Space 2021 – A Star Saga
Recommendations: 740
About the Project
Each year I like to try and set a challenge for the year, usually painting some Kickstart miniatures boardgame or other. Due to not being in a great place at the start of 2020, it wasn't really possible to make any sort of pledge (I was living in a room that basically had a bed, a clothes rail and a TV). Things did get better over the year, I got some furniture, a desk, some lights and eventually got the paints out of the storage unit where I had been storing most of what I owned. By the end of the year I was pretty much back in the swing of things and that leaves me ready to do something for 2021.
This year's pledge is going to be Star Saga. Not just the Eiras Contract game but the complete, all-in kickstarter pledge PLUS the additional Deadzone mercenaries! And to make this even more fun, because I backed Star Saga jointly with my brother (something we do regularly), we will be painting it jointly - and it's the perfect game to do it with. My brother isn't the world's greatest painter and to be fair it is not his main interest. But that gives him a skill that I struggle with - Batch painting. I really struggle to paint large batches of grunts and minions, he struggles to focus on and paint a single miniatures to high standard. So a game that by design contains a large number of grunts and a smaller number of characters is absolutely perfect. He will be batch painting the goons and I will be painting the heroes and Villains. I will also be designing all the test colours schemes for my brother.
Also, given that it's been sat in the box for a few years now it's perfect for the Spring Clean challenge, even if I am starting it early.
Because it's a boardgame and will likely be played with people who don't play lots of miniatures games the intenion is to stick to the artwork as far as possible so that what is on the board looks like the picture on the corresponding card. Each entry in the blog will be a single character or miniature type and a little bit of information about the painting of it and my thoughts on the miniature. I won't be doing progress shots and tutorials because there is so much to paint that taking progress shots and writing blog posts would be way too time consuming.
So with all that out the way, let's begin!
Related Game: Star Saga: The Eiras Contract
Related Company: Mantic Games
Related Genre: Science Fiction
Related Contest: Spring Clean Hobby Challenge (Old)
This Project is Active
5.3 - Kur Keela
Lock? What lock?
Kur Keela is Teraton, who are sort of teenage mutant ninja terapins. He’s a criminal and an outcast among his own kind and is being blackmailed by Blaine into working as a Mercenary. In the game he’s a sort of combat engineer armed with a rather meaty pistol and a data pad for hacking. If he needs to get in somewhere, he gets in either by hacking the security system or by, ahem, “brute forcing” it.
Unfortunately, this model was a “salvage job” following another Army Painter Colour Primer incident. I have pretty much switched to Army Painter paints now, for the most part but I have 100% dropped their primers. I have had so many issues with them, including but not limited to the nozzle snapping off or just blocking up, losing pressure completely and not spraying (despite the can being almost full) and most commonly generally low flow rate which leaves a grainy, textured finish. They are absolutely awful which is a real shame because I like the fact that they are well matched to the corresponding warpaint. I’m now using colour forge primers which are, IMO, the best on the market. Their quality and finish is comparable to the citadel primers, which are generally quite good, but the tin is 25% bigger. The range is also almost as big as the Army Painter range (compared to GW who only seem to maintain a small selection of their colour range as primer sprays).
In this instance, the spray had basically gone on and left an absolutely awful finish, very corase and gritty. This also happened with Ector Zanchez but at that time I wasn’t really sure what I could do about it so I just soldiered on. However I decided to see whether Dettol could solve the problem and the answer was “sort of”. It was bathed in neat dettol for 12 hours and then I tried to clean it up with a toothbrush. The paint itself wasn’t exactly peeling off as I would have expected however it had softened up enough for the toothbrush to start lifting some of it off. Ultimately I couldn’t strip the primer off the model (which could be the chemical composition of the primer or it could be the PVC plastic it was sprayed on, I don’t really know), however it was soft enough that the brushing acually removed the gritty texture and smoothed out the finish. It wasn’t perfect, some detail was lost but it was miles better than it was.
The model itself was really good fun to paint. I loved the blocky details on the gun and the datapad (it’s not a gun in his right hand) and the texture on the skin was also really easy to paint. I am also starting to get to grips with the different tones and shades available in the army painter range, which while extensive I don’t think it’s quite as well organised as the citadel range which generally has natural paint groups (base tone and two different layer tones). The jumpsuit was made using a beige mixed with a little bit of turqoise, the same tone I used for the knee pads.
5.2 - Kizai Uru
Please, go for your gun, we will pit the speed of your hand against the speed of my mind
Kizai Uru is another one of the more esoteric species that we see in the Warpath universe. As a rule, things like this don’t really seem to appear in Deadzone or Firefight which is a shame because this, for me, is what makes it stand apart from the 40k universe (for which it originally started out producing cheap alternative models for). You do see a few aliens in the Rebs lists for deadzone but at the moment they’re prety much defunct and aren’t currently available on the Mantic webstore (fingers crossed that means they’re getting new kits real soon!). Dreadball is the place to look for all the myriad alien species that share the galaxy and it’s amazing to see some of these make their way into the Star Saga game.
Kizai Uru is a Tsudochan Monk, his weapon is his mind through which he wields telekenetic powers. I love how they chose the Tsudochan for this, a sort of worm/centipedal type of creature with a somewhat slow, clumsy looking body. It makes sense that they might not need the same speed and agility that a human does when they can just control things with their mind. Another thing that I am enjoying about these miniatures is how easy they are to paint. They don’t have all the detail of a citadel miniature (not necessarily a bad thing because they’re way less busy) but they also don’t have all the deadspace that I am starting to see in citadel miniatures; space where you have to try and manoeuvre your brush around, behind and between various bits of model that just make painting them difficult. The simplicity of these models is far less stressful than the Blackstone Fortress models I have been painting for our kid. Not once while painting any of these models have I been trying to paint part of the model only to find my brush has caught some other part of the model as I tried to squeeze it through a gap.
This also gave me an opportunity to play around with some of the army painter metalics, which I haven’t done in any great detail yet. I think Nightscales – although the dark, blue tinted colour in no way matches the dark, borwn tinted colour on the label – is my new favourite base colour for silver. It really allows you to create a steely blue finish rather than the traditional silver grey that you would get with tones like Leadbelcher and the final effect is a very clean, bright looking silver. Also the Army Painter copper colours are vastly superior to the citadel ones, which I always found to be very weak and for some reason, more than any other metallic colour, would separate and the pigment solidify
5.1 - Hund, the Rin Bounty Hunter
You can either walk outta here or be carried. I get paid the same either way.
The miniatures from the Star Saga character creator were sat on my desk, staring at me, for pretty much all of 2022. With all of the basic sets and expansions painted I had moved on to other things. But I couldn’t stop looking at them and playing a game of Star Saga last weekend, which I am fairly sure is the Start of a campaign, well it inspired me to pick them up again. The character creation pack is where I think Star Saga really starts to come into its own because it has six new playable characters, none of which are human. In fact most of them are barely humanoid. There’s a turtle, a worm, two robots and an Orc in a stealth suit. And then there’s Hund, the Bounty Hunter.
Hund is a Rin, a six limbed alien with a reptilian appearance. There are some Rin in the Devil’s Betrayal expansion and this model is a resculpt of an old Deadzone Miniature. Incidentally there is a different character card for the Deadzone version of Hund. I quite like the art for this, it has some vaguely star wars-esque vibes, like he could be a denizen of somewhere like Mos Eisely. I am also reasonably certain that the name is not entirely accidental.
As always I just copied the artwork as far as possible. I think the only noticeable exception was that the artwork didn’t have those rather fetching Vin Diesel Pitch Black style shades.
4.6 - Sergeant Erriq Umunsar
I got a present for ya
This model represents a bit of a land mark in this project, it means that my Star Saga project is of equivalent maturity to the Death Star Mk II – it’s not finished but it’s fully armed and operational! What does that mean? Well, Erriq Umunsar is the last miniature from the last expansion, all that I have left to paint is a few scenic elements and some add-ons/stretch goal characters. At this point it is now possible to play a game with fully painted miniatures and all of this has been achieved in 2021!
And what a model to finish on! I really enjoyed this, painting with bright colours is generally my preference and he definitely ticks that box. On top of that, what’s not to like about muscle bound soldiers carrying gatling guns with shoulder mounted micro-rocket launchers? Oh, and that gatling gun also has an underslung flame thrower. Yeah, I haven’t read his stat card but you know this guy is going to be a tough nut to crack!
Art Credits Rob Jenkins and Roberto Cirillo
4.5 - Space Monkeys! (Alpha Simians)
I decided to give the Alpha Simians an update all of their own for no reason other than in contrast to the human sized miniatures, these were actually really well cast. The details were clear and crisp and honestly the only difficulty I had painting them was that they were pre-assembled, attached to their bases and their pose made it very hard to paint parts of the legs. I ended up painting them in two halves, top and bottom. I cut them off their bases while I painted the bottom half but then reattached them for the top half before finally removing them a second time to remount them on their clear bases.
They have the same uniform as the other other rebs; grey clothing, black/red armour plates with blue spot colours. I also like the fact that they share the same red piping as the Shayo Silverback, like they’re his body guards. To try and keep a theme going, I gave the the silver sections of the armour a wash using Space Wolves Grey contrast paint which has given them a slightly blue sheen.
Weirdly, despite not being a particularly big fan of The Planet of the Apes, I love these models
Art Credits Rob Jenkins and Roberto Cirillo
4.4 - Rebs!
Rather than do separate entries for all of the Rebs, I am just going to stick them all in a single update, there’s a couple of reasons for this. Primarily it saves time; doing lots of project updates does tend to take quite a long time so combining things where possible makes sense. Also, these are also the test pieces for a larger Rebs force for Deadzone so there’s a certain uniformity that I want to try and achieve, which is interesting given the sheer diversity of the Rebs faction. They’re a real motley crew of weird and wonderful aliens with some humans thrown in for good measure. They’re the riff raff of the Warpath universe, the great unwashed, the dissatisfied masses which makes them perfect to be painted as…
Yes, as my GCPS were painted as the troops of the GDI from the fantastic Command and Conquer video games, so too will the Rebs become their erstwhile enemies, the Brotherhood of Nod. The main colour scheme for Nod in the video game was essentially just grey, light grey with dark grey trims however as colour schemes go that’s a bit boring. This is sci-fi so I want a little bit of colour in there too. So given that their badge is red I opted for red , but I muted it down massively using Black Templar contract paint to create a black armour with red edge highlighting (sort of). This prevents the miniatures from being overly bright. I then used bright blue for a spot colour.
Overall, despite the models themselves being of questionable quality – a side effect of the soft PVC they are cast in rather than any particular sculpting issue – I am please with the effect. I think, despite them all being so very different, their is a sense of uniformity about them without deviating too far from the artwork.
Art Credits Rob Jenkins and Roberto Cirillo
4.3 - Shayo Silverback
You created us, but now we will bring an end to your kind
This is the Shayo Silverback and this was an exceedingly fun miniature to paint. I love the model, I love the story he has. Shayo is a super intelligent ape, and a ruthless rebel cell leader with a reputation for just knowing stuff. He has cells everywhere and those cells have spies everywhere, even in other cells. To top it off, you definitely wouldn’t mess with him. The details were nice and sharp, well defined and really lent themselves well to washes and layer highlights
Art Credits Rob Jenkins and Roberto Cirillo
Insight - Planning a phase (oh, and some bonus Deadzone)
I haven’t had chance to start on the final two boss characters yet and that’s because I have been doing a bit of planning and I thought I would share a bit of insight instead.
Whilst it is true that my brother has been the chief batch painter and has mostly been batch painting all of the minions, in most cases I have provided an example painted miniature that he could copy (and I have done a little touching up at the end). So I spent the last couple of evenings working on some test paints for the Rebs in The Devil’s betrayal.
In this case I am deviating away from the stock colour schemes in the artwork slightly because of what they are. I already have a decent sized Rebs force for Deadzone, likely enough to play firefight with (should Mantic choose to provide an army list for them) and I would like the Star Saga miniatures to stand beside them to expand the army further. Although my Deadzone Rebs aren’t currently painted, I do know what they will need to look like and the reason for that goes back to my Deadzone GCPS models. I will explain shortly. However first, here is the test paints for each of the minion types. I have tried to maintain a consistent theme across the 4 different types – mostly black and dark grey with black/red armour and spot colours in blue. These were all finished off using a black glaze, rather than the more common aggrax earth glaze, to maintain the cool look but also to cover up any gaps that always seem to occur with contrast paints.
The reason behind this colour scheme is because last year I took part in a Deadzone painting challenge – paint a Deadzone strike team in a month. Rather than going the normal route and picking 6-10 miniatures and painting them to a high standard, I went the opposite way and challenged myself to paint ALL my GCPS – the faction starter and the faction booster. To do that I decided to use contrast paints and brown wash which can get you a decent tabletop ready result very quickly. To elevate that basic paint job to the next level I decided I would put a bit of extra effort in with the bases, but what to do? Well the answer came from Steam and the release of the remastered Westwood Studios classic – Command & Conquer. I loved that game back in the 1990s, I loved it just as much when they re-released it last year and I knew there and then, my GCPS were to become the GDI and the bases? Well, Tiberium crystals of course!
Needless to say I was successful in my attempt to paint them up. They’re not stunning, they won’t be winning any competitions any time soon but for anyone who was there in 1995 when C&C revolutionised the real time strategy genre with its FMV cut scenes and it’s rock music sound track, these are great fun. I had so much fun with them that rather than do loads of gallery photos and all that stuff, I made a video instead
So what the hell has all this got to do with the price of Tiberium I hear you ask? Well, the GCPS colour scheme has had a direct influence on my choice of colour scheme for the Rebs. What would the GDI be without their erstwhile adversary, the Brotherhood of Nod! The primary colours for most of the brotherhood of Nod is grey and black. However I found that too boring so I used red to try and break up the otherwise monochrome look, which kind of works seeing as the badge of the brotherhood of Nod is a black scorpion on a red background




















































