Fleeing Into Dangerous Terrain | Daily Tips
December 15, 2010 by dignity
Today Darrell talks about what happens when units flee over dangerous terrain and his normal plan for games when he can walk them off the table.
BoW Justin
December 15, 2010 by dignity
Today Darrell talks about what happens when units flee over dangerous terrain and his normal plan for games when he can walk them off the table.
BoW Justin
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Nice video, makes sense you would get the point.
That was pretty obvious. Every dead enemy unit IS a kill point, no?
lol ya, you’d think that would be obvious, but there’s always that one guy out there that has to ask
One thing to point out though, at the end, when Darrell is talking about units that are on the table but fleeing, he is referring to victory points and not kill points. You only get kill points for units that are destroyed, but if you have a draw and want to determine a winner, you use the victory point ruling on page 108.
Just throwing that out there before someone stops by later and makes that mistake
If that was just difficult terrain would I have to roll again to see how far they go or would the distance rolled for running suffice?
No, units falling back ignore difficult terrain, they only have to roll to see if they get injured by dangerous terrain
Thanks.
Oh Mighty Darrell, Lord of Beards, Bringer of Cheese, In a game against the Dark Eldar, does a unit that flees off the table give up a Pain Token to the Unit that caused it to flee?
*Ahem* I thought this was appropriate to ask on a video about fleeing. Anyone feel free to clarify this for me?
Scott.
Darell, I thought a failed dangerous terrain test allowed no saves of any type? Wouldn’t that be like if you fall into a pit of lava in your 1 ton armor that even with a force field you sink to the bottom of the lava? Maybe I have misread the rule.