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Coxey292s Question about Drop Pods in 6th Edition 40K


Darrell is asked an important question about 6th Edition Space Marine Drop Pods… a question that leads him to wax lyrical about their new effectiveness!

Is this the Ultimate Necron Cheese?


Can 6th Edition Necrons really do this? Darrell reveals a pretty substantial “loophole” for Necron players during the Relic mission in new 6th Edition 40K.

Flames of War Tips… Bogged Tanks


Matt has some tips on what to do about Bogged Tanks and how to use your infantrymen to help you out in your games of Flames of War.

Flames of War Tips… Defensive Fire & Assaults


Matt has some thoughts on how to get the most out of your defensive fire and what to look out for when making an assault with your infantry in Flames of War.

Assaulting with Warhammer 40K Characters


Are you having trouble with snap fire while assaulting? Darrell takes a moment to discuss some of the ways to improve your odds.

Have the Necrons Lost Their Punch in 6th Edition Warhammer 40K?


Darrell is asked a question about the Necrons. Have they really lost their punch in 6th Edition, or have they just changed their focus?

Kitting out your Sergeant in Warhammer 40K


What sort of stuff can you give to your squad sergeant? Darrell has some good ideas… check them out.

Flames of War Tips… Fighting Withdrawal


Matt and Andy discuss some strategic tips to consider when playing the Strategic Withdrawal mission in Flames of War.

How to Maximize Focus fire


Darrell has an idea to help you destroy those lurking enemy… focus your fire and don’t stop shooting!

Placing Special Weapons in Warhammer 40K


Darrell has been asked a question about placing your special weapons in a unit… is there a best place?

Flames of War Tips… Free for All


Matt and Andy discuss how to win at one of the favourite missions in Flames of War… Free For All!

Flames of War Tip… The Cauldron


The Cauldron is one of the toughest missions in the Flames of War game… Matt sets us up with some advice on how to win… or at least how to survive!

Playing Keep Away with Space Marine Vindcators


Darrell has a handy Warhammer 40K tip to stop your opponent stealing an inch in order to get you into range of his big guns.

How to Beat the Wall of Death!


Darrell shows you a painful, but effective way to deal with that ferocious Wall of Death.

For the Greater Good! Tau Get a 6th Edition Boost


We get sent a tip to make Tau rock hard 6th edition butt kickers… or was it sent as a joke?

You decide!

Warhammer 40K Psychic Powers: Pyromancy


The guys haven’t pulled their punches on this new addition to 40K… and they really have it in for Pyromancy!

Warhammer 40K Psychic Powers: Biomancy


Powers of Mind & Body… but will the art of Biomancy be the discipline to crush our boy’s spirit?

Warhammer 40K Psychic Powers: Telepathy


The new Psychic power rules for 40K have had a while to bed in. Andy & Darrell are embarking on a week long adventure to see what these new powers contain and whether they are of any use to your army.

Warhammer 40K Psychic Powers: Divination


They’ve had very few good things to say about Psychic Powers so far… but I predicts that Divination might be the one to change all that!

Warhammer 40K Psychic Powers: Telekinesis


Today we take a look at the telekinesis discipline… with it rock our world?

Flames of War Tip… Using Mortars & Smoke


Matt from Flames of War tells us about the strategic advantages to using smoke rounds in your infantry mortars.