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Aeon Trespass Odyssey

Aeon Trespass Odyssey

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Project Blog by danlee Cult of Games Member

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About the Project

This project is going to track my journey with Aeon Trespass Odyssey. My goal is to play through cycles one to three in 2023, and cycles four and five in 2026. I'll cover thoughts on the game, model painting, battle reports, and anything else related to the board games as I work my way through it.

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Cycle 5 - Session 6

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Cycle 5 - Session 6

Another battle with the pursuer for this cycle – the Dahaka. Pursuer battles don’t occur at regular intervals or due to story events (usually). Instead the Pursuer follows you across the map and random events move it closer. When it catches you, you have a battle. They don’t get stronger after each battle, they start off tough and you have to get good enough to beat them later in the cycle.

 

This one has the Fearful Hospitality rule. My Titan’s basically gain a +1 to hit bonus if they can run around “tagging” each other to pass on the bonus. It seems like a lot of work for a very small bonus to me. I’ve basically given up on it. I get the bonus for one Titan at the start of round one, then let it expire.

Cycle 5 - Session 6

Since I moaned about how hard it is to ascend in the last game, of course in this game I got that 10% chance and ascended when my first Titan was killed. I had to look up the rules because it had not happened in such a long time. I then spent a while figuring out which God Form to take, and in the end just went with the most recently unlocked one, Dionysus.

 

But ascending usually only triggers when your Titan is mortally wounded, and it doesn’t heal you. So I used my free bonus attack to hit the Primordial, it retaliated and instantly killed my ascended Titan. About 15 minutes of looking up rules and making a decision came to absolutely nothing.

Cycle 5 - Session 5

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Cycle 5 - Session 5

In this session I had another battle with the Midascore. It went reasonably well up until the end. I’d done nine out of the required ten wounds and not lost a Titan, but then it drew a level 3 AI card which proceeded to kill two of my Titans. I’d used up all of my tricks for keeping Titan’s alive by that point, so there was not much I could do.

 

I’ve had to re-arrange the Titan stands that I’d prepared as they were running out of room (see image above). I know have space to glue another row of match sticks and therefore put more cards there. I need all of them visible all the time to keep on top of all my Titan abilities during combat. That means that the space required to play a battle is an entire dining table plus about 18″ of wall space too.

 

I’ve also adopted some house rules to make the game less frustrating and/or a bit more streamlined.

 

  • When spending fate to get a re-roll, the re-roll automatically succeeds. Given the fact I’m spending a resource to get that re-roll, it irritates me a lot when it doesn’t pay off.
  • All Titans from previous cycles are always available, as long as Titans are available. I.e. I’m not keeping track of resources from previous cycles, and those technologies, to breed Titans 10 to 20 turns before I need them. I just assume that’s handled for me in the background. It also means I’m not forced to swap Titans after suffering losses and I don’t have to keep learning the new Titan abilities.
  • A titan may spend their move or attack action to try and roll equal or under their current rage. If they do, they ascend. This is my idea for putting the ascension mechanic in the game more. I didn’t try it out yet as this game only lasted three turns and rage was still relatively low for all my Titans. It should play a role in the more epic battles though where rage climbs higher.

Cycle 5 - Session 4

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Cycle 5 - Session 4

This time it was my first battle against this cycle’s pursuer, the Dahaka. It had killed two Titans and thus defeated me in two turns. As reward for finishing my first battle with this Primordial, I was given the ability to replay any battle I choose, followed by a 30 campaign turn cool down.

 

It may be that today I’m in a bit of a grumpy mood, but why is this game full of so many near useless mechanics? If I want to replay a battle, I’ll replay it. Or, more likely, I’ll fudge the results a bit so I don’t spend another 2-3 hours of my life replaying a battle. I’ll admit hardcore players might want to stick to the letter of the rules, and in this case that’s fair enough.

 

Another rule introduced for this Primordial is a mechanic where the Titans need to run to each other to pass on a state, giving them +1 to hit token. But once they all have the token, or if you don’t pass it on, all the tokens disappear. Why did I spend my first turn worrying about how to implement this rule, only for it to do practically nothing?

 

The real long-running gripe I have is the ascending mechanic. When you die due to damage (not some other effect) you can turn into a God for one or two rounds, if you roll 10 on a d10. In three full cycles I can recall it only happening twice, and the first time I believe it was scripted to automatically happen when the mechanic was first introduced.

 

I may need to start introducing some house rules for the sake of my sanity.

Cycle 5 - Session 3

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Cycle 5 - Session 3

This was the first “normal” session, i.e. several exploration turns culminating in a battle. The Demidjinn is another very fast Primordial. It doesn’t turn me into gold as much as the previous Primordial, but it can wish me away a significant distance, and if that takes me off the board edge my Titan instantly dies.

 

This early in the cycle, every Primordial turn has a good chance of outright killing the targeted Titan. I managed to inflict seven of the ten required wounds and was down to my last Titan, then I succeeded in the critical shown below. It was very satisfying – and now the wounding Titan can Wish Away in my chosen direction, making it much more survivable.

Cycle 5 - Session 3

Cycle 5 - Session 2

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Cycle 5 - Session 2

That’s the Primordial killing my last Titan. The first two Titans died to me following a rule wrong – they were supposed to draw from one wound deck and I drew from the wrong one. That particular deck has a 1/20 chance of killing them, and I drew that card twice in a row. The other two died to the new Midas mechanic, where their equipment is slowly turned to gold. Once all their gear is gone, they turn to gold too. I’m sure there will be technology I can unlock to counter that, but this early in the cycle it’s a problem I can’t do much about. I’d managed to do six out of ten wounds to the Primordial. Had I not made my mistake with the first two Titan deaths I might have won the battle, but I noticed too late to go back and undo them.

 

At least my new crib sheets drastically cut down on time wasted looking up rules.

Cycle 4 - Session 1

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Cycle 4 - Session 1

My first game session took another five hours! This time it was an hour to read the opening story for the campaign and make suitable changes to the game setups, followed by four hours for the first battle as I painstakingly had to look up every single special rule again to remember what stuff did. And those rules are now spread across four rulebooks (each cycle after the first added a new set of rules).

 

It was fun though, and I’m sure after a couple more game sessions I’ll be remembering the rules much better and it will go a lot smoother.

Getting ready for Cycle 4

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Getting ready for Cycle 4

So the box with cycles four and five in it arrived in the middle of last year. I was busy with other games in 2025, so all I did was paint up the models. Links to those posts in my other project are here:

 

Aeon Trespass: Odyssey – Cycle Four Primordials

 

Aeon Trespass: Odyssey – Cycle Four Titans

 

Aeon Trespass: Odyssey – Cycle Five Primordials

 

Aeon Trespass: Odyssey – Cycle Five Titans

 

After Christmas I started getting ready to play cycle four. Would you believe it took about five hours just to get ready! Each of the steps below took about an hour each:

 

  • Punching out all the new card components and opening the packs of cards.
  • Taking the small number of cards with errors from the first box and replacing them with the new corrected cards from this box.
  • Getting all the components from the first box out and laying them out in the correct places on my table.
  • Setting everything up ready to play.
  • Brushing up on the rules, given I’ve not played in over a year and it’s a VERY complex game.

Review

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Here’s a link to my game review: https://www.beastsofwar.com/game-review/1855072/#snav

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