Don’t Sit On Warhammer Age Of Sigmar – It’s Way Better Than You Think!
February 24, 2024 by brennon
Over the last few months, I've been diving into Warhammer 40,000 again and enjoying playing 10th Edition. However, in the last month or so I have been re-exploring Warhammer Age Of Sigmar and The Mortal Realms and I think that it might have stolen all of my attention.
I last played Warhammer Age Of Sigmar back when the game originally launched. I wanted to give the game a shot despite being sad that Warhammer Fantasy Battles had been shelved. Initially, like with a lot of people, the game just didn't gel and it was void of any real structure. I liked the miniatures but that was about it and unfortunately, the game spent many years simply gathering dust in various boxes in my collection.
A Turbulent Relationship
I might have shelved the miniatures and the game but I've always tried to keep up with the direction of Warhammer Age Of Sigmar and some of the narrative as well. I might not have liked how the game felt to play but the lore that they were crafting grew and developed over the years into something genuinely interesting. It might not have been as vast as the lore of The Old World or Warhammer 40,000 but it very much felt like the designers were able to let their imaginations run wild and have some fun with the way the world of The Mortal Realms was developing.
I read a lot of the early books for Warhammer Age Of Sigmar, engaged with the lore behind the Soul Wars and played some of the fringe games like Warhammer Underworlds and Warhammer Quest Silver Tower (and eventually Cursed City). The game always sat on the edge of my hobby but never really managed to work its way back into my mainstream wargaming adventures.
A large part of that might also have been that my gaming group just wasn't interested. No faction fully captured their imagination and a lot of us were fans of Warhammer of old so it still felt weird that we were looking at a game that was on the edge of being uncanny. So my Dwarf is now a Duardin? That kind of thing. It all felt a bit odd.
That being said, over the past few years I have found more ways to start engaging with The Mortal Realms and enjoying what it has to offer in the absence of opponents. I have enjoyed the Gotrek Gurnission books that continue his adventures as a slayer and a lot of the books are genuinely good reads. Hamilcar: Champion Of The Gods is genuinely awesome and the original Black Talon book was a great exploration of the Stormcast Eternals that are a lot more than just "Sigmarines". I would also recommend Dark Harvest by Josh Reynolds which certainly showcases that The Mortal Realms can still be grimdark.
I also genuinely enjoyed playing the first Warhammer Quest game despite it not being particularly well-rated. It was good to see them branching out and trying to include different ways for people to engage with the universe. And yet, despite all of that a lot of my miniatures ended up in cardboard boxes without seeing the light of day. I even got a bunch more miniatures, glued them together and then they went back in a box without so much as seeing the right end of a paintbrush!
I just couldn't find a way to engage with the wargaming side of Warhammer Age Of Sigmar and every time I looked at the rules, I found them hard to get my head around. Admittedly they were probably a lot easier to dive into than 8th or 9th Edition Warhammer 40,000 but because they were ever so slightly different, it just didn't stick. I also still didn't have anyone willing to play the game.
That all started to change towards the end of last year. A friend of mine was starting to get into Warhammer Age Of Sigmar with a group and it got me excited about the prospect of getting stuck into that box of old miniaturs and breathing some new life into them. With that impetus, I started to really try and engage with the rules and started watching more battle reports from the likes of Tabletop Tactics and Warhammer TV plus videos on the game and the community by The Honest Wargamer.
That's when it all started to feel like it was clicking and now, I am excited about getting stuck into Warhammer Age Of Sigmar and I think others should consider maybe giving it a go as well.
Giving The Rules Another Chance
My recent exploration of Warhammer Age Of Sigmar, including the rules, lore and community, has been engaging. Moving into the later stages of the game's third edition and looking ahead to an inevitable fourth edition in the Summer of 2024 I've liked the way that the rules feel to play. There's nothing wrong with tenth edition Warhammer 40,000 (in fact, I feel like they're the best set of rules they've done for the grimdark in a long time) but Warhammer Age Of Sigmar feels more interesting and interactive.
I like the way that there is interaction between the players and plenty of ways for you to engage during each phase of the game even when you're not taking an active turn. Command abilities feel like a natural evolution of stratagems in Warhammer 40,000 and I like that you're encouraged to spend your command points during a turn otherwise they're lost. It feels reactive without a sense that it is stalling the turn and because everyone has access to these, you're not going to get blindsided by some mysterious stratagem.
I also really like the way that the players choose their battle tactics (essentially bonus objectives) each turn rather than face a random selection of them. You get more agency in what you do and what you're aiming to achieve, tailoring tactics to your play style and the development of the game as it changes from turn to turn.
It also helps that pretty much all of the rules for Warhammer Age Of Sigmar are available for free. You can access all of the warscrolls (statistics) for different units and it's a lot easier for you to start theory-crafting armies whilst you're sitting on the sofa or waiting for a cup of tea to brew. Sure, some faction rules are locked behind Battletomes but nothing that would stop you giving the game a shot and you can always find the rules out there in the wide world...if you know where to look.
I think there's also something to be said that Warhammer Age Of Sigmar is a game of swords and sorcery. Warhammer 40,000 can be brutal, to say the least, and even though Games Workshop has said that they have toned down the lethality of the game, you can still lose your toys pretty quickly, especially the newly painted ones. Combat can still be brutal (and the shooting too) but there's a lot more room for you to enjoy playing with your toys on the tabletop! I like that there's more scope to consider manoeuvring and placement of units rather than just setting up behind terrain and hugging it until you can spy an advantage.
Creative Freedom
Another element of Warhammer Age Of Sigmar that shouldn't be overlooked is the freedom that the designers have to genuinely do some wild things with the game and the narrative. Warhammer 40,000 has tried to evolve in some areas but it's still very much tied to the factions we've known for decades. The Mortal Realms is vast and pretty darn unending and there is a lot of scope for the designers to have fun with the miniatures they create and the narratives they pursue.
I like the different characters they have been creating and the armies that have changed and evolved over the years. A lot of them are based on some core idea from Warhammer of old but tweaked in some way to be that little bit quirkier. You see this in the likes of the Cities Of Sigmar, the Idoneth Deepkin, Sylvaneth and even the poster boys and girls of the Stormcast Eternals. Not only do we see this in the art but in the miniature design. You just need to look at some of the miniatures we've been seeing for the likes of Warcry and Warhammer Underworlds as well as the latest set of books for the Dawnbringer Crusades.
The creative freedom won't be for everyone and it can sometimes produce very odd results. Looking at you Lumineth Realm-lords. But, I think it's quite refreshing and if this continues as we look towards new editions and an evolving storyline, I think it could be great for those diving into the game. Not only do you have fresh ideas coming in to support the miniatures rules-wise but the chance for Games Workshop to start exploring the lore in the books and beyond without feeling hampered by what has come before or feels "established".
Easily Expandable
Another bonus of Warhammer Age Of Sigmar that I've come to enjoy is the way that the game has plenty of good ways for you to get into the game and expand it from a handful of miniatures to full armies. Warhammer 40,000 has the main game and Kill Team but I think Kill Team is quite the tough game for you to try and get your head around. The rules aren't particularly intuitive, at least to me, even though I've heard it is good.
In the case of Warhammer Age Of Sigmar, you can start with Warhammer Underworlds. Usually, your warband is between three and six or seven miniatures which are easy to assemble and give you a distinct flavour of the faction. They should be easy to get painted up and it helps that the game itself takes around fifteen minutes to play each time you sit down.
Stepping up from that, you've got the often-overlooked Warhammer Age Of Sigmar Warcry. Warcry again has a low model count and whilst it might get overshadowed by the likes of Necromunda and Kill Team, it's genuinely good fun to play. It plays like a proper skirmish game, takes no time to learn and you can use all of your miniatures (pretty much) from your Warhammer Age Of Sigmar collection. Games feel distinct and different from each other and there's a lot of scope for you to go in different directions and collect small portions of larger armies.
Both of those games then feed nicely into Warhammer Age Of Sigmar proper and the models you've been using in those smaller games can be taken in these larger armies. In essence, you can get a feel for the armies that you like in those smaller games and when you find one you like, slowly move up through Warcry and then eventually dive into the big game.
An Interesting Future
The bonus is that Warhammer Age Of Sigmar seems to be in a good place for several different armies and a new edition is on the cards. Whispers are that we'll be seeing Stormcast Eternals going up against Skaven in the new boxed sets during the Summer.
Hopefully, the gameplay formula won't be changed too much and there will only be a few tweaks here and there to clean up the game and perhaps streamline it. An example would be maybe more done with the idea of command abilities and also the way that leaders interact with their units (perhaps in line with Warhammer 40,000).
Additionally, it looks like the Combat Patrol idea is going to be transferred over into Warhammer Age Of Sigmar with the new Spearhead sets. This, alongside Warhammer Underworlds and Warcry, means that there's yet another good entry point into the universe which might make it easier for people to dive in and start having fun.
In closing, I'd recommend checking out some of the people I mentioned at the start of this piece and see whether or not the game might be for you. The Honest Wargamer is great and showcases how the competitive and general community for Warhammer Age Of Sigmar is worth engaging with. The battle reports on Warhammer TV are also fun and explore the narrative side of things a lot more plus you have plenty of battle report videos out there for Warhammer Underworlds and Warhammer: Age Of Sigmar Warcry.
I guess the main thing to take away from this is don't write Warhammer Age Of Sigmar off. It has some genuinely interesting game mechanics, an emerging and developing lore and a community that seems more than happy for you to get involved and have some fun. Don't sit on this game like I did for years!
What are your experiences of Warhammer Age Of Sigmar?
"...in the last month or so I have been re-exploring Warhammer Age Of Sigmar and The Mortal Realms and I think that it might have stolen all of my attention"
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"Don't sit on this game like I did for years!"
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Sitting on a game seems painful 😉
AoS is definitely becoming more its own thing with its own unique background at every version.
Not sure why they’d have to release a new version of the rules to do a combat patrol like expansion for AoS …
This feels like GW doing what they do simply because shareholders want to see a new SKU on the shelves to drive sales. It’s not done to spread the love for the game.
I agree the game doesn’t particularly “need” the CP model but it does make it a lot easier for them to make the approachable for newcomers. No worrying about having to work out a starting point if it’s in a single box.
true … but I always thought the entire reason for those combat patrols and AoS equivalents was to have a good basis for a starter army to begin with.
Then again … they felt more like a cheap way to start an army using whatever old model kits weren’t selling.
(and I soo wanted Goblins on spiders to be a thing again)
I bought Soul Wars, Shattered Dominion Objectives and Malign Sorcery when they came out because I liked the look of the Undead and spells… not keen in the fantasy marines though.
It’s mostly painted, but never played. Wargaming came to an end before covid because of scheduling difficulties with my wargaming buddy and only recently got restarted, but on a smaller scale with 7TV.
The undead minis in that box look cool, but I didn’t do a great paintjob on them and they are so prone to breakage because of the wisps of ghost they float on.
Hate the marines minis… except the dog-things (griff hounds?)… they are cool.
Before I abandoned the game to gathering dust I started a Daughters of Khaine army… even bought a blood cauldron set… but never finished painting them.
The spells and objectives I painted, but outside of aos the spells are pretty much useless. The objectives get used occasionally in RPGs.
Maybe one day I’ll play a game…
Although the last time I thought about Soul Wars it was with murderous intent… I was going to clear some shelf space and in the process jump up and down on the hated minis as a means of stress relief 🙂
I have played Age of Sigmar and honestly I don’t think it is really that good. I enjoyed my time playing it, because I was playing it and enjoying time with friends. In my opinion GW don’t really make any good games any more.
Each to their own of course – I found it a lot more reactive and engaging that 40K. Still overly laden with legal-like language in the rules but I found them a lot of fun.
The Bland Times and the A$$ of Sickmar are abominations that should have never happened – and as far as I’m concerned, they didn’t.
Here’s an excellent summary: https://www.youtube.com/watch?v=a559heZ3u-g
Age of Shitmar was indeed the end of any real Fantasy GW I had. Ten fully painted armies – WHFB was my favourite game – all sold.
Making Shitmar the Fantasy Spez Muhreenz game just killed the entire vibe for me.
Worse, despite some admittedly really nice models out today, I literally have no idea where to even begin. The sheer amount of books, supplemental stuff – makes it unapproachable. Too confusing!
You only need the rules, your battletome and a general’s handbook if you’re going to be playing the most up-to-date scenarios.
in theory … yes
in practice your opponent is going to need his army list too.
And I’m pretty sure most GW gamers tend to collect all the army lists if only to learn what an opponent could be fielding.
It wouldn’t be so bad if the army lists were full of fluff and interesting scenarios, but they’re not.
I’ve also noticed that while they may have loads of interesting units a lot of focus tends to be on a small subset of them. The Gloomspite Gitz had access to spider cavalry, but the official models were web-exclusive and ancient. Meanwhile the combat patrol had the squigs cavalry.
Don’t worry.
When the next version of AoS is released you can catch up and the cycle starts again.
The game has come a long way from that initial version
Most people I know dont really like GW games. They like the minis and the availabilty of opponents but the games themselves are just not very good. It has been this way for quite a few years now as well. I think the one game that bucks this trend iS the Lord of the Rings SBG which seems to be well liked
MESBG is still the best rules and miniatures range they have ever done
I’ve always found Age of Sigmar lacking something but I’m not sure what, background I think. I really loved the Dark Harvest novel, and I really hoped it would continue in that vain.
That not to say I don’t play the game. My daughter has Nighthaunt force and I have a random collection of converted stormcasts (I replaced the heads with old Bretonian ones), and it isn’t a bad game to play, and we have a lot of fun doing it. It’s just a lot of work to find a reason of why the fight is happening. I’ve tried to keep up with the background and I’ve picked up a few of the army books cheap second hand, but everything seems too over the top. That’s why the dark harvest novel worked well. It earthed the world, focusing on fields and a village. It game the world a body, if you catch my drift. It wouldn’t fit GWs sales practices but if they reduced the scale of the game down and focused on the small scale conflicts they might be able to give it some soul.
If you’re looking for a smaller scale, would Warcry fill that gap? Or are you looking for something in between?
I think I get where you’re coming from vis-a-vis the background. Initially I didn’t like it at all (I was very bitter about the loss of ye Olde Worlde), but (as @brennon said) it seems to have become more interesting now they’ve had some time to flesh things out. So much so, that I have been pondering getting into the game recently. Unlike most apparently, I actually like the Lumineth (yes, cows, bells and big fancy hats!). Those, or the Ossiarchy. I thought that a good way to decide between the two was to read a novel about them, which ended up being “The End of Enlightenment”. I liked the depiction of the Lumineth, but wasn’t very much impressed by the Ossiarchy. (Also, I found the book got too distracted by showing off the various miniatures that you can buy.)
That said, there are still things pulling me back: the preposterous pricing of some units, especially blisters, and the absence of a friend to dive in with me. I’m done with buying into games I won’t play, and with GW’s constant release cycle I’d probably buy have to replace all the books by the time I do get to play it.
I think that for now I’m happy reading more fluff to learn more about the world. Apart from Dark Harvest, can anyone recommend any other books?
I really liked Blacktalon: First Mark and Hamilcar’s book is fantastic. I also really liked the Callis & Toll books as they have that fun “grim” feel to them. Godeater’s Son is also good from a Chaos perspective on things.
I know this is going to go down like a lead balloon with the AoS Zealots, but the biggest issue for me with AoS is the totally haphazard design investment by GW in the factions, some get a regular and consistent design investment (Stormcast being a prime example) while others get next to nothing every edition, I mean the Duardin factions have had pretty much nothing since they released, which was fine when it was being marketed as a Skirmish game, you don’t need a deep unit roster with a small scale game but since 2nd when it got re-branded as a full scale tabletop Wargame it really shows the bias GW have to certain factions and armies, I get some of it will be down to sales etc. but it just feels like the game still doesn’t quite know what it is meant to be, you could look at some factions and think “WHFB 2.0” because they have a varied and deep roster with lots of different build options and playstyles, but then you look at others and it’s just a completed head-scratcher how the game has been around for almost a decade and yet some armies still have basically what the were initially released with.
I think in 4th GW needs to sit down and actually decide where they want this game to go and then really roadmap every faction’s progression properly and ensure that they’re all balanced across the entire range, even if that means that certain factions go without anything for an edition or two just to bring others up to their level, I think they need to sit down and use the Stormcasts’ roster as a benchmark, that isn’t to say the need to flood every faction with loads of units but they need to utilise it as measuring tool for each unit category – battle-line, behemoth, artillery etc. – and decide how to bring faction “X” in line with that level of depth so that every faction is as flexible as they are in how they can play.