Raiders & Deepkin Kings Coming This Week For Age Of Sigmar
April 16, 2018 by brennon
Age Of Sigmar seems itself invaded by more of the Idoneth Deepkin next week. Games Workshop showed off another character kit and a new unit that are getting thrown into the mix.
We start with this fellow, Volturnos, High King of the Deeps. People claim that he is the first of the Aelves created by Teclis and is the greatest warrior amongst their nation. The team at Games Workshop will be exploring more about him next week but as you can see he rides into battle atop that wonderfully exotic mount.
You can also use the kit to build an Akhelian King here which can be armed with either a bladed polearm or a greatsword.
All Kings from beneath the waves have the ability to spur their warriors on to greater feats when the tide is high. So, if you like the idea of leading your force with one of these fearsome martial characters you won't have long to wait.
Cunning Reavers
As well as these characters you'll also get a ranged option for your force with the Namarti Reavers.
Depending on their target, the Namarti Reavers can change the way that they strike at their foes. They can either go for an aimed shot or unleash a hail of arrows to pepper a unit from afar.
You'll find this unit a good scouting party, able to head behind enemy lines and tie up their war machines or maybe even take out key heroes.
What do you think of these new offerings?
"All Kings from beneath the waves have the ability to spur their warriors on to greater feats when the tide is high..."
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I’ve had no interest in Age of Sigmar until the Deepkin. I don’t know what it is that appeals to me. I’ve now bought an Age of Sigmar starter set and am now looking at aquarium plants and scenic on EBay in preparation.
First guy’s paint job kills him for me. Second one is much better and I think those reavers have some of the best poses GW have chucked out for AoS. Nice balance of detail too.
An interesting looking seahorse.
With first two mounts are better than either rider while Reavers are easily best of those Deepkin.
Both mounts are the same. 😉 Only minute variations.
To me this range needs serious trimming down and a true visual connection as one force. Then I could use the potential in them. The sea theme is one of great evocative potential after all.
Actually, they stirred my interest in Antimatter’s Deep Wars and Shadow Sea again. Maybe, if heavily converted, they could fit in these games…
Love the reavers! Really good poses.
What’s with the capes on the riders? They seem to be way out of proportion. It’s like they have king size bedsheets attached to their backs.
I’ve asked the same thing about those giant A$$ 40k tanks. You know, the tanks that don’t really maneuver because they’re to big for the battlefield.
28mm is a giant scale. 2.8cm is about 6 feet in scale.
300 meters (The maximum range where small arms start to engage the enemy) would be around 15.5 feet!
The 4 x 6 table should have no weapon range restrictions (except pistols, flame weapons and other exotic weapons).
Most of the giant models Gee Dubs sells should be used as off table fire support. Or gamers should use basketball courts as the battlefield. It would still be close range.
Dude, you opened a Pandora’s box with that comment. I have major scale creep issues.
AoS is far more accurate in terms of scale. It does a good job as a skirmish game. Effective archery range was restricted to about 50 meters / 150 feet (Source – Phil Barker DBMM 2.0). Shooting past that loses the shock effect and killing ability. Most bows and crossbows could shoot out to 100 meters though.
50 meters in game terms is around 27 inches. Most bow fire should be 30″ max range. It’s usually half this though.
I would work it out this way =
30″ – 4+ hit / 6+ wound
20″ – 4+ hit / 5+ wound
10″ – 4+ hit / 4+ wound
Black Powder is tricky because during the renaissance period (which i assume AoS reflects technologically) the arquebus was not very accurate. Firing was at very close range and usually against a mass of bodies. Aiming was not a concern.
This is where AoS gets a little silly to me. Black Powder and pike armed men should have a massive advantage on the battlefield. Giant khornate HellCrusher cavalry would be easy prey for a formation of arquebus armed men supported by pike. By the 16th century heavy cavalry was being replaced by lighter, more agile cavalry.
This is where magic comes into the equation. Which I. itself is ironic because Khorne despises magic.
In my [pointless] opinion AoS armies would have a fair amount of black powder and bow / crossbow and lots and lots of pike armed men. Once the dwarves invented the socket bayonet warfare would drastically change. Even Chaos would eventually have to adopt a linear style of warfare if they wanted to survive. The days of the brutal cavalry charge would be over! If AoS was doused in a sparse amount of reality it would look very, very different on the table top.
But hey, it’s fantasy. It’s not supposed to be realistic.
If you bothered to read this…erm…. thank you. My job as a truck drivet has long periods of down time. I am not a poopy pants know-it-all. I promise. Being alone for weeks gives you LOTS of time to think about nonsense.
Thank you, I enjoyed this post. I love how this annoys you, but you’re self-aware enough to realise that being annoyed is silly ( and probably part of the fun)!
That’s an impressive post!
I would like to add that shock cavalry still had its place on the blackpowder battlefield. Guns were not that great if you could close the distance. Although I always pictured Warhammer to be in the early 16th century, where firepower was just getting started and you had a mix of old style and new style troops.
And instead of magic I would say supernatural plays a part in AoS. I mean, what if it takes a few shots to stop a single Orc? That would greatly adjust the dynamics of the battlefield.
Alas my comment was purely visual. When someone’s cape is double his height that person will have some trouble once off his mount. No matter what the scale. 🙂
@wtungsten
And here I thought you were getting at the silly way the cape is worn. ^^ How it’s fixed to the elongated shoulder pieces has not only a strange visual effect but this way it’s not remotely worn around the shoulders abandoning all meaning beyond mere show. It’s a banner rather but lacking the use of a banner. Also, another thing that really seems a major disadvantage when moving in and under water…
Btw, if that was your thinking, then that’s not at all purely visual but instead a very practial consideration. 😉
@narwhalpanic
You know, in the rulebooks of at least some former iterations of WHFB (don’t remember with 40K), they included designers’ side thoughts, amongst them an explanation that a single miniature in the game was a representation of a host of individual fighters were it a real world army. This way of looking at it I always found a bit disenchanting, as, yes, this one here likes to relate to fiction, even with miniatures on the table. Yet, a game with rules to play is a very abstract construct after all, and in the end it’s not an accurate real world simulation but a matter of entertainment and must above all work on the table.
I came to see games with narrative background in a split way: Rules are separate from the fictional background world. There is no true binding connection between the two other than that they are paired together by the developer. It’s convention to stick to that (very practical, mind you) and it’s helping that rules and game pieces have descriptive names bridgeing the gap between game and fiction. But the rules don’t necessarily reflect the fictional content (or even make sense in narrativewise). This helps not getting tangled up by discrepancies between notions how things work in real life and how the rules handle them. 😉
It’s cold thinking but in the end it saved the narrative side for me.
Btw, don’t belittle your own interests and thoughts! It’s only sane to re-check your own ways and actions every now and then, and it’s great if you’re ace enough to wink at yourself in light self mockery. But no need to call your ideas nonsense. There’s much sense in it and there’s always value asking questions and thinking things through, especially a bit outside of typical boxes. Even if it’s only for academic purpose. Or keeping cerebral flexibility and other qualities And, be it in discussion with others or for your own self, everything realy comes down to your attitude and motives, basically do you want to be constructive or destructive? And be assured you don’t sound like the latter one.
Also, there’s no life without motion and exchance. So, fire away! (pun intended)
All ideas of realism go out of the window when bows shoot actual lightning (hi Judicators) and gods can physically intervene and turn cannonballs aside. Doesn’t matter what muzzle velocity you have when a demon can lose it’s entire chest cavity and still tear you limb from limb.
50 meters for archers? Are you talking about GW limitations?
I love the Archer Sea Elves. This is the unit I have been waiting to see.
I’ve wanted to buy these models since they were first teased but my backlog of minis to paint is holding me back.
I really want to pick up one of the sea turtle things purely because I think it’s a really lovely looking model, I think this range is possibly the best GW has produced in a very long time.
In case anyone is wondering, it is really hard to find aquarium ornaments in 28mm scale (apart from lots and stuff like that). It is frustrating since I work at a pet store and thought I could get some cheap options for gaming. ☹️
@jamesedwards Try Alibaba, purveyor of all manner of cheap Chinese crap. Shipping is often free.
I have been rather critical of Age of Sigmar in the past, but this army has me sold. Absolutely love its unique style.
Lol seems there are a few of us drawn to the deep, they’ve done a lovely job with this new range.
I like gw trying something high fantasy as that was one of the reasons given for AoS, not personally keen on these sculpts but they are a nice looking army. However until the rules get some attention not ever going to make my shopping list
What I’ve seen of their rules doesn’t make me want to collect them, but the models are really top notch, and fully taking advantage of the no-limit AoS setting, finally.
Those reaver poses would be a great starting point for a Blood Bowl team
Will be picking up my first couple of units and the battle tome this weekend.
That mount looks stiff and uninspired, and off balance, as if it might tip backward. The legs look awkward, and are joined to the body in a very unnatural way.
I like the movement on the troops. With a head swap, they could be useful for other things. I would also give them a proper quiver. The ones they have now look like bagpipes (mostly because of the way they’re painted). In short, not even tempted.
I dig the mounts, they remind me of the mortarchs rearing up. An important leader needs to see the battlefield and look inspiring. The first one I like the colour choice, thats just me. Also, the rearing mounts work on a second level in that they are underwater and bring them ocean with them so the posing seems natural for said context. Then again, anyone paying half attention to these would get the water thing and it would make sense to them, especially when you take the anatomy of a magical, fictitious creature into account, haha.
Poses on the troopers looks cool. I’d prefer the red be a bit more blood red, and the blue robes a shade or two darker, kind of like the night lords. Quivers look cool too, something different. They need to not look run of the mill in a high fantasy setting. Far from looking like bagpipes.
Glad to see more people coming around to Age of Sigmar and appreciating the game, aesthetic and world. Its also good to see GW not relying on worn, generic, done to death and tired old tropes that lots of ‘dime a dozen’ companies sculpt badly at the best of times.