3d Printed Space Hulk Terrain (stl files from Printable Scenery)
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About the Project
I've been inspired lately by the community focus surrounding Space Hulk and having more or less printed enough buildings for a fantasy town board, I can now redirect the printer (a Flashforge Finder 3d printer)
Related Game: Space Hulk
Related Company: Games Workshop
Related Genre: Science Fiction
This Project is Active
Final Table and mission
Got the game setup to play for the first time and I’m really please with it.
Should have read the instructions an I would have had the right starting squads, but hey ho.
Ironically the printers are still going, and will complete 2 parts of the ship while the game is playing – that’s M2 technology right there.
I’ll keep going with this past the deadline as it’s been epic and I ‘ll probably look to do more on the painting / customising side. Producing all the parts in the timeframe has been the big constraint on the project but it was great fun to do.
Getting ready to play a game
Getting the last of the painting done. The doors now have their main colour down, there aren’t enough of them , so we’ll use a few from the main box.
The black door at the back is hot off the press – no time to paint, but we’ll use it anyway
We have a number of the plastic rafts as a left over from the so we can draw some squares on these and use them in place of the corridor sections that we don’t have.
Big Push for the last night
So this is really the last night before the deadline. I have enough parts to play a game, not enough to complete the board, but roughly 75-80% of it at a rough estimate.
Having the second printer (the Adventurer 3) helped boost the project, but it took longer than anticipated to get it to find it’s rhythm in printing parts with low duds – it doesn’t really like the filament that I’ve been using for the Finder.
The finder became super reliable later in the project (essentially as soon as I ordered the 2nd one and it ended up printing most of the parts.)
you have a lot of time to find other stuff to do before you can really paint terrain sets I’ve looked at models and I think I have enough of those I’ve built some scouts using reivers and metal devastator weapons for the ultramarine game. I’ve looked into Tyranid attack and started looking at warriors.
I’ve added the image gallery below with some pics from the final push….
I’ve spent a bit of time just swapping the minis for different ones – Prospero, Calth, Deathwatch overkill, Dark Imperium, ‘Ultra Marines’ [scouts] event the Ravening (I should add that I was just being silly here, but I can kitbash the stl files to make wider corridors and I do have the Speed Freaks set) and each time you do , the lore swaps with it, an ti becomes a whole different game.
I had a lot of fun just swapping minis and thinking, what if….. anyway I’ve run out of layouts that I can add to this post so I guess I’ll have to leave it here.
Still working through all the parts
Thess so far based on the updated list.
3x Corridor 5 [3/3 built]
3x Corridor 3 (17 hours Each Estimated, 20 hours Actual) [3/3 built]
7x Corridor 2 [5/7 built]
2x Corridor 1 (7 hours Each) [4/6 built]
5x Corridor + (17 hours Each [Actual])[1/5 built]
5x Corridor T [4/5 built]
4x Corridor Corner [4/4 built]
4x Dead End [1/4 built]
2x Chutes / Lifts [0/2 built]
1x Offset Crossing [0/2 built needs designed]
2x T Room (4 parts, A=9 h, B=11 h, C= 11 h, D= 14 h Total = 45 Hours)
1x + Room [2/1 built]
1x ortho-Room [2/1 built]
1x para-Room [0/1 built]
1x 3×4 Room ( we can kitbash this from the regular single door room in FlashPrint) [0/1 built]
Project Progress Update
Thess so far based on the updated list.
3x Corridor 5 [3/3 built]
3x Corridor 3 (17 hours Each Estimated, 20 hours Actual) [3/3 built]
7x Corridor 2 [2/7 built]
2x Corridor 1 (7 hours Each) [0/2 built]
5x Corridor + (17 hours Each [Actual])[1/5 built]
5x Corridor T [4/5 built]
4x Corridor Corner [0/4 built]
4x Dead End [1/4 built]
2x Chutes / Lifts [0/2 built]
1x Offset Crossing [0/2 built needs designed]
2x T Room (4 parts, A=9 h, B=11 h, C= 11 h, D= 14 h Total = 45 Hours)
1x + Room [2/1 built]
1x ortho-Room [0/1 built]
1x para-Room [0/1 built]
1x 3×4 Room ( we can kitbash this from the regular single door room in FlashPrint) [0/1 built]
Ultra Marines Board Game
There were a number of alternative / spin-off games and expansions for the Space Hulk Game system / components, including Ultra Marines, Tyranid Attack, Deathwing, Genestealer (with Space Crusade in the mix as well)
I’m going to prepare the the models to play some of the other games as well with the terrain set.
This will allow me to keep going with the models while the 2 printers are fed PLA and ABS 24/7 to get the models out.
To Play the game (or a modernised version of it) needs the following models:
- 1 Squad of Ultramarine Scouts
- 1 Squad of Blood Angels Scouts
- 1 Squad of Dark Angels Scouts
- 1 Squad of Space Wolves Scouts
All Squads are made up of the following
- 1 Sargent with bolt pistol / Chainsword
- 1 Scout with a Heavy bolter and Combat knife
- 3 Scouts with a bolt pistol and Combat Knife
I never liked the old scout models, so we are going to start the models off with some Primaris Reivers and convert them.
I ordered some of the old metal shoulder-mounted heavy weapons for this conversion of of ebay. as below, using some spare arms and shoulderpads from the intercessors kit I converted them to the models below.
I have 3 Reivers already done for the Ultramarines in my metallic scheme, so just the 2 more to do.
I’m just going to proxy the heavy weapons as I do quite like the las cannon and the Heavy Plasma which will be fire for me.
I am on the lookout for a digital copy of the rule book for this game, and I will probably need to get a s/h set tor really play, however I can get the board and minis ready in advance of that.
An update, more parts printed, starting to take shape
I’ve got another dozen or so parts printed and have laid them out – it’s starting to take shape.
The bulk of the parts are still being printed by the Finder, I’m still getting used to the Adventurer 3, it’s essentially contributed the 3 parts of the room and the doors. ( I said I would leave these, but they are actually quite good, there are alternative models for open doors and destroyed doors that I haven’t really touched on – I need 18 doors for the layout, this represents many of them (I think there is 9ish printed) I would probably get away with 12 open and 4 destroyed for most games.
Project Update
So just a quick update on progress.
I now have 8 parts printed and am getting ready to start on the a few of the rooms.
Getting started with the new printer
The new printer arrived today so I’m just testing it out with a door print before I get it started on the rooms.
The first thing I’ll need is a 1kg reel adaptor, so I have got a design for that from thingiverse and have started the other printer on printing that out.
This should work better than with the finder as the material feeds through the end-of-material sensor (with the finder there was not way to do this and you had to just make sure there was enough left on the reel – or wind the material onto the smaller reels that fit inside the cartridge slot (or disable the sensor)












































































































