Angry Joe Previews Street Fighter: The Miniatures Game
March 20, 2018 by brennon
Joe Vargas (also known as Angry Joe) has revealed his Street Fighter: The Miniatures Game project which is coming to Kickstarter April 4th with the help of Jasco Games.
"Street Fighter: The Miniatures game is an exciting new high-quality pre-painted miniatures game that uses the brand new Universal Tactics System! This system allows 2 to 6 players to simulate fights across Street Fighter’s iconic roster by controlling their favourite characters, rolling dice and playing cards from fighter specific 40-card Battle Decks!"
The game will feature all of the classic characters that you've come to know and love. We've seen a few snippets and teasers over the past few weeks, for example here is Ken looking rather awesome.
Each fighter comes with their own deck packed with techniques and abilities that are unique to them, much like their move sets in the video games. As you can see from the video above he is VERY passionate about this product and has really gone into a lot of depth playtesting and tweaking the game.
It would be neat to see some gameplay of this and it looks like the Kickstarter page will feature a few demos to give you a taste of how it all works. He also seems to be focusing on a very dynamic campaign with plenty of updates and live sessions too which is always great to hear.
Are you going to be on board with this?
"The game will feature all of the classic characters that you've come to know and love"
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I… can paint a chun li? Im in.
You can’t deny his enthusiasm for the project and an enthusiastic creator is more likely to create a good project.
I need to see some gameplay, but I’ll check it out when it launches.
More projects are going is only… Batman at the moment.
10000 backers is optimistic though, for a first time creator, but Conan proved that can happen.
Good luck to him
AngryJoe has almost 3M subscribers on youtube, I think if he can generate enough interest and hype with his own style it could become a big hit.
Also considering a lot of 90s kids are now hitting the prime demographic for miniature games, he has a good audience for pledges too.
Accuracy by Volume. If even 0.5% of his followers cough up the minimum to get the game that’s 15000 backers…
He doesn’t seem very angry….
In his favour, he has 3 million YouTube subscribers. He doesn’t do board game videos, which limits the usefulness of that number, but The Oatmeal demonstrates what can be done. The red flags for me, other than a first time designer and publisher, is his admission that the licenses are soon to expire, and the pre-paints. I’d want to know how long the licenses have left, as unless it’s at least 18 months I’d be concerned about them expiring before he fulfilled the project. For the pre-paints, what he’s shown off has looked great, but I’d want to see how that translated to a production copy.
Good luck to him, though. I’m very interested to see how this one goes.
Damn this looks like fun
Major nostalgia seeing this. Old school gaming, coupled with board/card/miniatures game and an epic license! I’m calling it, this will fund! Will be keeping a close eye on this when it launches. Looks like it will be an entertaining kickstarter too; angry Joe is amped! 😀
Looks great. Those minis look much better than SF Heroclix ones from WK that I have.
Semi-related. Did anything happen vis-a-vis the Mortal Kombat game?
This is the first game in a new system, the Universal Tactics System. I believe that Mortal Kombat X will be one of the licenses for this to be released later on, along with Dragon Ball Z.
Fantastic. Cheers!
Heck Yes!
I’m following AJ since the beginning of his channel and I’m glad that he got this far. Lets hope the game play is solid, the miniatures look great! I love Street Fighter and Dragon Ball…not sure if I can do Hellboy and this one.
Btw. he did a couple of board game reviews like Alien vs. Predator. Also I can see a Mythic Battles copy in his shelf. And I’m really excited about Dragon Ball, hope he can pull it of its about time there is a miniatures/board game in the Dragon Ball universe.
Looks great! Big SF and MK fan since I was a kid. Couldn’t care in the slightest about DBZ though, much to the disbelief of my friends.
Though, I am getting sick of KS exclusive games. I get developers want to pack in tonnes of value, lots of freebies and have these massive games. But they are not sustainable, you get one big run, make some cash but you will never be able to keep the game in production outside of KS events.
Which is really a bad business model. I don’t see how a game can be widely adopted and grow if its never available, and for people who discover the game too late…well thats a lost customer.
Its better to have a good, solid product that has enough in it for people to really get some good games in (Unlike the Harry Potter core box….), but also economical enough to keep in production.
Then offer expansions either as individual characters, map and scenery packs, or special modes.
Which will allow for (in theory) a more steady income stream, allow the game to reach more people over a bigger time frame and to actually be accessible for them.
KS means if you want it, you gotta get it right now, and if you can’t spare the cash for all in then you miss out. So it sort of holds your customers hostage.
The best value you can give your fans/customers is a good product at a reasonable price that allows you to make enough proffit (there is no shame or dishonour in making money) to expand the range and allow people to purchase more high quality products that they will enjoy for years to come not simply over stuffing a box and making it unsustainable.
Much easier said than done
You make some valid points regarding late adopters, but I’m not sure I’d agree entirely.
What we’re starting to see – and I’d say we’re going to see more of – is companies going back to KS with 2nd campaigns around the time the 1st campaign gets fulfilled and starts getting reviewed online. Gloomhaven, 7th Continent, Dinosaur Island, and I believe *there’s going to be a 2nd campaign for MB:P this year (I’m not going to include the 2nd Conan campaign, because I think that was mostly to sell off overstock).
This seems like something we’re going to see more of – wildly successful campaigns doing reprint campaigns down the road.
The cost of board game production is increasing, particularly with miniature-heavy board games, and it’s going to become less affordable for new companies to go straight to retail with a core set. Not to mention the risk involved (even great games can get overlooked with how crowded the market is).
Monolith has said that just the core box for their Batman game would be 200$+ at retail, and that sounds about right. The majority of people wouldn’t be willing to spend that type of money for that amount of content, and a lot of retailers would be hesitant to give up shelf space to a product that would most likely be a very occasional seller.
Regarding shelf life and sustainability, I’d say that it’s no different than the traditional retail model. There are a lot of board games that were on top 10 of the year lists a year or two ago that nobody really talks about or plays now. One new big release a year seems pretty reasonable and normal for the industry – regardless of if they rely on Kickstarter or go straight to retail.
Part of the problem is us, the consumer, and that Kickstarter (and all the stretch goals) have gotten us used to the idea that “If I’m paying 100$ for this game, I expect a mountain of plastic, or it’s not worth it”. You can’t offer Kickstarter levels of content, at Kickstarter prices in retail, it’s just not possible.
I don’t know, it looks to me like Kickstarter Exclusive productions are going to become standard for miniature based board games put out by companies that aren’t owned by Asmodee.
Regarding needing the cash on hand… ehhh, most big Kickstarter campaigns start advertising months ahead of time, and allow people to add funds in the pledge manager a few months down the road. Not to mention that you don’t *have* to go all-in. If you know that you want to go all in on that upcoming CMoN, or Monolith, or Mythic, or etc. campaign, you have time to put aside money, and can split things up between the campaign and the pledge manager.
Exactly this. Add to that the difficulties of getting a game into distribution, especially one which is trying to to put a lot of SKUs into distribution at once, from a company with no track record of selling at retail.
I see your points.
I agree that kickstarter has turned a lot of people quite greedy.
Havingg said that though. The kingdom death 1.5 kickstarter has hands down been my favourite.
No freebies, everything cost money although at a good discount.
Yeah, there’s an odd amount of entitlement that seems specific to board game kickstarters that I don’t really see in campaigns for other projects.
I’m not complaining about stretch goals, they’re certainly nice to get, and add value to (a lot, but not all) games. I do think that people should pledge based on ‘do I feel like I’d get my money’s worth out of a core pledge.’, and not ‘I’ll back this game, but if we don’t unlock X number of stretch goals, I’m going to drop my pledge.’. A game that you wouldn’t be excited to play with *just* the core box isn’t going to magically become more fun with a mountain of extras. It’ll be the same game. Just more of it.
And yeah, I’m definitely happy KD:M did a second campaign that I was able to jump in on (and that they re-opened the pledge manager briefly so I could add some things I couldn’t afford initially).
It’s also the perfect example of the type of game that simply could not exist without platforms like Kickstarter. If it was going the retail route, the component quality would have to be lowered. Things like the massive amount of armour kits would probably have to be taken out all together. And, obviously, the content would have to be toned way, way down as far as the sexual undertones and just straight up brutality of some of the themes.
I guess, ultimately my points would be:
1) Kickstarter can be great. It can let developers and companies create their ideal version of a game at an affordable price for consumers, when that same version wouldn’t be possible to bring to retail.
2) It can also give us games that no publisher would take a chance on because of theme or production costs.
3) Backers should back projects that they’d be happy owning with no stretch goals being unlocked, or at least understand that the amount of content they get with SGs shouldn’t be expected – especially when you have a campaign take off more than the developers expected it to, and you have backers demanding they just keep making up SGs past what they have already planned for… Those things tend to either lead to unnecessary production delays, or they’re not properly tested so they’re not worth having in the first place.
Yes, I’m long winded and can’t avoid rambling.
Read the BGG and other forums about the MegaMan project. Different game designer, but same publisher.
AngryJoe responded to the concerns regarding the MegaMan KS from Jasco Games. He also stated that he sat down with Jasco Games and talked about the issues and what he didn’t like because he was affected as well. He also made clear that the KS was three years ago and that Jasco Games learned from it, But there could be other pitfalls he might step into.
He had a live stream a while back where he talks about the prototype while unboxing it. I’m excited and as I said above if the game play is solid I might back it to support AJ and that we might see a DB:Z game one day. Link: https://www.twitch.tv/videos/231134262