Making a fist of Indomitus
Recommendations: 660
About the Project
This is my journey through painting the Indomitus box
Related Game: Warhammer 40,000
Related Company: Games Workshop
Related Genre: Science Fiction
This Project is Active
Surprise Battle Report
This was my first game of 40k 10th and first game of 40k in a long time. The is was the combat patrol Nids vs Necrons. I was excited to play this so I forgot to take too many photos, the picture above is from turn 4 I think.
We agreed to play the Clash of Patrols mission.
Playing the Nids I started with the Gaunts in two groups one behind the building on left and one behind the generator in the middle with the barb gaunts to their right. The Psychophage and prime starting down the left and the leapers infiltrating up right behind the building at the top.
The Necrons started with the warriors in the middle next to the Overlord with the Destroyers to their left behind the pipe, the Doomstalker on the far left and the scarabs on the far right.
Turn 1
I had first turn so I moved the gaunts towards objectives 3 & 4, the prime moving to objective 2 and Psychophage moving up to support him. The Barbs fired on the destroyers, mainly to try and slow them down. The leapers then charged into the Warriors and owing to some terrible rolling from my opponent managed to kill 7 of them.
Now for the necrons to strike back, 2 of the warriors got straight back up and the one wound on the destroyers was also healed. They then advanced on the prime but failed the charge roll because they had been slowed. Then the Doomstalker unleased its full fire power on the Psychophage and manged to do no damage at all. The overlord charged into the leapers and the resultant combat ended with a wound on a leaper and the warriors wiped out. The Scarabs advanced towards objective 3.
Turn 2
I scored 3 objectives at this point (2, 3 & 4) as I had the gaunts and prime on them.
I moved the gaunts fully onto objectives 3 & 4 with one group on objective 3 and the barbs firing on the scarabs managing to remove a stand of them. The prime charged the destroyers and learned that Nids are poor against anything with a decent armour save and lost most of its wounds in combat. The Psychophage continued to move up but was too far away from the action to do anything. The leapers also faired poorly against the overlord losing one of their number.
The necrons had managed not to get anyone on an objective so scored nothing. They advanced the Doomstalker and once again unleashed its firepower on the Psychophage, this time removing a few wounds off it. The overlord finished off one more leaper, taking a wound in return and the destroyers finished off the Prime. The scarabs finally got into the action engaging the Gaunts on objective 3 managing to killing one of them.
Turn 3
I scored 2 objectives this time round (3 & 4), the Psychophage charged the destroyers to contest objective 2 and managing to kill a destoryer in combat. The gaunts on objective 3 managed to kill off another stand of scarabs and the last leaper managed nothing against the overlord and took a wound in return. The other gaunts and the Barbs didnt have a target so did nothing.
The necrons scored objective 2 as they had more OC that the Psychophage. The one dead destroyer then got back up and the overlord healed his one wound. The destroyers ignited their blades with Plasmacyte and carved large chunks off the Psychophage but was still going and it dished out a couple of wounds in return. The overlord fell back onto objective 1 as the leaper wasnt really a threat to him.
Turn 4
Again I scored 2 objectives (3 & 4) and the Psychophage continued against the destroyers hitting them for a couple of wounds and receiving some in return. I keep the last leaper back so the Gaunts on objective 3 finally finished off the scarabs and other gaunts moved up to the edge of objective 4 to take a pot shot at the overlord, which did nothing. The Barbs also had a go but again no wounds.
The necrons scored objectives 1 & 2 this time, and then the destroyers fell back so the overlord could unleash Tachyon arrow on the Psychophage which missed as I had put HYPER-REACTIVE on it and even a command reroll couldn’t do any better. The Doomstalker nocked a few more wounds off the Psychophage ready for the destroyers to finish it off.
Turn 5
Again I scored 2 objectives (3 & 4) and charged the Psychophage into the destroyers where they finished it off and I didn’t even get the pleasure of it blowing up and taking a few of them with it. The rest of the nids sat on their objectives and took pot shots at the overlord which resulted in no wounds what so ever.
The necrons scored objectives 1 & 2 again but it was too late for them to make a move on the other objectives.
Summary
The game ended with a win for the Nids, getting on the objectives early was the difference. On the game as whole I quite liked it, the forces were small so the down time between turns is not bad and there are some stratagems you play in your opponents turn so your not just sitting there all the time
Marines are done
The marines are finally done and the Leviathan box is complete (apart from should pad markings, which I never seem to get around to).
I was thinking the bases are bit bare so I should put some tufts on them, I got some of the pink alien ones from Green Stuff World and I tested it with the librarian below.
Leviathan time
I’ve been working through the Leviathan Box recently and this is the progress so far.
I’ve been painting these to fit in with my existing Tyranids from hive fleet Kraken which has been spruced up a bit recently in spring clean challenge:
Blowing the dust of some Nids – OnTableTop – Home of Beasts of War
Christmas Present
I was lucky enough to get one of these for Christmas so I thought I had better paint it. Dirty down rust was my friend on this one.
More Kill Teams
These are the Kasrkin and Necron kill teams from the shadowvaults box. The Kasrkin are painted in line with my other guardsmen and I have given the necrons a blue glow instead of my normal green one just for a bit a change
Plenty of Kill Teams
I have been busy working through my Kill Team boxes, I painted the terrain from the Moroch and into the dark sets.
I’ve also worked through the kill teams for:
Phobos
Blooded
Legionaries
Corsair voidscarred
Breachers
Kroot
I was hoping that GW or someone would have released some nice bases themed to the gallowdark so that still needs to get sone at some point.
Road Train
I was lucky enough to get one of these for my birthday recently, I’ve painted the panels in various colours as if they had come from different vehicles which had been cobbled together.
The paint work was weathered with a brown wash and dirty down rust over the metal work and finally I used texture paste over the wheels and the lower parts.
Now I need to paint the ash wastes set to go with it.
ShieldWall
I finally got the tidewall out of a box where it has been sitting since I assembled it and primed it white.
I was going to go with the Vior’la colour scheme but abandoned that idea as nearly all the other models are in T’au sept colour scheme. Using the colours from the vehicles I’ve picked out panels but left most of the rest tau sept ochre.
I also managed to find some more drones and the missing railgun and ion cannon for one of the hammerheads.







































































