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Warhammer Fantasy Revisited

Warhammer Fantasy Revisited

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Project Blog by evilstu

Recommendations: 1240

About the Project

Using old miniatures from storage to recreate some classic and alternate themed armies for Warhammer Fantasy.

This Project is Completed

General Overview

Tutoring 3
Skill 3
Idea 16
No Comments

In a rare moment of realisation recently I worked out that I have three painting speeds, and that I need a project in each category so that I can switch between as the mood takes me. With this in mind, and inspired by playing Warhammer Total war, i decided to go looking through my old boxes of minis and put together some alternative armies for Warhammer Fantasy from the ‘spare’ models I had accumulated over the years.

Idea is these will just be quick fun projects done to tabletop standard or as far as the mood takes me at the time.

First up, The Empire…

Army of Middenheim

Tutoring 7
Skill 8
Idea 20
6 Comments

A quick search (Ok, a long and involved search…) of many boxes yielded an assortment of sprues, blisters and bits, plus some assembled models in various states of disrepair.

Army of Middenheim

Sorting that mess out it became obvious I had in my travels procured quite a few Cult of Ulric character models. Given I also had a large number of cavalry it seemed logical to do this force up as an Army of Middenheim as I could incorporate the Cult of Ulric int the force seamlessly. Plus it would make a nice counterpoint to the Talabecland theme of my main Empire army. A day clipping, cleaning and assembling and I had the following:

A big block of spearmen with command group and warrior priest - banner to be glued on later so that I can paint it more easily...A big block of spearmen with command group and warrior priest - banner to be glued on later so that I can paint it more easily...
A cannon with crew, plus a squad of handgunners. One of the handguns had snapped off so I modified with some old parts to convert into a blunderbuss which seems oddly appropriate... barrels were too small for my pin vice so had to drill out with a sharp hobby blade.A cannon with crew, plus a squad of handgunners. One of the handguns had snapped off so I modified with some old parts to convert into a blunderbuss which seems oddly appropriate... barrels were too small for my pin vice so had to drill out with a sharp hobby blade.
Some Priests of Ulric on foot...Some Priests of Ulric on foot...
...and a couple mounted. regrettably their left arms are lost to history, so some conversion work would be necessary....and a couple mounted. regrettably their left arms are lost to history, so some conversion work would be necessary.
A Markus Wulfhart model - so I was going to need some Huntsmen to go with...A Markus Wulfhart model - so I was going to need some Huntsmen to go with...
Plus some other random foot troops and the beginnings of a plastic mounted general and this was the horde at the end of the first day. Starting to come together...Plus some other random foot troops and the beginnings of a plastic mounted general and this was the horde at the end of the first day. Starting to come together...

More Middenheim Progress

Tutoring 12
Skill 17
Idea 14
No Comments

A little more progress on the Middenheim front. Added more greenstuff to the miscellaneous cavalry to hide either Sigmar iconography, missing left arms or the back of the horse where the plastic moulding over the rump was shattered on both sides, respectively.

 

Grandmaster of the White Wolf last week with the first round of greenstuff and parts conversion...Grandmaster of the White Wolf last week with the first round of greenstuff and parts conversion...
The crew from today. Grandmaster still needs more work but happy with the extra bulk on the horse. Thinking of adding fur blankets on the rea to make it look halfway to chaos (hey - it's a big hammer wielding hairy guy from the north...)The crew from today. Grandmaster still needs more work but happy with the extra bulk on the horse. Thinking of adding fur blankets on the rea to make it look halfway to chaos (hey - it's a big hammer wielding hairy guy from the north...)
Weapon of choice for the greenstuff was this 1mm chainmail stamp from Greenstuff World. Pro tip - apply the texture to greenstuff and then transpose to the model - much easier than trying to stamp directly onto the model.Weapon of choice for the greenstuff was this 1mm chainmail stamp from Greenstuff World. Pro tip - apply the texture to greenstuff and then transpose to the model - much easier than trying to stamp directly onto the model.
Also looking at converting up some Teutogen Knights - Might be easier to buy some and mix on with some scratchbuilds. The point of this exercise was to clear the backlog of old minis and not to buy new ones, but if I can add small amounts and get a new army to field then it might be a worthwhile investment...Also looking at converting up some Teutogen Knights - Might be easier to buy some and mix on with some scratchbuilds. The point of this exercise was to clear the backlog of old minis and not to buy new ones, but if I can add small amounts and get a new army to field then it might be a worthwhile investment...

Finally, busy agonizing over what to do about huntsmen (apparently I’m easily bewildered and confused by first world problems 😛  ). I have a box of the old Empire Militia still in the shrinkwrap but I just can’t bring myself to open it. I think because it is the same sprues that were used to make Mordheim warbands and I just can’t let the magic go… I have some Shieldmaiden plastics form Shieldwolf minis KS a couple of years back which would be perfect, bt the poses are so dynamic that they require a 25mm base rather than 20mm, so they will go back to being either chaos marauders or a standalone ‘army of the north’ if I can pick up some more vikings at some stage. So my best bet might end up being one of those Frostgrave warband sets and kitbashing. I’ve been keen to pick up a box to have a look at so this would give me a nice excuse.

 

Fair Bretonnia

Tutoring 6
Skill 13
Idea 13
No Comments

A friend of mine who I play against/with has a Bretonnia army which we have both been slowly adding to for a few years now. It’s been an on-going project rather than something new but I figured I’d drop here anyway as it’s one of my current projects I’m cycling through. the next unit on my ‘to do’ list is another block of Knights of the Realm. Will be doing these in the same scheme to give the unit a uniform look – purple and white with an accent colour of perhaps orange or yellow.

Soon to be galloping off the paint bench...Soon to be galloping off the paint bench...
Fair Bretonnia
Fair Bretonnia
Fair Bretonnia

The GW models I’ll give to my friend once the project is finished to combine with his force. The Perry foot knights at the centre rear and the Fireforge foot sergeants (centre left rear and centre right rear) I had intended to keep for use in historical forces and swap out for extra support infantry when he was over and we needed more numbers on the tabletop but seeing everything ranked up today made me realise that the Perry’s are too small in scale to incorporate into the Bret army so I’ll find another heavy foot proxy to drop in instead. This also means that the Warlord Landsknechts with Zweihanders that I was hoping to use as proxy Empire Greatswords are going to be a no-go as well. So on a positive note, more historicals 🙂 I’ll have another look at the scale on the Fireforge minis before I make a final call on what to do with those guys.

His army has another 4 or 5 blocks of cavalry plus a tonne of foot and archers (his army can feel a bit Agincourt-y to face, especially if I’m playing squishy elves…) plus trebuchets and flying cavalry, so we pretty much have the main options covered and can go to stupidly large games. Of course as the old saying goes, no WHFB army is ever finished – they just get bigger…

Delving Into Ancient Tomes of Dangerous and Forbidden Lore

Tutoring 5
Skill 4
Idea 12
1 Comment

Have gone back to look through a lot of the old WHFB rulebooks, supplements and expansions. Only really scratching the surface to be honest. Plenty of fun ideas for themed armies. And I still haven’t started on the Warhammer fantasy roleplay supplement books, which have a tonne of info on locales etc… If anybody is still messing about with Warhammer Fantasy and hasn’t ever read the General’s Compendium then I would highly recommend tracking a copy down. The build guides for the boats and terrain look a bit dated now but the rest of the optional rules and the campaign system are well worth checking out. Seriously, rules for naval warfare and sacking towns? Awesome 🙂 So now I need ships. See, dangerous tomes… Just like that and the book steals more of your sanity spare time. And going back to the 5th ed rules I even found some nice optional rules for veteran/heroic units, so thinking about how to incorporate something similar there.

A few of the ancient tomes....A few of the ancient tomes....

Plus there is also the Warhammer Armies Project website – Problem with this one is now I want to use historical minis to do up a force for Estallia, my miscellaneous pirrate minis for a Pirates of Sartosa force and use my Shieldmaidens as the core of a Norse army. Plus maybe another Sigmar themed Empire force for good measure. Or maybe go 30k and do up some armies for the time of the founding of the Empire? Sigh, too many project ideas, not enough spare hands to hold the brushes…

http://warhammerarmiesproject.blogspot.com/

The site really is worth checking out though. Highly professional, and some sensible and thematic rules for each army.

More Middenheim

Tutoring 8
Skill 14
Idea 13
5 Comments

The interweb ate my first update, so here’s the restated abridged version:

  1. More progress on the Grand Master of the White Wolf. A little more greenstuffing to go and will then call him done and undercoat the knights.
  2. Been 3d printing torsos to combine with bitzbox spares for ‘rank filler’ minis to pad out the spearmen unit. They look bad but will get me above the magic 40 models for the unit.
  3. Found more handgunners and parts to kitbash a static mortar emplacement. army is getting shootier than initially intended but thats OK.
  4. Considering whether to kitbash or buy proxy Teutogens. Problem for later.
  5. Need to find a few proxy hunting dogs/warhounds. I see another search through boxes in my near future…
  6. Still need huntsmen – might press gang some of the new handgunners into a more rustic form of service?

 

More Middenheim
More Middenheim
More Middenheim

Chipping Away a Little More...

Tutoring 7
Skill 13
Idea 13
No Comments

A bit more progress today – final greenstuff down on the Grand Master – just need to give it a final rework once it has cured a little more, and put a cloak on my scratchbuilt Teutogen guard test mini (may be press ganged into service in one of the infantry blocks or as Wolf-kin. Also put together a group of 10 huntsmen to accompany Markus Wulfhart as dedicated monster-hunters (although I’m not sure how practical standard bows would prove to be against high toughness monsters, but still, it fits the narrative…).

Chipping Away a Little More...
Chipping Away a Little More...
Chipping Away a Little More...
Chipping Away a Little More...

Army as it presently, or more correctly once I assemble everything, will stand:

  • Grand Master Rein Volkhard 165 points
  • Markus Wulfhart 140 points
  • Warrior Priest of Ulric, heavy armour 72 points
  • Warrior Priest of Ulric, heavy armour 72 points
  • Warrior Priest of Ulric, heavy armour 72 points
  • Warrior Priest of Ulric, heavy armour 72 points
  • Warrior Priest of Ulric, mounted, heavy armour 84 points
  • Warrior Priest of Ulric, mounted, heavy armour 84 points
  • 50 Spearmen with shields and full command 330 points
  • 10 Handgunners, marksman with long rifle 120 points
  • 10 Handgunners, marksman with long rifle 120 points
  • 25 Swordsmen with command 205 points
  • 25 Halberdiers with command 180 points
  • 9 Knights of the White Wolf, command 237 points
  • 9 Knights of the White Wolf, command 237 points
  • 9 Knights of the White Wolf, Inner circle, command 264 points
  • 10 Huntsmen, tracker (Upgraded to Wulfhart’s Hunters) 90 points
  • Great cannon 120 points
  • Mortar 100 points

So with upgrades sitting somewhere in the 2,800-3,000 point mark.  Thinking I might use some of the Warrior Priest models as Seneschals of the White Wolf (approximate equivalent of a Captain) for a bit of variety. From here, maybe a small unit or 2 of hunting hounds (found some appropriate blister packs in the Frostgrave range) and then maybe the Teutogen guard. I can rope in generic archers and militia from other armies or games systems if I need more archers, huntsmen or some free company detachments for the infantry units (which I probably actually do…). Not sold on the need for a battle wizard (maybe a low level one?) but do think I should add a captain on foot somewhere to represent the overall commander of the Middenheim component of the force.

 

High Elf Sea Patrol

Tutoring 6
Skill 6
Idea 12
1 Comment

I started sorting out my High Elves, then got frightened and confused – not looking forward to sorting out the mess that is my chaos themed pile of shame… I’m not really too sure what to do with regard to the High Elves – they are the army that I always wanted to play and I have been working on my force since 5th edition (and before anyone asks, no of course I haven’t finished yet 😛 ). I was taken with the idea of doing a separate themed force for the Everqueen, but I might be better just pushing on with getting everything else painted in the main forces scheme rather than doing different paint schemes for each of the smaller provinces. I guess with the Everqueen I could just go with a different scheme and explain it as her personal retinue when I fielded. Anyhow, getting off topic… In the Storm of Chaos book there was a list for a High elf Sea Patrol list. I originally thought it was a bit dull but the idea is growing on me. So given the chance to do a few naval vessels as well, and maybe later incorporate a deepkin caster model, I figured I’d give it a go. Happy for a different paint scheme here as they would be a different military branch form the standard elf army. So will be using my shadow warrior minis, any remaining sea guard I can get my hands on, and kitbashing some elven marines. Progress so far (Ok, just assembly…)

 

High Elf Sea Patrol

The merwyrm proxy is a reaper Bones dragon – don’t remember which one off the top of my head. Kind of wish i’d picked up the Dagon mini now as that would have been perfect for this project 🙂

So from here I’ll need a Sea Lord to lead, a Mistweaver, possibly an accompanying regular mage, bolt throwers, and a second unit of Seaguard and/or some kitbashed marines. Might proxy up a Sea Helm and re-jig the Storm of Chaos list (which was a 6th edition supplement if I recall…) to include provisions for a Sea Helm. I’ll need to update the lit to 8th ed regardless so shouldn’t be too much of an imposition.

 

Also got the first basecoat/primer down on my Middenheim knights before it got too hot. have primed in AP Plate mail – plan is to shade with red inks to get a nice metallic red plate armour and then paint around that.

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