Tinracer’s 2400pts Vampire Counts Army List
February 8, 2012 by beerogre
Video Sponsors: Heavy Gear - Wayland Games
Forum regular and friend of the show, Tinracer throws his hat into the Enlisted ring with a 2400pt army list for the new Vampire Counts... will it be too fluffy for Darrell?































I think this list would be incredibly fun to play. I think I could make it work in a fun/relaxed environment.
My only real critique is the amount of redundancy that we get with the vamp lord. HKB isn’t really necessary if you already have poison. The st. of the vamp lord should do a good job decreasing enemy armour saves….HKB is alright vs. monsters and big stuff that regular KB cant hande….but so is poison…and between the two I think poison will just work better in situation where you would want to use HKB.
Secondly, the ASF on the lord might not be all that useful unless you were fighting Elves, and even then it’s probably not needed. You use asf for 3 reasons….to get re-rolls, and to make up for low I…or to counter an ASL weapon. This vamp already has rerolls and higher I than most elf lords….not much in game is going to get ASF re-rolls against this guy. I think the ASF and HKB points could be better spent, especially since “aura” costs less. Maybe aura isn’t fluffy for a ghoul list, but it’s not hard to make the argument that something that ugly has to decrease ld values.
Vargulf’s smaller base size gives you an advantage in CC over something like the Terrorghiest. When you do charge into something less enemies get to strike you back meaning that the Vargulf will last longer….with M 8….these guys can get in fast and avoid being shot.
Finlay, I’m not really seeing a use for poison on a Terrorgheist. I think that the high ST will probably ensure that you don’t fail many to-wound rolls. Again with so few attacks, and high st. I don’t see a point….maybe someone can correct me.
Either way, @tinracer good fun list. I cant wait to see what you come up with for your Vargheists and Crypt Horros…also might be fun to hear how this army performs in freindly games.
You can’t roll to wound if you poison hit, says it in the rules. Also if you give him a magic weapon he’ll loose his poison so is it worth it? I’d say not. Personally I think poison is better than killing blow just because statisically you’re more likley to get it off, espescially with hatred every turn. Think you need another vampire or necromancer. relying on 1 level one and a level two is a bit risky for summoning. I was thinking that you’re a bit light on infantry, but then I realised that you have the crypt horrors. But maybe increase the number of the crypt horrors at the expense of the Vargheists, as tehy can only heal one W per spell where as the crypt horrors can have three from you necromancer plus the extra wound from the lore attribute. so that’s a model per casting. But Got to agree with T9nv3, drop ASF and Heroic Killing blow. Also the magic weapon, he doesn’t need it. Maybe buy another necromancer with the points. Otherwise a pretty sound list.
So does anybody know any good Vargheist proxies?
It’s difficult to find models with enough pubes to use as a realistic proxy 😉
It sounds like you’ve examined the official models rather closer than I have is all I will say…
These from troll outpost are a little too demon like, but swapping out the heads would work fine. Bonus, more than one pose.
http://troll-outpost.de/index.php/miniaturen/hellborn/hellborn-demon-pack.html
Always loved this winged vamp, which would proxy well for a vargheist, making more than one pose would be a modelling challenge.
http://www.heresyminiatures.com/shop/index.php?main_page=product_info&products_id=30
I’ve got the Heresy Man-Bat… it’s much too small for a Vargheist… he’s 33mm (but with huge wings).
Perfect for a Flying Vampire/Vampire Lord/Ghoul King though. 🙂
Thanks for the review and feedback guys. Looking back I did kinda over spec the lord, making it a bit of a points sink. I guess the theme was for a kick ass general with the ability to knock big holes in enemy units. Magic was built for a) raising more troops and b) magic defence, hoping to get the flyers into the enemy wizards or wizard mini bunkers. Not played the varghiests enough yet, but worried about them being redirected out of the action… Ghouls have been seen as a fail in the new book, but I think they were just too cheap before and now a fair points cost. The army is pretty much a rush build, meaning you line them up and rush the enemy, hoping they can’t shoot/magic it all.
I think you’re right on the ghouls being to cheap before, but when a skellie is just 5 points now it exhorbates the price hike. However they always were good. So they probably are still good.