Darrell is asked an important question about 6th Edition Space Marine Drop Pods... a question that leads him to wax lyrical about their new effectiveness!
Can 6th Edition Necrons really do this? Darrell reveals a pretty substantial "loophole" for Necron players during the Relic mission in new 6th Edition 40K.
Matt has some tips on what to do about Bogged Tanks and how to use your infantrymen to help you out in your games of Flames of War.
Matt has some thoughts on how to get the most out of your defensive fire and what to look out for when making an assault with your infantry in Flames of War.
Are you having trouble with snap fire while assaulting? Darrell takes a moment to discuss some of the ways to improve your odds.
Darrell is asked a question about the Necrons. Have they really lost their punch in 6th Edition, or have they just changed their focus?
What sort of stuff can you give to your squad sergeant? Darrell has some good ideas... check them out.
Matt and Andy discuss some strategic tips to consider when playing the Strategic Withdrawal mission in Flames of War.
Darrell has an idea to help you destroy those lurking enemy... focus your fire and don't stop shooting!
Darrell has been asked a question about placing your special weapons in a unit... is there a best place?
Matt and Andy discuss how to win at one of the favourite missions in Flames of War... Free For All!
The Cauldron is one of the toughest missions in the Flames of War game... Matt sets us up with some advice on how to win... or at least how to survive!
Darrell has a handy Warhammer 40K tip to stop your opponent stealing an inch in order to get you into range of his big guns.
Darrell shows you a painful, but effective way to deal with that ferocious Wall of Death.
We get sent a tip to make Tau rock hard 6th edition butt kickers... or was it sent as a joke? You decide!
The guys haven't pulled their punches on this new addition to 40K... and they really have it in for Pyromancy!
Powers of Mind & Body... but will the art of Biomancy be the discipline to crush our boy's spirit?
The new Psychic power rules for 40K have had a while to bed in. Andy & Darrell are embarking on a week long adventure to see what these new powers contain and whether they are of any use to your army.
They've had very few good things to say about Psychic Powers so far... but I predicts that Divination might be the one to change all that!
Today we take a look at the telekinesis discipline... with it rock our world?
Matt from Flames of War tells us about the strategic advantages to using smoke rounds in your infantry mortars.
Do you ever use a Fortress of Redemption or a Bastion as terrain? If you do you need to see this video!
Darrell is back to his old tricks! Today he has a closer look at the charges in Warhammer 40K and how you can mess with your opponent.
Darrell and Andy talk through some of the best options to load out your Drop Pod and how to get them into action ASAP.
Darrell opens a box containing an Imperial Guard Manticore.
Darrell makes the case for Bolters & Heavy Bolters ruling the land and sky in 6th edition 40K.
As you can now attach grenades to Monstrous Creatures, could those Demolition Veteran Guardsmen make them obsolete?
It's a common "mistake" in 6th edition 40K, but measuring assault distance can spell success or disaster in Warhammer 40K...
The guys take a look at the effects of placing models with varying initiative either in the front row or second rank, during an assault in Warhammer 40K.
Do jump pack Assault Marines now spell the end for AV:10 vehicles? Andy & Darrell investigate...
In the first of a series focusing on the winners and losers of 6th Edition Warhammer 40K. The guys look at one of those 5th edition mega-models that took a hefty dunt to its effectiveness... the Necron Command Barge.
We're back to the business end of 40K as Darrrell and Andy take out a Space Marine Dreadnought and some Space Marine Scouts using those kings of close combat... the Tau?
Those smaller vehicles might have taken a hit in 6th Edition 40K. However, if you're stuck with them, is there a way to squeeze some tactical advantage out of them?
Taking a look at which models lost out, with the change to Warhammer 40K 6th Edition. Have Dreadnoughts taken such a blasting that they're resigned to the bottom of the box?
If you need to get those critical Assault troops to the other side of the board, quickly and safely... then the Space Marine Librarian is your friend... or at least your ally of choice.
Darrell give's advice on how to load out your Landspeeder to take on the terrors of 6th edition.
Darrell has advice on lessening the impact of those pesky weapon destroyed results.
The German Stormtrooper move is a pain for most Allied opponents. Matt gives us some advice on how best to use it.
Darrell is asked a question about when and if you should refuse a challenge during an assault.
With the advent of challenges in Warhammer 40K 6th Edition. Darrell doles out some advice on the best way to kit out your Sergeant to take on those characters.
Darrell has been mining the new 40K book for a while now and has found what could be a handy little tactic for keeping your softer guys in a unit safe until there forced to take an armour save.
Darrell gets the idea to place his Power Fist guy to the back of the unit to keep him safe until he and whats left of his unit get in to combat where the fist can get to work.