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brennon.
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They are looking fantastic for the game table’s @alfonsothetraitor .??
Some Perry plastic miniatures for use in Blood & Crowns (Hundred Years War).




I do not get it?
Fab work on the figures @blipvertus .
Painted a few more proxies for Gloomhaven: Crimson Scales!
The scenario is still aquatic, so went for water-themed miniatures, rather than proxies based on the enemy artwork.
Lizardmen: Guard.
Turtle Cannoneers: Archer.
Frog Riders: Deep Terror. I looked for an aquatic-themed miniature who matched the powers, rather than the artwork, to proxy the miniature, and the enemy has a six-hex (?) straight piercing attack! This fit well with the frog’s tongue, although the enemy doesn’t actually move. I figure all the other effects of the enemy are from spells cast by the faerie.
Went through this CS scenario three times as solo, which is hard mode. Failed the first time. Succeeded the second time. Went after the treasure the third time. ???
Picture shows the alchemy guy valiantly sacrificing himself to take down a poisoned guard, so that the star guy can get the loot. Huzzah!



A test of a new paint line for skintones on a copy of a beloved OOP model from Reaper.


I’m using some Perry plastics to make a French company for Blood and Crowns. This company is themed around the Siege of Orléans. 



Mongorians to break down your shitty walls. OK, maybe South Park didn’t have these guys in mind but I think these Fireforge models came out alright.

What @warzan finds pleasantly appealing about his plentiful pisht
Orléans city militia for my French company. Perry plastics and Little Big Man Studios transfers. For use with Blood and Crowns.






A Badab War scheme inspired Horus Heresy Deimos Rhino, in Salamamder colours with Forgeworld doors mostly airbrushed, build time was a day, paint time about 4 hours.



My last mini of 2023 – Dungeon Saga Salamander Hero
My first mini of 2025 – Dungeon Saga Treefolk Druid
Both from the Dungeon Saga expansion The Warlord of Galahir.
Project pending ?
For this Crimson Scales scenario, we had to heal four Infected city guards and archers. Except, if you’ve played Gloomhaven, you might remember how the random draws from the enemy decks resulted in less-than-brilliant enemy behavior. Well, the city guards and archers, once you heal them and they become allies, use their enemy decks, so, basically valiantly pew-pewed the enemy for a few points of damage, until they got killed. One of them decided to move, but, since he couldn’t walk over the obstacle, he decided to walk into a trap, killing himself. Semi-useful drake fodder, though.
For the city archers, I used the Wildspire Monster set’s Kitty Pistoliers, and, for the imprisoned City Guards, I used that as an excuse to paint the Goblin Miners. I guess the plot, then, was less that monsters were infecting the city, than the Kitty Pistoliers ate a bad batch of fish, while the Goblin City Guard Sometimes Deadly Mushroom Picking Festival ran into a few problems.
Room pic is of the party fleeing the room after reviving the City Archers. Who them made several bad decisions, leading them back to their deaths. 😛



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