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#1918759
pagan8th
13462xp

Grind is so common in games. Whether it’s looking for crafting materials, or weapons, or armour, or whatever.

It’s worse in ‘open world’ games which I translate as ‘lots of random quests that involve wandering all over the map and killing enemies, harvesting resources… etc.’

I know that a ‘story’ can only be really experienced the once (although there can be alternate endings), but there’s a satisfaction to completing the game.

Complete a diablo game and you start again with levelled up enemies and better loot. The story cutscenes get skipped the second time around.

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