrain is setup properly, better defensive positions would require the defender to spread thinner to take advantage or a weaker position but better mutual support.
Retreat:
Do a fighting retreat to the drop ship. Depending on the game and how fast the movement of each side the retreating side should setup half to 3/4 of the way across the battlefield and the attackers should have overwhelming force forcing the retreating side to actually retreat. The goal is the drop ship.
Wrinkle to retreat:
Add a VIP that the retreating force must protect to the drop ship.
We use to do the second scenario back when West End Games made Star Wars miniatures and you had to protect Princess Lea on a fighting retreat from the empire. I think this would work well with AvP, especially with the Aliens being the attacking side since they are a melee force. They would have to close a natural limit as to how many could get in contact per turn. Usually you have to limit the VIPs movement in some way or the scenario is to easy for the retreater.
–Chris
“It’s a rescue mission, you’ll love it. There’s some juicy colonists’ daughters we have to rescue from their virginity. ”
Marines move from the dropship on one side of the map, pick up the colonists (and daughters) then move back to the dropship.
Nice an simple mission.
But it will be dark soon.
That’s an absolutely beautiful model. I don’t really see it as a playing piece, though, given the size and presence of the model.
I’d probably use it as a scenery piece. I’m thinking it’d look great as a centrepiece on a small scale 2×2 or 3×3 table set up as a loading bay onboard a starship. The rest of the table would be containers, barrels, consoles, pipes, walkways. One side of the table would be designated as a large cargo door, with other doors around the edge.
The mission would be a bunch of marines prepping the dropship to evacuate while holding off aliens that enter through the doors on the table edge. After a certain amount of turns the Queen would turn up, with one brave marine using a powerloader to go up against her while the others board the dropship and vent the cargo bay to escape.
Mission: save ripely , find and escort ripely off planet using the drop ship as the waypoint. Bonus. Points take a along Alian in deep freeze with you . Good and hunting .
I very rarely comment to win something, but this.. this I just gotta! Please. : ) Love it.
Of course, the rest of the comment didn’t copy over. How could you not do a “Get to da choppa” scenario with it. 🙂 Have the Dropship as an objective and your team has to get to it, get it powered up and get lifted off. For the Aliens/Predator faction, you need to either get onboard first (aliens..so you can eat the Marines at your leisure) or take out the Marines before they can get on board and arm the ship’s weapons. (Predators)
Objective: “I heard there is some virginity to be saved!”
The Dropship is packed full of capable Marines, who know what they have to do: Saving the sexy christians All-Girls band “insert beliveable All-Girl band name”. The hive-queen will try to hentai the girls so they will give birth to some sexy ugly babys. So the marines have to land on top of the biggest pimp tower of the galaxy, rush to the band and save them and their virginity. And they are not alone. Some predator are also on the way to the top to steal the dropship or they are urged to nuke this place and themselves just of pure shame, what they have seen in this place of obscenity.
So i need this dropship to build this table/tower of porn nightmares 😉 Please let me win.
Would be cool if they had a crashed version.
For a mission: Have a dropship/extraction point on one side and a crashed version on the other. The marines have to reach the crash site get a high value VIP/military asset/data and get back to the other side. Could be extra interesting if they have to protect the dropship as well as getting the objective.
That. Looks. Awesome!!
“Were on an express elevator to hell. going down!!”
This would be a great objective for Infinity. Something worth fighting over as an objective.
Weyland-Yutani Corp has found a clutch of xenomorph eggs on a newly discovered world. And so they’ve ordered a squad of Colonial Marines to retrieve as many of the eggs as possible. Unfortunately, this world is used by the Predators to breed Aliens to hunt, and they’re not going to let a bunch of humans steal the eggs.
The dropship is set up (and remains stationary) in the middle of the board; the marines deploy in and around it. Predators can set up along any edges of the board. The eggs are scattered throughout.
The marines must pick up the eggs and bring them back into the dropship. Their corporate overseer won’t let them leave until the dropship’s deployment platform is filled with eggs. The Predators have to kill the marines before the dropship is filled. At the end of each turn, check each egg on the board to see if it hatches into a facehugger, which will attack both marine and Predator alike.
No idea about AVP but this would be great for the Infinity mission rescue. I could see them painted up in Pan O colours. Awesome!
Scenario idea
Dropship at one end of the table and three squads of five marines who each have a civilian have to get them onto the dropship before the aliens get them and take them off for hatching new aliens
Twenty aliens are lurking between them and the dropship. Each time a human is ‘killed’ they are removed and a new alien pops up 2 turns later from a random board edge after hatching from the captured human
Get two civilian models off via drop ship and marines win, one and it’s a draw. If all marines and civilians captured then aliens win
Would use the Dropship in “Run to the extraction point in time for dust-off” kinda scenario. Objective : cross the map and be there when the dropship shows up. Each turn, roll d20. If you roll under or equal to the turn number, the dropship lands at the extraction point. Each turn following that, because of unfavorable weather conditions, the dropship must leave on a roll equal or under the turn number. The longer it takes the dropship to show up, the quicker it will have to leave!
Marines have hatched a desperate plan to thin out the alien’s numbers before striking at the alien nest. A small marine unit is tasked with trying to draw out a majority of the Aliens into a kill zone for the Cheyenne to strike. The Cheyenne only has enough missiles for three passes. The Marines need to lure enough aliens so that they can try to enter their lair and kill the queen. If they do not kill enough warriors the strike team will be overrun, but they risk being overrun if they wait too long to call in the strikes.
Timing is everything…
I would love to own this model…I don’t play alien, but I love the movie and I think it would look great as part of a MERCS table and lots of great scenarios come to mind…zero dark thirty and Blackhawk down come to mind
Scenario: repair the ship and get away
A small crew is stranded on an infested planet.
1. Reach the control centre alive and remote fly the Cheyenne in
(Oops that was a bit of a hard landing)
2. Fight your way to the LZ.
3. Hold the position against a wave of xenos long enough to prepare the ship
4. Oops there’s one on the ship. Hunt it before it hunts you!
What would I write?
Beast of War (of course!)
that is so beautiful, ive got to pick one up, but where is the APC ?
I would take two!!!
Such an iconic ship, I’m sure I could make it fit into relics somehow
Awesome video guys and Amazing ship I’ll love to get my hands on something like this one to play with my pledge whenever it gets here.
But with Prodos is like the saying goes ” No one can hear you scream ”
Brother G
I can already see this dropship opening up a ton of rescue mission opportunities. Making planetfall, assaulting a facility thats infested with aliens to save the scientist trapped inside who was doing work on ways to combat them. Then in classic Alien style, have him be under the companies thumb. They discover that he was breeding Aliens using a queen in the facility and the outbreak turned things on its head. Now you’ve got to evac the marines to the dropship and save your team.
Might be predictable but I loved the Bug Stomper’s nose art from the film with the eagle wearing boots and firing a gun.
A unit of 3 colonial marines with 3 scientists have just destroyed all but 3 alien eggs in an underground complex. The complex has six levels and a dropship is on way to land on the roof (which should be counted as level 7) The marines and scientist begin on the third level and must get to the dropship. Each scientist carries a specially designed container to house the stolen eggs. The marines themselves do not have the necessary training to regulate the environment in these containers and so the scientists must be protected. The scientists can only carry one container each.
The alien queen is clearly not impressed with the destruction and theft of the eggs and is in hot pursuit, together with a unit of royal guard, of the marines and scientists. These will begin on the lowest level.
Throughout the other floors (except the one the scientist and marines start on and on the roof level) are 10 alien infants, 5 aliens warriors and 5 alien stalkers. These should be divided between levels 4, 5 and 6 with at least 6 aliens on each level to begin with.
Abroad the drop ship is a unit of Weyland Yulani Commandos. They start the game in the drop ship ready to debus. They may enter the complex from the roof.
As well as the normal doors between rooms/corridors, there will be a single door between levels which will count and act like a standard door.
The scientist have no ranged weapons and will fight in close combat if attacked (they will not initiate an attack) with the same stats as the colonial marines with a minus one deduction.
The mission is to get the scientist with their eggs on to the dropship. All other human losses are acceptable. The alien are seeking to recover the stolen eggs and do so by killing the scientist carrying them.
If the aliens recover all the eggs then they win. If they recover two then it is a draw and if they recover only one or none then the marines win.
Prodos Games, scamming wargamers since 2013.
I’d definietly do a ‘Get to the Choppa’ scenario for this. Fighting a racing retreat, through the wayland complex, back to the dropship before bugging out.
Nice model…
“no more comments though”…
A basic run the gauntlet mission. A squad ( or more if you want ) of marines start at one end of the table and the dropship at the other. As the squad makes it way to the dropship. Aliens attack from the sides of the table. you can leave it up the Alien player to decide when and were to enter or set zones on the table and roll for a random number to enter the area. The marine player gets points for reaching the dropship plus points for each marine that survives. The Alien player gets points for each marine killed or wins if no marines survive. Terrain can be various. A bunch of rocky outcroppings, heavy forest or jungle, or even urban settings. Just something so the marines don’t have a straight run to the dropship. A 3×5 or 4×6 foot table works well.
I would use it as an objective in the game. It autolands and the two sides rush to it to use it. Who ever gets there must control the area for a set number of turns and only then is the victory won. The Dropship’s landing area is randomly rolled so no one can concentrate too many troops to a single area, unless their a big time gambler.
WOW something worth having, even if only to putting on the shelf and dribble over.
1) The Dropship will become the starting point, jumping off point, for any game to start. As the ramp will become the Entry Point.
2) Placed at the escape or exit point from the game.
3) The Marines having to get to the Dropship to leave the table/gaming area before any of the other two types of enemy get to it first.
4) The Marine unit have to go to collect equipment from a downed Cheyenne as the game starts to collect equipment for another game.
5) Maybe a team holds out around the Dropship against an all out attack. Using (bouncy rocks) as cover, around the Dropship, upon the up turned mapping sections coloured as the rock are coloured.
6) The Marines have to get through the complex to the command room to order down the Dropship for an emergency evacuation. As in number 2/3.
Operation “Get to da Choppa!”
The marines need to get to the drop ship, dust off and nuke it from orbit. But the Predators have lost their own ship and also need to get to the drop ship to use it to get off planet. The Xenomorphs are hungry….
Thanks for the look see guys. Always loved the look of that ship.
I think a interesting scenario involves a squad of marines trying to keep at bay an onslaught of Aliens and protecting engineers who are trying to repair the drop ship. Once repairs are complete, who ever is left then have to board the drop ship and fly to the other side of the board to rescue a second squad of marines escaping the complex that has been overrun by more aliens.
Simple scenario; A small squad of marines is either running low on ammo or totally out of ammo, in an almost impossible position where they are flanked by xeno’s, or being pursued by predators. The drop-ship is unmanned and temporarily grounded, the marines objective is to get to the drop-ship, gain access to it somehow, and either replenish their ammunition to enable them to turn and face their pursuers/ out-flankers and give them both barrels, with varying degrees of chances of success. Or second option get to the drop-ship, gain access somehow, forget about replenishing ammo, lift the ramp, and attempt to activate the on-board weaponry and give them everything you’ve got, whilst all the time the pursuers/out-flankers are also attempting access. The first option is quicker but with less firepower available the chances of success are limited, the second option is more long winded but the fire power left open to the marines is more than capable of coping with a few hundred xeno’s and three or four predators.
Third option get to the Winchester, have a pint and wait for this all to blow over.
I love the model and will have t get one just to have but as far as scenarios go I’m not sure as AVP is a board style game like space hulk and the drop ship doesn’t seem to fit on the board.
My feelings https://plus.google.com/u/0/photos/photo/110202048639725174362/6333700957962028194?icm=false&authkey=CKyRor7koKyDwgE
Good god that’s awesome! Synchronicity side note I watched Aliens last Saturday out of the blue and then this appears. Would love a scenario where the Marines are escaping a jungle . “GET TO THE CHEYENNE!”
It looks really cool. I would love to have this as the end game – “I say we take off, and nuke the whole place from orbit – it’s the only way to be sure”
Scenario: The marines are evacuating a site and the aliens are coming. The ship takes time to fuel up and power up ready for flight. the aliens are controlled by an AI deck. The players control 1-2 beefy marines each and must survive until the ship can take off, despite more aliens spawning at the board edges or in buildings every turn. After a set number of turns powering up, the ship can use its weapons a fixed number of times, and for some weapons perhaps only in certain arcs. Perhaps the ship is on a turntable so it can be very slowly rotated? The rockets have a HUGE AoE so muct be fired near the back edge of the board or risk blowing up the marines and the flyer. The flyer has HP assigned to different sections so weapons can be taken out, or engines can be destroyed and its game over. Maybe the engines can be fired to burn anything nearby, but it slows down the refueling process every time you do that. The aliens and the marines generate theat and every turn there is a low chance a predator will arrive. If he does he will attack the greatest warriors, IE the side who currently has the greatest threat. Even when the ship is ready to take off the marines still have to get on board without any aliens jumping on to the hull as they would still be able to survive the vacuum of space and melt their way inside.
For increased difficulty have trickle of civilians fleeing from a nearby building to the flyer for evac that must be protected, taking marines away from the flyer. For increased ease add autocannons (with limited ammo?) on the buildings or around the flyer.
Make survival tough. Give everyone multiple marines so the game can kill people without eliminating players. Make this like pandemic so survival doesn’t happen often, but you enjoy the challenge and victory is rewarding.
Got to be a holdout scenario until the Dropship can be called down remotely. 100%. Then it’s a race to get aboard without being overrun. Surprise twist: There’s a Predator aboard.
Seriously loving that kit (and the box!)
if I win this would it be delivered by drone?
Great looking model, I don’t even play this game and I want one………
This thing writes it’s own scenarios
1-Bug out, get across a board full of enemies to the waiting drop ship in order to exfiltrate.
2-Trap mission, Land move to objective, down flyer, rescue and return to drop ship. In the allotted time say 6 turns.
3-Crash and Burn, The drop ship had crashed short of its objective you most go the rest of the way on foot. Place the dropship on your table edge. You must exit the far table edge with in six turns. The enemy must stop you.
You know the mission has to be forest extraction. Drop ship on one side of board, marines on other. Let the fun began, keep it simple.
I would like to see a SAR scenario, where two troop of soldiers have to hold their ground on opposite sides of the table until the dropship arrives. Activating beacons in the compounds would increase the chances of the dropship arriving. Once the ship is there, it lands to pick up one team and the has to fly across the board (firing everything she’s got to keep the aliens at bay) to rescue the other team. Aliens win if both teams get killed (past 25% of original strenghts), Hummies win if they get both teams out, otherwise it’s a draw.
Absolutely stunning, would really make any game table look awesome
This model would be perfect for a stealth mission. Instead of the marines being outnumbered by the aliens as usual, have a very small number of aliens trying to sneak past colonial marine guards to get onto the ship.
You could change things up by having an all out assault going on around the perimeter, if you wanted a more action-packed game, but still keep the infiltrators trying to avoid being seen as they try to sneak on board.
I would just like to win the darn thing, I’ll worry about a scenerio afterwards.
Really loving that ship!
I like the green scheme, but would love to do it in an urban came scheme, that’d look sweet!
It was 20years ago when i started on this hobby with 1/72 aircrafts and One of my first plastic aircraft kits was helping a friend to build a ud-4l something now unavailabe or mindless priced, now Prodos makes this amazing model and just wonders how cool can be build it and paint it.
Not sure if the competition is still running, and I haven’t read any of the previous entries so apologies if this idea is already floating around, but here is my idea. I use d20’s but that’s because its a Podos game thing
Outstanding, now all we need is a deck of cards.
Background
The planet known as LV531 has been the home to a WY research facility for the last 5 years. Unknown to them it was also a seed world which is where the Predators infest it with Aliens and then conduct hunts to blood their young warriors. When the PREDATOR automated ship arrived and started placing its eggs and infect the local wildlife it wasn’t long before the research facility was overrun by the newly hatched Aliens. A colonial marine frigate was dispatched, at the request of WY, to investigate the communication black out and on arriving in system a section was drop shipped down to the facility. They found it over run by Aliens and barely managed to escape, losing their APC in the process. However to make matters worse as they were making the hot evac from the research facility their drop ship sustained damage from some form of plasma weaponry and is now unable to make orbit. All contact has also been lost with the frigate making it impossible to call for recovery.
Set up
This game is played on a standard 6×4 table. The drop ship is placed at one of the short ends. The rest of the table is scattered with supply dumps, buildings and other terrain. The end with the drop ship represents the marine players side referred to as the east side. The other end is the alien players end, the west side.
Briefing
Marines
After narrowly escaping the research facility you find yourself cut off from your support and unable to make orbit. Your only option is to gather enough supplies and put as much distance between yourselves and the Aliens as possible. You have landed at an outlying sub station and you need to gather sufficient supplies to survive until relief arrives. You start the game with one squad of marines set up in the middle of the battlefield. Each figure may operate independently.
Aliens
More hosts to infect to increase to size of the hive. You are aware that they may bring more soldiers and the hive is still weak. Stop the humans from warning others and bringing in reinforcements. You start the game with 2 infant warriors and 2 lurkers. You gain reinforcements as stated below. Each figure may operate independantly.
Special rules
Supplies
The battle field is scattered with supplies, represented with tokens. A token represents enough supplies for 1 person for 2 weeks. There should be at least 20 tokens on the table, enough supplies for 40 weeks for 1 figure. Each figure may carry 2 tokens and drops them if killed, or they may be dropped voluntarily. Tokens may be loaded onto the drop ship by moving into contact with the ramp. Aliens may not carry supply tokens.
Alien reinforcement.
(If using Prodos game rules use their points costs for this)
Each Alien killed is worth 1 ½ times its points cost in reinforcements that can be bought onto the table at the start of the next turn. Points can be saved up from turn to turn to allow you to bring on larger Aliens. This represents the build up in the Alien forces.
You roll one D20 for each new alien figure. On a 1 it is placed anywhere on the north side of the table within 3 feet of the west side, its base must be in contact with the table edge and it may not be placed in base contact with a marine players figure. On a 20 it is placed on the south side with the same restrictions. A result of 2-19 means that the figure is placed within 6 inches of the western table edge, again not in base contact with a marine players figure. Oh stuff it. If the marine player is within 6 inches of your table edge he deserves everything he gets, so you can place an Alien figure in base contact with a marine figure if the Marine figure is within 6 inches of the western table edge.
So for example using the v2 points from AVP THB the alien player starts with 32 pts worth of aliens. If the marine player kills them all on the first turn the Alien player starts the next turn with 48 points worth of aliens. They roll a dice for each new figure and place the figures down as described above.
Dust off
The drop ship will dust off if at the start of any turn the marine player announces that it will do so. Or as the result of the STAY FROSTY rule, see below. Both cases follow the same procedure. All marine models within 6 inches of the drop ship with automatically board it with any supplies they are carrying. All other marine models will be left behind.
Stay frosty
Having seen the carnage at the research station the crew of the drop ship are a little strung out. Every time the marines take a casualty the crew have a chance of bugging out. When a casualty is taken roll a D20 and add the total number of marine casualties taken so far, including this one. On a result of 18 or more one of the crew panics. When both crew members panic the drop ship dusts off as above. If any other marine models are in contact with the ship you may increase to number of panics required to dust off to 3. However if at the start of any turn the drop ship has 2 panicked crew members and no other marine model in contact with the ship is will dust off as above.
The crew will also immediately dust off if all the other marine models are killed
Victory.
So who wins. Well who ever wins, we lose. But seriously who wins. Well the hive is still going strong, the Marines may of escaped but can they survive, which is the whole objective of this mission.
Firstly total up the number of marine models that boarded the ship and add 2 for the drop ship crew. (so for example if 4 marines survive and end up on the drop ship we have a total of 6 survivors).Then total up the total number of supply points the marines have recovered and loaded on board the ship.(In my example they recovered 10 tokens, which is a total of 20 weeks worth of supplies). Divide the number of supplies by the number of survivors and round up,which will give us the number of weeks the marines can survive until rescued. (In my example 20 weeks supplies divided by 6 survivors equals 3 whole weeks with a little left over so 4 weeks, 28 days).
Then roll 2 D20, that’s how long in days it is until rescue arrives. If you have enough supplies then well done. If not then all they find are your remains, sorry. Now swap sides and see if you can do better.
Follow ons
Why did the marines lose contact with their ship? What was the strange plasma weaponry that damaged their drop ship? Could it possible be Predators? Feel free to add a third player and add predators. I suggest giving them an objective of collecting trophies. The larger models being worth more. In fact why not add 2 competing hunts of Predators each trying to out do the other both in trophies and against each other.
Tactics.
As the marine player you start off with battlefield dominance. However the Alien force quickly reinforce to a level where you can’t kill them all, and even if you do you just get more next turn. A few luck dice rolls from the Aliens player can soon see Aliens between you and your drop ship. Do you go for the tokens further away first, whilst the Aliens are few and far between, or stock up on the ones closer to the drop ship which are therefore easier to collect?
As the Alien player throw your figures in against the marines. Make him kill you it will only make you stronger.
A predator is camping in the dropship that is surrounded by aliens. Marines need to get through the aliens and kill the predator before taking off.
First my comments on the model and the video: I agree wholeheartedly with Warren, it truly is a “….dropship of awesomeness!” This is a perfect addition to the AVP game universe and is definitely a welcome addition to any AVP collection. Now for my scenario proposal(s) in hopes of WINNING a free dropship!!
NOTE: The following three scenarios can be played separately or as a series of linked games like a mini-campaign. That said, I do prefer Scenario 2 but the choice is yours
SCENARIO ONE: Hot LZ Extraction
Situation: The research station on Planet LV-486 was attacked by multiple xenomorphs and the inhabitants are in need of extraction. By the time the nearest Colonial Marines arrive, the situation there has become untenable. A handful of ‘scientists and security personnel’ have called for immediate extraction as they are about to be overrun. The Cheyenne Dropship has been deployed and is en route to the designated LZ.
Mission: Designate an LZ in the center of the gaming table. The ‘scientists and security personnel’ (or evacuees) are initially off board while hordes of aliens are on the board. The Cheyenne is allowed to make three passes over the board dropping ordinance and putting steel on target to sweep away the aliens. The same turn the Cheyenne lands, the evacuees carrying a large container begin enter the board from a predetermined board edge and attempt to get to the dropship with aliens following and entering from other sides of the board. The evacuees are a Weyland-Yetani Commando hauling a large container of sensitive data that must be recovered.
Human Objective: Simple, the Colonial Marines must safely evacuate the Commandos and the container.
Alien Objective: Stop them.
SCENARIO TWO: Cheyenne Down
Situation: The Marines managed to extract the Commandos and their cargo (after both took casualties) but shortly after takeoff the dropship began to lose power and had to set down again on LV-586. It was discovered that during the fight with the aliens, either a Marine or a Commando fired off a round that went through the open ramp of the dropship and damaged connections to the main power regulator to both engines. Without it fixed, they aren’t going anywhere.
Mission: The two Cheyenne flight crew or one flight crew member and a Marine or Commando ‘techie’ can repair it after a random number of turns (i.e. After turn four they have to roll a certain number for the problem to be fixed with each subsequent turn’s die roll getting better such as the first roll you need a 1; the next turn you need a 1 or 2, you get the idea). Obviously, the entire time the other Marines and Commandos are fending off the approaching aliens. One of the Cheyenne crew can man the gunners seat of the Cheyenne and operate the auto cannon to help defend the ship. If so, a Marine or Commando must be used to fix the MPR. The auto cannon can only fire 90 degs either side from the nose and no closer than eight inches from the gun.
OPTIONAL PLAY: LV-586 was a “Pyramid Planet” where Predators came to test themselves. In this case, the aliens destroyed their only means of escape and two or three Predator survivors need to “borrow” the dropship!! So now you have Predators avoiding aliens while fighting the Marines and Commandos who are defending against both!!
Human Objective: Fix the Cheyenne, keep as many people alive and escape.
Alien Objective: Stop Them.
Predator Objective: Take the Cheyenne and escape.
SCENARIO THREE: Mama’s Little Girl
Situation: Somehow, by some miracle, the Cheyenne barely made it back to its Conestoga-class starship. Unfortunately, shortly after disembarking, the contents of the ‘data container’ decide its time to wake up. (Scenario Note: If any Commandos are included as survivors from Scenario Two, one of them is automatically eliminated as he/she was guarding the container when the contents woke up.) The contends included an immature “virgin” alien queen and two Royal Guard aliens. During the aliens escape from the container and ensuing fight, the starship’s hangar bay was severely damaged and of course, the starship is now in danger of blowing up.
Mission: The surviving Marines and Commandos must make their way to the last Cheyenne dropship and escape. ALTERNATE MISSION: Simply start the scenario at the hangar bay with the dropship but it needs time to be prepped (random number of turns) before launching. (NOTE: This scenario works well using the included tiles from the board game).
Human Objective: Escape with your lives
Alien Objective: Stop them OR Board the Cheyenne the turn prior to it’s launch.
I hope everyone has fun with these scenarios and I hope I get to play with a new, free dropship. Happy gaming everyone.