Aeon Trespass Odyssey
Cycle 5 - Session 5
In this session I had another battle with the Midascore. It went reasonably well up until the end. I’d done nine out of the required ten wounds and not lost a Titan, but then it drew a level 3 AI card which proceeded to kill two of my Titans. I’d used up all of my tricks for keeping Titan’s alive by that point, so there was not much I could do.
I’ve had to re-arrange the Titan stands that I’d prepared as they were running out of room (see image above). I know have space to glue another row of match sticks and therefore put more cards there. I need all of them visible all the time to keep on top of all my Titan abilities during combat. That means that the space required to play a battle is an entire dining table plus about 18″ of wall space too.
I’ve also adopted some house rules to make the game less frustrating and/or a bit more streamlined.
- When spending fate to get a re-roll, the re-roll automatically succeeds. Given the fact I’m spending a resource to get that re-roll, it irritates me a lot when it doesn’t pay off.
- All Titans from previous cycles are always available, as long as Titans are available. I.e. I’m not keeping track of resources from previous cycles, and those technologies, to breed Titans 10 to 20 turns before I need them. I just assume that’s handled for me in the background. It also means I’m not forced to swap Titans after suffering losses and I don’t have to keep learning the new Titan abilities.
- A titan may spend their move or attack action to try and roll equal or under their current rage. If they do, they ascend. This is my idea for putting the ascension mechanic in the game more. I didn’t try it out yet as this game only lasted three turns and rage was still relatively low for all my Titans. It should play a role in the more epic battles though where rage climbs higher.

