October 6, 2017 by brennon
Some exclusive news out of Warcradle Studios today as they announce that Roberto Cirillo is joining their team as Studio Art Director.
“Since I can remember being able to hold a pen or pencil over a blank piece of paper, not a single day has virtually ever gone past where I did not draw whatever my imagination relentlessly and selflessly has thrown at me, no
matter how monstrous or weird!
Japanese Anime and American superheroes comic art have constantly played a tutor role in my life as an artist but what truly fuelled my brain cells more than anything else has always come from the original Godzilla movies
and later with the art of H. R. Giger (I Loved his style paintings and Aliens!)
I thrived from ‘creating’ of things on paper – I would spend hours every day drawing and ’inventing’ laser guns, massive spaceships and Gundam-like robots with more engines than there were rivets to hold them and to a point that I would even visually try to explain how it all would actually work.
Crazy for some, I know, but for me, that was (and still is in many ways) my doorway to enter a parallel reality which is host to my imagination and that in turn makes the artist I am.
My professional career started back in late 1992 when I was hired by Core Design as an in-game pixel artist. What better place than a video game to ‘materialize’ and put into play all those crazy ideas that otherwise would have been simply gone to waste.
I eventually moved from 2D to 3D in-game graphics (mostly in-game 3D character modelling, texturing and animation) as lead artist on a number of original titles for platforms like Sega Saturn, Play Station and PC.
After 12 years of working in the video game industry as lead artist, I began developing a deep love and an attraction towards sci-fi and fantasy tabletop miniature games especially Intrigued by the high level of detail
achieved on such small ‘figures’.
In 2004 I joined the Games Workshop Studio Design team as a Conceptual Artist. Projects I have been involved with at GW include: Tyranids, Orks, Tau Empire, Cities of Death, Vostroyans, Elves, Lord of the Rings and many
At the beginning of 2007 after parting ways with GW I decided to embark on a freelance career which gave me the opportunity to get involved and collaborate on an even greater and more diversified number of very exciting projects and in some cases, I’ve had the chance and the privilege of being the main creative mind in charge of determining the first look and feel of new IPs.
Some of the key projects I most influentially (and heavily) have been involved with include Dread Ball and Deadzone for Mantic; Hordes and Warmachine for Privateer Press; Relic Knights for Ninja Divison and of course Wild West Exodus for Warcradle Studios.”
The rich knowledge Roberto is able to bring to the team is going to be interesting and it will be fun to see how it develops with Warcradle over the coming months.
What do you think of the news?
"Since I can remember being able to hold a pen or pencil over a blank piece of paper, not a single day has virtually ever gone past where I did not draw whatever my imagination relentlessly and selflessly has thrown at me, no matter how monstrous or weird!"